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[FLYING] jas61292 vs. Glacier Knight

Texas Cloverleaf

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RoAPL Champion
Welcome one and all to the continuing escapades of the Flaying Gym and its leader, jas61292! Jas has been a popular target for challengers, being aong the most challenged gym leaders, many of these battlers walking away with the badge. Jas is no slouch, however, with convincing wins against users such as waterwarrior and a strong team to back him up. In particular, his Tomohawk, Salamence and Honchkrow are always devastating towards his opponent. His choices of Ledian and Unfezant are unconventional, and perhaps ill-advised, but while his Swanna is rather hit and miss, his Gliscor is sure to develop into a top Gym pokemon.

Today Jas faces off against noted flavour guru and Ice Pokemon fanatic Glacier Knight, who predictably brought along a contingent of mostly Ice type Pokemon. Will the challenger clip the gym leaders wings and walk away with his first badge? Or will the gym leader use the favourable conditions to his advantage to soar above the chilly conditions and dash his opponents hopes of victory? Let's find out!

4v4 Doubles
2 Day DQ
5 Chills / 2 Recovery
Arena: Flying Gym
Switch: KO
Items: Off
2 Substitutions

A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

Summary:
No Sandstorm or Hail
The thin battle platform prevents Dig.
Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
Seriously though, this is the flying gym. Why would you be using Dig anyways?
All other attacks are allowed.
Energy Cost of Roost reduced by 1.
Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost)
Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
Wind Based attacks have base power increased by 2
Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.

Now that we know the rules of engagement, let's take a look at the teams each of these trainers have brought with them.

Leader jas61292
581.png

Swanna(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks (32 Moves):

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Air Slash
Roost
Rain Dance
Tailwind
Brave Bird
Hurricane

Me First (*)
Mirror Move (*)
Steel Wing (*)
Brine
Gust

Facade (*)
Ice Beam (*)
Scald (*)
Toxic
Hidden Power Ground (7)
Substitute
Double Team
Protect
Fly
Surf
Dive
Hyper Beam

Sky Attack
Icy Wind
TomoM.png

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks (52 Moves):

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Hyper Voice@~
Sky Drop
Superpower
Rest@
Hurricane
Healing Wish

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento
Baton Pass@

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot
Hyper Beam@
Snatch@
Safeguard@
Rock Slide@
Swagger@
Quash~
Fly~

Tailwind@
After You@
Bounce@
Sleep Talk@
Sky Attack@

Drain Punch~

~ = In Tournament Only
@ = Out of Tournament Only
430.png

Honchkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Attacks (47 Moves):

Faint Attack
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch
Torment
Nasty Plot
Night Slash
Dark Pulse

Roost
Psycho Shift
Confuse Ray
Sky Attack
Brave Bird
Perish Song
Quick Attack
Drill Peck
Mirror Move@
Quash~
Tailwind~

Calm Mind
Thunder Wave
Snarl
Shadow Ball
Psychic
Protect
Substitute
Payback
Fly
Hidden Power Grass
Double Team
Psych Up
Toxic
Embargo@
Hyper Beam@
Double Team~

Heat Wave
Icy Wind
Superpower
Endure
Snatch
Detect
Double-Edge


~ = In Tournament Only
@ = Out of Tournament Only

-This pokemon was caught in a Heal Ball during the Fog of War-
166.png

Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 3
DC: 5/5

Attacks (32 Moves):
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Swift
Bug Buzz
Agility

Bide
Drain Punch
Encore
Focus Punch
Endure
Screech

Toxic
Protect
Substitute
Dig
Acrobatics
Swords Dance
Focus Blast
U-Turn
Double Team
Hidden Power (Psychic)
Brick Break

Tailwind

Ice Punch
Thunder Punch
Roost
Air Cutter
373.png

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 4
DC: 5/5

Attacks (41 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail

Dragon Dance
Dragon Pulse
Hydro Pump
Endure

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)
Protect~
Bulldoze~
Swagger@

Draco Meteor
Tailwind@
Sleep Talk@

Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing
Roost@
Air Cutter@
Mimic@

Defog@

~ = In Tournament Only
@ = Out of Tournament Only
472.png

Gliscor (Ground) (M)
Nature: Careful (+ SpD, -SpA)

Type: Ground/Flying
Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (30 Moves):
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Sky Uppercut
Guillotine

Counter
Feint
Night Slash

Protect
U-Turn
Earthquake
Taunt
Dig
Stone Edge
Rock Slide
Substitute
Toxic

Aqua Tail
Sky Attack
Roost

Endure

Glacier Knight
461a.png

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 3
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor

Hail
Shadow Claw
Reflect
Surf
Strength
Cut

42 Moves
122.png

Mr. Mime [Angela Petrelli] (Female) (OT: Espy Owner)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 1
DC: 5/5

Moves:

Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard

Fake Out
Future Sight
Icy Wind
Teeter Dance

Counter
Magic Coat
Skill Swap

Bide
Hidden Power (Fire) (6)
Protect
Psyshock
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Trick Room
frontnormal-mkrilowatt.png

Krillowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC:6/6
MC: 4
DC:5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Shock Wave
Volt Switch
Heart Swap
Hydro Pump
Copy Cat

Counter
Mirror Coat
Metronome (:D)
Signal Beam
Earth Power
Me First

Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team

34 Moves
frontnormal-msyclant.png


Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 4
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor
Avalanche

Tail Glow
Earth Power
Super Power
Counter
Water Pulse
Signal Beam
Giga Drain
Knock Off
Electro Web

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt
Toxic
Quash
Focus Blast
Solar Beam
Swords Dance


43 Moves

What strong teams they have! With that out of the way the only formality that remains is the distinction of turn order, which will be determined by the toss of a Canadian Penny.
Heads=jas; Tails=glacier
obverse.jpg


Jas sends out his first two Pokemon!
Glacier sends out and orders!
Jas orders!
 
GlacierKnight1-2.png

"Defeat is a distinctly bitter flavor. Unfortunately, my gym challenge has left me twice tasting this horrid meal. But, I am back. My pokemon are stronger, and so is my will. Third time's the charm, is it not? Good luck to you, Gym Leader Jas, and I hope we have a good battle!"


Sending out two of my trusty companions, Reginald the Krilowatt and Kelvin the Syclant

Reginald: Thunder (Swanna)~Thunderbolt (Swanna)~Thunder (Swanna)
-If Swanna uses a Damaging Evasive, Use Protect (Syclant) that action, but not in a row
-If Swanna uses a protective/evasive, use Thunderbolt (Ledian) that action


Kelvin: Rock Slide x3
-If Ledian uses Light Screen a1, taunt (Ledian) that action
-Use Icy Wind A1 if Swanna does not have a substitute up AND is not in the invulnerable stage of a damaging evasive

Kelvin's first sub takes priority over the second
 
That Icy Wind sub is annoying. But doing a shit ton of damage to Kril is good enough.


Swanna: Fly (Krilowatt) - Protect - Hidden Power Ground (Krillowatt)
Ledian: Bide - Hold - Release
 
Recommending a subref as I do not believe I have the time to consistently ref this punctually at this point
 
Pre-Round Information

Leader jas61292
581.png
|
166.png

Pokemon: Swanna | Ledian
Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
Health: 100 | 100
Energy: 100 | 100
Status: None | None
Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
frontnormal-mkrilowatt.png
|
frontnormal-msyclant.png

Pokemon: Krillowatt | Syclant
Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
Health: 125 | 100
Energy: 100 |100
Status: None | None
Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
Field: Empty

Speed Order: Swanna>Syclant>Krillowatt>Ledian

Ledian used Bide!
Ledian is storing energy!

Swanna flew up high!

Syclant used Rock Slide! (-6 EN)
no flinch (78)
no crit (16)
misses Swanna
(8*.75+1.5)*2.25=16.875

Krillowatt used Protect on Syclant! (-7 EN)

Swanna used Fly on Krillowatt! (-10 EN)
crit (1)
(9+3+3)/1.5=10

Ledian is storing energy!

Swanna used Protect! (-11 EN)

Syclant used Rock Slide! (-10 EN)
no crit (2)
vs swanna
(8*.75+1.5)*1.5=11.25
vs ledian
(8*.75+1.5)*2.25=16.875

Krillowatt used Thunderbolt on Ledian! (-6 EN)
no para (54)
no crits (9)
(10+3)*1.5=19.5

Ledian unleashed energy! (-52 EN)
(16.875*2+19.5=53.25*1.75=93.1875 damage/2=46.6+6=52EN
Krillowatt took 93 damage

Swanna used Hidden Power Ground in Krillowatt! (-5 EN)
no crit (16)
(7)*1.5=10.5

Syclant used Rock Slide! (-14 EN)
1 crit (13, 1)
vs swanna
(8*.75+1.5)*1.5=11.25
vs ledian
(8*.75+1.5+3)*2.25=23.625

Krillowatt used Thunder on Swanna! (-8 EN)
miss (77)


Rushed to get one round up of this for you guys, check over the calcs to make sure they're right, still recommending a subref.


Post-Round Summary

Leader jas61292
581.png
|
166.png

Pokemon: Swanna | Ledian
Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
Health: 89 | 23
Energy: 74 | 48
Status: None | None
Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
frontnormal-mkrilowatt.png
|
frontnormal-msyclant.png

Pokemon: Krillowatt | Syclant
Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
Health: 11 | 100
Energy: 79 | 70
Status: None | None
Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
Field: Empty

Speed Order: Swanna>Syclant>Krillowatt>Ledian
 
Swanna: Hidden Power Ground 7 (Krilowatt) - Hurricane (Syclant) - Brave Bird (Syclant)
If Krilowatt uses a protective move action 1, Hurricane Syclant and push back.
If Syclant uses Brick Break action 3, Fly (Syclant) that action

Ledian: Acrobatics (Syclant) - Light Screen - Acrobatics (Syclant)
If Krilowatt uses Ice Shard on you action 1, Endure and push back
If Swanna hits with Hidden Power and Krilowatt is not KOd, use Silver Wind that action.
 
Krilowatt: Volt Switch +Aqua Jet Ledian ~Cooldown (Thunderbolt Swanna)~Thunderbolt Swanna

Syclant: Ice Shard Ledian~Electroweb Swanna~Counter+Counter Swanna

Ok so i discussed Volt Switch+Aqua Jet on IRC. Even though its special, in-game the graphics of Volt-Switch make it look like the pokemon makes contact. The way i see the combo working is that Krilowatt is using aqua jet to propel himself into Ledian, and Volt Switch is used in the Krilowatt is releasing the electricity from its body into the concentrated aqua jet, and it intensifies. Basically Krilowatt is an Electrified pulsing jet of watery/shocky doom. And since Krilowatt is Electric/Water, the combo should be fine to use. Makes sense.

If the combo won't cut it, i'd like to reorder please.
 
Pre-Round Information

Leader jas61292
581.png
|
166.png

Pokemon: Swanna | Ledian
Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
Health: 89 | 23
Energy: 74 | 48
Status: None | None
Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
frontnormal-mkrilowatt.png
|
frontnormal-msyclant.png

Pokemon: Krillowatt | Syclant
Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
Health: 11 | 100
Energy: 79 | 70
Status: None | None
Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
Field: Empty

Speed Order: Swanna>Syclant>Krillowatt>Ledian

Syclant used Ice Shard on Ledian! (-3 EN)
no crit (5)
(4+3+1.5)*1.5=12.75

Krillowatt used Aqua Jet+Volt Switch on Ledian! (-13.5 EN)
no crit (10)
It did more than enough
Ledian fainted!

Swanna used Hidden Power Ground on Krillowatt! (-5 EN)
no crit (4)
(7)*1.5=10.5
(rounds to 11 end of action)
Krillowatt fainted

Swanna used Hurricane on Syclant! (-7 EN)
hit (41)
no effect (65)
no crit (2)
(12+3)*1.5=22.5

Syclant used Electroweb! (-7 EN)
no crit (5)
(9+3)*2.25=27

Swanna used Brave Bird! (-7 EN)
no crit (16)
(12+3+1.5)*1.5=24.75
Swanna took 8.25 damage in recoil

Syclant used Counter combo! (-70 EN)
24.75*2.25=55.6875

Syclant fainted of exhaustion!


Everything died lolololol


Post-Round Summary

Leader jas61292
581.png
|
166.png

Pokemon: Swanna | Ledian
Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
Health: 0 | 0
Energy: KO | KO
Status: None | None
Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
frontnormal-mkrilowatt.png
|
frontnormal-msyclant.png

Pokemon: Krillowatt | Syclant
Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
Health: 0 | KO
Energy: KO | 0
Status: None | None
Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
Field: Empty

Speed Order: lolololol all ded

Jas sends out two new mons
Glacier sends out his last two and orders
Jas orders
I ref
 
Gym Tailwind boost might make you fast BUT YOU WILL NEVER BE +SPE WEAVILE FAST.

(just wanted to post that. Weavile and Mr. Mime coming out obviously. posting actions later.)
 
Oops. I might be a tad late but here we go... onwards!

Weavile: Ice Punch (Tomo)~Icy Wind~Ice Punch (Tomo)
-
If targeted by a Damaging Fighting move, use Protect that action, BUT not twice in a row, and push the queue down
-if tomohawk uses protect, use feint (Tomo) that action and push the queue down
(Second sub takes priority)

Mr. Mime: Skill Swap (Tomohawk's Prankster <> Mr. Mime's Soundproof)~Psychic (Tomo)~Thunderbolt (Tomo)
-if tomohawk uses a Healing move, AND you arent taunted, use taunt (tomo) that action
-if you are the target of taunt a1, use magic coat that and push the queue down
(First sub takes priority)
 
As much as I hate to give it up.... fine, have my Prankster. It will cost you one Weavile.

Tomohawk: Aura Sphere (Weavile) - Focus Blast + Aura Sphere (Weavile) - Cool Down
Honchkrow: Night Slash (Mr. Mime) - Superpower + Wing Attack (Weavile) - Cool Down
 
Pre-Round Information

Leader jas61292
Tomohawk | Honchkrow
TomoM.png
430.png

Abilities: Intimidate, Prankster, Justified | Super Luck, Insomnia, Moxie
Health: 110 | 110
Energy: 100 | 100
Status: None | None
Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
Weavile | Mr. Mime
461a.png
122.png

Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician
Health: 100 | 100
Energy: 100 | 100
Status: None | None
Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
Field: Empty

Speed Order: Weavile>Tomohawk>Honchkrow>Mr.Mime

Tomohawk Intimidated shit

Weavile used Protect! (-who cares EN)

Tomohawk used Aura Sphere on Weavile! (-6 EN)
blocked

Honchkrow used Night Slash on Mr. Mime! (-4 EN)
no crit (8)
(7+3+1.5-2)*1.5=14.25

Mr.Mime used Skill Swap (Prankster:Soundproof)! (-7 EN)

Weavile used Ice Punch on Tomohawk! (-5 EN)
no freeze (38)
no crit (7)
(8+3+1.5)*1.5=18.75

Mr.Mime used Psychic on Tomohawk! (-6 EN)
no effect (29)
no crit (6)
(9+3+3)*1.5=22.5

Tomohawk used Aura Sphere+Focus Blast on Weavile! (-27.5 EN)
no crit (16)
(9+12+3+1.5)*2.25=57.375

Honchkrow used Wing Attack+Superpower on Weavile! (-18 EN)
no crit (9)
(6+12+3)*2.25=47.25

Weavile fainted!

Tomo and Krow are cooling down!

Mr. Mime used Thunderbolt on Tomohawk! (-7 EN)
no effect (99)
no crit (8)
(10+3)*1.5=19.5


After a lengthy delay we return to this match to find each trainers final two Pokemon squaring off, Jas' trusty Tomohawk and Honchkrow against Glacier's faithful Weavile and Mr. Mime. Weavile quickly starts out by Protecting against any incoming attacks, which prove useful as Tomohawk fires off an Aura Sphere which is absorbed by the shield. Honchkrow moves ahead to slash Mr. Mime with a darkness imbued force, while the Psychic Pokemon swaps its Soundproof skill for Tomohawk's Prankster.

Jas' Pokemon then appear to being biding their energy as Glacier goes after the Tomohawk, hitting it with an Ice Punch and Psychic form Weavile and Tomohawk respectively. Having waited patiently Jas' Birds go Ham on Weavile, Tomohawk unleashing a devastating Aura Blast combination that decimates the Ice/Dark Pokemon, with Honchkrow quickly following up with a Super Wing Power to KO the bedazzled Weavile.

Both Pokemon then take a breather from their exertions while Mr. Mime soldiers on, zapping Tomohawk with a thundery bolt of lightning.


Post-Round Summary

Leader jas61292
Tomohawk | Honchkrow
TomoM.png
430.png

Abilities: Intimidate, Prankster, Justified, Soundproof | Super Luck, Insomnia, Moxie
Health: 49 | 110
Energy: 66 | 78
Status: None | +1 Atk (Perm.)
Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
Weavile | Mr. Mime
461a.png
122.png

Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician, Prankster
Health: 0 | 86
Energy: KO | 80
Status: None | None
Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
Field: Empty
 
Well, umm... lets kill it.

Honchkrow: Night Slash - Dark Pulse - Night Slash
If Counter is used action 1 or 3, Dark Pulse that action instead
If Bide action 1, Detect action 3

Tomohawk: Air Slash x3
If Protect, Roost
If Teleport, Aerial Ace
 
Pre-Round Information

Leader jas61292
Tomohawk | Honchkrow
TomoM.png
430.png

Abilities: Intimidate, Prankster, Justified, Soundproof | Super Luck, Insomnia, Moxie
Health: 49 | 110
Energy: 66 | 78
Status: None | +1 Atk (Perm.)
Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
Weavile | Mr. Mime
461a.png
122.png

Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician, Prankster
Health: 0 | 86
Energy: KO | 80
Status: None | None
Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
Field: Empty

Speed Order: Tomohawk>Honchkrow>Mr.Mime

Tomohawk used Air Slash! (-5 EN)
hit (76)
effect (9)
no crit (16)
8+3-1.5=9.5

Honchkrow used Night Slash! (-4 EN)
no crit (3)
(7+3+1.5)*1.5=17.25

Mr. Mime flinched!

Tomohawk used Air Slash! (-9 EN)
hit (50)
effect (3)
no crit (14)
8+3-1.5=9.5

Honchkrow used Dark Pulse! (-5 EN)
no effect (79)
no crit (3)
(8+3)*1.5=16.5

Mr.Mime flinched!

Tomohawk used Air Slash! (-13 EN)
hit (68)
effect (18)
crit (1)
8+3+3-1.5=12.5

Honchkrow used Night Slash! (-4 EN)
no crit (4)
(7+3+1.5)*1.5=17.25

Mr. Mime flinched!

+3.5 damage from Moxie

Mr.Mime fainted!


And in a comical conclusion to this battle, Glacier's Mr.Mime gets flinched three times consecutively, failing to get off a single attack before fallnig to the gym leader.

jas61292 wins!


Post-Round Summary

Leader jas61292
Tomohawk | Honchkrow
TomoM.png
430.png

Abilities: Intimidate, Prankster, Justified, Soundproof | Super Luck, Insomnia, Moxie
Health: 49 | 110
Energy: 66 | 78
Status: None | +1 Atk (Perm.)
Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
Field: Permanent Tailwind (1.33x Speed)

Challenger Glacier Knight
Weavile | Mr. Mime
461a.png
122.png

Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician, Prankster
Health: 0 | KO
Energy: KO | 80
Status: None | None
Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
Field: Empty

Prizes
10 UC for me
2 CC to each battler
3 MC for each participating Pokemon
KOC for Honchkrow (2), Swanna (2), Krilowatt, Syclant
 
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