Deadfox said:Open Challenge #2
3v3 LC Singles
2 Day DQ
2 recovers/5 chills
1 substitution
ASB Arena
Matezoide said:I will take the LC one.
All abilites
Training items
Switch = Ok
Ref,please?
deadfox081 said:Thanks mate!
Onix [Slam] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 7
Weight Class: 8
Base Rank Total: 17
EC: 3/6
MC: 0
DC: 2/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armour: [DW LOCKED] (Can be Enabled) The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.
Attacks (24):
PHYSICAL
Bind
Dig
Double Edge
Dragon Tail
Flail
Heavy Slam
Rage
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Smackdown
Stone Edge
Tackle
SPECIAL
Dragonbreath
OTHER
Curse
Harden
Mud Sport
Rock Polish
Sandstorm
Screech
Stealth Rock
Taunt
Golett [Statue] (U)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 5/5
Abilities:
Iron First: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Attacks (19):
PHYSICAL
Astonish
Drain Punch
DynamicPunch
Earthquake
Hammer Arm
Magnitude
Mega Punch
Pound
Rock Slide
Rollout
Shadow Punch
SPECIAL
Focus Blast
Grass Knot
Ice Beam
Mud Slap
Shadow Ball
OTHER
Defence Curl
Iron Defence
Magic Coat
Gligar [Swoop] (F)
Nature: Jolly (+15% Spe, +22% Acc, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Immunity: [DW LOCKED] (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Attacks (19):
PHYSICAL
Acrobatics
Brick Break
Cross Poison
Dig
Faint Attack
Fury Cutter
Knock Off
Poison Sting
Quick Attack
Sand Tomb
Sky Uppercut
Stone Edge
U-Turn
SPECIAL
OTHER
Agility
Harden
Roost
Sand Attack
Matezoide said:
<Elgyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Peter was captured after being over-powered by Rob's Crunch,his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat,Peter strongly stands up for what he believes in and will fight until the bitter end.
Abilites:
Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize (Innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Analytic (Innate,DW LOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power -> Fighting (7) (*)
Imprison(*)
Psychic
Recover
Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball
Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)
<Fiona> [Vanillite] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice
Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
About: Aside from her physical difference betwen other Vanillite (wich Bosco described as ''delicious looking''),Fiona is a highly timid and modest pokemon,refusing to show off no matter what. Sadly,this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move,but will not hesitate to use it if she feels it is necessary.
Abilites:
Ice-Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (Can be enabled):
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 1
DC: 1/5
Attacks:
Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Automotize(*)
Water-Pulse(*)
Imprison(*)
<Johnny Bravo> [Pansage] (Male)
Nature: Hasty (+ Speed, - Def, + 12% accuracy)
Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.
Abilites:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW LOCKED,Innate):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Dig(*)
Attract(*)
Shadow-Claw(*)
Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Thankies
Order of Operations:
Deadfox sends pokemon with Training Item
Matezoide sends pokemon with items and orders
Deadfox gives orders
I ref