Here's why we're here:
Here's what they'll each be using;
Engineer Pikachu's Team!
Chansey (Koken) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (LOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Stats: 250 / 5 / 5 / 35 / 105 / 50
HP: 140
Atk-: (0)
Def: * (1)
SpA+: *** (3)
SpD: **** (4)
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 7 / 9
Move Counter: 0
Dream Counter: 3 / 5
Attacks:
Bestow
Charm
Copycat
Defense Curl
DoubleSlap
Growl
Heal Pulse
Light Screen
Minimize
Pound
Refresh
Sing
Softboiled
Sweet Kiss
Tail Whip
Gravity
Heal Bell (#)
Helping Hand
Counter (#)
Endure (#)
Endeavor
Icy Wind
Toxic (#)
Ice Beam
Protect
Thunderbolt
Double Team
Flamethrower (#)
Thunder Wave (#)
Teleport
Reflect
Bide
Skill Swap
Snatch
Tri Attack
Move Count: 34
Porygon (Osaku) (U)
Nature: Timid (+15% Spe, +8% [7.837%] Acc, Attack decreased by *)
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats: 65 / 60 / 70 / 85 / 75 / 40
HP: 100
Atk-: * (1)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe+: 46 (40 * 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Agility
Conversion
Conversion2
Magnet Rise
Psybeam
Recover
Sharpen
Tackle
Endure (#)
Icy Wind (#)
Pain Split (#)
Ice Beam (#)
Thunderbolt (#)
Psychic (#)
Move Count: 14
Stunky (Shoki) (F)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats: 63 / 63 / 47 / 41 / 41 / 74
HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face
Sucker Punch
Venoshock (#)
Taunt
Protect
Dig (#)
Shadow Ball
Double Team
Sludge Bomb
Fire Blast (#)
Torment
Shadow Claw
Substitute
Rock Smash
Snarl
Snatch
Endure
Move Count: 33
Abra (Tensai) (M)
Nature: Naive (+15% Speed, Accuracy increased by 30% [37.297%], Special Defense decreased by *)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats: 25 / 20 / 15 / 105 / 55 / 90
HP: 80
Atk: * (1)
Def: * (1)
SpA: **** (4)
SpD-: * (1)
Spe+: 104 (90 * 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Teleport
Encore (#)
Light Screen (#)
Skill Swap (#)
Psyshock (#)
Taunt
Shadow Ball (#)
Energy Ball (#)
Move Count: 12
UllarWarlord's Team!
<Vulpix> [Hex] (Female)
Nature: Rash (+Sp. Att., -Sp. Def.)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Type: Innate) [DW, Unlocked]
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 1
DC: 5/5
Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Safeguard
Imprison
Confuse Ray
Flamethrower
Faint Attack
Flame Burst
Payback
Extrasensory
Hex
Energy Ball
Hypnosis
Secret Power
Protect
Toxic
Rest
<Psyduck> [Lucy] (Female)
Nature: Docile (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Damp: (Type: Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine: (Type: Trait)
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.
Swift Swim: (Type: Innate) [DW, Unlocked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Aqua Tail
Soak
Refresh
Secret Power
Confuse Ray
Ice Beam
Surf
Shadow Claw
<Darumaka> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Hustle: (Type: Can be enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (Type: Innate) [DW, Locked]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+, 8% accuracy increase)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Superpower
Flare Blitz
Encore
Endure
Yawn
Toxic
Dig
Substitute
<Pansear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze: (Type: Innate) [DW, Locked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Fire Punch
Tickle
Low Kick
Dig
Flamethrower
Solarbeam
And now, go butt heads.
Engineer Sends Out Pokemon, then Specifies Items
Ullar Sends Out Pokemon, Specifies Items, then Orders
Engineer Orders
I Ref
CHALLENGING ULLAR
4v4 NFE Doubles
2 Recs / 5 Chills
Subs: TWO
Abils: ON
Switch: OK
Items: ON
DQ: 2 Days
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats
Restrictions: All moves are allowed.
Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.
Summary: Certain types get buffed every round.
Accepting. Sorry SubwayJ!
Ref?
Here's what they'll each be using;
Engineer Pikachu's Team!
Chansey (Koken) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (LOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Stats: 250 / 5 / 5 / 35 / 105 / 50
HP: 140
Atk-: (0)
Def: * (1)
SpA+: *** (3)
SpD: **** (4)
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 7 / 9
Move Counter: 0
Dream Counter: 3 / 5
Attacks:
Bestow
Charm
Copycat
Defense Curl
DoubleSlap
Growl
Heal Pulse
Light Screen
Minimize
Pound
Refresh
Sing
Softboiled
Sweet Kiss
Tail Whip
Gravity
Heal Bell (#)
Helping Hand
Counter (#)
Endure (#)
Endeavor
Icy Wind
Toxic (#)
Ice Beam
Protect
Thunderbolt
Double Team
Flamethrower (#)
Thunder Wave (#)
Teleport
Reflect
Bide
Skill Swap
Snatch
Tri Attack
Move Count: 34
Porygon (Osaku) (U)
Nature: Timid (+15% Spe, +8% [7.837%] Acc, Attack decreased by *)
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats: 65 / 60 / 70 / 85 / 75 / 40
HP: 100
Atk-: * (1)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe+: 46 (40 * 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Agility
Conversion
Conversion2
Magnet Rise
Psybeam
Recover
Sharpen
Tackle
Endure (#)
Icy Wind (#)
Pain Split (#)
Ice Beam (#)
Thunderbolt (#)
Psychic (#)
Move Count: 14
Stunky (Shoki) (F)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats: 63 / 63 / 47 / 41 / 41 / 74
HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face
Sucker Punch
Venoshock (#)
Taunt
Protect
Dig (#)
Shadow Ball
Double Team
Sludge Bomb
Fire Blast (#)
Torment
Shadow Claw
Substitute
Rock Smash
Snarl
Snatch
Endure
Move Count: 33
Abra (Tensai) (M)
Nature: Naive (+15% Speed, Accuracy increased by 30% [37.297%], Special Defense decreased by *)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats: 25 / 20 / 15 / 105 / 55 / 90
HP: 80
Atk: * (1)
Def: * (1)
SpA: **** (4)
SpD-: * (1)
Spe+: 104 (90 * 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Teleport
Encore (#)
Light Screen (#)
Skill Swap (#)
Psyshock (#)
Taunt
Shadow Ball (#)
Energy Ball (#)
Move Count: 12
UllarWarlord's Team!
<Vulpix> [Hex] (Female)
Nature: Rash (+Sp. Att., -Sp. Def.)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Type: Innate) [DW, Unlocked]
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 1
DC: 5/5
Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Safeguard
Imprison
Confuse Ray
Flamethrower
Faint Attack
Flame Burst
Payback
Extrasensory
Hex
Energy Ball
Hypnosis
Secret Power
Protect
Toxic
Rest
<Psyduck> [Lucy] (Female)
Nature: Docile (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Damp: (Type: Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine: (Type: Trait)
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.
Swift Swim: (Type: Innate) [DW, Unlocked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Aqua Tail
Soak
Refresh
Secret Power
Confuse Ray
Ice Beam
Surf
Shadow Claw
<Darumaka> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Hustle: (Type: Can be enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (Type: Innate) [DW, Locked]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+, 8% accuracy increase)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Superpower
Flare Blitz
Encore
Endure
Yawn
Toxic
Dig
Substitute
<Pansear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze: (Type: Innate) [DW, Locked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Fire Punch
Tickle
Low Kick
Dig
Flamethrower
Solarbeam
And now, go butt heads.
Engineer Sends Out Pokemon, then Specifies Items
Ullar Sends Out Pokemon, Specifies Items, then Orders
Engineer Orders
I Ref