The sun is starting to set over the horizon, but you could not see the sun itself due to the clouds in the sky. The sun will be setting from this frozen land for the last time for several months, plunging this land into darkness until it returns.
Snow continues to fall...
The gray clouds continue to drop snow on this area, where one trainer with a shiny Audino look around, continually refering to a map.
"Are you sure this map is right?" Walker asks. "It's bitter cold, and the sun will set in mere minutes. I know there is a Spirtomb around somewhere... brr..."
"Aud... in... o..."
"Bah... let's get out of here... we might have better luck searching when we are warmed up... and it seems the weather is going to take a turn for the worse shortly."
The two depart in a southeasterly fashion, missing two trainers approaching in other directions. One of them, Glacier Knight, was leading two small ice Poke'mon from the southwest.
Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)
Info on Artica:
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Blizzard
Hail
Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
30 Moves
Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)
Info on Gavin:
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)
EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED
Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Crush Claw
Ice Punch
Fake Out
Counter
Feint
Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor
Hail
35 Moves
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The other, Gerard, was leading two psychic Poke'mon from the northwest.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The, *ahem,* arena they chose to meet at for battle is a snowy forest at the edge of a lake. The evergreen trees stand about 20 feet tall, but provide clear views of the gray sky, and the frozen flakes on the branches starting eight feet off the ground.
The lake in question is to the west of the battlefield, frozen. The ice, while thick enough to hold people and Pokemon up, could make for some interesting tactics if the field of battle moves in that direction.
To the south of the area lies a cabin amid the trees, though with no lights in it, it could be disused. The only way to confirm would be to check it out.
To the east of the center of the area, where the battle is starting, is an odd temple of sorts amid the trees, rich for exploration and plundering, if anything remains to be plundered.
Some distance to the north of the area, there are distant mountains. While they are too distant for the battlers to reach while in the battle, they can provide a landmark for one to base their directions off of.
Snow continues to fall...
The rules of the match they agreed to stand thus:
2v2 FE Doubles
2 day dq
No switch
Items On
All Abilities
2 recoveries/5 chills
2 Substitutions
Glacier Knight, the challenger, shall send out his Poke'mon to the wooded center first, equiping them with items.
Gerard, the acceptor of the challenge, will follow suit, sending out his Poke'mon and equiping them with items.
Gerard will then make commands to his Poke'mon for the round or take action himself, specifying targets of attacks (can choose to exclude opposing trainer).
Glacer Knight will then command his Poke'mon to act for the round or take action himself, specifying targets of attacks (can choose to exlude opposing trainer).
Eternal Drifter will then do his best to describe what happens.
Three actions will constitute a round; at the end of each round, a development may occur.
What developments? Let's just say that the opposing trainer is not your only opponent... and the other opponents may not obey the traditional rules of battle...
Snow continues to fall...
Snow continues to fall...
The gray clouds continue to drop snow on this area, where one trainer with a shiny Audino look around, continually refering to a map.
"Are you sure this map is right?" Walker asks. "It's bitter cold, and the sun will set in mere minutes. I know there is a Spirtomb around somewhere... brr..."
"Aud... in... o..."
"Bah... let's get out of here... we might have better luck searching when we are warmed up... and it seems the weather is going to take a turn for the worse shortly."
The two depart in a southeasterly fashion, missing two trainers approaching in other directions. One of them, Glacier Knight, was leading two small ice Poke'mon from the southwest.
Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)
Info on Artica:
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Blizzard
Hail
Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
30 Moves
Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)
Info on Gavin:
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)
EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED
Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Crush Claw
Ice Punch
Fake Out
Counter
Feint
Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor
Hail
35 Moves
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The other, Gerard, was leading two psychic Poke'mon from the northwest.
Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 3
WC: 4
BST: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks: 78
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Sweep
Low Kick
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt
Type: Psychic / Fighting
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
- Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Justified: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 3
WC: 4
BST: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks: 78
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Sweep
Low Kick
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt
Kurt (Slowbro) {♂}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic / Water
HP: 100
Atk: 4 (+)
Def: 4
SpA: 4
SpD: 3
Spe: 26 (30/1.15)
SC: 3
WC: 4
BST: 19
EC: 6/6
MC: 3
DC: 5/5
Attacks: 60
Aerial Ace
After You
Aqua Tail
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psyquic
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Yawn
Zen Headbutt
Type: Psychic / Water
- Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
- Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
- Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 4
SpD: 3
Spe: 26 (30/1.15)
SC: 3
WC: 4
BST: 19
EC: 6/6
MC: 3
DC: 5/5
Attacks: 60
Aerial Ace
After You
Aqua Tail
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psyquic
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Yawn
Zen Headbutt
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The, *ahem,* arena they chose to meet at for battle is a snowy forest at the edge of a lake. The evergreen trees stand about 20 feet tall, but provide clear views of the gray sky, and the frozen flakes on the branches starting eight feet off the ground.
The lake in question is to the west of the battlefield, frozen. The ice, while thick enough to hold people and Pokemon up, could make for some interesting tactics if the field of battle moves in that direction.
To the south of the area lies a cabin amid the trees, though with no lights in it, it could be disused. The only way to confirm would be to check it out.
To the east of the center of the area, where the battle is starting, is an odd temple of sorts amid the trees, rich for exploration and plundering, if anything remains to be plundered.
Some distance to the north of the area, there are distant mountains. While they are too distant for the battlers to reach while in the battle, they can provide a landmark for one to base their directions off of.
Snow continues to fall...
The rules of the match they agreed to stand thus:
2v2 FE Doubles
2 day dq
No switch
Items On
All Abilities
2 recoveries/5 chills
2 Substitutions
Glacier Knight, the challenger, shall send out his Poke'mon to the wooded center first, equiping them with items.
Gerard, the acceptor of the challenge, will follow suit, sending out his Poke'mon and equiping them with items.
Gerard will then make commands to his Poke'mon for the round or take action himself, specifying targets of attacks (can choose to exclude opposing trainer).
Glacer Knight will then command his Poke'mon to act for the round or take action himself, specifying targets of attacks (can choose to exlude opposing trainer).
Eternal Drifter will then do his best to describe what happens.
Three actions will constitute a round; at the end of each round, a development may occur.
What developments? Let's just say that the opposing trainer is not your only opponent... and the other opponents may not obey the traditional rules of battle...
Snow continues to fall...