DrkSlay here, looking for a good time. I've got two challenges in this one post, so just post if interested (I'd prefer two different people to accept each individual challenge, please).
Challenge #1:
3v3 FE Singles
DQ: 2 Days / 3 Days for Ref
Arena: ASB Arena
2 Substitutions
3 Recoveries / 6 Chills
And I'll snag this one!
All abilities
Items = On
DarkSlay said:![]()
Slowking [Salmon] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)
Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off
Nasty Plot
Amnesia
Heal Pulse
Water Pulse
Future Sight (*)
Block (*)
Mud Sport (*)
Wonder Room
Counter
Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
Rain Dance
Flamethrower
Psyshock
Focus Blast
Dragon Tail
Toxic
Reflect
Light Screen
Telekinesis
Protect
Dig
Substitute
Rest
Brick Break
Shadow Ball![]()
Conkeldurr [Lumber] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9 / 9
MC: 0
DC: 5 / 5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Focus Punch
Hammer Arm
Foresight
Stone Edge
Scary Face
Drain Punch (*)
Mach Punch (*)
Detect (*)
Reversal
Wide Guard
Force Palm
Ice Punch
Fire Punch
ThunderPunch
Bulk Up (*)
Rock Slide (*)
Payback (*)
Taunt
Earthquake
Substitute
Knock Down
Facade
Toxic
Low Sweep![]()
Scizor [Jacksaw] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)
Type: Bug / Steel
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20
EC: 6 / 6
MC: 0
DC: 5 / 5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal (UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks:
Bullet Punch
Vacuum Wave (*)
Quick Attack (*)
Leer (*)
Focus Energy (*)
Double Team (*)
Pursuit (*)
False Swipe (*)
Agility (*)
Wing Attack (*)
Fury Cutter (*)
Swords Dance
Iron Head
Razor Wind
Baton Pass (*)
Reversal (*)
Night Slash(*)
Roost
Bug Bite
Acrobatics (*)
X-Scissor (*)
Brick Break (*)
Dummy007 said:Thanks for reffing so much stuff with me in it. Now let's see: Since I'm probably going to lose no matter who I use, I may as well call in an older lesser-used 'mon to train for PMD.
![]()
Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
Attacks (38):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
DragonBreath
Zen Headbutt
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure
Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw
Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail
Defog![]()
Lucario [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) (UNLOCKED) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks (27):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extremespeed
Heal Pulse
Close Combat
Blaze Kick
Circle Throw
Vacuum Wave
Attract
Focus Blast
Swords Dance
Shadow Claw
Psychic![]()
Ferrothorn [Nicko Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: N/A
Attacks (16):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Rock Climb
Leech Seed
Seed Bomb
Stealth Rock
Toxic
Payback
Thunder Wave
Aerial Ace
Bulldoze
-DarkSlay sends out.
-Dummy007 sends out, orders.
-DarkSlay orders.
-I ref.