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See dolla eff pee v Maxim - the gym leader in streetclothes

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Stratos

Banned deucer.
2v2 FE Singles match
2 Day DQ
5 Chills/2 Recoveries
Arena: ASB Arena
all abilities
training items
switch=OK

CMFP's team is:
frontnormal-marghonaut.png

Arghonaut (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Unaware
Type: Innate
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Ability 2 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Smokescreen
Yawn
Chip Away
Wrap
Arm Thrust
Aqua Jet
Focus Punch
Waterfall
Mach Punch
Revenge
Night Slash
Constrict

Circle Throw
Recover
Rock Blast
Ice Punch
Thunder Punch

Taunt
Earthquake
Rock Slide
Dive
Torment
Protect
Brick Break

Moves: 25
121.png

Starmie (Genderless)
Nature: Timid (+ to Speed; +20% Accuracy; - from Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Reflect Type
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic
Pain Split

Blizzard
Thunder
Surf
Ice Beam
Rain Dance
Reflect
Psychic
Protect
Thunderbolt
Psyshock
Confuse Ray

Moves: 28

and maxim's is:
448.png

Lucario [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (27):
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Heal Pulse
Aura Sphere
Close Combat

Agility
Blaze Kick
Bullet Punch

Ice Punch

Protect
Brick Break
Double Team
Rock Slide
Stone Edge
Earthquake
Dig

NecturnaSprite_FrontNorm.png

Necturna [Pandora] (F)
Nature: Bashful (No effect on stats)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 4/5

Attacks (21):
Thunder Fang
Poison Fang
Super Fang
Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Shadow Ball
Power Whip

Shell Smash
Leaf Blade
Natural Gift

Protect
Payback
Psychic
Double Team

Special:
Shadow Mend

i can see some interesting battle strategies being played, early on! let's see this game of the mind BEGIN

maxim sends out
cmfp orders
maxim orders
 
Sorry, didn't notice this. Arghonaut @ Exp. Share

Brick Break, Earthquake, Brick Break
IF Lucario is in the semi-invulnerable stage of Dig when you are to use Brick Break, THEN use Earthquake instead
 
Round 1 Start!
448.png

HP: 100
EN: 100
OTHER: none
VS
frontnormal-marghonaut.png

HP: 100
EN: 100
OTHER: None
Arena Notes: None

IT'S HAMMER TIME

so as this round progresses each mon basically just slaps the other repeatedly. of note is that argho slaps harder

i'm v tired and don't feel like doing flavor what what

Skyla used Brick Break!
crit = 8794 = no
dmgA = [8+3+3] = 14
-5 EN

Argho used Brick Break!
crit = 7750 = no
dmgL = [8+2+3+4.5]*1.5 = 26.25
-5 EN

a2

Skyla used Close Combat!
crit = 4692 = no
dmgA = [12+3+3] = 18
-7 EN

Argho used Earthquake!
crit = 8390 = no
dmgL = [10+4.5]*1.5 = 21.75
-7 EN

a3

Skyla used Brick Break!
crit = 2121 = no
dmgA = [8+3+3] = 14
-5 EN

Argho used Brick Break!
crit = 2729 = no
dmgL = [8+2+3+4.5]*1.5 = 26.25
-5 EN

Round 1 End!
448.png

HP: 26
EN: 83
OTHER: -1 def, spd (unaware'd)
VS
frontnormal-marghonaut.png

HP: 54
EN: 83
OTHER: None
Arena Notes: None
 
Why the blazes didn't I counter? Sigh...time for plan b

Double Team (4 Clones)~Close Combat~Close Combat
If Earthquake is used, use Counter
If Offensive Rock Type move is used, use Close Combat + Close Combat combo
 
Round 2 Start!
448.png

HP: 26
EN: 83
OTHER: -1 def, spd (unaware'd)
VS
frontnormal-marghonaut.png

HP: 54
EN: 83
OTHER: None
Arena Notes: None

Argho used Mach Punch!
crit = 2135 = no
dmgL = [6+3+4.5]*1.5 = 20.25
-3 EN

Lucario used double team
-16 EN

a2

argho used earthquake!
dmg = enough
Lucario fainted!
-6 EN

Round 2 End!
448.png

HP: 0
EN: 0
OTHER: sit, boy
VS
frontnormal-marghonaut.png

HP: 54
EN: 74
OTHER: None
Arena Notes: None​

maxim sends out pandora (auto)
cmfp orders
maxim orders
 
Bumpeth.

In any case, there is a possible chance I may not have Internet this week. Therefore, please don't DQ me if my profile shows me inactive. Thank you.
 
Round 3 start!
NecturnaSprite_FrontNorm.png

HP: 100
EN: 100
OTHER: None
VS
frontnormal-marghonaut.png

HP: 54
EN: 74
OTHER: None
Arena Notes: None

Necturna used Double Team!
-16 EN

Arghonaut used Yawn!
hit = 9851 = no
-7 EN

a2

Necturna used Horn Leech!
why
crit = 3816 = no
dmgA = [8+3+3]*1.5 = 21
-11 EN

Arghonaut used Ice Punch!
hit = 66 = YES
crit = 560 = YES
frz = 209 = YES (5363 = light)
dmgN = [10+1.5+3]*1.5 = 21.75
-6 EN

a3

Necturna was frozen solid!

Arghonaut used Night Slash
crit = 8223 = no
dmgN = [7+1.5]*1.5 = 12.75
-5 EN

Round 3 End!
NecturnaSprite_FrontNorm.png

HP: 65
EN: 73
OTHER: frz (0a)
VS
frontnormal-marghonaut.png

HP: 33
EN: 56
OTHER: None
Arena Notes: None​

 
Round 4 Start!
NecturnaSprite_FrontNorm.png

HP: 65
EN: 73
OTHER: frz (0a)
VS
frontnormal-marghonaut.png

HP: 33
EN: 56
OTHER: none
Arena Notes: none

necturna used horn leech
crit = 5996 = no
dmgA = [8+3+3]*1.5 = 21
dmgN = -10.5
-15 EN

Arghonaut used ice Punch!
crit = 2121 = no
frz = 2984 = no
dmgN = [10+1.5]*1.5 = 17.25
-6 EN

a2

Necturna used Horn Leech
dmgA = 12
dmgN = -6
-19 EN

Round 4 End!
NecturnaSprite_FrontNorm.png

HP: 64
EN: 39
OTHER: None
VS
frontnormal-marghonaut.png

HP: 0
EN: 0
OTHER: horny
Arena Notes: None

CMFP sends out Starmie and orders
Max orders
subref refs
 
hmmmm I was hoping for a bigger lead at this point

Reflect, Blizzard, Blizzard
(only once) IF Shadow Ball, THEN Light Screen and push actions back

jsyk:
E: this'll be my last post until the eighth - cmfp feel free to find a subref for you vs maxim
 
Round 5 Start!
NecturnaSprite_FrontNorm.png

HP: 64
EN: 39
OTHER: None
VS
121.png

HP: 90
EN: 100
OTHER: none
Arena Notes: None

Starmie used Reflect!
-9 EN

Necturna Chilled!
+12 EN

a2

Starmie used Blizzard!
hit = 350 = yes
crit = 9211 = no
frz = 6118 = no
dmgN = [12-1.5]*1.5 = 15.75
-8 EN

Necturna Chilled!
+12 EN

a3

Starmie used Blizzard!
hit = 4501 = yes
crit = 4619 = no
frz = 4692 = no
dmgN = [12-1.5]*1.5 = 15.75
-12 EN

Necturna used Pain Split!
HPEndN = 57.5
HPEndS = 65
-25 EN

Round 5 End!
NecturnaSprite_FrontNorm.png

HP: 57
EN: 38
OTHER: None
VS
121.png

HP: 65
EN: 71
OTHER: Reflect (3a)
Arena Notes: None​

 
Now that the field is evened out a bit, now to go on the offensive!

Horn Leech~Power Whip~Horn Leech
If Protect, then Chill
If Recover, then use Will-o-Wisp, and replace remaining actions with Hex
 
Round 6 Start!
NecturnaSprite_FrontNorm.png

HP: 57
EN: 38
OTHER: None
VS
121.png

HP: 65
EN: 71
OTHER: Reflect (3a)
Arena Notes: None

Starmie used ice Beam!
crit = 8678 = no
frz = 7653 = no
dmgN = [10-1.5]*1.5 = 12.75
-7 EN

Necturna used Horn Leech!
crit = 7 = YES
dmgS = [8+3+3+3]*1.5 = 25.5
dmgN = -12.75
-11 EN

a2

Starmie used Blizzard!
hit = 9888 = no
-8 EN

Necturna used Power Whip!
hit = 5250 = yes
crit = 7750 = no
dmgS = [6+3+3]*1.5 = 18
-7 EN

a3

Starmie used Blizzard!
hit = 9835 = no
-12 EN

Necturna used Horn Leech!
crit = 2223 = no
dmgS = [4+3+3]*1.5 = 15
dngN = -7.5
-11 EN

Round 6 End!
NecturnaSprite_FrontNorm.png

HP: 64
EN: 9
OTHER: None
VS
121.png

HP: 6
EN: 44
OTHER: none
Arena Notes: None​

well that was some crazy hax for CMFP! why couldn't i get that sort of hax in my gym match... Will he be able to recover?
 
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