"Hello.... Welcome to the Battle Pike...."
[box]Milotic: Marvel Scale
Hitmonchan: Iron Fist
Mr. Mime: Technician
Milotic* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aqua Ring
Captivate
Flail*
Hydro Pump
Recover
Refresh
Safeguard
Splash*
Tackle*
Twister
Water Gun
Water Pulse
Water Sport
Wrap
Haze*
Hypnosis*
Mirror Coat*
Brine
Dive
Dragon Tail
Hidden Power (Electric) (7)
Ice Beam*
Protect
Rain Dance*
Scald*
Surf
Toxic
Hitmonchan [Untouchable] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..
Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Agility
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
Ice Punch
Mach Punch
Mega Punch
Pursuit
Quick Guard
Revenge
Sky Uppercut
Tackle
Thunderpunch
Endure
Hi Jump Kick
Mega Kick
Mind Reader
Rapid Spin
Bide
Bulldoze
Double Team
Drain Punch
Earthquake
Facade
Protect
Rage
Rest
Rock Slide
Stone Edge
Substitute
Theif
Toxic
Mr. Mime [Sally Smiles] (Female)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2
EC: 6/6
MC: 0
DC: 5/5
Moves:
Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard
Fake Out
Future Sight
Icy Wind
Teeter Dance
Magic Coat
Hidden Power (Fire) (6)
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
"Here are your first doors...."
"Hmm.... Those are... interesting...."
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EspyOwner chooses a door.