Battle #3
Battle type: 2v2 LC Doubles
DQ Time: 3 Days
Restrictions: 5 chills/2 recoveries
Substitutions: 2
Music: Tekken 6 - Hidden Retreat
Arena: Sketchbook Arena
Summary: Same as ASB Arena, but all Pokemon gain 3 Sketch slots to use for the battle. Sketched moves are permanent and cannot be cleared away until the battle's end. Smeargle and the Necturna family can perma-Sketch any moves as they like provided they have available Sketch slots before the match.
Hmm, I'll accept Wolfe's third match. I need a bit more training.
Switch=lol
Items Off
One Ability
A very interesting arena, Wolfey... Let's see what you can do with it. Let's see our Battlers!
TheWolfe's Team!
Surfboard - Tirtouga (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock - Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
KOs: 0
Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 - 10 evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Ancientpower
-Aqua Jet
-Bide
-Bite
-Crunch
-Earthquake
-Flail
-Protect
-Rock Slide
-Rock Throw
-Rollout
-Water Gun
-Waterfall
-Whirlpool
-Wide Guard
-Withdraw
Total Moves: 16
Frostbite - Scylar (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 0
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 105 + 25 Acc
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 2
DC: 1/5
Attacks:
-Blizzard
-Brick Break
-Bug Bite
-Counter
-Earth Power
-Focus Energy
-Ice Shard
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Scratch
-Slash
Total Moves: 15
Fiel - Minccino (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
KOs: 0
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 + 17 accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Pound
-Growl
-Helping Hand
-Tickle
-DoubleSlap
-Encore
-Swift
-Sing
-Tail Slap
-Aqua Tail
-Iron Tail
-Endure
-Thunder Wave
-U-Turn
-Safeguard
Total Moves: 15
Maxim's Team!
Colosshale [Rosch] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 2/6
MC: 0
DC: 2/5
Attacks (16):
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Crunch
Dig
Encore
Fake Out
Thunder Fang
Taunt
Protect
Earthquake
U-Turn
Staryu [Raynie]
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 3/5
Attacks (15):
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Aurora Beam
Barrier
Supersonic
Gravity
Protect
Surf
Thunderbolt
Ice Beam
Psychic
It's sure to be a very interesting battle. So while the votes are being tallied, let's appeal!
TheWolfe Releases Pokemon, then Specifies Abilities
Maxim Releases Pokemon, Specifies Abilities, then Orders
TheWolfe Orders
I Ref