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Imanalt VS Ragnorokalex

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Imanalt said:
Challenging Ragnarokalex to 4v4 LC doubles
he can supply other rules and arena

Ragnorokalex said:
Accepting^

4v4 NFE Doubles (I only have 3 LC, so the last will have to be a middlemon)
1 Day DQ
2 Chills/1 Recover/1 Sub per mon
ASB Arena (Unless ref really wants something else)
Items=Training
Abilities=All
Switch=KO

Pokemon

Imanalt:
coloshale3.png

Colosshale(*) WHAAAALE (M)
Nature: Jolly (+22% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85*1.15)(+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Ec: 1/6
MC:0
DC: 1/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate, Locked) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Dig
Crunch

Encore(*)
Fake Out(*)
Dive(*)

Taunt(*)
Torment(*)
U-Turn(*)

447.png

Riolu(*) OHAI (M)
Nature: Hasty (+11% accuracy)
Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Ec: 2/6
MC: 2
DC: 1/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (Innate, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)

Dig(*)
Rock Slide(*)
Substitute(*)
422-east.png

Shellos(*) Doom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 29 (34/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 1/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate, Locked) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover

Brine(*)
Mirror Coat(*)
Counter(*)

Protect(*)
Toxic(*)
Scald(*)
Ice Beam

220.png

Swinub TUSKS (m)
Nature: Adamant (+atk, -satk)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 1
DC: 1/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig

Ragnorokalex:
603.png

Eelektrik (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 2

Attacks: 9 Total
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Thunderbolt
Crunch
79.png

Slowpoke (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator:(Dreamworld)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0


Attacks: 14 Total
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Future Sight
Safeguard
Mud Sport

Scald
Flamethrower
Light Screen
NecturineNormalFront.png

Necturine (Serah) Female
Nature:
Rash
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
DC: 0/5
MC: 0

Attacks: 14 Total
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Willowisp
Hex
Power Whip

Giga Drain
Future Sight
Sketch

Willowisp
Protect
Shadow Ball
111.png

Rhyhorn (Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3(+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 3/9
DC: 3/5
MC: 0


Attacks: 16 Total
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Drill Run
Megahorn

Fire Fang
Ice Fang
Thunder Fang
Crunch

Payback
Dig
Protect

Imanalt sends out mons
Ragnorokalex sends out mons and orders
Imanalt orders
 
Go Serah and Arlin!

79.png

Scald Swinub - Flamethrower Swinub - Scald Swinub
IF Swinub is the target of a protective move, switch that action to Yawn Shellos, but only once

NecturineNormalFront.png

Power Whip Swinub - Giga Drain Swinub - Power Whip Swinub
IF Swinub is the target of a Protective move, switch that acion to Toxic Spikes, but only once
 
Necturines speed is fucking trolly outspeeding teh nub by 1, but anyways:
Shellos: toxic slowpoke, ice beam necturine, Ice beam + ice beam combo (necturine)
Swinub: avalanche necturine, dig slowpoke, avalanche necturine

Editing cause I noticed storm drain xD
 
I asked on IRC and they confirmed my memory that you CAN use comboes on action 3, the cooldown carries over
 
422-east.png

HP: 100
EN: 100
Other: None

220.png

HP: 90
EN: 100
Other: None


79.png

HP: 100
EN: 100
Other: None

NecturineNormalFront.png

HP: 90
EN: 100
Other: None

Action 1

Necturine used Power Whip!
Hit(<8500): 7645/10000 (Yes)
Crit(<625): 7014/10000 (No)
(12+3+3-3)*1.5=22.5
-7 EN

Shellos used Toxic!
Hit(<9000): 4304/10000 (Yes)
Slowpoke was badly poisoned!
-7 EN

Slowpoke used Scald!
O NOES! Shellos has storm drain! Scald was redirected toward shellos! Shellos's special attack raised!
-5 EN

Swinub used Avalanche!
Crit(<625): 6512/10000 (No)
(12+3+4.5-3)*1.5=24.75
-7 EN

Slowpoke lost 1 HP to poison

Action 2

Necturine used Giga Drain
Crit(<625): 886/10000 (No)
(8+3+4.5-3)*1.5=18.75
Necturine gained 9 HP
-11 EN

Swinub dug a hole

Shellos used Ice Beam
Crit(<625): 4042/10000 (No)
Effect(<1000): 2122/10000 (No)
(10+4.5-3)*1.5+1.75=19
-6 EN

Slowpoke used Flamethrower
It done missed!
-7 EN

Swinub used Dig!
Crit(<625): 3583/10000 (No)
(8+3+4.5-4.5)=11
-9 EN

Slowpoke lost 1 HP from toxic

Action 3

Necturine used Power Whip!
Hit(<8500): 9540/10000 (No)
-7 EN

Slowpoke used Scald
Storm Drain....
Shellos's Special Attack went up 1
-5 EN

Swinub used Avalanche
Crit(<625): 2214/10000 (No)
(6+3+4.5-3)*1.5=15.75
-7 EN

Shellos used [insert clever name here]
Crit(<625): 4335/10000 (No)
Effect(<2000): 8933/10000 (No)
(22.5+4.5-3)*1.5+3.5=39.5
-42 EN

Slowpoke takes 1 damage from toxic
422-east.png

HP: 100
EN: 45
Other: +2 SpA

220.png

HP: 49
EN: 77
Other: None


79.png

HP: 86
EN: 83
Other: Toxic (2DPA)

NecturineNormalFront.png

HP: KO
EN: X
Other: None

Ragnorokalex, send out another mon, then alty will order
 
Shellos: Cool down, scald (eel), hidden power (slowpoke)

Swinub: substitute (20), icicle crash + icicle crash (eel), Cooldown (rock slide)
 
Eelektrik: Thunderbolt Shellos - Spark Shellos - Thunderbolt+Thunderbolt Shellos

Slowpoke - Headbutt Shellos - Future Sight Shellos - Headbutt Shellos
 
I just lost all of my reffing, and now I have to go :/

I still remember what happened though, so I'll post it later, but there won't be a calculations section, sorry
 
422-east.png

HP: 100
EN: 45
Other: +2 SpA

220.png

HP: 49
EN: 77
Other: None


79.png

HP: 86
EN: 83
Other: Toxic (2DPA)

603.png

HP: 100
EN: 100
Other: None

Ok, so here's the deal. I remember what critted, what missed, and what had its effect activate. I'm not gonna roll all that again, as it's a huge pain in the ass. just trust me on what I say and please don't argue.

Action 1

Swinub used sub 20
-18 EN

Eelektrik used Thunderbolt
no crit
no effect
(10+3+4.5-4.5)*1.5=19.5
-6 EN

Shellos had to cool down

Slowpoke used headbutt
crit
(7+3+4.5-3)=11.5
-5 EN

Slowpoke took 2 damage from toxic

Action 2

Eelektrik used Spark
no crit
no effect
(7+3+4.5-3)*1.5=17.25
-4 EN

Shellos used Scald
No crit
Effect
(8+3+4.5-4.5)+3.5=14.5
Eelektrik was burned
-5 EN

Slopoke used Future Sight
No crit
-6 EN
Swinub used Icy Collision
Hit
No crit
(20.25+3+4.5-4.5)=23.25
-24.5 EN

Eelektrik took 2 damage from its burn
Slowpoke took 2 damage from toxic

Action 3

Swinub must cool down

Shellos used Hidden Power [Grass 7]
No Crit
(7+4.5-3)*1.5+3.5=16.25
-5 EN

Slowpoke used headbutt
No crit
(7+4.5-3)=8.5
-5 EN

Eelektrik used Supahbolt
Hit
No crit
No effect
(22.5+3+4.5-4.5)*1.5=38.25
-28 EN

Eelektrik took 2 damage from its burn
Slowpoke took 2 damage from toxic
422-east.png

HP: 5
EN: 35
Other: Future Sight (11.5 Damage)

220.png

HP: 29
EN: 34.5
Other: Sub (20)


79.png

HP: 80
EN: 73
Other: Toxic (3DPA)

603.png

HP: 42
EN: 62
Other: Burn
 
sorry for the hold up.

Eelektrik: Headbutt Swinub - Crunch Swinub - Headbutt Swinub
IF Shellos uses Recover A1, thunderbolt it that action

Slowpoke: Flamethrower Swinub - Scald Swinub - Flamethrower Swinub
IF swinub uses Endure, switch A3 to Scald targetting it
 
sorry, i hadnt moved yet, my grandfather had a stroke so ive been away from my computer...

anyways:
SHellos: Hidden Power + Hidden Power (slowpoke), cooldown (Hidden Power (slowpoke)), Hidden Power (slowpoke)
Swinub: Icicle Crash, Avalanche + avalanche combo (eel), cooldown (ice shard eel)
 
422-east.png

HP: 5
EN: 35
Other: Future Sight (11.5 Damage)

220.png

HP: 29
EN: 34.5
Other: Sub (20)


79.png

HP: 80
EN: 73
Other: Toxic (3DPA)

603.png

HP: 42
EN: 62
Other: Burn
Action 1

Swinub used Icicle Crash
Hit(<9000): 7234 (Yes)
Crit(<625): 8350 (No)
Effect(<3000): 4533 (No)
(9+3+4.5-4.5)=12
-5 EN

Eelektrik used Headbutt
Crit(<625): 5171 (No)
(7+4.5-3-3)=5.5
-5 EN

Slowpoke used flamethrower
Crit(<625): 8202 (No)
Effect(<1000): 6616 (No)
(10+3-3)*1.5=15
-7 EN

Shellos used Concealed Force!
Crit(<625): 7481 (No)
(17.5+4.5-6)*1.5=24
-17.75 EN

Shellos died from future sight
Eelektrik takes 2 damage from burn
Slopoke took 3 damage from toxic

Action 2

Eelektrik used Crunch
Crit(<625): 8085 (LOL so close to 80085 :D, also, No)
Effect(<2000): 7452 (No)
(8+4.5-3-3)=6.5
-6 EN

Slowpoke used Scald
Crit(<625): 8854 (No)
Effect(<3000): 9214 (No)
(8+3-3)*1.5=12
-6 EN

Swinub used holyshitthemountainisfallingdown!
Crit(<625): 1030 (No)
(27+3+4.5-4.5)=30
-17.75 EN

Eelektrik took 2 damage from burn
Slowpoke took 3 damage from toxic

Action 3

Swinub had to cool down

Eelektrik used Headbutt
Crit(<625): 8375 (No)
(7+4.5-3-3)=5.5
-5 EN

Slowpoke used flamethrower
Crit(<625): 8199 (No)
Effect(<1000): 3756 (No)
(10+3-3)*1.5=15
-7 EN
422-east.png

Shellos
HP: KO
EN: X
Other: None

220.png

Swinub
HP: KO
EN: X
Other:


79.png

Slowpoke
HP: 74
EN: 53
Other: Toxic (4DPA)

603.png

Eelektrik
HP: 8
EN: 52
Other: Burn
 
go WHAAAAAAAAAAAALE

Colo: Fake Out (eel), Crunch (poke), u-turn (poke)
If poke uses Yawn after A1, Dive (poke)and push actions down.
Swinub: Rock Slide, Chill, Mud Slap (poke)
 
yeah i was a bit surprised...

so obv riolu and colo come out...

Riolu: Crunch (slowpoke), Rock Slide, Crunch (slowpoke)

Colo: fake out (Eel), Substitute (15), Crunch (slowpoke)
If slowpoke uses yawn A1,
Riolu: Rock Slide + Rock Slide, cooldown (crunch Slowpoke), Crunch (slowpoke)
Colo: Taunt (slowpoke), Crunch (slowpoke), Torment (slowpoke)
 
coloshale3.png

Colloshale
HP: 100
EN: 100
Other: None

447.png

Riolu
HP: 90
EN: 100
Other:


79.png

Slowpoke
HP: 74
EN: 53
Other: Toxic (4DPA)

603.png

Eelektrik
HP: 8
EN: 52
Other: Burn
Action 1

Colloshale used Fake Out
Crit(<625): 8555 (No)
(4+3-4.5)=2.5
-4 EN

Riolu used Crunch
Crit(<625): 179 (Yes)
Effect(<2000): 3318 (No)
(6+3+4.5-6)*1.5=11.25
-6 EN

Eelektrik Flinched

Slowpoke used Scald
Crit(<625): 168 (Yes)
Effect(<3000): 1899 (Yes)
(8+3+3-3)=11
-5 EN

Slowpoke took 4 damage
Riolu took 2 damage

Action 2

Colloshale used Substitute (15 HP)
-12 EN

Riolu used Rock Slide
Hit(<9000): 9660 (No)
-6 EN

Eelektrik used Seppuku!
It's super effective!
Eelektrik died!

Slowpoke used Yawn
-7 EN

Slowpoke took 4 damage
Riolu took 2 damage

Action 3

Colloshale used Crunch
Crit(<625): 4615 (No)
Effect(<2000): 9660 (No, but look, it's the same number from riolu's rock slide. I rng a number between 1 and 10000 and these were almost right next to each other. aint that crazy?)
(6+3+3-6)*1.5=9
-5 EN

Riolu used Crunch
Crit(<625): 3997 (No)
Effect(<2000): 1491 (Yes)
(6+4.5-6-3)*1.5=2.25
-6 EN

Slowpoke used Future Sight
Crit(<625): 5296 (No)
(10+3+3-3)*1.5=19.5
-6 EN

Slowpoke took 4 damage
Riolu took 2 damage
coloshale3.png

Colloshale
HP: 85
EN: 79
Other: Sub (15)

447.png

Riolu
HP: 73
EN: 82
Other: Burn, Drowsy, Future Sight (19.5 HP)


79.png

Slowpoke
HP: 40
EN: 41
Other: Toxic (5DPA), -1 Def (2r)

603.png

Eelektrik
HP: KO
EN: X
Other: None
 
Rhyhorn: Drill Run Riolu - Drill Run Riolu - Drill Run Riolu
IF Riolu is underground when you try to attack it, switch that action Thunder Fang Colosshale

Slowpoke: Scald Riolu - Future Sight Riolu - Scald Riolu
IF Riolu is underground when you try to attack it, switch that action to Future Sight targetting it the first time, and a Double scald combo the 2nd time
 
Um, Colo also has storm drain, so scald shoudl not have hit riolu...

also crunch has BAP of 8, not 6...

anyways:
riolu: dig Rhyhorn, Crunch Slowpoke, Dig Rhyhorn
Colo: Dive Rhyhorn, Crunch Slowpoke, Dive Rhyhorn
 
ok, I didn't notice the storm drain... I'm fixing it now. I'm also letting you guys reorder should you so desire.

OK, here's the updated one. I didn't recalculate everything, so it isn't perfect. deal with it.
coloshale3.png

Colloshale
HP: 85
EN: 79
Other: Sub (15), +1 SpA

447.png

Riolu
HP: 90
EN: 82
Other: Drowsy, Future Sight (19.5 HP)


79.png

Slowpoke
HP: 34
EN: 41
Other: Toxic (5DPA), -1 Def (2r)

603.png

Eelektrik
HP: KO
EN: X
Other: None

Alex, reorder
 
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