Challenge 1:
Swimmer Janie would like to fight!
"I love the ocean!"
RNG Rolls: 12/125, --/--
Poliwhirl (M)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Abilities:
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability:
Swift Swim
Moves:
Water Sport
Bubble
Hyposis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Focus Punch
Earthquake
Dig
Brick Break
Facade
Waterfall
Encore
Ice Ball
Mind Reader
Refresh
"Just keeping swimmin', just keep swimmin'..."
Roulette Randomization
Your roulette for this round is...
23 | 18 | 13 | 17
04 | 13 | 08 | 21
21 | 21 | 18 | 01
16 | 01 | 08 | 12
King Serperior chooses four consecutive events from the roulette.
Battle 1
"I am ready"
Format: Singles
Thread: What thread?
Pokemon #1: Stormblade the Scyther (Technician)
Pokemon #2: Jaws the Gible (Sand Veil)
Pokemon #3: Jack Sparrow (Unaware)
Scyther [Stormblade] (male)
Naughty (+1 Atk, -1 SpD)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Swarm: (Inate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Inate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast(DW-Locked): (Inate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5(+1)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2(-1)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 4/6
MC: 4
DC: 2/5
KOC: 0
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Wing Attack
Fury Cutter
Agility
Steel Wing
Night Slash
Light Screen
X-Scissor
Aerial Ace
Protect
Move Total: 16
Gible [Jaws] (male)
Nature:
Rash: (+Sp.Atk, -Sp.Def)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW - Locked)(Innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 2
DC: 1/5
KOC: 0
Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Thrash
Dragonbreath
Earthquake
Fire Blast
Stone Edge
Move Total: 13
Privatyke [Jack Sparrow] (male)
Nature: Adamant (+Atk, -Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
HP: 100
Atk: Rank 4 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15
EC: 1/6
MC: 2
DC: 1/5
KOC: 0
Moves:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Cross Chop
Recover
Rock Blast
Waterfall
Brick Break
Earthquake
Swimmer Janie would like to fight!
"I love the ocean!"
RNG Rolls: 12/125, --/--
Poliwhirl (M)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Abilities:
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability:
Swift Swim
Moves:
Water Sport
Bubble
Hyposis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Focus Punch
Earthquake
Dig
Brick Break
Facade
Waterfall
Encore
Ice Ball
Mind Reader
Refresh
"Just keeping swimmin', just keep swimmin'..."
Roulette Randomization
Your roulette for this round is...
23 | 18 | 13 | 17
04 | 13 | 08 | 21
21 | 21 | 18 | 01
16 | 01 | 08 | 12
23: No Event
18: Permanent, alterable rain is applied to the battle.
13: Challenger’s Pokemon each receive a berry for the rest of the challenge.
18: Permanent, alterable sun is applied to the battle.
04: Opponent’s Pokemon are afflicted with 1a SLP at the start of the battle.
13: Challenger’s Pokemon each receive a berry for the rest of the challenge.
08: Opponent’s Pokemon are cloaked by Mist for 2R.
21: The roulette is sped up for the rest of the challenge.
21: The roulette is sped up for the rest of the challenge.
21: The roulette is sped up for the rest of the challenge.
18: Permanent, alterable sun is applied to the battle.
01: Opponent’s Pokemon are afflicted with PSN for the battle.
16: Challenger’s Pokemon are cloaked by Mist for 2R.
01: Opponent’s Pokemon are afflicted with PSN for the battle.
08: Opponent’s Pokemon are cloaked by Mist for 2R.
12: Challenger’s Pokemon are afflicted with 1a SLP at the start of the battle.
18: Permanent, alterable rain is applied to the battle.
13: Challenger’s Pokemon each receive a berry for the rest of the challenge.
18: Permanent, alterable sun is applied to the battle.
04: Opponent’s Pokemon are afflicted with 1a SLP at the start of the battle.
13: Challenger’s Pokemon each receive a berry for the rest of the challenge.
08: Opponent’s Pokemon are cloaked by Mist for 2R.
21: The roulette is sped up for the rest of the challenge.
21: The roulette is sped up for the rest of the challenge.
21: The roulette is sped up for the rest of the challenge.
18: Permanent, alterable sun is applied to the battle.
01: Opponent’s Pokemon are afflicted with PSN for the battle.
16: Challenger’s Pokemon are cloaked by Mist for 2R.
01: Opponent’s Pokemon are afflicted with PSN for the battle.
08: Opponent’s Pokemon are cloaked by Mist for 2R.
12: Challenger’s Pokemon are afflicted with 1a SLP at the start of the battle.
King Serperior chooses four consecutive events from the roulette.