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Team Tourney Match, R1: Dummy007 vs Pwnemon!

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Rules:
-4v4 Doubles
-All Abilities
-No Items
-Switch=OK
-5 recovers/5 chill
-2 Substitutions
-2 Day DQ for battlers
-2 or 3 Day DQ for me
-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.

According to Team Dummy007, its HAMMER TIME!

frontnormal-mcolossoil.png

Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (50):
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Dive
Thunder Fang
Fire Fang

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Torment
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
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Volcarona(*) [Harry] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (34):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia
Rage Powder

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 7]
Safeguard
Protect
Rest
547.png

Whimsicott [Ron] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks (29):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
SolarBeam
Hurricane

Encore
Fake Tears
GrassWhistle
Worry Seed

Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock 7]
Psychic
Shadow Ball
Double Team
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Krilowatt [Dobby] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks (29):
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder

Counter
Me First
Signal Beam
Metronome

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake

Earth Power
Endure

And according to Team Pwnemon, its switch=ok.

frontnormal-mpyroak.png

(Pyroak) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon

Earth Power
Counter
Dragonbreath
Aromatherapy

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Spr_5b_472.png


Gliscor Aerotoxin (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 1
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech

Counter
Cross Poison
Night Slash
Agility

Sky Attack

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
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Colossoil(THE UNDERMINER) (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide
302.png

Sableye (Gemcraft) (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play

Metal Burst
Recover
Sucker Punch

Magic Coat
Gravity

Taunt
Dig
Payback
Will-O-Wisp
Toxic

And according to Team Bastiodon (heads=dummy, tails=pwnemon), Pwnemon will order first!
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1. You two PM those mons
2. Pwnemon orders first
3. Dummy007 orders second
4. I ref

Go!
 
Too many fucking options... This is satisfactory

Gliscor: Taunt (soil) ~ Rock Slide ~ Rock Slide
IF volc uses WoW use Sub that action and pushback UNLESS if taunted in which case use Dig (colossoil), with no pushback
IF Rage Powder is used a1 use Rock Slide ~ Sky Attack (volc) ~ Rock Slide

Pyroak: Flare Blitz (volc) ~ Wood Hammer (Soil) ~ Flare Blitz (volc)
IF rage powder makes Wood Hammer target Volc change it to Fire Blast instead"
IF volc uses protect and you are targeting him then use lava plume instead

Edit: And so I claim the dubious distinction of first orders in the entire Team Tourney!
 
"Yay, history! :D Now, let's see, how can I get around these substitutions..."

Summary:
Neville: Fake Out Aerotoxin -> Torment Aerotoxin -> Bounce Hot Potato
Harry: Substitute [20] -> Quiver Dance -> Protect
 
This is what it all comes down to. Months of training, hours of planning on IRC, and now the matches begin. In this first round, Dummy007 and Pwnemon face off, approaching from opposite ends on the large tournament arena. The crowd screams wildly, with four fans screaming even louder than the rest - their teammates Smash + Jas, and SoS + Texas. The two battlers ready two Pokeballs each, holding them lovingly, before tossing them out in a flash of light. The crowd suddenly quiets down for a moment, and then begins cheering again as they see the matchup. Pwnemon has released Aerotoxin the Gliscor and Hot Potato the Pyroak! Dummy007 is using Neville the Collosoil and Harry the Volcarona! A close matchup, for sure!

And, without warning, the battle begins! Neville dashes in to Aerotoxin, leaping out of the ground in an incredible display of groundwhale strength, and Fakes Out the Gliscor. Aerotoxin is sent tumbling to the ground for a moment, flinching from the sudden attack. Meanwhile, Harry has formed a Substitute with his own life energy, preparing for the relentless offense that will inevitably assault him. It seems to be good timing, too, as Hot Potato charges in, cloaked in flame, with a Flare Blitz, hammering the doll with a powerful attack. Though cracked and singed, the mighty Substitute still stands tall. Dummy's fans cheer wildly in support of the brave little doll.

Aerotoxin, flying high once again, quickly dives back towards the ground, grabbing a selection of Rocks. She soars high into the air, and Slides down her newfound cargo onto her foes. Neville is relatively unfazed, but Harry's Substitute is finally crushed. Harry, looking ominously down at his destroyed doll, bravely begins to Quiver Dance, the strange ritual invigorating the Volcarona. Neville is using his darker tendencies to full avail, Tormenting Aerotoxin with a series of rude remarks and taunts. To retaliate for his teammate, Hot Potato slams heavily into Neville with a Wood Hammer, crushing the ground-type with his tree-trunk arms. Pwnemon's fans go wild at the massive damage!

Harry begins by evasively throwing up a Protective barrier, which seems to have no effect yet...Aerotoxin is just too angry to manage any forms of attack, especially since Neville was complaining that she "only spams rock slide nubcake", so there is NO WAY she is going to use that for the next few (four) actions. Neville then showcases more groundwhale acrobatics, Bouncing high into the air. Pyroak angrily sprays Plumes of Lava all around, hitting Harry's barrier, and with no sign of Neville other than a small crater in the ground, it only hits Aerotoxin, enraging her even further! To add injury to injury/insult, Neville jumps down, slamming into Hot Potato with great force. At the end of the first round, Dummy007 has a fair advantage, can he keep it up?

frontnormal-mcolossoil.png
637.png

Neville | Harry
HP: 88 | 80
EN: 76 | 64
Status: None | +1 Speed, Sp Atk, Sp Def

Spr_5b_472.png
frontnormal-mpyroak.png

Aerotoxin | Hot Potato
HP: 84 | 100
EN: 94 | 77
Status: None | None

Soil=Fake Out Glisc (4 EN) [5 Damage]
Volc=Substitute-20 (18 EN)
Oak=Flare Blitz Volc (9 EN) [18 Damage]

Glisc=Rock Slide (6 EN) [5 Damage Soil] [Lots damage Volc's sub]
Volc=Quiver Dance (8 EN)
Soil=Torment Glisc (9 EN)
Oak=Wood Hammer Soil (9 EN) [27 Damage]

Volc=Protect (7 + 3 EN)
Glisc=Nada
Soil=Bounce Oak (11 EN) [20 Damage]
Oak=Lava Plume (5 EN) [11 Damage Scor]
 
(Don't forget to count Bounce's damage to Hot Potato.)

"Solid start. Now comes the part where we spam attacks and hope something awesome happens!"

Summary:
Neville: Fake Out Hot Potato -> Stone Edge Hot Potato -> Aqua Tail Aerotoxin; if Hot Potato is Protected on an action you are to attack it, change that action to Aqua Tail Aerotoxin and push actions back
Harry: Bug Buzz Hot Potato -> Will-O-Wisp Neville -> Fiery Dance Aerotoxin; if you are Taunted on Action 2, change that action to Flamethrower Aerotoxin and do not move actions
 
Gliscor: Torment Colossoil ~ Sky Attack volcarona ~ Dig (volcarona)
Pyroak: Protect ~ Wood Hammer Colossoil ~ Protect
 
God, I am so sorry to be skirting the DQ so much. Life got busy, fast.

Anyways, back to the Pokemons we know and love.

Neville starts off the next round with some more speedy whale attacks, attempting to charge Hot Potato, but the Pyroak resolutely Protects against the attack. Seeing the barrier, and partially due to the fact that Aerotoxin was Tormenting Neville, he quickly changes targets, and slams the Gliscor with an Aqua Tail. Harry tries to flap his wings and make angry bee buzzing noises, but Pyroak's barrier makes this attack in vain.

Neville tries to rush in and finish his attack on Hot Potato, but is far too angry to do so, so instead the Collosoil sits around confused, wallowing in the dirt. Harry decides now would be a good time to be helpful, so Will-o-wisps his all--wait, what? Oh, it seems to activated Neville's Guts, and he wants to show off even more! Celebrating in his usefulness, Harry is then slammed with a Sky Attack from Aerotoxin while his ally gets hit with another Wood Hammer!

Pyroak Protects again, unfortunately leaving his ally in the dust against Harry's Fiery Dance. The strange dance ignites something within the Volcarona, and his special attack is raised again! Monstrous! Aerotoxin dives underground, narrowly avoiding another mighty Aqua Tail, and rises up to attack Harry. Though it was a strong attack, Harry's flaming body seems to have burned the Gliscor, leaving a painful reminder of the contact.

frontnormal-mcolossoil.png
637.png

Neville | Harry
HP: 57 | 46
EN: 69 | 47
Status: Burned | +Sp Atk

Spr_5b_472.png
frontnormal-mpyroak.png

Aerotoxin | Hot Potato
HP: 50 | 100
EN: 66 | 48
Status: Burned | None

Oak=Protect (13 EN)
Volca=Bug Buzz Oak (6 EN) [no damage]
Glisc= Torment Soil (10 EN)
Soil=Aqual Tail Glisc (7 EN) [15 Damage]

Volca=Wow Soil (6 EN)
Glisc=Sky Attack Volc (9 EN) [26 Damage]
Oak=Wood Hammer Soil (9 EN) [27 Damage]

Oak=Protect (7 EN)
Volc=Fiery Dance Glisc (5 EN) [17 Damage] Raise SpAtk
Glisc=Dig Volc (9 EN) [11 Damage] Burneeed
Soil=Aqua Tail Glisc (7 EN) [0 Damage]
 
(Why is Hot Potato still at full HP? He took a Bounce in R1...)

"Aerotoxin is pretty much neutered, so let's concentrate on bringing down Hot Potato. BY THE POWER OF GREYSKULL! (Originally, I was going to try and Encore Hot Potato into Protect and energy KO it, but that seemed really overcomplicated.)"

Summary:
Neville: Poison Jab Hot Potato -> Bounce Hot Potato -> Poison Jab Hot Potato; if Hot Potato is Protected on any action you are to attack it, change that action to Smack Down Aerotoxin the first time and Bulldoze the second time, keeping other actions the same
Harry: Morning Sun -> Flamethrower Hot Potato -> Hurricane Hot Potato; if Aerotoxin Taunts you on Action 1, change that action to Ember + Flamethrower combo Aerotoxin and keep Action 3 the same

EDIT: They don't call me Dummy for nothing...ignore this stuff. ALL OF IT
 
Gliscor: Taunt Colossoil ~ Dig Volcarona ~ Acrobatics Volcarona

If soil uses Taunt a1 and Volc uses Rage Powder, then Bodyblock (pyroak)
IF soil uses Protect a1 replace a1 with Sky Attack Volcarona

Pyroak: Aromatherapy ~ Wood Hammer soil ~ SolarBeam soil

IF volcarona uses rage powder, use Flare Blitz a2 and a3
IF soil uses damaging evasive attack while you are targetting it not in a combo and rage powder has been used, then use Wood Hammer + Wood Hammer
 
"I suppose the only way around these actions is to be really sneaky! Let's see how THIS goes..."

Summary:
Neville: Smack Down Aerotoxin -> EARTH SHREDDER (Earthquake + Bulldoze combo) -> Cool Down
Harry: Hurricane Hot Potato -> Protect Neville -> Fiery Dance Hot Potato


(Note that BOTH of the attacks in the combo have their BAPs doubled. :D)
 
Finally getting revenge for that earlier tormenting, Aerotoxin Taunts the behemoth Neville, evilly grinning and edging her opponent on. Harry brings down a mighty gust of wind, almost a Hurricane to strike Pyroak, even confusing the poor treeizard. and Neville takes the bait, tossing a rock and Smacking Down Aerotoxin, grounding the flying-type. Hot Potato dangerously sways back and forth, before finally calling down a sweet scent, using Aromatherapy to cure his team's ailments, though he still seems quite confused.

Aerotoxin suddenly dives underground, anticipating incoming attacks. It appears that Harry also anticipates some as well, throwing up a Protective barrier over his ally. The battle pauses uneasily for a moment, before Pyroak approaches the shining barrier in front of Collosoil. He stumbles for a moment, and then trips onto his face. Talk about anticlimatic! Aerotoxin Digs up through the ground, still weighed down by the rocks, and then smacks Harry for good measure. Suddenly, Neville unleashes hell upon the innocent arena, pounding the ground expertly in an Earth Shredder attack, shaking everything while Harry safely floats above the chaos. Aerotoxin, Hot Potato, and some of the structural framework are all damaged by the powerful attack!

Aerotoxin shrugs off the stones binding her down for a moment to twirl over to Harry and strike him with some crazy Acrobatics, but Harry retaliates with a powerful Fiery Dance, causing Aerotoxin to faint from heat exhaustion. Hot Potato then strikes his foe with a Solarbeam from the heavens, leaving Collosoil at dangerously low health!

frontnormal-mcolossoil.png
637.png

Neville | Harry
HP: 26 | 13
EN: 49 | 27
Status: Burned | KO

Spr_5b_472.png
frontnormal-mpyroak.png

Aerotoxin | Hot Potato
HP: KO | 46
EN: KO | 30
Status: KO | -1 Speed

Glisc=Taunt Soil (10 EN)
Volc=Hurricane Oak (8 EN) [26 Damage] (lolconfuse)
Soil=Smack Down Glisc (4 EN) [7 Damage]
Oak=Aromatherapy (8 EN)

Glisc=Dig Volc (9 EN) [11 Damage] (lolflamebody)
Volc=Protect Soil (7 EN)
Oak=Hitself (3 EN) [4 Damage]
Soil=EARHTERHJSTRHGFSJKNG (16 EN) [22 Damage Glisc] [24 Damage Oak]

Glisc=Acrobatics Volc (6 EN) [20 Damage]
Volc=Fiery Dance (5 EN) [18 Damage]
Oak=Solarbeam Soil (7 EN) [25 Damage]
 
"Let's keep that comeback at bay with some powerful attacks!"

Summary:
Neville: Aqua Tail THE UNDERMINER -> Bounce Hot Potato -> POISON...PAWNCH!!!! (Poison Jab + Poison Jab combo) Hot Potato; if Hot Potato is Protected on an action you are to attack him, use Superpower THE UNDERMINER the first and third times and Aqua Tail the second time NOT pushing actions back
Harry: Bug Buzz THE UNDERMINER -> Overheat Hot Potato -> Bug Buzz THE UNDERMINER; if THE UNDERMINER is Protected when you are to attack him, redirect your attack at Hot Potato NOT pushing actions back
 
UNDERMINER: Rock Slide ~ Fake out colossoil ~ chill
Pyroak: Chill ~ synthesis ~ Absorb colossoil

that was all she wrote!
 
I am LouisCyphre. I will be your referee today in my teammate's stead.

ann_colossoil.png
HP: 26 / 120 En: 49% Speed: 95 Ranks: 6/2/3/3 Status: Burned, Taunted
637.png
HP: 13 / 100 En: 27% Speed: 100 Ranks: 1/3/6/4 Status:
547.png
HP: 90 / 90 En: 100% Speed: 116 Ranks: 2/3/3/4 Status:
ann_krilowatt.png
HP: 125 / 125 En: 100% Speed: 105 Ranks: 2/3/4/3 Status:
ann_pyroak.png
HP: 46 / 120 En: 30% Speed: 60 Ranks: 3/4/4/2 Status: Speed -1 (34)
472.png
HP: 0 / 100 En: 0% Speed: 110 Ranks: 3/5/1/3 Status:
ann_colossoil.png
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/3/2/3 Status:
302.png
HP: 90 / 90 En: 100% Speed: 43 Ranks: 4/3/3/3 Status:

Is this correct?
 
Round 5

Brushing turf and bedrock aside like so much foam packing, The Underminer wades into play to confront his double on the other side of the fiend. A more muscular double, he muses, but not as agile as he. Languishing from the assaults of the standing foes, Hot Potato begins to pull back from the fray ever so slightly, ready to recuperate for now.

Opposite of these two, Harry and Neville make to have a last stand against overwhelming foes, as oft their namesakes did. Will they pull a stunning escape out of this round?

As it turns out, probably not.

ann_colossoil.png
HP: 26 / 120 En: 49% Speed: 95 Ranks: 6/2/3/3 Status: Burned, Taunted
637.png
HP: 13 / 100 En: 27% Speed: 100 Ranks: 1/3/6/4 Status:

ann_pyroak.png
HP: 46 / 120 En: 30% Speed: 60 Ranks: 3/4/4/2 Status: Speed -1 (34)
ann_colossoil.png
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/3/2/3 Status:

[box]Turn 1

THE UNDERMINER used Rock Slide!
Targeting: Harry, Neville
Critical Rolls: 9601, 7336 (No, No)
Flinch Rolls: 560, 3492 (Yes, No)
(6 + 7.5 - 4.5) * 2.25 = 20.25 Damage to Harry
(6 + 7.5 - 4.5) * 0.67 = 6.03 Damage to Neville
Harry fainted!
-5 En

Neville used Aqua Tail on THE UNDERMINER!
Attack Roll: 9000 > 4041 (No)
Critical Roll: 625 > 802 (No)
(10 + 2 + 8.5 - 4.5) * 1.5 = 24 Damage
-2 HP
-7 En

Hot Potato chilled.
+12 En[/box]

Starting the round off strong, The Underminer rains the debris of his tunneling down upon the opposition. Harry, still staying true to his namesake, outright faints as soon as danger becomes apparent, leaving Neville around to take his lumps for him. Rushing out to meet his double, Neville strikes water underground and employs it in his attack, leaving The Underminer with a nasty gash. Hot Potato remains prudent and avoids the forefront of the action, regaining his strength.

[box]Turn 2

The Underminer used Fake Out on Neville!
Critical Roll: 625 > 4248 (No)
(4 + 7.5 - 4.5) = 7 Damage
-4 En

Neville flinched!
-2 HP

Hot Potato used Synthesis!
+20 HP
-16 En[/box]

As Neville prepares to leap, The Underminer rushes forward to put a stop to attempts against Hot Potato. Bullying Neville further, The Underminer pins him to the ground viciously. Neville digs backwards furiously to escape, but he's not going to get that jump in now. With his retreat covered by his ally, Hot Potato appeals to sunlight to rejuvinate him. Shifts over to his plant portion's food-generation processes, Hot Potato begins to mend as he circles around to the other side of the fray.

[box]Turn 3

The Underminer chilled.
+12 En

Hot Potato used Absorb on Neville!
Critical Roll: 625 > 121 (Crit)
A critical hit!
(4 + 3 + 6 - 4.5) * 1.5 = 12.75 Damage
Neville fainted!
+6.375 HP
-5 En[/box]

Taking one last desperate hit, Neville turns to rush Hot Potato, leaving The Underminer in his dust. Left with nothing to pummel, he sinks in to his tunnel and sulks, keeping his eyes above ground to watch for new victims. Hot Potato, unperturbed by the bull rush, calmly steals the last of Neville's strength, stopping his assault. Neville slides a few feet further towards Hot Potato as he slumps out of his attack.

[box]Total
THE UNDERMINER -24 HP, +0 (+3) En
Hot Potato +26 (26.375) HP, -9 En

Harry -13 (20.25) HP
Neville -26 (27.78) HP, -7 En[/box]

ann_colossoil.png
HP: 0 / 120 En: 42% Speed: 95 Ranks: 6/2/3/3 Status: KO
637.png
HP: 0 / 100 En: 27% Speed: 100 Ranks: 1/3/6/4 Status: KO
547.png
HP: 90 / 90 En: 100% Speed: 116 Ranks: 2/3/3/4 Status:
ann_krilowatt.png
HP: 125 / 125 En: 100% Speed: 105 Ranks: 2/3/4/3 Status:
ann_pyroak.png
HP: 72 / 120 En: 21% Speed: 60 Ranks: 3/4/4/2 Status:
472.png
HP: 0 / 100 En: 0% Speed: 110 Ranks: 3/5/1/3 Status: KO
ann_colossoil.png
HP: 96 / 120 En: 100% Speed: 110 Ranks: 5/3/2/3 Status:
302.png
HP: 90 / 90 En: 100% Speed: 43 Ranks: 4/3/3/3 Status:

Dummy007 promotes Ron (Whimsicott) and Dobby (Krillowatt) (Automatic)
Pwnemon gives orders.
Dummy007 gives orders.
 
Initiating and ending a switch phase by going to Sableye over Colossoil!

sableye: Taunt Whimsicott (prankster obv) ~ Dig Krill ~ Dig Krill
IF taunt a1, then magic coat
IF sub (whims) a1, then use taunt (stall) UNLESS if krill used follow me in which case Payback (krill) (stall) a1

Pyroak: Sunny Day ~ chill ~ solarbeam krill
IF taunt a1, then use Protect and pushback UNLESS If krill used follow me in which case Solarbeam ~ Earth Power ~ solarbeam (all krill)
IF substitute (whims) a1, then use Flare Blitz whims UNLESS if krill used Follow me in which case use above commands
 
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