"Is this thing on..." Oh, I'm live now!
Welcome folks to the Volcanic Plains, I'm Maxim, here to bring you another exciting and lazily reffed match!
Let's start with the rules.
With that out of the way, let's introduce our competitors.
In this crater, we have the newbie and my fellow Role Player, Dark Pulse
Team Dark Pulse:
Vulpix(*) (Groudon) (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a (75^2/500 = 11.25%) increase in accuracy on this Pokemon's attacks; Attack reduced by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 +
EC: 2/6
MC: 4
DC: 2/5
KOC: 1
Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Egg Moves:
Hex(*)
Extrasensory(*)
Power Swap(*)
TM's
Sunny Day(*)
Overheat(*)
Will-O-Wisp(*)
Darumaka(*) (trollface) (M)
Nature: Jolly (+15% speed, -1 SA, 58^2/500 = 6.7% acc. Boost)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 -
SpD: Rank 2
Spe: 58 +
EC: 2/6
MC: 4
DC: 2/5
Attacks:
Tackle(*)
Rollout(*)
Incinerate(*)
Rage(*)
Fire Fang(*)
Headbutt(*)
Uproar(*)
Facade(*)
Fire Punch(*)
Work Up(*)
Egg Moves:
Take Down(*)
Endure(*)
Flame Wheel(*)
TM's:
Brick Break(*)
Rock Slide(*)
U-turn(*)
Bulbasaur(*) (Rageface) (M)
Nature: Naive (+15% spe, -1 SD, 52^2/350 = 7.7% acc. increase)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 -
Spe: 52 +
EC: 4/9
MC: 8
DC: 4/5
(2 KOC)
:O
Eeeevolution! :D
Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
PoisonPowder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)
Egg Moves:
Nature Power(*)
Power Whip(*)
Giga Drain(*)
TM's
Sunny Day(*)
Hidden Power (Fire)(*)
Sludge Bomb(*)
And in this corner, we have ASB veteran and pumpkin enthusiast, Jas!
Team Jas61292:
Purrloin (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/6
MC: 0
DC: 3/5
Attacks (19 Moves):
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash
Encore
Pay Day
Yawn
Thunder Wave
Double Team
Substitute
Shadow Ball
Grass Knot
Drifloon (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 5/6
MC: 1
DC: 2/5
Attacks (14 Moves):
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball
Disable
Hypnosis
Weather Ball
Toxic
Will-O-Wisp
Thunder Wave
Thunderbolt
Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 6
DC: 3/5
Attacks (16 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter
Counter
Endure
Night Slash
Earthquake
X-Scissor
Sandstorm
Without further ado, let's get this started!
Turn order:
Dark Pulse sends out Pokemon
Jas sends out Pokemon and orders
Dark Pulse orders
I ref
Welcome folks to the Volcanic Plains, I'm Maxim, here to bring you another exciting and lazily reffed match!
Let's start with the rules.
Rules said:3v3 Doubles
DQ time = 4 days (sorry, but I'm a busy guy)
2 Recovery Moves/5 Chills per Pokemon
Switch = KO
No Items
All Abilities
The Volcanic Plains, adjacent to 2 small Volcanoes, are a very hot environment. It is almost always sunny, but the soil is extremely rich and soft, making Grass types have an unexpected advantage, and Ground-based moves much weaker.
The sheer cliffs of the Volcanoes are full of boulders and dislodged rocks, making rock-type attacks much easier to use (hint hint) but if you dislodge the wrong rock, you could cause a small Eruption
Summary:
90% chance of Sun each turn, re-roll every turn (unless a weather move/ability was used, and that weather is still in play)
Bonuses: Grass types and Rock moves (Fire moves via sun)
Disadvantages: Ground moves (water moves via sun)
30% Chance of Eruption damaging random pokemon if a rock-type move is used (may attack 1, 2, 3 or all pokemon for 1-5 damage, Fire-type, equal chance for all )
With that out of the way, let's introduce our competitors.
In this crater, we have the newbie and my fellow Role Player, Dark Pulse
Team Dark Pulse:
Vulpix(*) (Groudon) (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a (75^2/500 = 11.25%) increase in accuracy on this Pokemon's attacks; Attack reduced by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 +
EC: 2/6
MC: 4
DC: 2/5
KOC: 1
Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Egg Moves:
Hex(*)
Extrasensory(*)
Power Swap(*)
TM's
Sunny Day(*)
Overheat(*)
Will-O-Wisp(*)
Darumaka(*) (trollface) (M)
Nature: Jolly (+15% speed, -1 SA, 58^2/500 = 6.7% acc. Boost)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 -
SpD: Rank 2
Spe: 58 +
EC: 2/6
MC: 4
DC: 2/5
Attacks:
Tackle(*)
Rollout(*)
Incinerate(*)
Rage(*)
Fire Fang(*)
Headbutt(*)
Uproar(*)
Facade(*)
Fire Punch(*)
Work Up(*)
Egg Moves:
Take Down(*)
Endure(*)
Flame Wheel(*)
TM's:
Brick Break(*)
Rock Slide(*)
U-turn(*)
Bulbasaur(*) (Rageface) (M)
Nature: Naive (+15% spe, -1 SD, 52^2/350 = 7.7% acc. increase)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 -
Spe: 52 +
EC: 4/9
MC: 8
DC: 4/5
(2 KOC)
:O
Eeeevolution! :D
Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
PoisonPowder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)
Egg Moves:
Nature Power(*)
Power Whip(*)
Giga Drain(*)
TM's
Sunny Day(*)
Hidden Power (Fire)(*)
Sludge Bomb(*)
And in this corner, we have ASB veteran and pumpkin enthusiast, Jas!
Team Jas61292:
Purrloin (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/6
MC: 0
DC: 3/5
Attacks (19 Moves):
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash
Encore
Pay Day
Yawn
Thunder Wave
Double Team
Substitute
Shadow Ball
Grass Knot
Drifloon (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 5/6
MC: 1
DC: 2/5
Attacks (14 Moves):
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball
Disable
Hypnosis
Weather Ball
Toxic
Will-O-Wisp
Thunder Wave
Thunderbolt
Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 6
DC: 3/5
Attacks (16 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter
Counter
Endure
Night Slash
Earthquake
X-Scissor
Sandstorm
Without further ado, let's get this started!
Turn order:
Dark Pulse sends out Pokemon
Jas sends out Pokemon and orders
Dark Pulse orders
I ref