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Dark Pulse and Jas in the Volcanic Plains

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"Is this thing on..." Oh, I'm live now!

Welcome folks to the Volcanic Plains, I'm Maxim, here to bring you another exciting and lazily reffed match!

Let's start with the rules.

Rules said:
3v3 Doubles
DQ time = 4 days (sorry, but I'm a busy guy)
2 Recovery Moves/5 Chills per Pokemon
Switch = KO
No Items
All Abilities
The Volcanic Plains, adjacent to 2 small Volcanoes, are a very hot environment. It is almost always sunny, but the soil is extremely rich and soft, making Grass types have an unexpected advantage, and Ground-based moves much weaker.

The sheer cliffs of the Volcanoes are full of boulders and dislodged rocks, making rock-type attacks much easier to use (hint hint) but if you dislodge the wrong rock, you could cause a small Eruption

Summary:
90% chance of Sun each turn, re-roll every turn (unless a weather move/ability was used, and that weather is still in play)
Bonuses: Grass types and Rock moves (Fire moves via sun)
Disadvantages: Ground moves (water moves via sun)
30% Chance of Eruption damaging random pokemon if a rock-type move is used (may attack 1, 2, 3 or all pokemon for 1-5 damage, Fire-type, equal chance for all )

With that out of the way, let's introduce our competitors.

In this crater, we have the newbie and my fellow Role Player, Dark Pulse

Team Dark Pulse:
37.png

Vulpix(*) (Groudon) (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a (75^2/500 = 11.25%) increase in accuracy on this Pokemon's attacks; Attack reduced by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:

HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 +

EC: 2/6
MC: 4
DC: 2/5
KOC: 1

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)

Egg Moves:
Hex(*)
Extrasensory(*)
Power Swap(*)


TM's
Sunny Day(*)
Overheat(*)
Will-O-Wisp(*)
583.png

Darumaka(*) (trollface) (M)
Nature: Jolly (+15% speed, -1 SA, 58^2/500 = 6.7% acc. Boost)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 -
SpD: Rank 2
Spe: 58 +

EC: 2/6
MC: 4
DC: 2/5

Attacks:
Tackle(*)
Rollout(*)
Incinerate(*)
Rage(*)
Fire Fang(*)
Headbutt(*)
Uproar(*)
Facade(*)
Fire Punch(*)
Work Up(*)

Egg Moves:
Take Down(*)
Endure(*)
Flame Wheel(*)


TM's:
Brick Break(*)
Rock Slide(*)
U-turn(*)
1.png

Bulbasaur(*) (Rageface) (M)
Nature: Naive (+15% spe, -1 SD, 52^2/350 = 7.7% acc. increase)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 -
Spe: 52 +

EC: 4/9
MC: 8
DC: 4/5
(2 KOC)

:O
Eeeevolution! :D
Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
PoisonPowder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)

Egg Moves:
Nature Power(*)
Power Whip(*)
Giga Drain(*)

TM's
Sunny Day(*)
Hidden Power (Fire)(*)
Sludge Bomb(*)

And in this corner, we have ASB veteran and pumpkin enthusiast, Jas!

Team Jas61292:
509.png

Purrloin (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 3/5

Attacks (19 Moves):
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash

Encore
Pay Day
Yawn

Thunder Wave
Double Team
Substitute
Shadow Ball
Grass Knot
425.png

Drifloon (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 5/6
MC: 1
DC: 2/5

Attacks (14 Moves):
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball

Disable
Hypnosis
Weather Ball

Toxic
Will-O-Wisp
Thunder Wave
Thunderbolt
27.png


Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6
MC: 6
DC: 3/5

Attacks (16 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter

Counter
Endure
Night Slash

Earthquake
X-Scissor
Sandstorm

Without further ado, let's get this started!

Turn order:
Dark Pulse sends out Pokemon
Jas sends out Pokemon and orders
Dark Pulse orders
I ref
 
Well lets start this off like the two-faced backatabber I'm not...
Go! RageFace and Trollface
(Bulbasaur and Darumaka)
 
Floodrin and Alex will take them on (Drifloon and Purrloin).

Drifloon: Hex (Bulbasaur) - Weather Ball (Bulbasaur) - Hex (Bulbasaur)
If weather is not sunny, replace Weather Ball with Gust.

Purrloin: Thunder Wave (Bulbasaur) - Fake Out (Bulbasaur) - Fake Out (Darumaka)
 
Bulbasaur: Sleep Powder (Drifloon) -> Sleep Powder (Purrloin) -> Growth
If flinched on action 2, shift all actions one forward
If it is not sunny, and Bulbasaur didn't get flinched, use Sunny Day on Action 3
Darumaka: Rock Slide -> Brick Break (Purrloin) -> Rock Slide
 
yo dark pulse where are your sizes, weights, and brts >_>

also jas i’m not entirely sure if that chance sub is legal

but it doesn’t matter anyway so lulz

Team Dark Pulse Face

bulbasaur.png

Bulbasaur (Rageface) (M)
HP: 90 | EN: 100 | Spe: 52 (+, 8)
Ranks: 2/2/3/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Overgrowth
Other: N / A
Actions: Sleep Powder (Drifloon) ~ Sleep Powder (Purrloin) ~ Growth

darumaka.png

Darumaka (Trollface) (M)
HP: 90 | EN: 100 | Spe: 58 (+, 7)
Ranks: 3/2/0/2 | Total: 15
Size: 1 | Weight: 3
Abilities: Hustle
Other: N / A
Actions: Rock Slide ~ Brick Break (Purrloin) ~ Rock Slide

Team [Name][randomnumberslikeascrub]

drifloon.png

Drifloon (Floodrin) (M)
HP: 100 | EN: 100 | Spe: 60 (-)
Ranks: 2/2/3/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Aftermath, Unburden
Other: N / A
Actions: Hex ~ Weather Ball / Gust ~ Hex

purrloin.png

Purrloin (Alex) (M)
HP: 90 | EN: 100 | Spe: 66
Ranks: 3/2/2/1 | Total: 13
Size: 1 | Weight: 2
Abilities: Limber, Unburden
Other: N / A
Actions: Thunder Wave (Bulbasaur) - Fake Out (Bulbasaur) - Fake Out (Darumaka)

Round 1: Oh Jesus Christ You Expect Me To RNG for Sun EVERY ACTION >_>

alalala rigged arenas are fun

I’m just going to RNG for Sun for every action that it would actually do something.

Unless it’s per round? What exactly is a turn, anyway?

Alex strikes first, paralyzing Rageface with a Thunder Wave, and Floodrin follows up, attacking the crippled Bulbasaur with a suped-up Hex! Trollface strikes back with a Rock Slide, causing an Eruption to hit him in the face for 2 damage! How lucky. Rageface gets some revenge of his own with a Sleep Powder, which, hits true, sending Floodrin into a deep sleep.

That’s the end of Rageface’s shenanigans for now, though, because Alex Fake Outs, causing the wimpy Bulbasuar to flinch. Floodrin snores on, and Trollface slams the more urgent threat, Alex, with a powerful Brick Break.

The Purrloin changes targets, causing Trollface to flinch as well, and Floodrin awakes with a start and blasts Rageface with another Hex, but Rageface retaliates with a Sleep Powder, forcing Alex into Z-catchingly snoozeful sleep himself.
Team Dark Pulse Face

bulbasaur.png

Bulbasaur (Rageface) (M)
HP: 55 | EN: 88 | Spe: 52 (+, 8)
Ranks: 2/2/3/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Overgrowth
Other: Paralyzed (20%)

darumaka.png

Darumaka (Trollface) (M)
HP: 82 | EN: 88 | Spe: 58 (+, 7)
Ranks: 3/2/0/2 | Total: 15
Size: 1 | Weight: 3
Abilities: Hustle
Other: N / A

Team [Name][randomnumberslikeascrub]

drifloon.png

Drifloon (Floodrin) (M)
HP: 89 | EN: 88 | Spe: 60 (-)
Ranks: 2/2/3/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Aftermath, Unburden
Other: N / A

purrloin.png

Purrloin (Alex) (M)
HP: 68 | EN: 81 | Spe: 66
Ranks: 3/2/2/1 | Total: 13
Size: 1 | Weight: 2
Abilities: Limber, Unburden
Other: Sleep (1 Action)

Arena Effects: Sun (Probably)

Purrloin Thunder Wave (7 Energy)
Drifloon Hex v Bulbasaur = 10 + 3 + 1.5 = (14.5 Damage, 6 Energy)
Darumaka Rock Slide v Purrloin = 8 * .75 + 1.5 = (7.5 Damage, 6 Energy)
Darumaka Rock Slide v Drifloon = (8 * .75 + 1.5) * 1.5 = (11.25 Damage)
Darumaka Eruption’d = (2 Damage)
Bulbasaur Sleep Powder (6 Energy)

Purrloin Fake Out v Bulbasaur = 4 + 1.5 = (5.5 Damage, 4 Energy)
Darumaka Brick Break v Purrloin = (8 + 1.5) * 1.5 = (14.25 Damage, 6 Energy)

Purrloin Fake Out v Darumaka = 4 + 1.5 = (5.5 Damage, 8 Energy)
Drifloon Hex v Bulbasaur = 10 + 3 + 1.5 = (14.5 Damage, 6 Energy)
Bulbasaur Sleep Powder = (6 Energy)

Bulbasaur: -35 HP, -12 Energy
Darumaka: -8 HP, -12 Energy
Drifloon: -11 HP, -12 Energy
Purrloin: -22 HP, -19 Energy

dp actions
jas actions
 
Growth in sun = +2 to both stats (not +1)
sorry, but that whole round kinda needs a rework ^_^' - you stuffed up (sorry to sound critical, I'm not trying to be)
 
Growth thing fixed. What else is wrong?

I calculated the Eruption as a 1/3 chance to see if it would occur, then a roll out of 4 to see how many targets, then a roll out of 4 to see which target, and then a roll out of 5 to see how much damage. It's not influenced by weaknesses and resistances or weather because it's an arena effect, right?
 
Everything I VM'd you about - Rock Slide failing (unless you RNG'd a miss, and an eruption only hit Darumakka via your RNG) and the fact Bulbasaur didn't use Sleep Powder instead of Growth (I said if he was flinched, shift actions >_<)
oh, and you didn't RNG sun...
 
Wait, what? Rock Slide didn't fail because of the Eruption, it failed because Darumaka flinched.

Changing the Sleep Powder thing.

Since you're not using Growth and Weather Ball wasn't used because Drifloon was asleep, Sun had absolutely no effect on the round at all, so why RNG it?

And also you still haven't told me what's wrong with the Eruption RNG, just that it was wrong. I'm confused.
 
He used it twice.

The first time set off an Eruption.

The second time never happened because Darumaka flinched.

Where are you going with this?
 
Hmm... I really wold like to get some battles in these guys, so I don't really want to wait that long. Sorry Dark Pulse, but I would prefer to just end this now so I get get into a more active battle.
 
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