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Yarnus of Bethany Vs EspyOwner

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Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Challenging Espy Owner:
1v1 singles
2 day DQ
1 substitution
2 chills, 2 recovers
ASB arena

One ability, items disabled?

Accepted.

Yarnus of Bethany
585-spring.png

Deerling [Aww!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick

Agility
Grass-Whistle
Synthesis

Wild Charge
Solar Beam
Shadow Ball

EspyOwner
133.png

Eevee* [Flawless] (Male)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (DW-Locked):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 55

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick attack*

Yawn*
Charm*
Covet*

Substitute*
Attract*
Double Team*
349.png

Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash*
Tackle*
Flail*

Hypnosis*
Mirror Coat*
Haze*

Scald*
Ice Beam*
Rain Dance*
309.png

Electrike [Fearless] (Male)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Minus (DW-Locked):
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 75 (+)

Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle*
Thunder Wave*
Leer*
Howl*
Quick Attack*
Spark*
Oder Sleuth*

Shock Wave*
Discharge*
Switcheroo*

Flamethrower*
Snarl*
Volt Switch*

So welcome all to this match between Yarnus of Bethany and EspyOwner! Yarnus has confidently sent in only a Deerling, while EspyOwner has retaliated with his entire team!

Order
EspyOwner chooses Pokemon and issues actions
Yarnus issues actions
I ref
 
When I talked to Engineer Pikachu, he said Camouflage on ASB Arena is Normal, because the arena didn't really qualify for a Desert or a Road(or anything else for that matter).

585-spring.png

Deerling [Aww!] (F)
90 HP
100 EN
2/1/3/2/75
Sap Sipper

309.png

Electrike [Fearless] (Male)
90 HP
100 EN
1/2/3/2/75
Static

This battle of NFEs has a heated start, with Deerling using her agile evasiveness to avoid a stream of flame from Electrike - a Flamethrower if you will! This is followed up by Electrike winning the speed tie and Snarling at his opponent, who gracefully fires out seeds at the yellow dog, which soon wrap themselves around him! She's managed to set up a Leech Seed to help keep her healthy! Finally, Electrike now loses the speed tie, and watches as his prey Camouflages into the dirt to drop her Grass type! He follows this up with a Flamethrower for good measure, though it doesn't hit as hard as it should- oh wait! What's this! Deerling's recoiling in pain! It's a critical hit!

Deerling used Evasive Agility!
-7 EN

Electrike used Flamethrower!
It missed!
-7 EN

RNG Roll(<=5000 Deerling first): 6874 Electrike

Electrike used Snarl!
RNG Roll(<=500 miss): 2775 Hit
RNG Roll(<=625 crit): 3615 No
6+1.5=7.5 damage
Deerling's SpA fell!
-5 EN

Deerling used Leech Seed!
RNG Roll(<=1000 miss): 5653 Hit
Electrike was seeded!
-9 EN

The Leech Seed sapped Electrike's HP and gave it to Deerling!

RNG Roll(<=5000 Deerling first): 3773 Deerling

Deerling used Camouflage!
Deerling became the Normal type!
-7 EN

Electrike used Flamethrower!
RNG Roll(<=625 crit): 12 Crit
A critical hit!
RNG Roll(<=1000 burn): 3944 No
10+3+1.5=14.5 damage
-7 EN

The Leech Seed sapped Electrike's HP and gave it to Deerling!

585-spring.png

Deerling [Aww!] (F)
74 HP
77 EN
2/1/3/2/75
Sap Sipper
-1 SpA
Camouflage(Normal)(5A)

309.png

Electrike [Fearless] (Male)
84 HP
81 EN
1/2/3/2/75
Static
Leech Seed(4A)
 
585-spring.png

Deerling [Aww!] (F)
74 HP
77 EN
2/1/3/2/75
Sap Sipper
-1 SpA
Camouflage(Normal)(5A)

309.png

Electrike [Fearless] (Male)
84 HP
81 EN
1/2/3/2/75
Static
Leech Seed(4A)

Welcome back to this EXCITING match! Electrike wins the speed tie and proceeds to Discharge electricity from his body! The electricity traverses his foe's body, not suffering any resistance. It even causes paralysis! In response comes another attempt by Deerling to Take Down her foe! The next action, Electrike fires a futile Thunder Wave at his foe, which fails because Deerling is already paralyzed! How embarrassing can that be? Deerling uses the free action to propel a natural beam synthesised from sunlight - a Solarbeam! Finally, the first action repeats itself with a Discharge and a Take Down!

RNG Roll(1-5000 Deerling): 6195 Electrike
Electrike used Discharge!
RNG Roll(<=625 crit): 4970 No
RNG Roll(<=3000 PAR): 633 Yes
Deerling was paralyzed!
8+3+1.5=12.5 damage
-5 EN

Deerling used Take Down!
RNG Roll(<=2000 PAR): 7221 No
RNG Roll(<=1500 miss): 7483 Hit
RNG Roll(<=625 crit): 6016 No
9+3=12 damage
-4 HP
-6 EN

The Leech Seed sapped Electrike's HP and gave it to Deerling!

Deerling used Solarbeam!
RNG Roll-To Attack(<=2000 no): 2772 Yes

Electrike used Thunder Wave!
But it failed!
-6 EN

Deerling used Solarbeam!
RNG Roll-To Attack(<=2000 no): 8651 Yes
RNG Roll-To Crit(<=625 crit): 2359 No
12+3-1.5=13.5 damage
-7 EN

The Leech Seed sapped Electrike's HP and gave it to Deerling!

Electrike used Discharge!
RNG Roll(<=625 crit): 3852 No
8+3+1.5=12.5 damage
-5 EN

Deerling used Take Down!
RNG Roll-To Attack(<=2000 no): 2798 Yes
RNG Roll(<=1500 miss): 3217 Hit
RNG Roll(<=625 crit): 3802 No
9+3=12 damage
-4 HP
-6 EN

The Leech Seed sapped Electrike's HP and gave it to Deerling!

585-spring.png

Deerling [Aww!] (F)
50 HP
58 EN
2/1/3/2/75
Sap Sipper
15% PAR
Camouflage(Normal)(2A)

309.png

Electrike [Fearless] (Male)
38 HP
70 EN
1/2/3/2/75
Static
Leech Seed(1A)
 
585-spring.png

Deerling [Aww!] (F)
50 HP
58 EN
2/1/3/2/75
Sap Sipper
15% PAR
Camouflage(Normal)(2A)

309.png

Electrike [Fearless] (Male)
38 HP
70 EN
1/2/3/2/75
Static
Leech Seed(1A)

Welcome back folks! This battle is winding down, with both participants having visible bruises, and getting more and more fatigued! Electrike continues the proceedings with a Snarl that lasts for a while, shouting all kinds of things at his enemy, who cringes on hearing the language. She responds with a sweet tune played on some grass - a Grasswhistle, but sadly, it fails to put her foe to sleep! The electric dog just grins and Discharges electricity through her body! She puts up a brave face, with an attempt to Take Down her foe that is successful! Finally Electrike switches his voltage with a sharp hit, and then heals himself of minor status that he doesn't have! Deerling manages to churn out a SolarBeam successfully, but the match is coming down to the wire here...

Electrike used Snarl!
RNG Roll(<=625 crit): 1860 No
6+1.5=7.5 damage
Deerling's SpA fell!
-5 EN

Deerling used Grasswhistle!
RNG Roll(<=1500 PAR): 5669 Attack
RNG Roll(<=4500 miss): 3225 Miss
But it missed!
-6 EN

The Leech Seed sapped Electrike's HP and gave it to Deerling!

Electrike used Discharge!
RNG Roll(<=625 crit): 7774 No
8+3+1.5=12.5 damage
-5 EN

Deerling used Take Down!
RNG Roll-To Attack(<=1500 no): 6404 Yes
RNG Roll(<=1500 miss): 2480 Hit
RNG Roll(<=625 crit): 7124 No
9+3=12 damage
-4 HP
-6 EN

Deerling's Camouflage subsided!

Deerling used Solarbeam!
RNG Roll-To Attack(<=1500 PAR): 2958 Yes
Deerling began charging up sunlight!

Electrike used Volt Switch!
RNG Roll(<=625 crit): 4732 No
(7+3+1.5)/1.5=7.6 damage
-4 EN

Deerling used Solarbeam!
RNG Roll-To Attack(<=1500 no): 1708 Yes
RNG Roll-To Crit(<=625 crit): 2832 No
12+3-1.5=13.5 damage
-7 EN

585-spring.png

Deerling [Aww!] (F)
21 HP
39 EN
2/1/3/2/75
Sap Sipper
10% PAR

309.png

Electrike [Fearless] (Male)
10 HP
56 EN
1/2/3/2/75
Static
 
585-spring.png

Deerling [Aww!] (F)
21 HP
39 EN
2/1/3/2/75
Sap Sipper
10% PAR

309.png

Electrike [Fearless] (Male)
10 HP
56 EN
1/2/3/2/75
Static

Welcome to the ending round! Electrike makes an attempt to Discharge his opponent, but it only deals damage. Deerling responds with a smart Solarbeam! It KOes her opponent! Yarnus of Bethany wins!

Deerling began charging up energy!
RNG Roll(<=1000 PAR): 8150 No

Electrike used Discharge!
RNG Roll-To Crit(<=625 crit): 7516 No
RNG Roll-To PAR(<=3000 yes): 7678 No
(8+3+1.5)/1.5=6.3 damage
-5 EN

Deerling used Solarbeam!
RNG Roll-To Attack(<=1000 PAR): 2334 Yes
crit roll: irrelevant
12+3=15 damage
-13 EN

Electrike has been KO'd!

Rewards
EspyOwner: 2 CC
Electrike: 1 EC, 2 MC, 1 DC
Deerling: 1 EC, 2 MC, 1 DC, 1 KOC
 
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