"Hey, Yarnus, have you heard of the Moat of Burnedbless?"
"Well... no, I haven't. What is it?"
"Its a hidden cave on Cinnabar Island. I heard that there's a monster there... It's the perfect place for a battle!"
At ref's discretion, items will be turned OFF.
Moat of Burnedbless (♫Protectors)
Field Type: Fire
Complexity: Intense
Restrictions: Limited Ceiling (about 20m high) and thus no weather, No water source, Surrounded by lava, Ref tries to kill all of you
A large expanse in a lava cave, about 30m in diameter and 20m in height. At the edges of the arena are boiling hot magma, and any pokemon that touches it not only gets burned, but takes 5 damage for every action it spends in the lava. Fire-types will not be burned, and pokemon with flash fire will gain the power boost, but will still take damage from the lava.
Despite being in a cave, the walls are sturdy enough to withstand seismic activity. You can dig if you want, but there's a 2 in 3 chance you'll be harmed by the aforementioned lava. There's no water source, but a couple of herbs here and there, so grass knot is usable.
Oh yeah, you also have to fight this handsome fellow...
Here's a few pointers about this abomination...
-Gelaldy is controlled by the ref. Show no mercy!
-Gelaldy cannot use items, has infinite energy, and is immune to all status ailments.
-Gelaldy always posts last. ALWAYS.
-Gelaldy does not need to be defeated to win the battle - just the other trainer(s). However, defeating him will earn each trainer in the battle a nice reward - this is up to the ref, though.
-If Gelaldy uses an attack that defeats all remaining trainers, the battle is considered a draw.
"A creature more powerful than Arceus... Such a pleasure living here all alone with you, is it not? Ah y- WHAT IS THIS?! Intruders, in our lair?!"
"Looks like we're here, Wanderer!"
"Get out! LEAVE NOW!"
"Did... Did you hear that Yarnus?"
"Pfft! Stop being such a scaredy-cat! Let's just go ahead and battle already!"
As I walked out on a cliff overlooking the battlefield, seeing the two foolish Trainers pick out their Pokemon, I feel... disgusted
"Why the hell are you still here? I SAID TO LEAVE!"
"Ha! As if! You don't even have a Pokemon to fight us with!" Yarnus said with a snicker
"Hehehehehe... I believe I do. Gelaldy, seal the exits. We're going to have a little fun."
The Wanderer will choose his first Pokemon
Yarnus will decide his first Pokemon and actions
The Wanderer will order his actions
Gelaldy has some fun/ I ref
"Good luck... making it out alive!"
"Well... no, I haven't. What is it?"
"Its a hidden cave on Cinnabar Island. I heard that there's a monster there... It's the perfect place for a battle!"
3v3 NFE Singles
1 Substitution
2 days DQ
2 recoveries/3 chills
And the arena is...
I will be the player 2.
No switching, all abilities.
At ref's discretion, items will be turned OFF.
Moat of Burnedbless (♫Protectors)
Field Type: Fire
Complexity: Intense
Restrictions: Limited Ceiling (about 20m high) and thus no weather, No water source, Surrounded by lava, Ref tries to kill all of you
A large expanse in a lava cave, about 30m in diameter and 20m in height. At the edges of the arena are boiling hot magma, and any pokemon that touches it not only gets burned, but takes 5 damage for every action it spends in the lava. Fire-types will not be burned, and pokemon with flash fire will gain the power boost, but will still take damage from the lava.
Despite being in a cave, the walls are sturdy enough to withstand seismic activity. You can dig if you want, but there's a 2 in 3 chance you'll be harmed by the aforementioned lava. There's no water source, but a couple of herbs here and there, so grass knot is usable.
Oh yeah, you also have to fight this handsome fellow...
Gelaldy
Gelaldy (Genderless)
*Emits a squelching noise that sounds uncomfortably similar to the word "food"*
A truly hideous severed head that guards Burnedbless. Its fighting prowess is just as monstrous as it looks.
Nature: Hardy (No effects on stats)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Liquid Ooze, Intimidate, Cursed Body
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Intimidate: (Can be Enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100 * total pokemon in the battle (if a battle between 2 players), 150 * total pokemon in the battle (if a triple battle or a brawl). Gelaldy does not count as a pokemon toward this purpose.
Atk: Rank 7
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 40
Size Class: 7
Weight Class: 12
Base Stat Total: 47
Attacks:
Crunch
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Earthquake
Outrage
Body Slam
Zen Headbutt
Flamethrower
Fire Blast
Dark Pulse
Shadow Ball
Focus Blast
Psychic
Sludge Bomb
Toxic
Thunder Wave
Yawn
Will-o-Wisp
Gelaldy (Genderless)
*Emits a squelching noise that sounds uncomfortably similar to the word "food"*
A truly hideous severed head that guards Burnedbless. Its fighting prowess is just as monstrous as it looks.
Nature: Hardy (No effects on stats)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Liquid Ooze, Intimidate, Cursed Body
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Intimidate: (Can be Enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100 * total pokemon in the battle (if a battle between 2 players), 150 * total pokemon in the battle (if a triple battle or a brawl). Gelaldy does not count as a pokemon toward this purpose.
Atk: Rank 7
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 40
Size Class: 7
Weight Class: 12
Base Stat Total: 47
Attacks:
Crunch
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Earthquake
Outrage
Body Slam
Zen Headbutt
Flamethrower
Fire Blast
Dark Pulse
Shadow Ball
Focus Blast
Psychic
Sludge Bomb
Toxic
Thunder Wave
Yawn
Will-o-Wisp
-Gelaldy is controlled by the ref. Show no mercy!
-Gelaldy cannot use items, has infinite energy, and is immune to all status ailments.
-Gelaldy always posts last. ALWAYS.
-Gelaldy does not need to be defeated to win the battle - just the other trainer(s). However, defeating him will earn each trainer in the battle a nice reward - this is up to the ref, though.
-If Gelaldy uses an attack that defeats all remaining trainers, the battle is considered a draw.
"A creature more powerful than Arceus... Such a pleasure living here all alone with you, is it not? Ah y- WHAT IS THIS?! Intruders, in our lair?!"
"Looks like we're here, Wanderer!"
"Get out! LEAVE NOW!"
"Did... Did you hear that Yarnus?"
"Pfft! Stop being such a scaredy-cat! Let's just go ahead and battle already!"
The Wanderer said:
Luxio(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD!>"
A Luxio the wanderer had caught early in his adventures. The best description of Alexander would be "batshit insane," singing songs of blood and gore as he fights, tearing into his enemies with reckless abandon, and caring not whether it's his blood or his enemy's that's spilled - only that it's spilled. Speaks a lot about a fellow named Khorne (whoever he is...)
Nature: Jolly (+15% speed, +8% accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Rivalry, Intimidate
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 4/5
Attacks (19 total):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge
Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick
TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic
Past Gen:
Magnet Rise
Zweilous [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
A gentlemanly but truly depraved Zweilous whose origins are unknown. How the wanderer's other pokemon put up with him is anyone's guess.
Nature: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 0
Abilities: Hustle
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks (14 total):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Outrage
Egg:
Earth Power
Dark Pulse
Thunder Fang
TM:
Toxic
Taunt
Protect
Thunder Wave
Scratchet [Elaine] (Female)
A shiny Scratchet found shortly after the wanderer's first battle hall challenge, along with Karamazov the Monohm. Much like how Alexander has the mentality of a Khorne berserker, Elaine has the mentality of an Eldar farseer.
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate, locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks (14 total):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Bulk Up
Taunt
Egg:
Roost
Yawn
Confuse Ray
TM:
Taunt
Toxic
Protect
Yarnus of Bethany said:Zzz! The Munchlax
Munchlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 3/6
MC: 0
DC: 3/5
Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Counter
Substitute
Zen Headbutt
Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Porygon [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats: HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 2/9
MC: 2
DC: 2/5
Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Magic Coat
Tri Attack
Endure
Ice Beam
Thunderbolt
Flamethrower
Toxic
Psychic
Protect
Aipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Total Ranks:14
Size Ranks: 1
Weight Rank: 2
EC: 5/6
MC: 4
DC: 5/5
19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort
Fake Out(*)
Revenge(*)
Bounce(*)
Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
As I walked out on a cliff overlooking the battlefield, seeing the two foolish Trainers pick out their Pokemon, I feel... disgusted
"Why the hell are you still here? I SAID TO LEAVE!"
"Ha! As if! You don't even have a Pokemon to fight us with!" Yarnus said with a snicker
"Hehehehehe... I believe I do. Gelaldy, seal the exits. We're going to have a little fun."
The Wanderer will choose his first Pokemon
Yarnus will decide his first Pokemon and actions
The Wanderer will order his actions
Gelaldy has some fun/ I ref
"Good luck... making it out alive!"