Challengers:
Its_A_Random
Hippowdon(*) [Stortamus] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 4
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (42)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Earthquake*
Facade
Fire Fang
Fissure
Giga Impact
Ice Fang
Iron Head
Revenge
Return
Rock Slide*
Rock Smash
Sand Tomb*
Stone Edge
Strength
Tackle*
Take Down*
Thunder Fang
SPECIAL
Spit Up
OTHER
Attract
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Swagger
Swallow
Toxic
Whirlwind
Yawn*
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (55)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Return
Rock Slide
Strength
Waterfall
SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Scald
Sludge
Sludge Bomb
Sludge Wave
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool
OTHER
Attract
Block
Double Team
Endure
Hail
Harden
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swallow
Toxic
Yawn
Stunfisk [Shockish] (M)
NATURE: Relaxed (-10% Evasion)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW Unlocked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%.
STATS
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
ATTACKS (33)
PHYSICAL
Bide
Bounce
Earthquake
Fissure
Flail
Payback
Revenge
Stone Edge
SPECIAL
Discharge
Earth Power
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Thunder
Thunderbolt
Thundershock
OTHER
Camouflage
Double Team
Endure
Mud Sport
Pain Split
Protect
Rest
Sandstorm
Sleep Talk
Substitute
Thunder Wave
Toxic
Yawn
LouisCyphre
Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 4
Weight Class: 6
BRT: 22
EC: 9 / 9
MC: 0
DC: 5 / 5
30 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Fire Punch, Outrage, Slam, ThunderPunch, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Reflect, Roost, Safeguard, Substitute, Thunder Wave
Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
[a]Koffing[/a]
Koffing ♂ - Smogon
Nature: Quiet (SpA: +1, Spe -5, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Height Class: 1
Weight Class: 1
BRT: 14
EC: 5 / 6
MC: 0
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Bide, SelfDestruct, Tackle
Special Moves - Clear Smog, Dark Pulse, Fire Blast, Sludge, Sludge Bomb, Smog
Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp
Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. Ready to partake in the activity he's grown to represent, Smogon is nonetheless reserved and focused on his new, wearying path.
[a]Monohm[/a]
Monohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Height Class: 1
Weight Class: 2
BRT: 14
EC: 7 / 9
MC: 0
DC: 0 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Tackle
Special Moves - Dragon Rage, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Weezing ♂ - Smogon
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Height Class: 2
Weight Class: 1
BRT: 19
EC: 6 / 6
MC: 0
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Bide, SelfDestruct, Tackle
Special Moves - Clear Smog, Dark Pulse, Fire Blast, Sludge, Sludge Bomb, Smog
Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp
Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. On his way to becoming proficient at the sort of battling he represents, Smogon is quite the capable supplement to a team.
[a]Duclohm[/a]
Duclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Height Class: 2
Weight Class: 3
BRT: 15
EC: 7 / 9
MC: 0
DC: 0 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Double Hit, Tackle
Special Moves - Dragon Rage, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Height Class: 4
Weight Class: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 0 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance, Whirlwind
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Black Sulfur Caldera
Black Sulfur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area—not even Fire-type Pokemon—as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, exists a small pit that has recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you.
Player Options
Embark on your journey!
Its_A_Random
Hippowdon(*) [Stortamus] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 4
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (42)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Earthquake*
Facade
Fire Fang
Fissure
Giga Impact
Ice Fang
Iron Head
Revenge
Return
Rock Slide*
Rock Smash
Sand Tomb*
Stone Edge
Strength
Tackle*
Take Down*
Thunder Fang
SPECIAL
Spit Up
OTHER
Attract
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Swagger
Swallow
Toxic
Whirlwind
Yawn*
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (55)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Return
Rock Slide
Strength
Waterfall
SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Scald
Sludge
Sludge Bomb
Sludge Wave
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool
OTHER
Attract
Block
Double Team
Endure
Hail
Harden
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swallow
Toxic
Yawn
Stunfisk [Shockish] (M)
NATURE: Relaxed (-10% Evasion)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW Unlocked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%.
STATS
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
ATTACKS (33)
PHYSICAL
Bide
Bounce
Earthquake
Fissure
Flail
Payback
Revenge
Stone Edge
SPECIAL
Discharge
Earth Power
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Thunder
Thunderbolt
Thundershock
OTHER
Camouflage
Double Team
Endure
Mud Sport
Pain Split
Protect
Rest
Sandstorm
Sleep Talk
Substitute
Thunder Wave
Toxic
Yawn
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 35 slots
5x Heal Ball
5x Sport Ball
5x Timer Ball
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
REWARDS BANK
0 TC
REF
0
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 35 slots
5x Heal Ball
5x Sport Ball
5x Timer Ball
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
REWARDS BANK
0 TC
REF
0
N/A
LouisCyphre
Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 4
Weight Class: 6
BRT: 22
EC: 9 / 9
MC: 0
DC: 5 / 5
30 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Fire Punch, Outrage, Slam, ThunderPunch, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Reflect, Roost, Safeguard, Substitute, Thunder Wave
Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
Koffing ♂ - Smogon
Nature: Quiet (SpA: +1, Spe -5, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Height Class: 1
Weight Class: 1
BRT: 14
EC: 5 / 6
MC: 0
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Bide, SelfDestruct, Tackle
Special Moves - Clear Smog, Dark Pulse, Fire Blast, Sludge, Sludge Bomb, Smog
Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp
Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. Ready to partake in the activity he's grown to represent, Smogon is nonetheless reserved and focused on his new, wearying path.
Monohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Height Class: 1
Weight Class: 2
BRT: 14
EC: 7 / 9
MC: 0
DC: 0 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Tackle
Special Moves - Dragon Rage, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Weezing ♂ - Smogon
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Height Class: 2
Weight Class: 1
BRT: 19
EC: 6 / 6
MC: 0
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Bide, SelfDestruct, Tackle
Special Moves - Clear Smog, Dark Pulse, Fire Blast, Sludge, Sludge Bomb, Smog
Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp
Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. On his way to becoming proficient at the sort of battling he represents, Smogon is quite the capable supplement to a team.
Duclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Height Class: 2
Weight Class: 3
BRT: 15
EC: 7 / 9
MC: 0
DC: 0 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Double Hit, Tackle
Special Moves - Dragon Rage, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Height Class: 4
Weight Class: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 0 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance, Whirlwind
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1x Super Potion
Ether: 2 slots
Revive: 1 slot
Pokeballs: 40 slots
5x Dusk Ball
5x Sport Ball
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
REWARDS BANK
0 TC
REF
0
Potion: 2 slots
Super Potion: 0 slots
1x Super Potion
Ether: 2 slots
Revive: 1 slot
Pokeballs: 40 slots
5x Dusk Ball
5x Sport Ball
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
REWARDS BANK
0 TC
REF
0
N/A
Black Sulfur Caldera
Black Sulfur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area—not even Fire-type Pokemon—as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, exists a small pit that has recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you.
Player Options
Embark on your journey!