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Shop 'Til You Drop: Doran Dragon vs. The Wanderer! (2 vs 2 Doubles)

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Is this really the arena? It looks like a bigger version of my dad's garage! And what's with the cars being on? What if we all die of carbon monoxide poisoning? I'd better go find an oxygen mask, or this isn't going to be much of a reffing...

Apparently, this place is called "Silvan's Autoshop Gym." It doesn't look like much of a gym, but Doran Dragon and The Wanderer have decided to come here and battle each other. (The fools...) Despite the obvious risk of death, these two Trainers have braved the odds to prove, once and for all, who is the better battler! Who will come out on top? Find out after these commercial messages!

Arena: Silvan's Autoshop Gym
Field Type: Steel/Poison
Complexity: Moderate
Format: All
Restrictions:
No Weather
Artificial Field
Limited Ceiling
No Digging
No Water Source

Description:
A simple Autoshop, a place where people take their cars to be serviced. Today bussiness is booming. With the exhaust of all the cars stinking up the room when the doors close, things can get pretty dangerous. Most cars are on the ground and can be used to hide behind, and can be destroyed with too much damage, but a few cars are aloft. A large area for battle has been crafted in the middle of the shop.

10% chance each turn for the large shop doors to open or close.
For each turn the doors are closed exhaust levels rise by 5% every turn and Poison type attacks get a 5% attack boost, capping at 25%.
The exhaust levels return to 0% when the doors open.
When exhaust levels reach 25%, Toxic becomes more potent and is able to effect steel type pokemon without acid corrosion, and effects all other pokemon except poison types, steel types, and pokemon with immunity with regular poison that goes away when exhaust levels return to 0%.
About 6 cars that can be used to Take Cover behind, or throw even, 3 small (class 3 size, Class 6 weight, 10 hp) 2 Medium (class 4 size, class 6 weight, 25 hp), and 1 large (class 4 size, class 7 weight, 40 hp)

Rules: Use them or lose them!
little cup (pokemon stadium rules)
2x2 doubles
0 recovers/chills
1 day dq
Switch=Derp
Items=No
Subs=1
Abilities=All
Their Pokemon bring all the boys to the yard dangerous work environment...

410shieldonfrontshiny.png

Shieldon [Haures] (Female)

Nature:
Sassy

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 26 (-)[-10 accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
Total : 0/0/0

Abilities:
Ability 1: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Dream World: Soundproof (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Level-up
lv 1 - Protect
lv 1 - Tackle
lv 6 - Taunt
lv 10 - Metal Sound
lv 15 - Take Down
lv 19 - Iron Defense
lv 24 - Swagger
Egg-learned
Curse
Wide Guard
Rock Blast
BW-TM
Flamethrower
Ice Beam
Thunderbolt


436bronzorfrontshiny.png

Bronzor [Daeoldelus] (N/A)

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (60.5 kg)
Base Rank Total: 11

EC/MC/DC
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
Total : 0/0/0

Abilities:
1) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

2) Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

DW) Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Level-up
lv 1 - Tackle
lv 1 - Confusion
lv 7 - Hypnosis
lv 12 - Imprison
lv 14 - Confuse Ray
lv 19 - Extrasensory
lv 35 - Gyro Ball
lv 37 - Future Sight
lv 52 - Heal Block
BW-TM
Trick Room
Payback
Earthquake
Nohface.png

Nohface [Amelia] (Female)
"<You people make my brain bleed...>"
A nohface the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only sane pokemon in the wanderer's roster.

Nature: Jolly (+15% speed, +5% accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Levitate
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate, locked) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (14 total):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Egg:
Yawn
Meteor Mash
Foul Play

TM:
Toxic
Will-o-Wisp
Protect


280.png

Ralts [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A ralts the wanderer had caught en route to the Tower of Heaven.

Nature: Hardy (no effect on stats)
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks (16 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp

Flow of the Match:
Dummy007 sends out erryone's Pokemon.
The Wanderer gives orders.
Doran Dragon gives orders.
Dummy007 refs like a boss.
Doran Dragon issues actions again.
^, but for The Wanderer
Dummy007 refs again- still like a boss.

...and we're back! The Wanderer makes the first move!
 
Oh, this is gonna suck.

Nohface: Yawn (Bronzor) -> Faint attack (Bronzor) -> Will-o-Wisp (Bronzor)
Ralts: Thunder Wave (Bronzor) -> Confuse Ray (Bronzor) -> Thunder Wave (Shieldon)
 
Nohface, my ArchNemisis!

Haures: Curse>>>Curse>>>Protect

Deaodelus: Confuse Ray (Ralts)>>>Payback (Nohface)>>> Confuse Ray(Nohface)
 
Round 1: Status Updates Galore

(Sorry for the massive lateness; my brothers stole the computer all day for the past two days to finish their procrastinated science fair projects. >.<)

Background Music: Smoke on the Water

Rules:
little cup (pokemon stadium rules)
2x2 doubles
0 recovers/chills
1 day dq
Switch=Derp
Items=No
Subs=1
Abilities=All

410shieldonfrontshiny.png

Shieldon [Haures] (Female)
Nature: Sassy

Stats:
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 26 (-)[-10 accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 15
Boosts: none
Other: none


436bronzorfrontshiny.png

Bronzor [Daeoldelus] (N/A)
Nature: Brave

Stats:
HP: 90
Energy: 100
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (60.5 kg)
Base Rank Total: 11
Boosts: none
Other: none
Nohface.png

Nohface [Amelia] (Female)
Nature: Jolly

Stats:
HP: 100
Energy: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts: none
Other: none


280.png

Ralts [Quass] (Male)
Nature: Hardy

Stats:
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts: none
Other: none

Round 1 Begin!

I could say something profound here, but this round was pretty much just a bunch of LC 'mons hurling status at each other. Congratulations, Amelia, on being the only 'mon to actually pull off an attack. Maybe the next round will encourage me to write more flavor...

End Round 1

410shieldonfrontshiny.png

Shieldon [Haures] (Female)
Nature: Sassy

Stats:
HP: 90
Energy: 76
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 26 (-)[-10 accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 15
Boosts: +2 Atk, +2 Def, -2 Spd
Other: none


436bronzorfrontshiny.png

Bronzor [Daeoldelus] (N/A)
Nature: Brave

Stats:
HP: 80
Energy: 95
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (60.5 kg)
Base Rank Total: 11
Boosts: none
Other: Paralyzed (10%), Yawned (1 action), Confused (2 actions), Burned
Nohface.png

Nohface [Amelia] (Female)
Nature: Jolly

Stats:
HP: 100
Energy: 82
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts: none
Other: Confused (3 actions)


280.png

Ralts [Quass] (Male)
Nature: Hardy

Stats:
HP: 90
Energy: 81
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts: none
Other: none

Thunder Wave Bronzor (Ralts) [Success]
Energy Cost: 7
Bronzor was paralyzed! (25%)

Curse (Shieldon) [Success]
+1 Atk, +1 Def, -1 Spd
Energy Cost: 6

Yawn Bronzor (Nohface) [Success]
Energy Cost: 7

Confuse Ray Ralts (Bronzor) [Para Roll: 9927; fully paralyzed]
Energy Cost: 0
Bronzor’s paralysis stage fell! (20%)


Confuse Ray Bronzor (Ralts) [Duration Roll: 7158; intense confusion {4 actions}]
Energy Cost: 5

Curse (Shieldon) [Success]
+1 Atk, +1 Def, -1 Spd
Energy Cost: 10

Faint Attack Bronzor (Nohface) [Crit Roll: 255; crit]
(6 + 3 + 2*1.5 – 3*1.5) * 1 = 7.5 ~ 8 damage
Energy Cost: 4

Payback Nohface (Bronzor) [Para Roll: 8918; fully paralyzed]
Energy Cost: 0
Bronzor’s paralysis stage fell! (15%)


Protect (Shieldon) [Success]
Damage Blocked: 0
Energy Cost: 7

Thunder Wave Shieldon (Ralts) [Protected]
Energy Cost: 7

Will-O-Wisp Bronzor (Nohface) [Hit Roll: 950; hit]
Energy Cost: 7
Bronzor was burned!

Confuse Ray Nohface (Bronzor) [Para Roll: 5003, Confusion Roll: 2217, Duration Roll: 6495; no para, no confusion, severe confusion {3 actions}]
Energy Cost: 5

Post-Action:
-2 HP (Bronzor)

Post-Round:
Door Close Roll: 1048 [stays open]
Bronzor’s paralysis stage fell! (10%)

Doran, your actions, please! (Again, sorry for being so late.)
 
Haures: Swagger (Ralts)>>> Flamethrower (Nohface)>>> Rock blast (Ralts)

Daeoldelus: Trick Room>>> Gyro Ball (Ralts)>>> Hypnosis (Nohface)
 
Ralts: Thunder Wave (Shieldon) -> Confuse Ray (Shieldon) -> Thunderbolt (Bronzor)
Nohface: Will-o-Wisp (Shieldon)* -> Faint Attack (Bronzor) -> Protect

*If Nohface is paralyzed this action, push actions ahead by one
 
Sorry about being so slow, but these past 2 days have been insanely busy. Monday, however, is free, so I'll ref this then.
 
Round 2: SO MUCH STATUS

Background Music: "Gunsmoke" Theme

Rules:
little cup (pokemon stadium rules)
2x2 doubles
0 recovers/chills
1 day dq
Switch=Derp
Items=No
Subs=1
Abilities=All

410shieldonfrontshiny.png

Shieldon [Haures] (Female)
Nature: Sassy

Stats:
HP: 90
Energy: 76
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 26 (-)[-10 accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 15
Boosts: +2 Atk, +2 Def, -2 Spd
Other: none


436bronzorfrontshiny.png

Bronzor [Daeoldelus] (N/A)
Nature: Brave

Stats:
HP: 80
Energy: 95
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (60.5 kg)
Base Rank Total: 11
Boosts: none
Other: Paralyzed (10%), Yawned (1 action), Confused (2 actions), Burned
Nohface.png

Nohface [Amelia] (Female)
Nature: Jolly

Stats:
HP: 100
Energy: 82
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts: none
Other: Confused (3 actions)


280.png

Ralts [Quass] (Male)
Nature: Hardy

Stats:
HP: 90
Energy: 81
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts: none
Other: none

Round 2 Begin!

It's getting really hard to keep track of everyone's status conditions; it's so hard, in fact, that I plagiarized my own reffing to make this flavor:

Oh I wish I had the time to write more flavor
That is what I'd really like to see
'Cause if I had the time to write more flavor
You guys wouldn't be upset with me!

End Round 2

410shieldonfrontshiny.png

Shieldon [Haures] (Female)
Nature: Sassy

Stats:
HP: 90
Energy: 66
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 26 (-)[-10 accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 15
Boosts: +1 Atk, +1 Def, -1 Spd
Other: Paralyzed (15%), Confused (2 actions)


436bronzorfrontshiny.png

Bronzor [Daeoldelus] (N/A)
Nature: Brave

Stats:
HP: 66
Energy: 80
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (60.5 kg)
Base Rank Total: 11
Boosts: none
Other: Paralyzed (5%), Burned
Nohface.png

Nohface [Amelia] (Female)
Nature: Jolly

Stats:
HP: 100
Energy: 60
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts: none
Other: none


280.png

Ralts [Quass] (Male)
Nature: Hardy

Stats:
HP: 90
Energy: 63
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts: +1 Atk
Other: Confused (1 action)

Thunder Wave Shieldon (Ralts) [Success]
Energy Cost: 11
Shieldon was paralyzed! (25%)

Will-O-Wisp Shieldon (Nohface) [Confusion Roll: 4795, Hit Roll: 8689; no confusion, missed]
Energy Cost: 11

Swagger Ralts (Shieldon) [Para Roll: 5945, Hit Roll: 6516, Duration Roll: 9888; no para, hit, intense confusion {4 actions}]
Energy Cost: 7

Trick Room (Bronzor) [Confusion Roll: 6, Para Roll: 9172; no confusion, no para]
Energy Cost: 9

Post-Action:
-2 HP (Bronzor)
Bronzor fell asleep! (Duration Roll: 585 {1 action})


Flamethrower Nohface (Shieldon) [Para Roll: 1021; fully paralyzed]
Energy Cost: 0
-Shieldon’s paralysis stage fell! (20%)

Nap (Bronzor) [Success]

Faint Attack Bronzor (Nohface) [Confusion Roll: 3225, Crit Roll: 374; no confusion, crit]
(6 + 3 + 2*1.5 – 3*1.5) * 1 = 7.5 ~ 8 damage
Energy Cost: 4

Confuse Ray Shieldon (Ralts) [Confusion Roll: 2864, Duration Roll: 5315; no confusion, severe confusion {3 actions}]
Energy Cost: 4

Post-Action:
-2 HP (Bronzor)
Bronzor woke up!


Protect (Nohface) [Confusion Roll: 1467; success]
Damage Blocked: 7
Energy Cost: 7

Rock Blast Ralts (Shieldon) [Para Roll: 5919, Confusion Roll: 9654; no para, hit itself]
((4 + 2*1.5 – 4*1.5) * 1) + 2*1.75 – 2*1.75 = 1 damage
Energy Cost: 3
Shieldon’s confusion stage fell! (1 action)

Hypnosis Nohface (Bronzor) [Para Roll: 3902, Confusion Roll: 1291, Hit Roll: 7250; no para, no confusion, missed]
Energy Cost: 6

Thunderbolt Bronzor (Ralts) [Confusion Roll: 8968; hurt itself]
(4 + 1*1.5 – 1*1.5) * 1 = 4 damage
Energy Cost: 3
Ralts’s confusion stage fell! (

Post-Action:
-2 HP (Bronzor)

Post-Round:
Door Close Roll: 8441 [stays open]
Pretty much everyone’s something stage fell!

Trick Room will be up for three more rounds; can the match be won before then? Let's find out after The Wanderer orders!
 
Nohface: Faint attack (Bronzor) -> Will-o-wisp (Shieldon) -> Faint Attack (Bronzor)
Ralts: Thunder Wave (Bronzor) -> Thunderbolt (Bronzor) -> Thunder Wave (Shieldon)
 
Doran Dragon has WAAAAAAY exceeded DQ, so this match is done.

Prize Time!
Doran Dragon receives nothing. D:
The Wanderer receives 2 TC.
Amelia (Nohface) and Quass (Ralts) each receive 1 EC, 2 MC, and 1 DC.
Dummy007 receives 3 UC.

This could have been a good battle, but inactivity killed it. :( Enjoy your counters, Wanderer!
 
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