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Glacier Knight & ToastTyrant have friends on the other side (sorry, couldn't resist)

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Well, i think i would like a match thats not 1vs1, and lasts only 2 rounds.... i want some meaning in my ASB life!

2vs2 NFE singles
2 day DQ
Infinite Recoveries and Chills


Arena: Summoning Grounds
Field Type- Neutral
Complexity- Intense
Format- Singles
Restrictions- No Water source

Summoning Grounds:
In this strategic arena, you have the opportunity to turn the tides and strengthen your side with more numbers! The Battle always starts one vs one, but it can easily turn into 2vs1, then 2vs2, and even 3vs3! if you're lucky you could go 3vs1, and if you are not you might experience a dreadful 1vs3. Anything is possible in this voodoo/tiki themed arena!

The grass is short, spiky and yellow due to little rain. The sun is setting so the sky is a dazzling spectrum of pink, yellow, orange, and purple. Even though night is approaching the climate here is hot, and the temperature during the battle is a blistering 88 degrees Fahrenheit. The area is shaped like a star of david (300 feet by 300 feet), with african decoartions such as tiki torches, tribal masks, and skeletons on the borders.

Scattered around the field lie several "prizes"; and Absol Pelt, Seviper Fang, Lopunny Foot, Snover Bark, and more! Parts of pokemon captured and used by the tribes in the area! The tribe where you battle hunted these pokemon decades ago, and now only certain peices of them remain. in the center of the arena is where the maic happens, literally!

There lies the Cauldron of Animilistic Revival (or C.A.R, though it isnt related). Made of tempered steel, the thing is massive for a cauldron, 10 feet wide and long, 7 feet tall, and an opening of four feet wide/long. A larfe fire burns underneath, cooking a mysterious potion that makes the C.A.R billow out green, purple, and orange smoke. With this couldron you can conquer!

The concept is simple; Find a trophy part of a deceased pokemon (e.g absol pelt), toss it into the C.A.R, and viola! With the eerie powers of the tribal magic that pokemon will be revived and will fight for you during the match!

Notes/Rules
1. It takes one action to pick up a Trophy Item, and it takes another action to Throw it into the Cauldron

2.You can use a move or pokemon to block the opponent from getting a trophy item into the Cauldron (e.g rattata used quick attack to catch the Tangrowth vine that was about to be put into the C.A.R)

3.If a trophy pokemon faints, the battle continues. If you take down a Trophy pokemon then your pokemon that made it faint gains 1KOC (e.g if you team takes down the enemy's pokemon and 2 trophy pokemon, the pokemon that killed them gains 1KOC from the original, and 2KOC from the trophy mons)

4.The battle ends when one of the Players has no usable pokemon left, whether it be original or trophy.

5. Trophy Pokemon Know all level up moves and egg moves

6. The ref decides what trophy pokemon peices are available. There can be any # of trophy pieces, but players can only have 2 Trophy pokemon on their team at a time.

I ACCEPT

Switch=I'll send Ezio after you
Items=None
Abilities=All

  • Gen 1 mons:
    • Venusaur Petal
    • Beedrill Stinger
    • Rattata Fang
    • Sandslash Claw
    • Golduck Beak
    • Arcanine Pelt
    • Alakazam Tuning Spoon
    • Machoke Belt
    • Slowpoke Tail
    • Magneton Magnet
    • Farfetch'd Leek
    • Cloyster Shell
    • Onix Piece
    • Krabby Claw
    • Marowak Club
  • Gen 2 mons:
    • Feraligatr Fang
    • Ledian Wing
    • Lanturn Antenne
    • Togepi Shell
    • Flaaffy Wool
    • Bellossom Skirt
    • Marill Tail
    • Forretress Husk
    • Sneasel Feather
    • Magcargo Shell
    • Skarmory Feather
    • Houndoom Horn
    • Donphan Tusk
    • Stantler Antler
    • Hitmontop Leg
  • Gen 3 mons:
    • Blaziken Feather
    • Ludicolo Sombrero
    • Shiftry Leaf
    • Slaking Pelt
    • Shedinja Carapace
    • Manectric Mane
    • Roselia Thorn
    • Sharpedo Fin
    • Torkoal Shell
    • Cacnea Spike
    • Zangoose Claw
    • Seviper Fang
    • Absol Pelt
    • Walrein Tusk
    • Metang Arm
  • Gen 4 mons:
    • Empoleon Crown
    • Luxray Tail
    • Shieldon Face
    • Ambipom Tail
    • Lopunny Foot
    • Purugly Whisker
    • Skuntank Pelt
    • Chatot Beak
    • Spiritomb Keystone
    • Lucario Chest Spike
    • Snover Bark
    • Tangrowth Vine
    • Gliscor Fang
    • Mamoswine Tusk
    • Gallade Arm
  • Gen 5 mons:
    • Liepard Whisker
    • Musharna Mist
    • Boldore Piece
    • Drilbur Claw
    • Throh Belt
    • Krokorok Snout
    • Scraggy Hide
    • Carracosta Shell
    • Escavalier Helmet
    • Galvantula Eye
    • Klang Gear
    • Litwick Wax
    • Druddigon Scale
    • Braviary Talon
    • Durant Mandible
  • CAPs:
    • Syclar Claw
    • Flarelm Arm
    • Privatyke Tentacle
    • Duclohm Head
    • Scratchet Claw

Team Glacier Knight

459.png

Snover[Twiggy] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)


EC: 4/6
MC: 0
DC: 4/5

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold

Seed Bomb
Stomp
Leech Seed

Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
218d.png

Quicksilver the Slugma (M)

Nature: Quiet (+special attack, - speed)


Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

(DW LOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.



Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Earth Power
Body Slam
Lava Plume

Curse
Heat wave
Smokescreen

Protect
Rock Tomb
Over Heat
Double Team

17 Moves

Team ToastTyrant

Bolderdash(*)
21oogu0.jpg
The Boulder(U)​


Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.​


Abilities: Levitate, Technician
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)​


Stats
HP: 90
Atk: Rank 1 ( - )
Def: Rank 2
SpA: Rank 5 ( + )
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16​


EC: 7/9
MC: 5
DC: 5/5​


Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound​


Flamethrower
Hidden Power Fighting 6
Shadow Ball
~~~~~~~
Heat Wave
Sandstorm
Double Team
Toxic
Ancient Power
Substitute​
Ominous Wind
Vaccuum Wave


Total Attacks: 22​
Metang (*)
375.png
Smellerbee (U)

Nature: Careful (+1 Rank to SpD, -1 Rank from SpA)

Type: Steel / Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Clear Body
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 0/5

Moves
Take Down
Zen Headbutt
Iron Defense
Iron Head
~~~
Meteor Mash
Agility
Bullet Punch
Pursuit
Earthquake
Ice Punch

Total Moves: 10
Voltorb(*)
i6w8oy.jpg
Combustion Man(U)
Nature: Naive (-1 Rank from SpD, +15% Speed increase, +30% Accuracy towards the opponent)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​


Abilities: Soundproof, Static
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath(DW LOCKED): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.​


Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14​


EC: 2/6
MC: 0
DC: 2/5​


Attacks
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Explosion
Mirror Coat​


Thunder Wave
Taunt
Hidden Power Water 7
~~~
Thunder
Magnet Rise
Substitute
Magic Coat
Endure​

Total Moves: 18

You all know how this goes, so get to it!
 
actually, i forgot how this goes >.<

i send out mon first,
then toast sends out, and attacks,
and i attack?

If so, then come on out Quicksilver the Slugma!
 
Alrighty then, we'll just go with Combustion Man the Voltorb!

Thunderwave -> HP Water -> Charge Beam

IF he uses Protect A1 THEN do Magnet Rise -> Thunderwave -> HP Water
 
GlacierKnight1-2.png

"Let's grab a friend with Lightning Rod!"

Grab Marowak Club~Throw Marowak Club into Cauldron~ Earth Power Voltorb
If paralysis stops slugma from grabbing the club a1, then grab club a2 and throw club in a3
 
Team Glacier Knight

218d.png

QuickSilver (M)
HP: 90 | EN: 100 | Spe: 17 (-)
Ranks: 2/2/4/2 | Total: 12
Size: 1 | Weight: 3
Abilities: Magma Armor, Flame Body
Other: None

Team ToastTyrant13

i6w8oy.jpg

Combustion Man (U)
HP: 90 | EN: 100 | Spe: 115 (+) (Acc boost: 30%)
Ranks: 2/2/2/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Soundproof, Static
Other: None

Two pokemon trainers are practising arcane magic in this arena. Glacier Knight opens with QuickSilver the Slugma, while ToastTyrant13 elects to send out Combustion Man the Voltorb. Combustion Man wastes no time and emits a Thunder Wave that causes QuickSilver to twitch erratically. This does not stop him from grabbing a Marowak Club, but it does stop him from putting it in the cauldron! During the sluggish lava slug's failed attempt at summoning a pokemon, Combustion Man unleashes its Hidden Power, though this does not do much to QuickSilver. Even the Voltorb's Charge Beam barely does any damage, though it does seem to have raised its attacking power a little. But suddenly it is struck by an Earth Power from the Slugma, who shows Combustion Man what real power is! Who knows, maybe the Marowak might not be necessary after all. But QuickSilver still has that Marowak Club, just in case.

Team Glacier Knight

218d.png

QuickSilver (M)
HP: 74 | EN: 93 | Spe: 17 (-)
Ranks: 2/2/4/2 | Total: 12
Size: 1 | Weight: 3
Abilities: Magma Armor, Flame Body
Other: 15% paralysis, holding Marowak Club

Team ToastTyrant13

i6w8oy.jpg

Combustion Man (U)
HP: 70 | EN: 84 | Spe: 115 (+) (Acc boost: 30%)
Ranks: 2/2/2/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Soundproof, Static
Other: +1 special attack (2 more rounds)

Combustion Man uses Thunder Wave for 6 energy
QuickSilver is inflicted with 25% paralysis

Roll a D100 for paralysis: 35 - no paralysis
QuickSilver picks up a Marowak Club

Combustion Man uses Hidden Power for 5 energy
Roll a D16 for crit: 13 - no crit
QuickSilver takes (7+(2-2)*1.5-1)*1.5=9 damage

Roll a D100 for paralysis: 23 - QuickSilver is fully paralysed
QuickSilver's paralysis drops to 20%

Combustion Man uses Charge Beam for 5 energy
Accuracy boosted to 100%
Roll a D16 for crit: 14 - no crit
Roll a D100 for special attack boost: 40 - special attack boost
QuickSilver takes (5+3+(2-2)*1.5-1)=7 damage
Combustion Man's special attack is raised by 1 stage

Roll a D100 for paralysis: 28 - no paralysis
QuickSilver uses Earth Power for 7 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for special defence drop: 47 - no special defence drop
Combustion Man takes (9+(4-1)*1.5)*1.5=20.25 damage (round to 20)

Glacier, you're up now.
 
GlacierKnight1-2.png

"Nuts! What should we do now buddy?"

Earth Power~Smog~Throw Marowak Club in
If Voltorb tries to Mirror Coat a1, change actions to Throw Marowak Club in~Smog~Heat Wave
 
"Let's avoid this tomfoolery! Rise above the ground to avoid his earth power, obliterate him with some thunder to make him drop the Club, and then hit him with your Hidden Power to make sure he can't pick it up!"

Magnet Rise -> Thunder -> HP Water
 
2.You can use a move or pokemon to block the opponent from getting a trophy item into the Cauldron (e.g rattata used quick attack to catch the Tangrowth vine that was about to be put into the C.A.R)

Since Thunder is neither blocking the opponent's path to the cauldron nor catching/taking the item, I'm going to rule that it does not prevent the item from going in.

Team Glacier Knight

218d.png

QuickSilver (M)
HP: 74 | EN: 93 | Spe: 17 (-)
Ranks: 2/2/4/2 | Total: 12
Size: 1 | Weight: 3
Abilities: Magma Armor, Flame Body
Other: 15% paralysis, holding Marowak Club

Team ToastTyrant13

i6w8oy.jpg

Combustion Man (U)
HP: 70 | EN: 84 | Spe: 115 (+) (Acc boost: 30%)
Ranks: 2/2/2/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Soundproof, Static
Other: +1 special attack (2 more rounds)

Combustion Man did not like that last attack QuickSilver made, so activates levitating capabilities with Magnet Rise, just in time to protect itself from another Earth Power, although most of the attack still hits. QuickSilver then finds himself staring down a massive Thunder attack that serves to make his paralysis even worse, but fortunately for him, the Marowak Club is safe. The Slugma retaliates by coughing up some Smog in Combustion Man's face, while the Voltorb unleashes its Hidden Power once more. But QuickSilver is unperturbed and throws the Marowak Club into the cauldron. Suddenly, there is a loud rumbling and the contents of the cauldron start to bubble. Soon, a fully-grown Marowak emerges from the cauldron to do battle at QuickSilver's side! Suddenly things aren't looking so good for Combustion Man.

Growl
Bone Club
Tail Whip
Leer
Headbutt
Focus Energy
Bonemerang
Rage
False Swipe
Thrash
Fling
Bone Rush
Endeavor
Double-Edge
Retaliate

AncientPower
Belly Drum
Chip Away
Detect
Double Kick
Endure
Iron Head
Perish Song
Rock Slide
Screech
Skull Bash
Swords Dance

Team Glacier Knight

218d.png

QuickSilver (M)
HP: 47 | EN: 79 | Spe: 17 (-)
Ranks: 2/2/4/2 | Total: 12
Size: 1 | Weight: 3
Abilities: Magma Armor, Flame Body
Other: 15% paralysis

105.png

Marowak (F)
HP: 90 | EN: 100 | Spe: 45
Ranks: 3/4/2/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Rock Head, Lightningrod, Battle Armor
Other: None

Team ToastTyrant13

i6w8oy.jpg

Combustion Man (U)
HP: 45 | EN: 67 | Spe: 115 (+) (Acc boost: 30%)
Ranks: 2/2/2/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Soundproof, Static
Other: +1 special attack (1 more round), Magnet Rise (3 actions)

Combustion Man uses Magnet Rise for 5 energy
Combustion Man is floating for 6 actions

Roll a D100 for paralysis: 75 - no paralysis
QuickSilver uses Earth Power for 11 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for special defence drop: 48 - no special defence drop
Combustion Man takes (6+(4-1)*1.5)*1.5=15.75 damage (round to 16)

Combustion Man's Magnet Rise counter drops to 5

Combustion Man uses Thunder for 7 energy
Accuracy boosted to 100%
Roll a D16 for crit: 16 - no crit
Roll a D100 for paralysis: 25 - paralysis
QuickSilver takes (12+3+(2-2)*1.5-1)+(1-0)*1.75=15.75 damage (round to 16)
QuickSilver is inflicted with 20% paralysis

Roll a D100 for paralysis: 49 - no paralysis
QuickSilver uses Smog for 3 energy
Roll a D100 for accuracy: 3 - hit
Roll a D16 for crit: 12 - no crit
Roll a D100 for poison: 41 - no poison
Combustion Man takes (4+(4-1)*1.5)=8.5 damage (round to 9)

Combustion Man's Magnet Rise counter drops to 4

Combustion Man uses Hidden Power for 5 energy
Roll a D16 for crit: 16 - no crit
QuickSilver takes (7+(2-2)*1.5-1)*1.5+(1-0)*1.75=10.75 damage (round to 11)

Roll a D100 for paralysis: 45 - no paralysis
QuickSilver throws in the Marowak Club

Combustion Man's Magnet Rise counter drops to 3

A Marowak is summoned on Team Glaicer Knight's side
 
UHMMMM....UHM UHM UHM....let's try...THIS? I thought Thunder would stun him and prevent him from getting to the Cauldron.... :c or at least drop it, oops

Grab Donphan tusk -> Toss in Donphan Tusk -> Hidden Power Water Slugma
 
GlacierKnight1-2.png

"Now is our chance to take hold of this battle! We'll knock you out before you can get a teammate!"

Quicksilver, Earth Power+Earth Power Voltorb~Cool Down~Recover
if Voltorb is still alive a3 then Heat Wave Him

Marowak, Bonemerang Voltorb~Bone Rush Voltorb~Bonemerang Voltorb
if there is no target due to voltorb fainting, chill
 
Team Glacier Knight

218d.png

QuickSilver (M)
HP: 47 | EN: 79 | Spe: 17 (-)
Ranks: 2/2/4/2 | Total: 12
Size: 1 | Weight: 3
Abilities: Magma Armor, Flame Body
Other: 15% paralysis

105.png

Marowak (F)
HP: 90 | EN: 100 | Spe: 45
Ranks: 3/4/2/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Rock Head, Lightningrod, Battle Armor
Other: None

Team ToastTyrant13

i6w8oy.jpg

Combustion Man (U)
HP: 45 | EN: 67 | Spe: 115 (+) (Acc boost: 30%)
Ranks: 2/2/2/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Soundproof, Static
Other: +1 special attack (1 more round), Magnet Rise (3 actions)

Combustion Man quickly seeks an ally and grabs a Donphan Tusk, but the combined efforts of QuickSilver's Super Earth Power and his new Marowak ally's Bonemerang, which strikes a weak spot on the rebound, quickly knock the Voltorb out and cause it to drop its Donphan Tusk.

Team Glacier Knight

218d.png

QuickSilver (M)
HP: 47 | EN: 43 | Spe: 17 (-)
Ranks: 2/2/4/2 | Total: 12
Size: 1 | Weight: 3
Abilities: Magma Armor, Flame Body
Other: 10% paralysis

105.png

Marowak (F)
HP: 90 | EN: 94 | Spe: 45
Ranks: 3/4/2/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Rock Head, Lightningrod, Battle Armor
Other: None

Team ToastTyrant13

i6w8oy.jpg

Combustion Man (U)
HP: KO | EN: 67

Combustion man grabs a Donphan Tusk

Marowak uses Bonemerang on Combustion Man for 6 energy
Roll a D100 for accuracy: 48 - hit
Roll 2D16 for crits: 7, 1 - one crit
Combustion Man takes (5*2+3+2+(3-2)*1.5)*1.5=24.75 damage (round to 25)

Roll a D100 for paralysis: 97 - no paralysis
QuickSilver uses a combo of Earth Power and Earth Power for (7+(7+4))*2=36 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for special defence drop (boosted to 20%): 75 - no special defence drop
Combustion Man takes (6*2.25+(4-1)*1.5)*1.5=27 damage
Combustion Man is KO'd by the attack
The Donphan Tusk is dropped

ToastTyrant13, send in your next pokemon. Then Glacier gives orders first.
 
GlacierKnight1-2.png

"Let's Finish by getting the our side even stronger!"

Quicksilver,
Pick up Empoleon Crown~Toss Empoleon Crown into Cauldron~Yawn Boulder
if Boulder Tries to Pick up Empoleon Crown a1, then change actions to Pick up Feraligatr Fang~Toss Feraligatr Fang into Cauldron~Yawn Boulder

Marowak,
Bonemerang Boulder~Bone Rush Boulder~Bonemerang Boulder
 
Team Glacier Knight

218d.png

QuickSilver (M)
HP: 47 | EN: 43 | Spe: 17 (-)
Ranks: 2/2/4/2 | Total: 12
Size: 1 | Weight: 3
Abilities: Magma Armor, Flame Body
Other: 10% paralysis

105.png

Marowak (F)
HP: 90 | EN: 94 | Spe: 45
Ranks: 3/4/2/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Rock Head, Lightningrod, Battle Armor
Other: None

Team ToastTyrant13

21oogu0.jpg

The Boulder (U)
HP: 90 | EN: 100 | Spe: 110
Ranks: 1/2/5/2 | Total: 16
Size: 1 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: None

To replace Combustion Man, ToastTyrant has called upon The Boulder the Bolderdash. Immediately The Boulder creates a Double Team of four illusory clones to confuse its opponents. This seems to do the trick as Marowak's Bonemerang strikes one of these clones. Meanwhile, QuickSilver, not being very quick at all, slides over and grabs an Empoleon Crown, but suddenly a very powerful Rock Blast from The Boulder knocks it away! Ouch, and it looks like a couple of those rocks got him in the eyes too! Marowak continues to attack her new opponent but the Bone Rush merely hits another clone. QuickSilver is now unable to do what he wants, and The Boulder's Earth Power quickly puts him out of his misery. Once again, Marowak's Bonemerang fails to hit the real Bolderdash, instead hitting yet another clone.

Team Glacier Knight

218d.png

QuickSilver (M)
HP: KO | EN: 43

105.png

Marowak (F)
HP: 90 | EN: 72 | Spe: 45
Ranks: 3/4/2/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Rock Head, Lightningrod, Battle Armor
Other: None

Team ToastTyrant13

21oogu0.jpg

The Boulder (U)
HP: 90 | EN: 71 | Spe: 110
Ranks: 1/2/5/2 | Total: 16
Size: 1 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: Double Team (1 clone)

The Boulder uses Double Team for 16 energy
The Boulder creates 4 illusory clones

Marowak uses Bonemerang on The Boulder for 10 energy
Roll a D100 for accuracy: 64 - hit
Roll a D5 for target (1 = real one): 2 - clone
The Boulder loses a clone

Roll a D100 for paralysis: 48 - no paralysis
QuickSilver picks up an Empoleon Crown

The Boulder uses Rock Blast on QuickSilver for 6 energy
Technician increases the energy cost by 2
Accuracy boosted to 100%
Roll a D6 for hits (1-2 = 2, 3-4 = 3, 5 = 4, 6 = 5): 6 - 5 hits
Roll 5D16 for crits: 1, 15, 1, 12, 7 - two crits
Mold Breaker ignores Magma Armor
QuickSilver takes ((3+1)*5+3+1*2+(1-2)*1.5)*1.5=35.25 damage (round to 35)
QuickSilver drops the Empoleon Crown

Marowak uses Bone Rush on The Boulder for 6 energy
Roll a D100 for accuracy: 67 - hit
Roll a D4 for target (1 = real one): 3 - clone
The Boulder loses a clone

Roll a D100 for paralysis: 74 - no paralysis
QuickSilver is unable to put the Empoleon Crown into the cauldron

The Boulder uses Earth Power on QuickSilver for 7 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for special defence drop: 20 - no special defence drop
Mold Breaker ignores Magma Armor
QuickSilver takes (9+(5-2)*1.5)*1.5=20.25 damage (round to 20)
QuickSilver is KO'd by the attack

Marowak uses Bonemerang on The Boulder for 6 energy
Roll a D100 for accuracy: 33 - hit
Roll a D3 for target (1 = real one): 3 - clone
The Boulder loses a clone

Now, I don't know if Glacier sends out Twiggy the Snover yet since he still has Marowak but his Slugma has been KO'd and I can't find anything in the arena description about it. Once Glacier has clarified which it is, ToastTyrant gives orders first.
 
i need to add that into the description so it prevents confusion. sorry :( if a pokemon you own is koed, your next pokemon comes out, even if you have a trophy pokemon on the feild. so that means twiggy the snover comes out.

i have both snover and marowak on the feild
 
GlacierKnight1-2.png

"I see now Marowak is all we need! Two is better than one!"

Twiggy,
Protect~Leech Seed Boulder~Protect

Marowak,
Bone Rush Boulder~Bonemerang Boulder~ Bone Rush Boulder
 
Team Glacier Knight

459.png

Twiggy (F)
HP: 90 | EN: 90 | Spe: 34 (-)
Ranks: 4/2/3/2 | Total: 14
Size: 2 | Weight: 4
Abilities: Snow Warning
Other: None

105.png

Marowak (F)
HP: 90 | EN: 72 | Spe: 45
Ranks: 3/4/2/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Rock Head, Lightningrod, Battle Armor
Other: None

Team ToastTyrant13

21oogu0.jpg

The Boulder (U)
HP: 90 | EN: 71 | Spe: 110
Ranks: 1/2/5/2 | Total: 16
Size: 1 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: Double Team (1 clone)

Arena effects: Hail (permanent)

Glacier Knight has sent out Twiggy the Snover to replace his fallen Slugma. Immediately the Snover summons a hailstorm! This will be harmful to both her Marowak ally and Bolderdash opponent, so I do not know how this is going to go down. The Boulder tries to scorch Twiggy with a Flamethrower, but Twiggy uses a lot of her energy to Protect herself from the flames. Hoping to strike true this time, Marowak goes in for a Bone Rush, but even with a 50:50 chance, she still fails to land the blow. Instead, the last of The Boulder's illusory clones disappears. This prompts it to create a Heat Wave to try to melt both opponents, but the wounded Snover isn't beaten yet. She plants some Leech Seeds into The Boulder's stony skin, hoping that they will feed her some of its life force. Marowak, meanwhile, finally hits the real Bolderdash with a Bonemerang, and it looks like it really hurts too. Then, to finish up, Twiggy Protects herself from another one of The Boulder's Flamethrowers while Marowak's Bone Rush strikes true and she pummels the Bolderdash, almost into dust! Has ToastTyrant failed today, or does he have an ace up his sleeve?

Team Glacier Knight

459.png

Twiggy (F)
HP: 69 | EN: 45 | Spe: 34 (-)
Ranks: 4/2/3/2 | Total: 14
Size: 2 | Weight: 4
Abilities: Snow Warning
Other: Leech Seed recipient (4 actions)

105.png

Marowak (F)
HP: 73 | EN: 54 | Spe: 45
Ranks: 3/4/2/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Rock Head, Lightningrod, Battle Armor
Other: None

Team ToastTyrant13

21oogu0.jpg

The Boulder (U)
HP: 36 | EN: 50 | Spe: 110
Ranks: 1/2/5/2 | Total: 16
Size: 1 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: Leech Seed (4 actions)

Arena effects: Hail (permanent)

The Boulder uses Flamethrower on Twiggy for 7 energy
Roll a D16 for crit: 14 - no crit
No burn roll due to Protect
Twiggy would take (10+(5-2)*1.5)*2.25=32.625 damage (round to 33)


Twiggy uses Protect for (7+(33/3))=18 energy
The Boulder's Flamethrower is cockblocked

Marowak uses Bone Rush on The Boulder for 6 energy
Roll a D100 for accuracy: 54 - hit
Roll a D2 for target (1 = real one): 2 - clone
The Boulder loses its last clone

Marowak takes 2 Hail damage
The Boulder takes 2 Hail damage

The Boulder uses Heat Wave for 7 energy
Accuracy against Twiggy boosted to 100%
Roll a D100 for accuracy against Marowak: 47 - hit
Roll a D16 for crit against Twiggy: 10 - no crit
Roll a D16 for crit against Marowak (Mold Breaker ignores Battle Armor): 16 - no crit
Roll a D100 for burn against Twiggy: 95 - no burn
Roll a D100 for burn against Marowak: 99 - no burn
Twiggy takes (10*0.75+(5-2)*1.5)*2.25=27 damage
Marowak takes (10*0.75+(5-3)*1.5)=10.5 damage (round to 11)

Marowak uses Bonemerang on The Boulder for 6 energy
Roll a D100 for accuracy: 68 - hit
Roll 2D16 for crits: 12, 6 - no crits
The Boulder takes (5*2+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Twiggy uses Leech Seed on The Boulder for 9 energy
Roll a D100 for accuracy: 59 - hit
The Boulder is seeded for 6 actions

Marowak takes 2 Hail damage
The Boulder takes 2 Hail damage
The Boulder takes 3 Leech Seed damage
Twiggy restores 3 HP
The Boulder's Leech Seed counter drops to 5

The Boulder uses Flamethrower on Twiggy for 7 energy
Roll a D16 for crit: 12 - no crit
No burn roll due to Protect
Twiggy would take (10+(5-2)*1.5)*2.25=32.625 damage (round to 33)


Twiggy uses Protect for (7+(33/3))=18 energy
The Boulder's Flamethrower is cockblocked

Marowak uses Bone Rush on The Boulder for 6 energy
Roll a D100 for accuracy: 70 - hit
Roll a D6 for hits (1-2 = 2, 3-4 = 3, 5 = 4, 6 = 5): 4 - 3 hits
Roll 3D16 for crits: 6, 4, 5 - no crits
The Boulder takes (3*3+3+(3-2)*1.5)*1.5=20.25 damage (round to 20)

Marowak takes 2 Hail damage
The Boulder takes 2 Hail damage
The Boulder takes 3 Leech Seed damage
Twiggy restores 3 HP
The Boulder's Leech Seed counter drops to 4

Glacier Knight, your orders please.
 
GlacierKnight1-2.png

"Ok! Let's finish this!"

Twiggy,
Seed Bomb~Razor Leaf~Seed Bomb
if Boulder uses Double Team, Use Blizzard and push actions down

Marowak,
Screech~Bonemerang~Iron Head
If Boulder disables Bonemerang, use Bone Rush instead
 
ToastTyrant13 has been disqualified. Glacier Knight wins. And now for the prizes:

  • Glacier Knight gets 2 CC
  • Twiggy the Snover gets 1 EC, 2 MC and 1 DC
  • QuickSilver the Slugma gets 1 EC, 2 MC and 1 DC
  • Objection gets 4 UC
  • ToastTyrant13 and his pokemon get diddly-squat
 
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