Metal Bagon vs. The Reptile in the Emphasis Arena
Metal Bagon
And
Kirlia - Gladiator (M)
Nature: Adamant (+1 attack, -1 Sp.Attack)
Type: Psychic
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2]
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 6
DC: 3/5
Attacks (13):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heat Pulse
Shadow Sneak
Destiny Bond
Encore
Return
Light Screen
Reflect
Nature: Adamant (+1 attack, -1 Sp.Attack)
Type: Psychic
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2]
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 6
DC: 3/5
Attacks (13):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heat Pulse
Shadow Sneak
Destiny Bond
Encore
Return
Light Screen
Reflect
Vs.
The Reptile
And
And
Mudkip [Volturnus] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. (Locked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mud-Sport *
Avalanche *
Bite *
Curse *
Waterfall *
Rock Slide *
Dig *
Arena
OK, so this is pretty simple. On odd numbered rounds emphasis is put on Non-damaging moves (even indirect damage such as toxic and sandstorm) and even numbered rounds has emphasis on damaging moves (only directly damaging moves).
If you use all three actions on moves that fit the above criteria in that given round then you get a 20 HP bonus at the end of the round. There is no penalty if you don't follow the emphasis.
If you use all three actions on moves that fit the above criteria in that given round then you get a 20 HP bonus at the end of the round. There is no penalty if you don't follow the emphasis.
The Reptile chooses item>Metal Bagon chooses item and orders>The Reptile orders