VFXCross said:Posting an Open Challenge
1v1 NFE Mons
2 Day DQ
2 Recovery/5 Chill
Arena: ASB Arena
With the rules out, let's take a look at each player's team this match!Doorknob said:I accept, VFXCross, though we will have to wait until my pokemon is approved.
Abilities=One
Switch=KO
Items=KO [note: usage of items will result in you getting automatically killed]
VFXCross:
Klink [Shift]
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Plus (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW) (Innate) [LOCKED]: This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpAtk: Rank 1 (-)
SpDef: Rank 2
Spd: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level-Up
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Metal Sound
Shift Gear
BW TMs
Return
Volt Switch
Thunder Wave
Number of moves: 11
Sandile [Sobek] (M)
Nature: Jolly (+15% Speed, -1 SpA, 19% Accuracy boost)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (65*1.15=75) (19% Accuracy boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Counter
Fire Fang
Thunder Fang
Substitute
Protect
Taunt
Total: 16
TURN ORDER
VFXCross sends out Klink and determines its ability.
Doorknob sends out Sandile and determines its ability.
Doorknob issues actions.
VFXCross issues actions.