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Golem (GP 2.5/2.5)

marilli

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[Overview]

<p>The stereotypical Rock / Ground dual type is hardly something one would call a blessing. Indeed, Golem counters a strong threat in Swellow, but Regirock and Probopass outclass it in a defensive role. In fact, its redundant Ground typing leaves it vulnerable to Cinccino and other threats that it could wall, and its miserable Special Defense and Speed definitely don't help its cause. However, Golem makes up for its weaknesses through its amazing offensive capabilities that far exceed those of its Rock-type comrades. STAB Earthquake and Stone Edge is nothing to scoff at, and Golem has very few hard counters thanks to its great STAB coverage. Its ability, Sturdy, allows it to survive otherwise fatal attacks, making Golem a great Pokemon to use against offensive teams that struggle to switch into its attacks. Of all the Rock-types in NU, Golem is one of the best, and is a top offensive threat that should not be dismissed.</p>

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast
move 4: Sucker Punch
item: Leftovers / Lum Berry
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]

<p>A dedicated Stealth Rock lead may seem like a relic of the DPP metagame, but is surprisingly effective. Golem can guarantee Stealth Rock bar Taunt thanks to Sturdy, and it is the focal point of the set—and very few Taunt users like absorbing hits from Golem. Earthquake and Rock Blast are strong STAB moves that are resisted only by Torterra and the nonexistent Baltoy, which gives Golem a serious offensive presence. Sucker Punch allows Golem to revenge kill threats at low health, as a neutral Earthquake will rarely OHKO the opposition. Sucker Punch is especially helpful against Gorebyss, as Earthquake followed by Sucker Punch will simply KO it. As a result, Golem is one of the rare Rock-types that all variants of Gorebyss cannot safely set up Shell Smash on. Sucker Punch has great synergy with Rock Blast, as Sucker Punch encourages the use of Substitute, while Rock Blast punishes it. Sucker Punch also OHKOes Choice Scarf Jynx, and mauls Swellow before it can dent Golem with a second Facade. However, note that Sucker Punch will fail against non-offensive moves and faster priority, so do not rely on Sucker Punch lest you allow opposing setup.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow for maximum Attack, letting Golem deal as much damage as possible before being KOed. 44 Speed EVs allow Golem to outspeed minimum speed Regirock and most defensive Pokemon, while additional EVs are poured into HP to give Golem some insurance against Swellow and other Normal-types. However, 40 extra Speed EVs allow Golem to outpace uninvested Cacturne and Exeggutor. In fact, Golem is rather flexible with its EVs, and a simple 252 Atk / 252 Spe spread will guarantee that Golem will outspeed all defensive Pokemon, most notably minimum speed Garbodor. Leftovers is the item of choice, as it can renew Golem's Sturdy and let Golem weather Swellow's attacks without defensive investment.</p>

<p>While dedicated leads do not exist anymore due to Team Preview, this set is as close as it comes. Therefore, any options that increase its chances against opposing dedicated leads are incredibly helpful. For example, Lum Berry can get the jump on sleep leads, and makes Golem incredibly difficult to beat without a physical wall. Even if the opponent succeeds in walling Golem, it would accomplish the task of setting Stealth Rock while luring out defensive Pokemon its teammates can set up on. While a dedicated lead does not need any support, Golem is the more offensive choice in comparison to Regirock and others. As a result, Golem appreciates offensive teammates that can keep momentum. Swellow and Gorebyss are amongst the top offensive Pokemon of the tier, and appreciate Golem taking care of opposing Swellow and Choice Scarf Rotom-S. Bug- or Grass-types tend to be good teammates, as they cover bulky Grass-types, such as Tangela and Torterra, and bulky Water-types, such as Quagsire. Substitute + Swords Dance Leafeon, for example, is able to set up on most of Golem's counters and pose a strong sweeping threat. Finally, Jynx threatens Grass-types with Ice Beam, and can set up on bulky Water-types thanks to Dry Skin.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: Fire Punch / Double-Edge
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Despite its offensive presence, Golem struggles as a sweeper due to its incredibly low Speed. Rock Polish Golem tries to overcome this weakness by boosting its Speed. As a Rock Polish sweeper, Golem can fill the role of a Swellow check and a sweeper in a single teamslot—not an easy feat to accomplish. Earthquake and Stone Edge are two strong STAB moves, and they have incredible coverage together. The last slot is largely unnecessary, seeing use only when you fear a Stone Edge miss on a low health target or against Torterra. Fire Punch is Golem’s strongest move against Torterra, and is therefore listed as the first slash. Double-Edge is more useful with Rock Head, as Life Orb will break Sturdy on its own.</p>

[ADDITIONAL COMMENTS]

<p>Rock Head is the ability of choice on this set. Sturdy does guarantee the Rock Polish, but Rock Head allows Double-Edge to be an offensive option. Since Life Orb will break Sturdy regardless, Sturdy should be used only when Fire Punch is used over Double-Edge. The EV spread allows maximum Speed and Attack, maximizing Golem's sweeping potential. However, Golem is still rather slow even with +2 Speed and a Jolly nature, and is outsped by prominent Choice Scarf users, such as Sawk and Jynx, and can be revenged by Aqua Jet Samurott. Thankfully, other common Choice Scarf users, such as Rotom-S, are not able to do much damage to Golem. If the opponent has a faster Choice Scarf user, Golem should wait until it has been eliminated before starting a sweep. Since Golem is not quite strong enough to OHKO bulky Pokemon with just a neutral Earthquake, it appreciates entry hazard support. Cacturne, for example, can set up spikes on Water- and Grass-types that Golem hates, such as Alomomola and Tangela, respectively.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Blast
move 3: Fire Punch
move 4: Explosion / Double-Edge
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Golem has great power and coverage with just two STAB moves, and it would be waste to not abuse it with a Choice Band set. It is significantly stronger than Golem's other two sets, and can surprise physical walls, such as Miltank, with its damage output. However, Earthquake is a risky move to get locked into, as it allows dangerous threats such as Substitute + CM Mesprit to set up and proceed to destroy your team. As a result, this set requires greater prediction skills as well—with great power comes great responsibility! Earthquake and Rock Blast hit everything for neutral damage bar Torterra, which is covered by Fire Punch. A choice of Normal-type move rounds out the set, as Golem has very few other options.</p>

[ADDITIONAL COMMENTS]

<p>Of course, Stone Edge can replace Rock Blast for more raw power, but Rock Blast breaks Substitute, not to mention that this Golem really hates missing, especially on switch-ins that are weak to Rock. Again, an Adamant nature is used to maximize Golem's Attack, and HP investment is usually pointless. However, a spread of 172 HP / 252 Atk / 84 Spe improves its bulk significantly against super effective physical attacks. Both abilities are viable for the set: Sturdy in tandem with Choice Band is great since Golem is guaranteed to get a hit on the opponent, but entry hazards will negate Sturdy. On the other hand, Rock Head allows Golem to use Double-Edge with no recoil. Use Sturdy with Explosion, and Rock Head with Double-Edge.</p>

<p>Since the fourth moveslot is almost useless, Stealth Rock and Toxic are viable for helping out the team and crippling physical walls, respectively. However, these moves are also rather situational, and being Choice-locked into a non-offensive move is very dangerous. Even if Golem has Stealth Rock in its fourth slot, you should not expect it to reliably set up Stealth Rock like the Utility set would. While this set is very strong, it struggles to bypass Tangela and Alomomola. As a result, Jynx is a great teammate to set up on Golem's counters. Golem can also switch into things that deal with Jynx, such as Probopass. Defensive Torterra and Leafeon, while rare, check Golem effectively, and a Substitute + Swords Dance Leafeon of your own can set up on those bulky pivots. Leafeon is also rather difficult to counter without Swellow or Braviary, which Golem can reliably switch into.</p>

[Other Options]

<p>Golem has several options, but very few are significant. Rock Slide is an option in case you want a reliable attack with high accuracy, but Stone Edge and Rock Blast are both superior. Steamroller is a possible offensive option, but does not hit anything significant other than Exeggutor and Cacturne. A Substitute set can be used, setting up Substitute against Normal-types, such as Swellow. Golem does have other offensive options in Superpower, Hammer Arm, and Thunderpunch, but they provide redundant coverage and are useless in general. An all-out attacker set similar to the Choice Band set is viable with Life Orb over Choice Band and Sucker Punch in the final slot, but Golem does not appreciate Life Orb eating into its bulk. A defensive set with Roar is viable, but Golem is generally outclassed by Regirock and Bastiodon in a defensive role. Finally, Explosion can be used with a Normal Gem on the Utility set, but Golem prefers to stay until lategame in order to check Swellow.</p>

[Checks and Counters]

<p>Golem is hard to counter because of its STAB EdgeQuake coverage. However, bulky Water- and Grass-types fare well as a defensive answer. Quagsire can set up Curse in Golem's face and laugh off everything Golem can throw at it, and Alomomola can stall with Wish and Protect. Tangela and Leafeon resist Earthquake and KO Golem easily with Giga Drain and Leaf Blade, respectively. Torterra resists Stone Edge and Earthquake, and can even set up with Rock Polish to go for a sweep. Misdreavus and Weezing are both immune to Earthquake, and can burn Golem to make it useless. Of course, checking Golem is infinitely easier because Golem will fall to any reasonably strong special attack, and Grass- and Water-type moves will easily OHKO it.</p>

Not that experienced with NU metagame, so throwing out common, metagame-relevant threats here and there is welcome. Not like NU's a stable tier anyways, but...

[Overview]

• Rock/Ground typing gives Golem some very useful resistances and a great dual STAB
• Okay attack, okay physical bulk
• low special defense
• heinous speed
• has sturdy which is pretty cool
• Still outclassed by Rhydon here. No Megahorn, No Ice Punch, lower attack, lack of eviolite. Rhydon's leaving, though, so too bad

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Explosion / Sucker Punch
item: Normal Gem / Lum Berry
ability: Sturdy
nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

• Sets up Stealth Rock reliably thanks to sturdy
• EdgeQuake Coverage to suck less and actually pose an offensive threat
• Sucker Punch comes in handy vs. offensive teams so that you hurt an opposing mon with your STAB and finish it off with the priority
• On the other hand, explosion should get you out of the way before slower spinners spin, preserving your hazards, but spinners are kinda rare in NU.
• As a bonus, Normal Gem Explosion actually hurts.

[ADDITIONAL COMMENTS]

• Normal Gem’s better here given the lack of spinners / good spinners in NU. Explosiosn + SR can deny spinning by killing yourself, but not like that really matters when the only spinner is Cryogonal, which outspeeds you no matter what. A single Rock in Rock Blast should KO should it decide to switch in on you while you still have sturdy active anyway. Lum or Mental Herb might let Golem do his job more consistently vs. sleep leads like Smeargle and Rock Blast hoping for an OHKO.
• Rock Blast over Stone Edge. Rock Blast beats Ninjasks and (with Lum) beats Smeargle, increasing lead utility. Note that the chance of second ohko is rather unlikely, though, so you really can't bank on it.
• 252/252 offensive spread because really there’s no point in investing Golem’s bulk. He’ll wall normals and fliers anyway and he’ll die to special attacks anyway. He needs speed to outspeed fellow mollasses and go Kaboom.
• more defensive 176 /252 / 80 spread is still viable.
• Just like other dedicated stealth rock users, there’s no point in giving Golem any support.
• Offensive teams want sr and they appreciate an offensive sr setter like golem.
• Dedicated leads don’t really exist anymore but this is as close as it comes.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: Fire Punch / Double-Edge
item: Life Orb
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

• Alleviates Golem's speed issues, probably its biggest weakness
• Fourth slot is debatable, as really EdgeQuake coverage is enough to cover most things bar Torterra, which isn’t really common to begin with.
• Fears super-effective priority and faster Scarf users

[ADDITIONAL COMMENTS]

• Sturdy does guarantee the Rock Polish, but Rock Head has Double-Edge on its side
• Probably can drop down in speed, but idgaf if I’m missing any important targets
• Still loses to fast things like scarf sawk.
• Hazard support is extremely helpful if not outright vital for this set, so having teammates who can set it up is a great boon (it’s kinda weak)

[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Blast
move 3: Fire Punch
move 4: Explosion / Double-Edge
item: Choice Band
nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

• good initial power
• good prediction is necessary
• EdgeQuake + normal coverage, same deal
• Rock Blast is preferred to break Subs and because this Golem really hates a miss
• I really don’t know what to put on the final slot so please help

[ADDITIONAL COMMENTS]

• Stone Edge over Rock Blast if you want more raw power, but this is a pure prediction-based set and i'll assure you you will be frustrated and stone edge will miss on switch-ins that get his super-effectively.
• Explosion goes with Sturdy, Double-Edge goes with Rock Head
• Idk does he get Thunderpunch?
• Since the 4th moveslot coverage is pretty much useless given the lack of edgequake resists, so you can use situational things such as Stealth Rock or Toxic. But getting locked into a non-offensive move kinda sucks. Especially if you want to reliably set up SR with this and do damage, you'll need beastly prediction.
• Loses to strong physical walls, but haven't seen an NU physical wall strong enough for CB Golem so far. Things like Eviolite Tangela should stuff itm though.
• Both abilities are viable I guess, Rock Head for the recoilless Double Edge. Sturdy on a CB attacker sounds fun, but then Double Edge might as well be useless because I’m breaking my own sturdy. So I put Explosion on there for now, but Explosion’s actually really weaksauce, barely stronger than a neutral STAB.

[Other Options]

• Take the CB set and put LO, name it 'all out attacker' with the last moveslot occupied by somewhat-more-useful Sucker Punch.
• Rock Slide, if neither Stone Edge nor Rock Blast is appealing
• Fire Punch, if you need that fire coverage for whatever reason (not so useful in nu I find)
• Substitute set a la Subperior?
• Defensive set is completely outclassed by eviolite Rhydon

[Checks and Counters]

• Quagsire sets up in Golem's face and laughs off anything Golem can throw at it. KOed by Explosion on the first set, though.
• Sandslash can break Golem's substitutes with Earthquake, tank its hits, and kill it off with Toxic; however Sandslash lacks recovery and so can be worn down. Tangela can wall and kill it with Giga Drain, Leafeon walls with wish and kills with STAB.
• Torterra can wall EdgeQuake deal heavy damage with either STAB.
• Golem hates being statused in general because burn makes him useless and toxic breaks his sturdy
• Absorb and Bubble
 
I'll stamp this in a bit but a couple nitpicks:

First Set: Rock Blast should be AC. There are quite a few spinners in NU, Armaldo/Wartortle/Cryogonal/Torkoal among them. Golem beats Armaldo/Cryogonal/Torkoal, but Wartortle is a problem. Not saying it for any particular reason or correction, just thought I'd mention it for later. There should be a bulky spread mentioned in AC that outspeeds like really slow mons, either 40 speed evs to outspeed min base 50s or 80 to outspeed min base 55s.

Second Set: Lookin good.

Third Set: Get rid of the Stone Edge slash and just mention it in AC. Order should be Earthquake / Rock Blast / Fire Punch / (Explosion / Double Edge). In AC, say Explosion should be used with Sturdy, but Double Edge needs Rock Head. Mention Toxic and Stealth Rock in AC as options in the last slot.
 
contrib_qc.png


bumple
 
[Overview]

<p>The stereotypical Rock / Ground dual type is hardly something one would call a blessing. Indeed, Golem counters a strong threat in Swellow, but Regirock and Probopass outclasses him in a defensive role. In fact, its redundant Ground- typing leaves it vulnerable to Cinccino and other threats that it could wall, not to mentionand its miserable Special Defense and Speed definitely don't help its cause. However, Golem makes up for its offensive capabilities far beyondweaknesses through its amazing offensive capabilities that far exceed those its Rock-type comrades. STAB Earthquake and Stone Edge is nothing to scoff at, and Golem has very few hard counters thanks to its great STAB coverage. Its ability, Sturdy, allows it to live otherwise fatal attacks, making Golem a great Pokemon against offensive teams that struggle to switch into his attacks. Of all the Rock-types in NU, Golem is one of the best, (comma) and is a top offensive threat that should not be dismissed.</p>

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch
item: Leftovers
ability: Sturdy
nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>A dedicated Stealth Rock lead may seem like a relic of the DPP metagame, but is surprisingly effective. Golem can guarantee Stealth Rock bar taunt thanks to Sturdy, and it is the focal point of the set — and very few Taunt users likes absorbing hits from Golem. Earthquake and Stone Edge are strong STAB moves that are resisted only by Torterra and the nonexistent Baltoy, and gives Golem some serious offensive presence. Sucker Punch allows Golem to revenge threats in low health, as a neutral Earthquake will rarely OHKO the opposition. Sucker Punch is especially helpful against Gorebyss, as Earthquake followed by Sucker Punch will simply 2HKO Gorebyssit. As a result, Golem is one of the rare Rock-types that all variants of Gorebyss cannot safely set up Shell Smash on. Sucker Punch also OHKOes Choice Scarf Jynx, and mauls in Swellow before it can dent Golem with another second Facade. However, note that Sucker Punch will fail against non-offensive moves and faster priority, so do not rely on Sucker Punch lest you allow opposing setup.</p>

[ADDITIONAL COMMENTS]

<p>The EVs arellow for maximum aAttack and sSpeed for dealing, (comma) letting Golem deal as much damage as possible before Golem is KOed. In fact, there is little point in investing in Golem's bulk. Golem can still comfortably wall Swellow, whileand special attacks will OHKO him regardlesseven with investment. However, for those who wish to be efficient with their EVs, 172 HP / 252 Atk / 84 Spe will outspeed minimum speed Cacturne and most defensive Pokemon. The additional HP will give Golem some insurance against Swellow and other Normal-types. Leftovers is the item of choice as it can renew Golem's Sturdy and let Golem weather Swellow's attacks without defensive investment.</p>

<p>While dedicated leads do not exist anymore due to team preview, but this set is as close as it comes. Therefore, any options that increase its chances against opposing dedicated leads are incredibly helpful. For example, Rock Blast can kill Ninjasks and opposing Focus Sash users, whileand Lum Berry can get the jump on sleep leads. While a dedicated lead does not need any support, Golem is the more offensive choice in comparison to Regirock and others. As a result, Golem appreciates offensive teammates that can keep momentum. Swellow and Gorebyss are top offensive Pokemon of the tier, and appreciate Golem taking care of opposing Swellow and Choice Scarf Rotom-S. Bug- or Grass-types tend to be good teammates, as they cover bulky Grass-types, (comma) such as Tangela and Torterra, and bulky Water-types, (comma) such as Quagsire. Finally, Jynx threatens all Grass-types with Ice Beam, and can set up on bulky Water-types thanks to Dry Skin.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: Fire Punch / Double-Edge
item: Life Orb
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Despite its offensive presence, Golem struggles as a sweeper thanks to its incredibly low sSpeed. Rock Polish Golem tries to overcome this weakness by boosting its sSpeed. As a Rock Polish sweeper, Golem can fill the role of a Swellow check and a sweeper role oin a single teamslot—not an easy feat to accomplish. Earthquake and Stone Edge are two strong STAB moves, and they have incredible coverage together. The last slot is largely unnecessary, seeing use only when you fear a Stone Edge miss on a low health target or against Torterra. Fire Punch is Golem’s strongest move against Torterra, and is therefore listed as the first slash. Double-Edge is more useful with Rock Head, as Life Orb will break Sturdy on its own.</p>

[ADDITIONAL COMMENTS]

<p>Rock Head is the ability of choice on this set. Sturdy does guarantee the Rock Polish, but Rock Head allows Double-Edge asto be an offensive option. AsSince Life Orb will break Sturdy regardless, Sturdy should be used only when Fire Punch is used over Double-Edge. The spread allows maximum Speed and Attack for, (comma) maximizing Golem's sweeping potential. However, Golem is still rather slow even with +2 and Jolly nature, and isso it is still outsped by prominent Choice Scarf users, (comma) such as Sawk and Jynx, and can be revenged by Aqua Jet Samurott. Thankfully, other common Choice Scarf users, such as Rotom-S, are not able to do much damage to Golem. If the opponent has a faster Choice Scarf user, Golem should wait until they are eliminated in order to start a sweep. AsSince Golem is rather weak to go for a clean sweep, it appreciates hazard support. Cacturne, for example, can set up spikes on Water- and Grass-types that Golem hates, such as Tangela and Alomomola, (comma) respectively.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Blast
move 3: Fire Punch
move 4: Explosion / Double-Edge
item: Choice Band
nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Golem has great power and coverage with two STAB options, and it would be waste to not abuse it with a Choice Band set. It is significantly stronger than its other two sets, and can surprise physical walls such as Miltank with its damage output. However, Earthquake is a risky move to get locked into, as it allows dangerous threats such as Substitute + CM Mesprit to set up and proceed to destroy your team. As a result, this set requires greater prediction skills as well — (em dash) with great power comes great responsibility! Earthquake and Rock Blast hits everything withfor neutral damage bar Torterra, (comma) which is covered by Fire Punch. A choice of Normal-type move rounds out the set, as Golem has very few other options.</p>

[ADDITIONAL COMMENTS]

<p>Of course, Stone Edge can replace Rock Blast for more raw power, but Rock Blast breaks Substitute, not to mention this Golem really hates a missing, (comma) especially on Rock-type weak switch-insswitch-ins that are weak to Rock. Again, an Adamant nature is forused to maximizinge Golem's aAttack, whileand HP investment is usually pointless. However, a spread of 172 HP / 252 Atk / 84 Spe improves its bulk significantly against super effective physical attacks. Both abilities are viable for the set: Sturdy in tandem with Choice Band is great assince Golem is guaranteed to get a hit on the opponent, but hazards will negate Sturdy. On the other hand, Rock Head allows Golem to use recoilless Double-Edge. Use Sturdy with Explosion, and Rock Head with Double-Edge.</p>

<p>Since the fourth moveslot is almost useless, Stealth Rock and Toxic are viable for helping out the team and crippling physical walls, respectively. However, these moves are also rather situational, and being Choice-locked into a non-offensive move is very dangerous. Even if Golem has Stealth Rock on its final slot, you should not expect it to reliably set up Stealth Rock like the Utility set. While this set is very strong, it struggles to bypass Tangela and Alomomola. As a result, Jynx is a great teammate to set up on Golem's counters. Golem can also switch into things that deal with Jynx, such as Probopass. Defensive Torterra and Leafeon, howeverwhile rare, checks Golem effectively, and a Substitute + Swords Dance Leafeon of your own can set up on those bulky pivots. Leafeon is also rather difficult to counter without Swellow and Braviary, which Golem can reliably switch into.</p>

[Other Options]

<p>Golem has several options, but very few are significant. Rock Slide is an option in case you want a reliable attack with high accuracy, but Stone Edge and Rock Blast are both superior. Steamroller is a possible offensive option, but does not hit anything significant other than Exeggutor and Cacturne. A Substitute set similar to SubpPerior can function, setting up Substitute against Normal-types, (comma) such as Swellow. Golem does have other offensive options in Superpower, Hammer Arm, and Thunderpunch, and Steamroller, but they provide redundant coverage and are useless in general. An all-out attacker set similar to the Choice Band set is viable with Life Orb over Choice Band and Sucker Punch oin the final slot, but Golem does not appreciate Life Orb eating into its bulk. A defensive set with Roar is viable, but Golem is generally outclassed by Regirock and Bastiodon in a defensive role. Finally, Explosion can be used with a Normal gem can be usedGem on the Utility set, but Golem prefers to stay until late -(hyphen)game in order to check Swellow.</p>

[Checks and Counters]

<p>Golem is hard to counter because of its STAB EdgeQuake coverage. However, defensive Water- and Grass-types fare well as a defensive answer. Quagsire can set up Curse in Golem's face and laugh off everything Golem can throw, while at it, and Alomomola can stall with Wish and Protect. Tangela and Leafeon resist Earthquake and kills Golem easily with Giga Drain and Leaf Blade, respectively. Torterra resists Stone Edge and Earthquake, and can even set up with Rock Polish to go for a sweep. Misdreavus and Weezing are both immune to Earthquake, and can burn Golem to make it useless. Of course, checking Golem is infinitely easier because Golem will fall to any reasonably strong special attack, (comma) and Grass- and Water-type moves will easily OHKO it.</p>

contrib_gp.png

GP Approved 1/2
 
Decided to try my hand at GP yeah!
Amateur check

This is very well-written, and I really only found small nitpicky things. Good job!

BLUE = add
RED = remove
GREEN = comment

<p>The stereotypical Rock / Ground dual type is hardly something one would call a blessing. Indeed, Golem counters a strong threat in Swellow, but Regirock and Probopass outclass it him in a defensive role. In fact, its redundant Ground typing leaves it vulnerable to Cinccino and other threats that it could wall, and its miserable Special Defense and Speed definitely don't help its cause. However, Golem makes up for its weaknesses through its amazing offensive capabilities that far exceed those of its Rock-type comrades. STAB Earthquake and Stone Edge is nothing to scoff at, and Golem has very few hard counters thanks to its great STAB coverage. Its ability, Sturdy, allows it to live otherwise fatal attacks, making Golem a great Pokemon against offensive teams that struggle to switch into his attacks. Of all the Rock-types in NU, Golem is one of the best, and is a top offensive threat that should not be dismissed.</p>

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch
item: Leftovers
ability: Sturdy
nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>A dedicated Stealth Rock lead may seem like a relic of the DPP metagame, but is surprisingly effective. Golem can guarantee Stealth Rock bar taunt thanks to Sturdy, and it is the focal point of the setand (remove spaces before and after em dash) very few Taunt users like absorbing hits from Golem. Earthquake and Stone Edge are strong STAB moves that are resisted only by Torterra and the nonexistent Baltoy, and give Golem some serious offensive presence. Sucker Punch allows Golem to revenge threats at in low health, as a neutral Earthquake will rarely OHKO the opposition. Sucker Punch is especially helpful against Gorebyss, as Earthquake followed by Sucker Punch will simply 2HKO it. As a result, Golem is one of the rare Rock-types that all variants of Gorebyss cannot safely set up Shell Smash on. Sucker Punch also OHKOes Choice Scarf Jynx, and mauls Swellow before it can dent Golem with a second Facade. However, note that Sucker Punch will fail against non-offensive moves and faster priority, so do not rely on Sucker Punch lest you allow opposing setup.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow for maximum Attack and Speed, letting Golem deal as much damage as possible before Golem is KOed. In fact, there is little point in investing in Golem's bulk. Golem can still comfortably wall Swellow, and special attacks will OHKO it him even with investment. However, for those who wish to be efficient with their EVs, 172 HP / 252 Atk / 84 Spe will outspeed minimum speed Cacturne and most defensive Pokemon. The additional HP will give Golem some insurance against Swellow and other Normal-types. Leftovers is the item of choice as it can renew Golem's Sturdy and let Golem weather Swellow's attacks without defensive investment.</p>

<p>While dedicated leads do not exist anymore due to Team Preview, but this set is as close as it comes. Therefore, any options that increase its chances against opposing dedicated leads are incredibly helpful. For example, Rock Blast can kill Ninjasks and opposing Focus Sash users, and Lum Berry can get the jump on sleep leads. While a dedicated lead does not need any support, Golem is the more offensive choice in comparison to Regirock and others. As a result, Golem appreciates offensive teammates that can keep momentum. Swellow and Gorebyss are top offensive Pokemon of the tier, and appreciate Golem taking care of opposing Swellow and Choice Scarf Rotom-S. Bug- or Grass-types tend to be good teammates, as they cover bulky Grass-types, such as Tangela and Torterra, and bulky Water-types, such as Quagsire. Finally, Jynx threatens all Grass-types with Ice Beam, and can set up on bulky Water-types thanks to Dry Skin.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: Fire Punch / Double-Edge
item: Life Orb
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Despite its offensive presence, Golem struggles as a sweeper thanks to its incredibly low Speed. Rock Polish Golem tries to overcome this weakness by boosting its Speed. As a Rock Polish sweeper, Golem can fill the role of a Swellow check and a sweeper role in a single teamslot—not an easy feat to accomplish. Earthquake and Stone Edge are two strong STAB moves, and they have incredible coverage together. The last slot is largely unnecessary, seeing use only when you fear a Stone Edge miss on a low health target or against Torterra. Fire Punch is Golem’s strongest move against Torterra, and is therefore listed as the first slash. Double-Edge is more useful with Rock Head, as Life Orb will break Sturdy on its own.</p>

[ADDITIONAL COMMENTS]

<p>Rock Head is the ability of choice on this set. Sturdy does guarantee the Rock Polish, but Rock Head allows Double-Edge to be an offensive option. Since Life Orb will break Sturdy regardless, Sturdy should be used only when Fire Punch is used over Double-Edge. The spread allows maximum Speed and Attack, maximizing Golem's sweeping potential. However, Golem is still rather slow even with +2 Speed and Jolly nature, so it is still outsped by prominent Choice Scarf users, such as Sawk and Jynx, and can be revenged by Aqua Jet Samurott. Thankfully, other common Choice Scarf users, such as Rotom-S, are not able to do much damage to Golem. If the opponent has a faster Choice Scarf user, Golem should wait until they are eliminated in order to start a sweep. Since Golem is rather weak to go for a clean sweep, it appreciates hazard support. Cacturne, for example, can set up spikes on Water- and Grass-types that Golem hates, such as Alomomola and Tangela Tangela and Alomomola, respectively.</p> (the current order implies that Tangela is the Water-type and Alomomola is the Grass-type :P)

[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Blast
move 3: Fire Punch
move 4: Explosion / Double-Edge
item: Choice Band
nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Golem has great power and coverage with two STAB options, and it would be waste to not abuse it with a Choice Band set. It is significantly stronger than its other two sets, and can surprise physical walls such as Miltank with its damage output. However, Earthquake is a risky move to get locked into, as it allows dangerous threats such as Substitute + CM Mesprit to set up and proceed to destroy your team. As a result, this set requires greater prediction skills as wellwith (remove spaces before and after em dash) great power comes great responsibility! Earthquake and Rock Blast hits everything for neutral damage bar Torterra, which is covered by Fire Punch. A choice of Normal-type move rounds out the set, as Golem has very few other options.</p>

[ADDITIONAL COMMENTS]

<p>Of course, Stone Edge can replace Rock Blast for more raw power, but Rock Blast breaks Substitute, not to mention this Golem really hates missing, especially on switch-ins that are weak to Rock. Again, an Adamant nature is used to maximize Golem's Attack, and HP investment is usually pointless. However, a spread of 172 HP / 252 Atk / 84 Spe improves its bulk significantly against super effective physical attacks. Both abilities are viable for the set: Sturdy in tandem with Choice Band is great since Golem is guaranteed to get a hit on the opponent, but hazards will negate Sturdy. On the other hand, Rock Head allows Golem to use recoilless Double-Edge. Use Sturdy with Explosion, and Rock Head with Double-Edge.</p>

<p>Since the fourth moveslot is almost useless, Stealth Rock and Toxic are viable for helping out the team and crippling physical walls, respectively. However, these moves are also rather situational, and being Choice-locked into a non-offensive move is very dangerous. Even if Golem has Stealth Rock on its final slot, you should not expect it to reliably set up Stealth Rock like the Utility set. While this set is very strong, it struggles to bypass Tangela and Alomomola. As a result, Jynx is a great teammate to set up on Golem's counters. Golem can also switch into things that deal with Jynx, such as Probopass. Defensive Torterra and Leafeon, while rare, check Golem effectively, and a Substitute + Swords Dance Leafeon of your own can set up on those bulky pivots. Leafeon is also rather difficult to counter without Swellow and Braviary, which Golem can reliably switch into.</p>

[Other Options]

<p>Golem has several options, but very few are significant. Rock Slide is an option in case you want a reliable attack with high accuracy, but Stone Edge and Rock Blast are both superior. Steamroller is a possible offensive option, but does not hit anything significant other than Exeggutor and Cacturne. A Substitute set similar to SubPerior can function, setting up Substitute against Normal-types, such as Swellow. Golem does have other offensive options in Superpower, Hammer Arm, and Thunderpunch, but they provide redundant coverage and are useless in general. An all-out attacker set similar to the Choice Band set is viable with Life Orb over Choice Band and Sucker Punch in the final slot, but Golem does not appreciate Life Orb eating into its bulk. A defensive set with Roar is viable, but Golem is generally outclassed by Regirock and Bastiodon in a defensive role. Finally, Explosion can be used with a Normal Gem on the Utility set, but Golem prefers to stay until late-game in order to check Swellow.</p>

[Checks and Counters]

<p>Golem is hard to counter because of its STAB EdgeQuake coverage. However, bulky defensive Water- and Grass-types fare well as a defensive answer. Quagsire can set up Curse in Golem's face and laugh off everything Golem can throw at it, and Alomomola can stall with Wish and Protect. Tangela and Leafeon resist Earthquake and kill Golem easily with Giga Drain and Leaf Blade, respectively. Torterra resists Stone Edge and Earthquake, and can even set up with Rock Polish to go for a sweep. Misdreavus and Weezing are both immune to Earthquake, and can burn Golem to make it useless. Of course, checking Golem is infinitely easier because Golem will fall to any reasonably strong special attack, and Grass- and Water-type moves will easily OHKO it.</p>
 
OK took that edit

Also, DTC and a few others brought this issue to me on IRC, but a lot of people thought that for the main set: 1. Rock Blast should be the main slash over Stone Edge, 2. Slash Lum, 3. Make the slow spread the main spread.

I know it's already QC'd, but what do you say?
 
Agreeing to all mentions. Lum helps with shit like Butterfree (and Golem is one of the few mons that can reliably deal with it). Rock Blast is one of Golem's advantages over Regirock and should be taken advantage of. The main spread should be 212 HP / 252 Atk / 40 Spe Adamant, to outpace opposing Regirock.
 
Working on top of Stalfos's amcheck. Not bad, Stalfos!

[Overview]

<p>The stereotypical Rock / Ground dual type is hardly something one would call a blessing. Indeed, Golem counters a strong threat in Swellow, but Regirock and Probopass outclass it in a defensive role. In fact, its redundant Ground typing leaves it vulnerable to Cinccino and other threats that it could wall, and its miserable Special Defense and Speed definitely don't help its cause. However, Golem makes up for its weaknesses through its amazing offensive capabilities that far exceed those of its Rock-type comrades. STAB Earthquake and Stone Edge is nothing to scoff at, and Golem has very few hard counters thanks to its great STAB coverage. Its ability, Sturdy, allows it to live survive otherwise fatal attacks, making Golem a great Pokemon to use against offensive teams that struggle to switch into his its attacks. Of all the Rock-types in NU, Golem is one of the best, and is a top offensive threat that should not be dismissed.</p>

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch
item: Leftovers
ability: Sturdy
nature: Adamant
EVs: evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>A dedicated Stealth Rock lead may seem like a relic of the DPP metagame, but is surprisingly effective. Golem can guarantee Stealth Rock bar taunt Taunt thanks to Sturdy, and it is the focal point of the set—and very few Taunt users like absorbing hits from Golem. Earthquake and Stone Edge are strong STAB moves that are resisted only by Torterra and the nonexistent Baltoy, and give Golem some serious offensive presence. Sucker Punch allows Golem to revenge kill threats at low health, as a neutral Earthquake will rarely OHKO the opposition. Sucker Punch is especially helpful against Gorebyss, as Earthquake followed by Sucker Punch will simply 2HKO it. As a result, Golem is one of the rare Rock-types that all variants of Gorebyss cannot safely set up Shell Smash on. Sucker Punch also OHKOes Choice Scarf Jynx, and mauls Swellow before it can dent Golem with a second Facade. However, note that Sucker Punch will fail against non-offensive moves and faster priority, so do not rely on Sucker Punch lest you allow opposing setup.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow for maximum Attack and Speed, letting Golem deal as much damage as possible before Golem is being KOed. In fact, there is little point in investing in Golem's bulk. Golem can still comfortably wall Swellow, and special attacks will OHKO it even with investment. However, for those who wish to be efficient with their EVs, 172 HP / 252 Atk / 84 Spe will outspeed minimum speed Speed Cacturne and most defensive Pokemon. The additional HP will give Golem some insurance against Swellow and other Normal-types. Leftovers is the item of choice, (< Comma) as it can renew Golem's Sturdy and let Golem weather Swellow's attacks without defensive investment.</p>

<p>While dedicated leads do not exist anymore due to Team Preview, this set is as close as it comes. Therefore, any options that increase its chances against opposing dedicated leads are incredibly helpful. For example, Rock Blast can kill KO Ninjask and opposing Focus Sash users, and Lum Berry can get the jump on sleep leads. While a dedicated lead does not need any support, Golem is the more offensive choice in comparison to Regirock and others. As a result, Golem appreciates offensive teammates that can keep momentum. Swellow and Gorebyss are amongst the top offensive Pokemon of the tier, and appreciate Golem taking care of opposing Swellow and Choice Scarf Rotom-S. Bug- or Grass-types tend to be good teammates, as they cover bulky Grass-types, such as Tangela and Torterra, and bulky Water-types, such as Quagsire. Finally, Jynx threatens all Grass-types with Ice Beam, and can set up on bulky Water-types thanks to Dry Skin.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: Fire Punch / Double-Edge
item: Life Orb
nature: Jolly
EVs: evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Despite its offensive presence, Golem struggles as a sweeper thanks due to its incredibly low Speed. Rock Polish Golem tries to overcome this weakness by boosting its Speed. As a Rock Polish sweeper, Golem can fill the role of a Swellow check and a sweeper role in a single teamslot—not an easy feat to accomplish. Earthquake and Stone Edge are two strong STAB moves, and they have incredible coverage together. The last slot is largely unnecessary, seeing use only when you fear a Stone Edge miss on a low health target or against Torterra. Fire Punch is Golem’s strongest move against Torterra, and is therefore listed as the first slash. Double-Edge is more useful with Rock Head, as Life Orb will break Sturdy on its own.</p>

[ADDITIONAL COMMENTS]

<p>Rock Head is the ability of choice on this set. Sturdy does guarantee the Rock Polish, but Rock Head allows Double-Edge to be an offensive option. Since Life Orb will break Sturdy regardless, Sturdy should be used only when Fire Punch is used over Double-Edge. The EV spread allows maximum Speed and Attack, maximizing Golem's sweeping potential. However, Golem is still rather slow even with +2 Speed and a Jolly nature, so it is still and is outsped by prominent Choice Scarf users, such as Sawk and Jynx, and can be revenged by Aqua Jet Samurott. Thankfully, other common Choice Scarf users, such as Rotom-S, are not able to do much damage to Golem. If the opponent has a faster Choice Scarf user, Golem should wait until they are it has been eliminated in order to start before starting a sweep. Since Golem is rather weak to go for a clean sweep, (Huh?) it appreciates entry hazard support. Cacturne, for example, can set up spikes on Water- and Grass-types that Golem hates, such as Alomomola and Tangela, respectively.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Blast
move 3: Fire Punch
move 4: Explosion / Double-Edge
item: Choice Band
nature: Adamant
EVs: evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Golem has great power and coverage with just two STAB options moves, and it would be waste to not abuse it with a Choice Band set. It is significantly stronger than its Golem's other two sets, and can surprise physical walls, (< Comma) such as Miltank, (< Comma) with its damage output. However, Earthquake is a risky move to get locked into, as it allows dangerous threats such as Substitute + CM Mesprit to set up and proceed to destroy your team. As a result, this set requires greater prediction skills as well—with great power comes great responsibility! Earthquake and Rock Blast hit everything for neutral damage bar Torterra, which is covered by Fire Punch. A choice of Normal-type move rounds out the set, as Golem has very few other options.</p>

[ADDITIONAL COMMENTS]

<p>Of course, Stone Edge can replace Rock Blast for more raw power, but Rock Blast breaks Substitute, not to mention that this Golem really hates missing, especially on switch-ins that are weak to Rock. Again, an Adamant nature is used to maximize Golem's Attack, and HP investment is usually pointless. However, a spread of 172 HP / 252 Atk / 84 Spe improves its bulk significantly against super effective physical attacks. Both abilities are viable for the set: Sturdy in tandem with Choice Band is great since Golem is guaranteed to get a hit on the opponent, but entry hazards will negate Sturdy. On the other hand, Rock Head allows Golem to use recoilless Double-Edge with no recoil. Use Sturdy with Explosion, and Rock Head with Double-Edge.</p>

<p>Since the fourth moveslot is almost useless, Stealth Rock and Toxic are viable for helping out the team and crippling physical walls, respectively. However, these moves are also rather situational, and being Choice-locked into a non-offensive move is very dangerous. Even if Golem has Stealth Rock on in its final fourth slot, you should not expect it to reliably set up Stealth Rock like the Utility set would. While this set is very strong, it struggles to bypass Tangela and Alomomola. As a result, Jynx is a great teammate to set up on Golem's counters. Golem can also switch into things that deal with Jynx, such as Probopass. Defensive Torterra and Leafeon, while rare, check Golem effectively, and a Substitute + Swords Dance Leafeon of your own can set up on those bulky pivots. Leafeon is also rather difficult to counter without Swellow and or Braviary, which Golem can reliably switch into.</p>

[Other Options]

<p>Golem has several options, but very few are significant. Rock Slide is an option in case you want a reliable attack with high accuracy, but Stone Edge and Rock Blast are both superior. Steamroller is a possible offensive option, but does not hit anything significant other than Exeggutor and Cacturne. A Substitute set similar to SubPerior can function can be used, setting up Substitute against Normal-types, such as Swellow. Golem does have other offensive options in Superpower, Hammer Arm, and Thunderpunch, but they provide redundant coverage and are useless in general. An all-out attacker set similar to the Choice Band set is viable with Life Orb over Choice Band and Sucker Punch in the final slot, but Golem does not appreciate Life Orb eating into its bulk. A defensive set with Roar is viable, but Golem is generally outclassed by Regirock and Bastiodon in a defensive role. Finally, Explosion can be used with a Normal Gem on the Utility set, but Golem prefers to stay until late-game lategame in order to check Swellow.</p>

[Checks and Counters]

<p>Golem is hard to counter because of its STAB EdgeQuake coverage. However, bulky Water- and Grass-types fare well as a defensive answer. Quagsire can set up Curse in Golem's face and laugh off everything Golem can throw at it, and Alomomola can stall with Wish and Protect. Tangela and Leafeon resist Earthquake and kill KO Golem easily with Giga Drain and Leaf Blade, respectively. Torterra resists Stone Edge and Earthquake, and can even set up with Rock Polish to go for a sweep. Misdreavus and Weezing are both immune to Earthquake, and can burn Golem to make it useless. Of course, checking Golem is infinitely easier because Golem will fall to any reasonably strong special attack, and Grass- and Water-type moves will easily OHKO it.</p>

contrib_gp.png


GP Approved 2/2
 
Took the edit, thanks!

I have the two GP checks, but I'll have to edit some content. That means that probably GP should check once more before putting my edits on site right away, hence the 2/2.5 GP tag.

EDIT: The content edit is finished, so just read over the first set. Thanks!
 
EDIT: The content edit is finished, so just read over the first set. Thanks!
Ok, Placeholder for the 1st set

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast
move 4: Sucker Punch
item: Leftovers / Lum Berry
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]

<p>A dedicated Stealth Rock lead may seem like a relic of the DPP metagame, but is surprisingly effective. Golem can guarantee Stealth Rock bar Taunt thanks to Sturdy, and it is the focal point of the set—and very few Taunt users like absorbing hits from Golem. Earthquake and Rock Blast are strong STAB moves that are resisted only by Torterra and the nonexistent Baltoy, and which gives Golem some a serious offensive presence. Sucker Punch allows Golem to revenge kill threats at low health, as a neutral Earthquake will rarely OHKO the opposition. Sucker Punch is especially helpful against Gorebyss, as Earthquake followed by Sucker Punch will simply 2HKO it. As a result, Golem is one of the rare Rock-types that all variants of Gorebyss cannot safely set up Shell Smash on. Sucker Punch has great synergy with Rock Blast, as Sucker Punch encourages the use of Substitute, while Rock Blast punishes it. Sucker Punch also OHKOes Choice Scarf Jynx, and mauls Swellow before it can dent Golem with a second Facade. However, note that Sucker Punch will fail against non-offensive moves and faster priority, so do not rely on Sucker Punch lest you allow opposing setup.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow for maximum Attack, letting Golem deal as much damage as possible before being KOed. 44 Speed EVs allow Golem to outspeed minimum speed Regirock and most defensive Pokemon, while additional EVs are poured into HP to give Golem some insurance against Swellow and other Normal-types. However, 40 extra Speed EVs allow Golem to outpace uninvested Cacturne and Exeggutor. In fact, Golem is rather flexible with its EVs, and a simple 252 Atk / 252 Spe spread will guarantee that Golem will outspeed all defensive Pokemon, most notably minimum speed Garbodor. Leftovers is the item of choice, as it can renew Golem's Sturdy and let Golem weather Swellow's attacks without defensive investment.</p>

<p>While dedicated leads do not exist anymore due to Team Preview, this set is as close as it comes. Therefore, any options that increase its chances against opposing dedicated leads are incredibly helpful. For example, Lum Berry can get the jump on sleep leads, and makes Golem incredibly difficult to beat without a physical wall. Even if the opponent succeeds in walling Golem, it would accomplish the task of setting Stealth Rock while luring out defensive Pokemon its teammates can set up on. While a dedicated lead does not need any support, Golem is the more offensive choice in comparison to Regirock and others. As a result, Golem appreciates offensive teammates that can keep momentum. Swellow and Gorebyss are amongst the top offensive Pokemon of the tier, and appreciate Golem taking care of opposing Swellow and Choice Scarf Rotom-S. Bug- or Grass-types tend to be good teammates, as they cover bulky Grass-types, such as Tangela and Torterra, and bulky Water-types, such as Quagsire. Substitute + Swords Dance Leafeon, for example, is able to set up on most of Golem's counters and pose a strong sweeping threat. Finally, Jynx threatens Grass-types with Ice Beam, and can set up on bulky Water-types thanks to Dry Skin.</p>
 
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