Smeargle's Dominance!(peaked #4)

alexwolf

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Smeargle's Dominance!(peaked #4)

Hello guys!This is the ubers team i have been testing the past 2 weeks and i have had great success with it.
It is a somehow straightforward team that has only one basic purpose:a Dialga sweep after Smeargle Baton Passes Shell Smash to him.
All the other team is build to support and ensure the shell smash will be baton passed to Dialga and thus i will sweep.If my Smeargle dies before passing 9 out of 10 times the game is lost.

This team has taken me to a 1418 rating in the ubers ladder in the smogon server,4th in rank.Here is some proof:

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Now let's start with the team shall we?

Smeargle's Dominance!



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Team Building process:

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Smeargle was obviously the first poke in the team as i made this team to sweep with an uber.What is more satisfying than sweeping through uber teams with your own ubers?

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After i added SpecsOgre which i firstly intended to be my sweeper.Nothing survives a +2 Specs Water Spout from this beast(not even Chansey,Dialga or GrassCeus)so after priority is eliminated i could sweep.

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Deoxys-S was the next choice because i needed SR for Kyogre to break sashes,Sturdy and bring Palkia and GrassCeus to Water Spout's ko range.I also needed a way to prevent hazarads into my side so Deoxys-S was picked.He is the best SR layer for offensive teams imo and has never disapointed me.

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I wanted a spinner badly since Deoxys-S wouldn't always be around to Taunt and Smeargle is useless without it's sash.Cloyster was the next choice because i needed a spinner that could deal with the most common spin blocker,Giratina-0,and Cloyster easily beats that thing with Icicle Spear and Ice Shard.Also my team needed an Arceus-Normal check since Smeargle cannot setup on him because of priority Extremespeed.

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After this i wanted a finisher/cleaner that could finish Kyogre's job if he failed to sweep through the opposing team.Kabutops was chosen because he outspeeds everything in Ubers under rain,which is not hard to keep with Kyogre at +2.Kabutops can also act as a secondary shell smash recipient which also resists the most popular priority in ubers and hits very hard especially with rain up.Finally Kabutops was chosen as a secondary Normal Arceus check,to not stress Cloyster too much(which already had the spining job to take care of).

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As the final member i chose another cleaner/finisher that could deal with 2 things that Kabutops couldn's as a sweeper after the Shell Smash boost or just under rain.The first is Thundurus which screws all my sweepers with priority T-Wave no matter how fast my pokes are...The second reason is because Seismitoad can easily get past Groudon in the sun because of Grass Knot,while Kabutops gets walled badly.

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The team was good and all,but something didn't felt right.Kyogre was a very good sweeper with the Shell Smash boost but if i didn't get rid of priority users,he would die before killing the entire enemy team and then my team had troubles with beating the remaining team.
And then i looked at my team and i realized that i play in ubers.And i only had only 1 uber!!!So i decided to drop the underwhelming Seismitoad(although it is cool to sweep uber teams with this guy) for the mighty and badass Dialga.Dialga was added as an additional Shell Smash receiver because it resists the priority that haunt Kyogre and can generally screw the teams that Kyogre can't.
Finally after using this beast,i realized that he was the main receiver and the mvp of the team,while Kyogre was chilling in the back seat...

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Finally i left Kabutops for Arceus-Ghost because i needed a spin blocker,a good Giratina-0 killer and generally a bulky pivot with useful tools for the team such as SR(which i removed from Deoxys-S),WoW and spinblocking.So now the team looks like this...

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Now without further delay i present you the team:

The Team:



Deoxys-S @ Focus Sash
Trait : Pressure
evs : 252 Atk / 252 Spe / 4 HP
Nature : Jolly

-Spikes
-Taunt
-Fire Punch
-Magic Coat

Description:

Deoxys-S is my lead 99% of the time.He ensures Spikes are up so that Dialga can sweep through enemy sash users,Forretress and some pokes that can survive my Dialga's hits after the Smash Pass such as Dialga,Arceus and Chansey.I don't have SR on him since it doesn't really need it.The things that can take a hit from Dialga after the pass are mostly Chansey,Dialga and Arceus.All of these are hit for the same amount or better with Spikes than with SR.Also i don't want to put both hazards to him since he is pretty stressed already and i like the flexibility of having hazards in 2 of my mons just in case one of the 2 dies before it sets up his hazard.Finally by freeing a moveslot from Deoxys-S i can use the incredibly usefull Magic Coat for other Deoxys-S.
Taunt is useful against anything that tries to setup on me like Forretress,Ferro,support Dialga and even Arceus Normal if i feel gutsy.It also stops Roar and Whirlwind users from phazing my Smeargle if it gets in while they are still taunted.
Fire Punch is to 2hko Forretress.If i face a lead Forretress i always Taunt first,'cause keeping the hazards off the field is number 1 priority.After this i use Fire Punch while he tries to spin or attack with Payback bringing him to ~45% life after lefties.Then if i am still alive i use Fire Punch again as he either switches out or tries to spin again,thus dying.
Even if Deoxys-S dies before he sets up any spikes it is fine since i still have Arceus to setup SR.Deoxys-S number 1 job is to prevent entry hazards and then comes laying down my own hazards.
Finally Magic Coat is there to not risk speed ties with opposing Deoxys-S,as i really cannot risk it.Magic Coat always seems to surprise opposing Deoxys-S,who always go for the Taunt,trying to win the speed tie.

EVs explanation:

Pretty standart EVs nothing really to explain.Speed is maxed to speed tie with opposing Deoxys-S and outspeed everything slower and attack is maxed to 2hko Forretress and Ferrothorn.



Cloyster @ Icicle Plate
Trait : Skill Link
evs : 248 HP / 252 Atk / 8 Def
Nature : Adamant

-Icicle Spear
-Ice Shard
-Rapid Spin
-Shell Smash

Description:

Cloyster is my spinner.If my opponent somehow manages to setup hazards i will bring in this guys whenever i find an oportunity.Cloyster can easily switch in against these pokes to spin:support Groudon,Forretress that lack VS,locked Outrages,physical Rayquaza,Skarmory,Physical Giratina-0,Deoxys-S,Lugia and Garchomp.Also the nice thing with this spinner is that the most common spin blocker does not want for any reason to switch-in against him,which means that more often than not the spin is guaranteed as long as you try to spin against the right pokes(fe don't spin immediately against a Rayquaza that you suspect to be mixed).Cloyster also checks many threats with his stab priority move.Shaymin-S and Deoxys-A for example are ouright ohkoed,while Rayquaza eats a minimum of 86,6% life(86.6% - 103.7% is the damage that he takes).
Cloyster along with GhostCeus are my answers to Normal Arceus,a huge threat in Ubers.After GhostCeus burns him Cloyster can easily 2hko him with Icicle Spear.Even if Cloyster doesn't manage to ko him before he dies(depends on the spread Arceus runs)my own Arceus will seal the deal with Flamethrwoer.
Shell Smash is more of a filler move,but it can be useful to clean late game if all my opponent's checks and counters are gone.
Icicle Plate is chose because Cloyster's only attacking moves are Ice moves and because the lack of recoil is appreciated.

EVs explanation:

HP is maximised because i want him to last as long as possible.248 evs to HP so that i die after 5 switch ins to SR and maximum attack to kill the things it is supposed to kill.

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Arceus-Ghost @ Spooky Plate
Trait : Multitype
evs : 252 HP / 252 Spe / 4 SpA
Nature : Timid

-Judgement
-Will-o-Wisp
-Stealth Rock
-Flamethrower

Description:


Arceus-Ghost is the go-to guy.He is the most expendable guy on my team but at the same time he can do a lot of things if the need arises.He is the best check/counter i have to Normal Arceus crippling him with a burn so that Cloyster can handle him.He also sets up SR(needed so Skarmory cannot stop my sweep) and acts as my spin blocker.He is also responsible for forcing opposing Giratina-0,Giratina and Lugia out so that they don't continue to phaze my team,racking up damage(even without entry hazards).

EVs explanation:

Again pretty standart evs.Max speed to outspeed or tie with opposing Normal Arceus,so i can burn him.Max HP so that he lives long enough to do what it is supposed to...


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Kyogre @ Choice Scarf
Trait : Drizzle
evs : 252 SpA / 252 Spe / 4 HP
Nature : Modest

-Water Spout
-Surf
-Thunder
-Ice Beam

Description:

(Outdated description)
Kyogre was supposed to be this team's sweeper but after i found Dialga,Kyogre became the secondary sweeper and a hard hitter in general.Kyogre is also a must because i don't want opposing sandstorm users runing my whole strategy by negating Smeargle's Sash and thus making Smashpassing impossible.Finally if i see Jirachi in the opposing team,Kyogre is most likely to receive the Smashpass since Dialga cannot get past S.Defensive Jirachi.
Even though Dialga is my main sweeper don't underastimate this beast.At +2 it ohkoes every single poke commonly used in ubers after SR with Water Spout.The only poke commonly used in ubers that can take a hit is of 'course Gastrodon,but if i see him i will Smashpass to Dialga so no worries.The biggest weakness of Kyogre is that priority murders him as he cannot get the ohkoes he wants if Water Spout is not full powered and Surf just doesn't ohko the usual checks/counters like Palkia,Ferro,Giratina,etc.

I tried ScarfOgre as NWO suggested and it has been working well!While it is not capable of sweeping with it's Water Spout alone anymore(with the SmashPass),it is a great finisher if for some reason Dialga doesn't finish its job or the SmashPass doesn't happen at all.Modest is chosen to kill more easily threats like CM Mewtwo,opposing Kyogres and generally hit harder.The revenge killer of the team,which also finishes late game!

EVs explanation:

(Outdated EV explanation)
Max special attack and a modest nature are required to ohko Palkia at +2 after SR.The speed evs are to outspeed scarf Terakion at +2 and the remaining evs are put into defense to help take priority better.

Standard ev spread with Modest being chosen to finish weakened teams better late game.The extra power is greatly appreciated!




Smeargle @ Focus Sash
Trait : Own Tempo
evs : 252 Def / 252 Spe / 4 HP
Nature : Jolly

-Shell Smash
-Baton Pass
-Spore
-Whirlwind

Description:

The team's cornerstone and most valuable member.The whole team was made so that this little fella can safely use Shell Smash,while surviving any hit due to focus sash,and then proceed to pass the boosts to a sweeper of my choice(usually Dialga)on the free turn i get from putting my opponent to sleep.Most good players will switch out after i spore them so Dialga is guaranteed to come in for free.Even if they decide to stay in hoping to wake up,chances to wake up in the first turn are very small.When the boosts are passed succesfully the game should be over if i played correctly and put the apropriate hazards.
For example when i see Diagla in the opposing team i focus on putting Spikes since with only SR S.Defensive Dialga has a chance to survive my own Dialga's Dragon Pulse at +2,while with Spikes it always dies.
Or if i plan to sweep with Kyogre(for example if i see a Jirachi in the opposing team)i must make sure to put SR if the opponent has Palkia to guarantee the ohko with Water Spout at +2.
Smeargle is supposed to come in when:
1.I don't have any entry hazards on my side
2.I have the necessary hazards on my opponent's side
3.After one of my poke dies,so that Smeargle can succesfully start the Smashpass strategy.
The only things that give trouble to Smeargle after the 3 steps i mentioned are phazers and priority users.And Sandstorm.
For example it doesn't need a lot of brains to understand that you can't setup on Normal Arceus.
So the poke that you will setup on must not have any priority move and any phazing move.
Now if you are in a difficult situation where you must setup on a phazer or else you lose the game,there is Roar.With right prediction you can outphaze(most phazers are slower than Smeargle,notably Lugia,Dialga,Groudon and Giratina) them and then use Shell Smash as they switch in to their phazer again.
Finally if you face a sleeptalker that can phaze it all comes down to prediction.The best choice is to Roar while they either try to phaze you out,or they try to use Sleep Talk expecting the Spore(if you already Shell Smashed).Now while an other poke comes to play you must predict if they are going to switch to their sleeptalker(so you must immediately baton pass to the sweeper) or if they are going to stay in and attempt to hit you(so you must use Spore).

EVs explanation:

Taken directly from Smeargle's uber analysis the evs are simple!Max speed to outspeed everything at +2 and outphaze other phazers at +0.Max defense to take the only relevant attacks to Smeargle which are priority attacks and Rapid Spin from Forretress.And Dragon Tail!



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Dialga @ Life Orb
Trait : Pressure
evs : 252 SpA / 240 Spe / 18 Def
Nature : Rash

-Dragon Pulse
-Thunderbolt
-Aura Shpere
-Brick Break

Description:

The terminator!The end of all sweeper!If you see this you are propably already dead!!!
In all serisousness i am not joking.The only way to see this and not lose is if you accidentaly phaze him in.
Dialga is the main sweeper of the team.After he receives the Shell Smash from Smeargle he finishes the game.Again i am not joking.The only thing this beast needs is 1 layer of spikes(and SR if i see Chansey)and then it easily sweeps.
Dragon Pulse murders everything neutral to it except the pink blobs,Tbolt kills every Kyogre,Lugia,Skarmory,Ho-Oh,Forretress and Scizor, Aura Shpere breaks Dialga,Ferro,DarkCeus and NormalCeus and finally Brick Break is for the blobs and Ttar.
More specifically i will now mention the ONLY pokes which require some entry hazards to be ohkoed from one of your moves:


  • Support DarkCeus : needs SR or Spikes to guaranteed get ohkoed by Aura Shpere
  • Support GrassCeus : needs SR and Spikes or 3 layers of Spikes to guaranteed get ohkoed by Dragon Pulse
  • Adamant 200 HP / 252 S.Def Scizor : needs SR or Spikes to guaranteed get ohkoed by Tbolt
  • Careful 200 HP / 252 S.Def Scizor : needs SR and Spikes or 2 layers of Spikes to guaranteed get ohkoed by Tbolt
  • Specially Defensive Forretress : needs SR or 1 layer of Spikes to guaranteed get ohkoed by Tbolt(which it needs anyway since it has Sturdy)

Dialga is supposed to come only once during a match:when it receives the Smashpass!
LO is the item of choice as it nets a lot of important kos.

As you can see i cannot get the guaranteed ohko to Chansey anymore with Brick Break,even with SR + 1 layer of Spikes(with 2 it is though),but i realized that it doesn't really mater anyway.The worst Chansey can do is hit you with S-Toss while you easily 2hko(i have not faced T-Wave Chansey not even a single time).But this is is worth it,because with the new,fully specially based spread and Aura Shpere i can now ohko Support DarkCeus which was a nuisance before and always ohko Dialga even with no hazards at all...!

EVs explanation:

Maximum SpA for the reasons explained above.The speed evs enable me to outspeed Adamant Excadrill in the sand and the rest are put into defense to take priority better!


Biggest threats to the team:


The biggest enemies of this team are sleeptalkers who can phaze,good Sandstorm teams(fe Shrang's Rock All team)and Scarf users that can outspeed Dialga and Kyogre after the pass.In particular sleeptalking Dialga with T-Wave and Dragon Tail and Giratina with WoW and Dragon Tail can be very difficult to phaze but can be beaten with smart play and prediction as i already explained.
In the other hand Scarf Shaymin,Scarf Darkrai and Scarf Mewtwo can all give my team big headaches and prevent my sweepers from cleaning.Fortunately all these are rare and scarf Darkrai tend to trick their scarf right away to Deoxys-S expecting the Taunt.
Finally when facing sandstorm teams,i must keep my weather up or else Excadrill will revenge kill all my sweepers and will easily sweep me.To solve this i consider putting enough speed to Kyogre to outspeed Adamant Excadrill in sand at +2.Or even at Dialga also because most sand teams are well prepared for Kyogre.

Well after the recent changes i made(SpecsOgre ---> ScarfOgre,Dialga with max speed and s.atk)Sandstorm teams no longer trouble me because Dialga can outspeed Excadrill now!

Importable:


Deoxys-S @ Focus Sash Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Magic Coat
- Taunt
- Spikes
Kyogre @ Choice Scarf Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Water Spout
- Surf
- Ice Beam
- Thunder
Smeargle (M) @ Focus Sash
Trait: Own Tempo
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Baton Pass
- Spore
- Whirlwind
Cloyster (F) @ Icicle Plate
Trait: Skill Link
EVs: 184 HP / 252 Atk / 8 Def / 64 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Spear
- Ice Shard
- Rapid Spin
- Shell Smash
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Judgment
- Will-O-Wisp
- Flamethrower
Dialga @ Life Orb
Trait: Pressure
EVs: 16 Def / 252 SAtk / 240 Spd
Rash Nature (+SAtk, -SDef)
- Dragon Pulse
- Thunderbolt
- Aura Sphere
- Brick Break

Well that was the team guys!!!Fell free to rate,enjoy,steal and hate!

 
So yeah, I'm not very good at Ubers. However, your team does seem to struggle against all variants of Darkrai, who could easily set up against Arceus, as it doens't give a shit about Will-o-Wisp, then proceed to sweep your team. Mewtwo, as well, could cause trouble if you're not careful. A quick fix would be to switch Kyogre to a Choice Scarf variant. As you've already mentioned, Dialga is the main recipient of Smash Pass now, and you really can't rely on Smash Pass to deal with Darkrai. Kyogre outspeeds and revenge kills all Darkrai bar Choice Scarf variants, who get put into a no-win situation anyways if they Trick as you switch in.

I would also suggest moving Stealth Rock onto Deoxys-S and running Recover instead on Arceus. You really do need that Recovery, as you rely on Ghost Arceus to deal with so many threats.
 
On Deoxys S, u need to be running Stealth Rock. Unlike OU, Deoxys S isnt seen everywhere, so there's really no need for Magic Coat. Since your getting rocks up so early, you won't have to deal with any random focus sashes or skarmory at full health who avoids spikes. Since your not running Magic coat anymore, you can try focus blast on Arceus ghost, in place of Stealth Rock. Oh, and does a +2 Dialga ohko Lugia with thunderbolt after rocks?
 
Ubers Smeargle's Dominance!(peaked #4)

So yeah, I'm not very good at Ubers. However, your team does seem to struggle against all variants of Darkrai, who could easily set up against Arceus, as it doens't give a shit about Will-o-Wisp, then proceed to sweep your team. Mewtwo, as well, could cause trouble if you're not careful. A quick fix would be to switch Kyogre to a Choice Scarf variant. As you've already mentioned, Dialga is the main recipient of Smash Pass now, and you really can't rely on Smash Pass to deal with Darkrai. Kyogre outspeeds and revenge kills all Darkrai bar Choice Scarf variants, who get put into a no-win situation anyways if they Trick as you switch in.

I would also suggest moving Stealth Rock onto Deoxys-S and running Recover instead on Arceus. You really do need that Recovery, as you rely on Ghost Arceus to deal with so many threats.
While Darkrai can kill a lot of pokes in my team Smeargle can handle it.If it is a Nasty Plot variant then Smeargle just sets up on it and if it is a sub variant i bring Smeargle in after something dies(having broken the sub),use Shell Smash and then i use Roar if they used Sub,or Baton Pass if they attacked.
But if the Darkrai user knows my strategy and has good prediction it can screw me with the sub variant.But this as told many times depends mainly on prediction and can be played around.
I could do with some speed on my team and ScarfOgre is a cool suggestion but it misses on a lot of the ohkoes at +2.But again i don't Smashpass on him often so it may be worth it.

I will try it out man thx!

Ah and also i could put SR in Deoxys-S,it is just that i like screwing opposing Deoxys-S instead of banging on luck since when i face them i have a big advantage.I have tried Recover on Arceus and SR on Deoxys-S and it is ok but my Arceus doesn't need to stay alive for long anyway since my team is so heavy reliant on the Smashpass that if the game goes on for too long,i propably will be losing.Arceus's main job is spinblocking and checking NormalCeus and both of those jobs can be done even without Recover.'till i find a chance to setup Smashpass that is of 'course!
Finally with SR on my GhostCeus i manage to setup SR against every Magic Mirror poke,which could be troubling,and generally many times i manage to kill Forretress with Deoxys-S,because they think he is my only hazard setter,so they get fucked up after.
Hazards are very vital for my team so having them only in one poke is very risky...

On Deoxys S, u need to be running Stealth Rock. Unlike OU, Deoxys S isnt seen everywhere, so there's really no need for Magic Coat. Since your getting rocks up so early, you won't have to deal with any random focus sashes or skarmory at full health who avoids spikes. Since your not running Magic coat anymore, you can try focus blast on Arceus ghost, in place of Stealth Rock. Oh, and does a +2 Dialga ohko Lugia with thunderbolt after rocks?
I have SR on Arceus because i don't want to stress Deoxys-S too much.I prefer having multiple hazard layers instead of just one.This way i also don't get fucked by Magic Mirror pokes(which i have seen quite often in Ubers).
Sashes on random pokes are already broken by Spikes and the only Sturdy user which is immune to Spikes is Skarmory.If i see him i just put as a priority to use SR with my Arceus.It's not like Arceus doesn't have chances to setup SR anyway.
Also Magic Coat for Deoxys-S and lead Thundurus is a godsend and gives me a big advantage whenever i face them(Deoxys-S is one of the top 5 used leads in Ubers).
And yes the standart Lugia always gets ohkoed by Tbold even witthout rocks(100.5% - 118.8%).
 
Hey, cool Dialga you have here :)

I know Shell Smash is filler on Cloyster, but the move is kinda wasted without any Speed investement. To give you an idea you don't even outspeed max speed Ghost Arceus at +2, and that's the only Ghost that can consider switching on Cloyster. You could run 44 Speed EV and outrun Arceus, but I feel like you should just ditch Shell Smash.

You can use an additional coverage move instead like Rock Blast (Sub Ho-Oh) or Hydro Pump (Forretress), but the uses are pretty limited.

I think you should replace Shell Smash with Spikes. Yes, you already have a Spiker, but it seems like the main role of Deoxys-S on your team is to prevent hazard.
You need to Taunt that Dialga while he Draco Meteors and you must Taunt that Forretress while he potencialy spins your Spikes. Having a backup plan for hazards is never a bad thing.

Good Luck
 
Hey, cool Dialga you have here :)

I know Shell Smash is filler on Cloyster, but the move is kinda wasted without any Speed investement. To give you an idea you don't even outspeed max speed Ghost Arceus at +2, and that's the only Ghost that can consider switching on Cloyster. You could run 44 Speed EV and outrun Arceus, but I feel like you should just ditch Shell Smash.

You can use an additional coverage move instead like Rock Blast (Sub Ho-Oh) or Hydro Pump (Forretress), but the uses are pretty limited.

I think you should replace Shell Smash with Spikes. Yes, you already have a Spiker, but it seems like the main role of Deoxys-S on your team is to prevent hazard.
You need to Taunt that Dialga while he Draco Meteors and you must Taunt that Forretress while he potencialy spins your Spikes. Having a backup plan for hazards is never a bad thing.

Good Luck
Yeah as you said the last slot is not so important but every little move has its uses.
For example with Shell Smash,Cloyster can mini sweep sometimes when things like ScarfOgre and Forretress are eliminated.
Or when i see a Giratina in the opposing team,i don't have to predict which move should i use,Icicle Spear or Rapid Spin,since by simply using Shell Smash i kill it first and then spin.
Rock Blast as you said can save me from an opposing Ho-Oh behind a sub and Hydro Pump is useful for Forretress.

The most interesting option that you listed,which i could actually try out,is Spikes.
Having another user is defintely welcome since as i said hazards are very vital for this team's success.
But as i told you Shell Smash has also it's uses so...Gonnna try it out and inform about the results!

Thx for the suggestions!

EDIT:Ah and your suggestion about the speed evs on Cloyster is good so i will try out if outspeeding Arceus is wort losing the bulk.
 
good team and nice strategy, but i've seen that your team can't survive a Blaziken sweep, if you don't pass the boost when blaziken comes on the field you are finished i think, blaziken can easily set up swords dance while you use shell smash, then use flare blitz or hi jump kick. also if you baton pass +2 peed, blaziken will be +3 with speed boost and your dialga is finished, you can only switch in ghost arceus to do 50% damage with a missed hi jump kick, but after a SD the lowered power of flare blitz is neutralized and it is also boosted +1, (always if rain is on the field). the only thing to do is switch in kyogre while blaziken uses flare blitz, then switch in ghost arceus while he uses HJK, but your opponent can use flare blitz again or you can keep kyogre hoping he uses flare blitz, is a prediction-game, but if one of the two is ko..it's the end. for this reason I suggest to replace ghost arceus with giratina, that is the only counter to blaziken: while you don't loose so much without arceus, you get more bulk and avoid extremespeed, something that can stop blaziken and also something that can hit darkrai with an unespected aure sphere while it tries to set up. for he rest is a good-made team, good luck :)
 
Congragulations on the great ranking really solid team. However I think you might want to change Kyogres evs to 252 spa since you can speed tie with other Kyogres instead of them always Thundering you first. Otherwise love the team Good Luck!
 
SR over Spikes on Deoxys... or preferably SR with Spikes if needed.

SR is guarenteed hazard damage

Spikes isn't

I can see it as mainly being used to break sashes

Sr can

Spikes can't always do so
 
Okay after getting a huge hiding from this team a few times, I've discovered a way to really fuck it over with my rain team. SpecsOgre dicks everything on your team. Sure, you can Smash with Smeargle, but SpecsOgre can come in after you've Spored something and just Water Spout you. Dialga gets cleanly OHKOed at -1. This is why I'd suggest switching Kyogre with Scarf Palkia (if you want a revenge killer) or Lustrous Palkia (if you want a recipient). None of your receivers can take a Water Spout at -1.
 
good team and nice strategy, but i've seen that your team can't survive a Blaziken sweep, if you don't pass the boost when blaziken comes on the field you are finished i think, blaziken can easily set up swords dance while you use shell smash, then use flare blitz or hi jump kick. also if you baton pass +2 peed, blaziken will be +3 with speed boost and your dialga is finished, you can only switch in ghost arceus to do 50% damage with a missed hi jump kick, but after a SD the lowered power of flare blitz is neutralized and it is also boosted +1, (always if rain is on the field). the only thing to do is switch in kyogre while blaziken uses flare blitz, then switch in ghost arceus while he uses HJK, but your opponent can use flare blitz again or you can keep kyogre hoping he uses flare blitz, is a prediction-game, but if one of the two is ko..it's the end. for this reason I suggest to replace ghost arceus with giratina, that is the only counter to blaziken: while you don't loose so much without arceus, you get more bulk and avoid extremespeed, something that can stop blaziken and also something that can hit darkrai with an unespected aure sphere while it tries to set up. for he rest is a good-made team, good luck :)
Kyogre halves Blaziken's FB so that Arceus can handle him.I haven't faced any Blaziken to tell you the truth but i don't think it will be a problem...

Congragulations on the great ranking really solid team. However I think you might want to change Kyogres evs to 252 spa since you can speed tie with other Kyogres instead of them always Thundering you first. Otherwise love the team Good Luck!
You are right.Change implemented!

SR over Spikes on Deoxys... or preferably SR with Spikes if needed.

SR is guarenteed hazard damage

Spikes isn't

I can see it as mainly being used to break sashes

Sr can

Spikes can't always do so
That's why i have SR on Arceus.If you read my descritpions i don't want to put all the hazards on Deoxys-S since if something happens and he doesn't get them up sturdy users can stop me.Also Arceus gets up SR almost always,even against Magic Mirror pokes which trouble Deoxys-S.

Okay after getting a huge hiding from this team a few times, I've discovered a way to really fuck it over with my rain team. SpecsOgre dicks everything on your team. Sure, you can Smash with Smeargle, but SpecsOgre can come in after you've Spored something and just Water Spout you. Dialga gets cleanly OHKOed at -1. This is why I'd suggest switching Kyogre with Scarf Palkia (if you want a revenge killer) or Lustrous Palkia (if you want a recipient). None of your receivers can take a Water Spout at -1.
Kyogre doesn't have the time to switch in after the smash happens.
Things go like this:
Smeargle takes a hit and then uses Shell Smash.After he Spores whatever comes in,and then he Baton Passes when the opponent switches out.
When will Kyogre switch in for free?
In reality quite the opposite happens.Choiced Kyogres are nice for my team to face since they are often used as leads.After they kill my Deoxys-S i just go to Smeargle which does his combo and passes to Dialga while Kyogre is asleep or switching out.

why roar > taunt on the smeargle? O.o
Because Taunt doesn't prevent D-Tail users from phazing you while breaking your sash.Roar also allows me to remove subs from pokes that think that can setup on me.Many times i have faced an opposing Darkrai which had a sub intact when i brought in Smeargle.He then tries to boost thinking that he is safe but he gets roared out instead!
 
blaziken's flare blitz in the rain with +2 atk and lifeo orb does about 70% to your arceus and judgement does about 60% to blazi
 
blaziken's flare blitz in the rain with +2 atk and lifeo orb does about 70% to your arceus and judgement does about 60% to blazi
Blaziken loses 100 HP to do this damage to Arceus.This is 1/3 of its hp.Add to this Life Orb and you will see that it will die to do this damage!
 
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