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The Legend Run: (Texas Cloverleaf | zarator) Timeless Tower [Completed]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hi, unless you're me or you're a challenger, pleast don't post until the completion of the TLR.

Hello challengers, are you ready to have your dreams crushed? NO? What do you mean no? I think you mean yes, if that's the case, then good. Let's introduce you two to the randoms that view this thread. The first being an old time Scrambler, average ASBer, & the other being the one with the massive movepools & the host of the ASB Raid Zone. Time to meet these two & what they're using in detail.

Texas Cloverleaf

445.png

Garchomp* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Total Moves: 31
Spr_4h_006.png

Charizard, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Unlocked) (DW) Solar Power:
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Total Moves: 31
frontnormal-mcyclohm.png

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Total Moves: 35
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

zarator

frontnormal-mrevenankh.png

Revenankh (Myrkul) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *).
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP 100
Atk Rank 5 (+)
Def Rank 3
SpA Rank 2 (-)
SpD Rank 3
Spe 65
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (Dream World): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Attacks (53 moves):

Arm Thrust
Attract
Bide
Brick Break
Bulk Up
Counter
Destiny Bond
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Force Palm
Giga Impact
Glare
Hammer Arm
Ice Punch
Knock Down
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Power Whip
Protect
Psych Up
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Sandstorm
Safeguard
Shadow Punch
Shadow Sneak
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
Wrap
Wring Out
591.png

Amoonguss (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats

HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (35 moves):

Absorb
Astonish
Attract
Bide
Body Slam
Clear Smog
Double Team
Endure
Energy Ball
Facade
Faint Attack
Flash
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power [Fire, 7 BP]
Hyper Beam
Ingrain
Mega Drain
Payback
Protect
Rage Powder
Rain Dance
Sludge Bomb
Solarbeam
Spore
Stun Spore
Substitute
Sunny Day
Sweet Scent
Synthesis
Toxic
Venoshock
199.png

Slowking (Ulutiu) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (25 moves):

Confusion
Curse
Disable
Earthquake
Flamethrower
Grass Knot
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7 BP)
Ice Beam
Light Screen
Me First
Power Gem
Protect
Psychic
Reflect
Scald
Shadow Ball
Slack Off
Sleep Talk
Tackle
Water Gun
Yawn
Zen Headbutt
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

And with that, the TLR shall now begin...In earnest...

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent, which you two can't do at the moment
 
Rock Crag it is.

By the way, I forgot to equip the Big Root I bought roughly one week ago to my Amoonguss. Am I still in time? If not, ah well.
 
TEXAS CLOVERLEAF

Iron Dungeon - Still Pall

You decide that you want to head north to the metal pillar, feeling that it will be the bast dungeon to start with, so you go inside.

You instantly have to put up with dullness & endless staircases as soon as you're inside & you find it to be rather annoying. Eventually, through the staircases & whatnot, you come across a chamber that feels silent. You see that it is empty, & carelessly make your way inside. Not as soon as you make your way inside, you are instantly attacked by two intricate mechanisms, i.e. Klink. These two are not friendly & attack you, forcing you to send in your three Pokemon. It's time to duel, it seems...

Texas Cloverleaf AAA
445.png
|
Spr_4h_006.png
|
frontnormal-mcyclohm.png

Sharky @ Oran Berry | Zoan @ Pecha Berry | Behemoth @ Oran Berry
HP: 110 | 100 | 110
Energy: 100 | 100 | 100
Atk: Rank 6 | 4 | 1
Def: Rank 3 | 2 | 4
SpA: Rank 2 | 4 | 5
SpD: Rank 3 | 3 | 3
Speed: 102 | 100 | 80
Size Class: 4 | 3 | 4
Weight Class: 4 | 4 | 4
Base Rank Total: 22 | 20 | 20
No Changes | No Changes | No Changes

Lackeys AA
599.png
|
599.png

Klink (-) @ Steel Gem (5) | Klink (-) @ Steel Gem (5)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK

Texas Cloverleaf: 2 CC
Sharky: 3 MC
Zoan: 3 MC
Behemoth: 3 MC

Klink A: Thunderbolt (Zoan) > Thunderbolt (Zoan)
IF Zoan Protects successfully without transfer, OR Sharky Bodyblocks Zoan, THEN replace your current action with Flash Cannon (Sharky, Gem)


Klink B: Thunderbolt (Zoan) > Thunderbolt (Zoan)
IF Zoan Protects successfully without transfer, OR Sharky Bodyblocks Zoan, THEN replace your current action with Flash Cannon (Sharky, Gem)


__________________________
ZARATOR

Rock Crag - Boring Hollow

You decide that your best course of action is to head to the pillar of the west, thinking about what treasures it may hold! So you do...

Once inside, you notice that everything became earthy & there was a very "earthy" smell to everything. It was a pretty bad smell & it made you desperate to get through this passage early. Eventually you do, & you come across a chamber that looked rather...plain. There was nothing there, but a wide, clear open space. Sadly, it still had an earthy smell to it. You carefully make your way across, seeing an exit, but as you make your way to the centre of the arena, you suddenly see a few pairs of eyes in the darkness. You feel that this is becoming dangerous & you send out your three Pokemon, just in case...And they pounce. A Bonsly & a Roggenrola attacks you from out of nowhere & you are forced to engage in combat with the two. They may look weak, but don't be fooled, they can easily hurt your TLR chances if you're not careful! Battle begin!

zarator AAA
frontnormal-mrevenankh.png
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591.png
|
199.png

Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 100 | 110 | 100
Energy: 100 | 100 | 100
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes

Lackeys AA
438.png
|
524.png

Bonsly (M) | Roggenrola (F)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
zarator: 2 CC
Myrkul: 3 MC
Ghaunadaur: 3 MC
Ulutiu: 3 MC

Bonsly: Faint Attack (Ulutiu) > Faint Attack (Ulutiu)
IF Ulutiu Protects successfully without transfer, THEN redirect your attack to Myrkul
IF First sub triggered AND Myrkul Protects successfully without transfer, THEN replace that action with Headbutt (Ghaunadaur)


Roggenrola: Rock Blast (Ghaunadaur) > Rock Slide
IF Ghaunadaur uses Protect without transfer A1, OR Myrkul Bodyblocks Ghaunadaur A1, THEN redirect Rock Blast to Ulutiu

 
Myrkul: Brick Break (Bonsly) - Low Sweep (Bonsly)
Ghaunadaur: Energy Ball (Bonsly) - Giga Drain (Bonsly)
Ulutiu: Reflect - Scald (Bonsly)
 
Cyclohm, help out your comrade and bodyblock for Zoan twice. Zoan, then punish the left Klink for being so violent and Flamethrower it, followed by an Inferno at the same Klink. Garchomp, Swords Dance, followed by a DIg on the left Kilnk.
 
TEXAS CLOVERLEAF

Iron Dungeon - Still Pall

Sharky begins the match by showing his offensive prowess by summoning holographis swords which swirl around him & make him stronger. Zoan then begins the offensive charge by firing a powerful stream of fire at one of the Klink which ends up leaving the Klink with a stinging burn. At this point, Behemoth is not interested in attacking & simply gets herself into a position where she can defend Zoan & then the two Klink strike with bolts of lightning! Poor Zoan was going to be struck, but Behemoth's reaction time was spot on & she takes the two attacks comfortably, frustrating the Klink.

Sharky then goes ahead & defies the laws of physics & burrows his way into the metal floor, somehow managing to break through with little trouble. Zoan then launches a white-hot ball of fire at one of the Klinks, & despite looking rather unstable, the ball of fire makes contact with the Klink & engulfs it in white-hot fire, aggrivating its burn. Behemoth then gets ready to defend Zoan again & does exactly that, intercepting two more bolts of lightning comfortably, as Sharky then pops out of the ground & strikes the burned Klink for even more power.

Well, you certainly have the power to maul theese Klink, but what will the poor lackeys do to fight back? Issue your actions.

Texas Cloverleaf AAA
445.png
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Spr_4h_006.png
|
frontnormal-mcyclohm.png

Sharky @ Oran Berry | Zoan @ Pecha Berry | Behemoth @ Oran Berry
HP: 110 | 100 | 90
Energy: 84 | 88 | 90
Atk: Rank 6 | 4 | 1
Def: Rank 3 | 2 | 4
SpA: Rank 2 | 4 | 5
SpD: Rank 3 | 3 | 3
Speed: 102 | 100 | 80
Size Class: 4 | 3 | 4
Weight Class: 4 | 4 | 4
Base Rank Total: 22 | 20 | 20
+2 Attack | No Changes | No Changes

Lackeys AA
599.png
|
599.png

Klink (-) @ Steel Gem (5) | Klink (-) @ Steel Gem (5)
HP: 12 | 90
Energy: 82 | 82
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
Burned | No Changes
BEGIN ROUND
---
ACTION ONE
Sharky used Swords Dance!
Sharky's Attack rose 2 Stages!
Sharky used 7 Energy!

Zoan used Flamethrower (Klink A)!
(Crit Roll [<=625]: 1246/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 296/10000; Burn)
Its Super Effective!
Klink A took ((10+3+3)*1.5)=24 Damage! Klink A became Burned!
Zoan used 6 Energy!

Behemoth used Bodyblock (Zoan)!
Behemoth got ready to defend Zoan!
Behemoth used 5 Energy!

(Speed Tie Roll [Klink A/Klink B]: 2304/10000; Klink A strikes first)

Klink A used Thunderbolt (Zoan)!
Behemoth Bodyblocked the attack!
(Crit Roll [<=625]: 1215/10000; No Crit)
Its not very effective...
Behemoth took ((10+2)*(4/9))=5 Damage! Klink A used 7 Energy!

Klink B used Thunderbolt (Zoan)!
Behemoth Bodyblocked the attack!
(Crit Roll [<=625]: 1185/10000; No Crit)
Its not very effective...
Behemoth took ((10+2)*(4/9))=5 Damage! Klink B used 7 Energy!

Klink A took Burn Damage (2)!
---
ACTION TWO
Sharky Burrowed underground!
Sharky used 9 Energy!

Zoan used Inferno (Klink A)!
(Hit Roll [<=6000]: 3904/10000; Hit)
(Crit Roll [<=625]: 1018/10000; No Crit)
Its Super Effective!
Klink A took ((10+3+3)*1.5)=24 Damage! Klink A was already Burned!
Zoan used 6 Energy!

Behemoth used Bodyblock (Zoan)!
Behemoth got ready to defend Zoan!
Behemoth used 5 Energy!

(Speed Tie Roll [Klink A/Klink B]: 8056/10000; Klink B strikes first)

Klink B used Thunderbolt (Zoan)!
Behemoth Bodyblocked the attack!
(Crit Roll [<=625]: 2765/10000; No Crit)
Its not very effective...
Behemoth took ((10+2)*(4/9))=5 Damage! Klink B used 11 Energy!

Klink A used Thunderbolt (Zoan)!
Behemoth Bodyblocked the attack!
(Crit Roll [<=625]: 2128/10000; No Crit)
Its not very effective...
Behemoth took ((10+2)*(4/9))=5 Damage! Klink A used 11 Energy!

Sharky unleashed Dig (Klink A)!
(Crit Roll [<=625]: 8308/10000; No Crit)
Its Super Effective!
Klink A took ((8+3+4)*1.5+3.5)=26 Damage!

Klink A took Burn Damage (2)!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
Texas Cloverleaf: 2 CC
Sharky: 3 MC
Zoan: 3 MC
Behemoth: 3 MC

__________________________
ZARATOR

Rock Crag - Boring Hollow

Myrkul opens the bout by chopping the Bonsly with a swipe of his fist, as Ghaunadaur joins in on beating up the poor Bonsly, firing a ball of matter at Bonsly for some more damage. Ulutiu instead, plays the supportive role, & dutifully sets up a barrier that him & his teammates desperately crave. The two lackeys the attack, as Roggenrola chucks 5 powerful rocks at Ghaunadaur, while Bonsly barely scratches Ulutiu's surface with a mischevious plunder.

Myrkul then decides to aim low by tripping the Bonsly over & making him slower, while Ghaunadaur fires a red beam at the Bonsly, which saps a lot of health from the Bonsly, & undoing all the damage he sustained from Rock Blast. Ulutiu then delivers the final blow to the Bonsly with a jet of boiling water that leaves Bonsly burning to death...So Roggenrola tries to avenge his fellow lackey by chucking rocks over your entire team, as your three members simply laugh at the pitiful damage it's done.

You're doing very well at the moment, but the Roggenrola looks a little angry at the moment...So, what will you do to calm it down? Or will you just put it out of its misery? Issue your actions.

zarator AAA (Reflect (7a))
frontnormal-mrevenankh.png
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591.png
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199.png

Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 96 | 104 | 93
Energy: 92 | 84 | 88
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes

Lackeys AA
438.png
|
524.png

Bonsly (M) | Roggenrola (F)
HP: KO | 90
Energy: 96 | 90
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
-1 Speed, Burned | No Changes
BEGIN ROUND
---
ACTION ONE
Myrkul used Brick Break (Bonsly)!
(Crit Roll [<=625]: 5917/10000; No Crit)
Its Super Effective!
Bonsly took ((8+3+3+2-1)*1.5)=23 Damage!
Myrkul used 5 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 4500/10000; Ghaunadaur strikes first)

Ghaunadaur used Energy Ball (Bonsly)!
(Crit Roll [<=625]: 1130/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 2020/10000; No Sp. Defence drop)
Its Super Effective!
Bonsly took ((8+3+3-1)*1.5)=20 Damage!
Ghaunadaur used 5 Energy!

Ulutiu used Reflect!
zarator's team was protected by Reflect (9a)!
Ulutiu used 7 Energy!

Roggenrola used Rock Blast (Ghaunadaur)!
(# Hits Roll [2/3/4/5]: 9112/10000; 5 Hits)
(Crit Rolls [<=625/10000]: 3770, 9347, 5536, 6353, 5991; No Crits)
Hit 5 Times!
Ghaunadaur took (15+3+1.5-5)=15 Damage!
Roggenrola used 5 Energy!

Bonsly used Faint Attack (Ulutiu)!
(Crit Roll [<=625]: 3487/10000; No Crit)
Its Super Effective!
Ulutiu took ((6-5)*1.5)=2 Damage!
Bonsly used 4 Energy!
---
ACTION TWO
Myrkul used Low Sweep (Bonsly)!
(Crit Roll [<=625]: 6725/10000; No Crit)
Its Super Effective!
Bonsly took ((6+3+3-1+2)*1.5)=20 Damage! Bonsly's Speed dropped 1 Stage!
Myrkul used 3 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 3181/10000; Ghaunadaur strikes first)

Ghaunadaur used Giga Drain (Bonsly)!
(Crit Roll [<=625]: 7612/10000; No Crit)
Its Super Effective!
Bonsly took ((8+3+3-1)*1.5)=20 Damage! Ghaunadaur recovered 15 HP!
Ghaunadaur used 11 Energy!

Ulutiu used Scald (Bonsly)!
(Crit Roll [<=625]: 1224/10000; No Crit)
(Effect Roll {Burn} [<=3000]: 2021/10000; Burn)
Its Super Effective!
Bonsly took ((8+3+3-1)*1.5)=20 Damage! Bonsly became burned!
Ulutiu used 5 Energy!

Bonsly fainted! Ulutiu gained 1 KO Counter!

Roggenrola used Rock Slide (Myrkul, Ghaunadaur, Ulutiu)!
(Hit Roll {Myrkul} [<=9000]: 1074/10000; Hit)
(Crit Rolls [<=625/10000]: 1864, 9960, 8394; No Crits)
Its not very effective...(Myrkul)
Myrkul took ((8+3+1.5-5)*((2/3)*(3/4)))=4 Damage!
Ghaunadaur took ((8+3+1.5-5)*(3/4))=6 Damage!
Ulutiu took ((8+3-5)*(3/4))=5 Damage!
Roggenrola used 5 Energy!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
zarator: 2 CC
Myrkul: 3 MC
Ghaunadaur: 3 MC
Ulutiu: 3 MC, 1 KOC
 
Cyclohm: Thunderbolt weakened Klink, Torment Klink 2
Garchomp: Dig Klink 2, chill
If Klink 2 uses Flash Cannon a2, Dig instead.

Charizard: Flamethrower, chill
If Klink uses Thunderbolt a1, Protect, and then chill


EDIT: For reward claiming purposes and IAR organizational pruposes, any KOC I accrue in this TLR will go to CC.
 
Umm...

Myrkul: Brick Break - Chill
Ghaunadaur: Spore - Chill (Regenerator)
If Roggenrola uses Explosion on action 2, replace Chill with Protect
Ulutiu: Chill (Regenerator) - Scald
If Roggenrola uses Explosion on action 2, replace Scald with Protect

If I can, I'd like the substitutions to happen only if Roggenrola wakes up (or avoided sleep) and actually uses Explosion, rather that if he tries to blow up in its sleep and fails due to him being fast asleep. If it is not possible because of rules, then just go with the substitutions as they are worded out.
 
Texas, it would be easier if you could just go Klink A, etc, good thing I pretty much knew what you meant.
zarator, that can be simplified into "IF (Pokemon) would use (Move) successfully, THEN (Whatever)" sub, which is legal.


TEXAS CLOVERLEAF

Iron Dungeon - Still Pall

The two Klink are not amused with you & decide that they want to have some fun. The badly wounded Klink throws up a forcefield to save itself form any danger, while Sharky makes his way underground...again...Zoan then tries to scorch the wounded Klink with a stream of fire, but it is blocked by the forcefield. Behemoth then stops defending & tries to break the forcefield as well with a bolt of lightning...But again, to no avail. The other Klink then fires a beam of electricity at Zoan, zapping him & making its attacks that little bit stronger. Shortly, Sharky then pops out & strikes the non-forcefield Klink for some damage.

Sharky & Zoan then think that this was a good time to take a break...So they do. Behemoth then shows her inner bitch in front of a Klink & makes some very bad comments that subject it to some nightmares. The two Klink then retaliate, with the weakened Klink firing a bolt of lightning, finally hitting Zoan, & the other firing a very blinding shot at Sharky, which hits.

So, thanks to them rotten Klink, you haven't really made that much progress this update. So...What will you do? Issue your actions.

Texas Cloverleaf AAA
445.png
|
Spr_4h_006.png
|
frontnormal-mcyclohm.png

Sharky @ Oran Berry | Zoan @ Pecha Berry | Behemoth @ Oran Berry
HP: 93 | 71 | 90
Energy: 96 | 94 | 74
Atk: Rank 6 | 4 | 1
Def: Rank 3 | 2 | 4
SpA: Rank 2 | 4 | 5
SpD: Rank 3 | 3 | 3
Speed: 102 | 100 | 80
Size Class: 4 | 3 | 4
Weight Class: 4 | 4 | 4
Base Rank Total: 22 | 20 | 20
No Changes | No Changes | No Changes

Lackeys AA
599.png
|
599.png

Klink (-) @ Steel Gem (5) | Klink (-) @ Steel Gem (4)
HP: 8 | 64
Energy: 54 | 72
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
Burned | +1 Sp. Attack, Tormented (5a)
BEGIN ROUND
---
ACTION ONE
Klink A used Protect!
Klink A protected itself!
Klink A used (7+(24/3)+(18/3))=21 Energy!

Sharky burrowed underground!
Sharky used 13 Energy!

Zoan used Flamethrower (Klink A)!
(Crit Roll [<=625]: 7178/10000; No Crit)
Klink A Protected itself!
Zoan used 6 Energy!

Behemoth used Thunderbolt (Klink A)!
(Crit Roll [<=625]: 4611/10000; No Crit)
Klink A Protected itself!
Behemoth used 6 Energy!

Klink B used Charge Beam (Zoan)!
(Hit Roll [<=9000]: 1456/10000; Hit)
(Crit Roll [<=625]: 5660/10000; No Crit)
(Effect Roll {+1 Sp. Attack} [<=7000]: 5702/10000; Sp. Attack rises)
Its Super Effective!
Zoan took ((5+2)*1.5)=11 Damage! Klink B's Special Attack rose 1 Stage!
Klink B used 6 Energy!

Sharky released Dig (Klink B)!
(Crit Roll [<=625]: 1114/10000; No Crit)
Its Super Effective!
Klink A took ((8+3+4)*1.5+3.5)=26 Damage!

Klink A took Burn Damage (2)!
---
ACTION TWO
Sharky Chilled Out!
Sharky recovered 12 Energy!

Zoan Chilled Out!
Zoan recovered 12 Energy!

Behemoth used Torment (Klink B)!
Klink B was subjected to Torment (6a)!
Behemoth used 10 Energy!

(Speed Tie Roll [Klink A/Klink B]: 448/10000; Klink A strikes first)

Klink A used Thunderbolt (Zoan)!
(Crit Roll [<=625]: 3847/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 9157/10000; No Paralysis)
Its Super Effective!
Zoan took ((10+2)*1.5)=18 Damage!
Klink A used 7 Energy!

Klink B used Mirror Shot (Sharky, Gem)!
(Hit Roll [<=8500]: 1262/10000; Hit)
(Crit Roll [<=625]: 5714/10000; No Crit)
(Effect Roll {-1 Accuracy} [<=3000]: 6812/10000; No Accuracy Drop)
Sharky took (7+3+2+3+1.75)=17 Damage! Klink B used 4 Energy!

Klink A took Burn Damage (2)!
Sharky's Attack returned to normal!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
Texas Cloverleaf: 2 CC
Sharky: 3 MC
Zoan: 3 MC
Behemoth: 3 MC

Klink A: Discahrge + Discharge Combo > N/A
IF Both Zoan AND Behemoth use Protect A1, THEN Chill
> Discharge instead

Klink B: Gear Grind (Sharky, Gem) > Flash Cannon (Sharky, Gem)
IF Sharky uses Protect successfully without transfer, OR Sharky uses Dig, THEN Thunderbolt (Zoan), using Discharge if triggered again



__________________________
ZARATOR

Rock Crag - Boring Hollow

Roggenrola, hopeless & lost, decides to throw up a forcefield as a form of defence, & it works just fine, with the barrier putting up with a chop from Myrkul, & various dangerous spores from Ghaunadaur. Ulutiu realises that it's hopeless to attack the forcefield, & simply takes a break.

At this point, Myrkul & Ghaunadaur are a bit tired after the attack, & decide that they also want to take a break, while Ulutiu, who wisely waited for the forcefield to dissipate, then fires his attack, drenching the Roggenrola in a jet of boiling water. The Roggenrola was very angry at this point, & decides to throw more Rocks at Ghaunadaur, though she only managed to throw two.

You seem to have the Roggenrola where you want her, but if you are not careful, then the Lackey might just do more bad things. What shall you do? Issue your actions.

zarator AAA (Reflect (5a))
frontnormal-mrevenankh.png
|
591.png
|
199.png

Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 96 | 104 | 99
Energy: 99 | 89 | 95
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes

Lackeys XA
524.png

Roggenrola (F)
HP: 68
Energy: 71
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Speed: 13
Size Class: 1
Weight Class: 2
Base Rank Total: 11
No Changes
BEGIN ROUND
---
ACTION ONE
Roggenrola used Protect!
Roggenrola protected herself!
Roggenrola used (7+(23/3))=14 Energy!

Myrkul used Brick Break (Roggenrola)!
(Crit Roll [<=625]: 6027/10000; No Crit)
Roggenrola protected herself!
Myrkul used 5 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 1131/10000; Ghaunadaur strikes first)

Ghaunadaur used Spore (Roggenrola)!
Roggenrola protected herself!
Ghaunadaur used 7 Energy!

Ulutiu Chilled Out!
Ulutiu recovered 6 HP!
Ulutiu recovered 12 Energy!
---
ACTION TWO
Myrkul Chilled Out!
Myrkul recovered 12 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 4810/10000; Ghaunadaur strikes first)

Ghaunadaur Chilled Out!
Ghaunadaur recovered 6 HP!
Ghaunadaur recovered 12 Energy!

Ulutiu used Scald (Roggenrola)!
(Crit Roll [<=625]: 1727/10000; No Crit)
(Effect Roll {Burn} [<=3000]: 3245/10000; No Burn)
Its Super Effective!
Roggenrola took ((8+3+4.5-1)*1.5)=22 Damage!
Ulutiu used 5 Energy!

Roggenrola used Rock Blast (Ghaunadaur)!
(# Hits Roll [2/3/4/5]: 2751/10000; 2 Hits)
(Crit Rolls [<=625/10000]: 2517, 4566; No Crits)
Hit 2 Times!
Ghaunadaur took (6+3+1.5-5)=6 Damage!
Roggenrola used 5 Energy!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
zarator: 2 CC
Myrkul: 3 MC
Ghaunadaur: 3 MC
Ulutiu: 3 MC, 1 KOC

Roggenrola: Rock Blast + Rock Blast (Ghaunadaur) > N/A
IF Ghaunadaur uses Protect successfully without transfer A1, THEN redirect the combo to Ulutiu
IF you are put to sleep A1, AND would wake up A2, THEN replace your action-set with Sleep
> Explosion
 
Cylohm: Sonicboom A, Flamethrower B.
Charizard: Protect, Flamethrower
Garchomp: Dig, Dig (chill if one of your compatriats a2 attacks would kill the Kink)

I discover this round that learning to ref would make actions like these a lot simpler :/
 
You forgot factoring in Sturdy for Roggenrola I think. Its actual HP should be 68, not 66. That being said...

Myrkul: Bodyblock (Ghaunadaur) - Mach Punch
Ghaunadaur: Chill (Regenerator) - Energy Ball
Ulutiu: Water Gun - Water Pulse

This Roggenrola may fail to explode, but it still blows, if you get what I mean^^
 
Yeah, Texas, it would help to specify the target of your moves...

TEXAS CLOVERLEAF

Iron Dungeon - Still Pall

Aggrivated, Zoan throws up a forcefield to protect himself from any further danger, while Sharky burrows his way underground. Behemoth, sick & tired of the Klinks meddling, finishes off the burned one with a powerful sound wave. The remaining Klink fires a bolt of lightning at Zoan, only for him to block it, driving the temper of the lackey off the deep end, as Sharky pulverises it after popping out from the underground.

Sharky then takes a break, while Behemoth & Zoan combine forces, torching the remaining Klink by combining searing flames. The poor lackey never had the chance...

Upon victory, you send your Pokemon back in, & pick up a Steel Gem that one of the Klink's had dropped (Normally two, but the other was technically consumed). Seeing nothing else worthy of note, you move on to the next area.

Texas Cloverleaf OOO
445.png
|
Spr_4h_006.png
|
frontnormal-mcyclohm.png

Sharky @ Oran Berry | Zoan @ Pecha Berry | Behemoth @ Oran Berry
HP: 93 | 71 | 90
Energy: 99 | 76 | 62
Atk: Rank 6 | 4 | 1
Def: Rank 3 | 2 | 4
SpA: Rank 2 | 4 | 5
SpD: Rank 3 | 3 | 3
Speed: 102 | 100 | 80
Size Class: 4 | 3 | 4
Weight Class: 4 | 4 | 4
Base Rank Total: 22 | 20 | 20
No Changes | No Changes | No Changes

Lackeys XX
599.png
|
599.png

Klink (-) @ Steel Gem (5) | Klink (-) @ Steel Gem (4)
HP: KO | KO
Energy: 54 | 65
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
Burned | +1 Sp. Attack, Tormented (4a)
BEGIN ROUND
---
ACTION ONE
Zoan used Protect!
Zoan protected himself!
Zoan used (7+(15/3))=12 Energy!

Sharky burrowed underground!
Sharky used 9 Energy!

Behemoth used Sonicboom (Klink A)!
Klink A took 10 Damage!
Behemoth used 5 Energy!

Klink A Fainted! Texas Cloverleaf gained 1 CC!

Klink B used Thunderbolt (Zoan)!
(Crit Roll [<=625]: 4166/10000; No Crit)
Zoan Protected himself!
Klink B used 7 Energy!

Sharky unleashed Dig (Klink B)!
(Crit Roll [<=625]: 8321/10000; No Crit)
Its Super Effective!
Klink B took ((8+3+4)*1.5)=23 Damage!
---
ACTION TWO
Sharky Chilled Out!
Sharky recovered 12 Energy!

Zoan used Flamethrower (Klink B)!
(Crit Roll [<=625]: 2834/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 9528/10000; No Burn)
Its Super Effective!
Klink B took ((10+3+3)*1.5)=24 Damage!
Zoan used 6 Energy!

Behemoth used Flamethrower (Klink B)!
(Crit Roll [<=625]: 7334/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 1042/10000; No Burn)
Its Super Effective!
Klink B took ((10+4.5)*1.5)=22 Damage!
Behemoth used 7 Energy!

Klink B Fainted! Texas Cloverleaf gained 1 CC!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 30
Battle Items: 20
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK
Texas Cloverleaf: 4 CC
Sharky: 3 MC
Zoan: 3 MC
Behemoth: 3 MC
Iron Dungeon - Gear Golem

Some more Staircases await you as you struggle to make it up some of them. Eventually, you come across a very strange chamber. While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It doesn't really resemble any person or Pokemon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 2 metres in front on the golem. You hear clanging behind you, forward seems like the best part. Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.


__________________________
ZARATOR

Rock Crag - Boring Hollow

Myrkul begins the round by getting himself into a position, ready to defend Ghaunadaur, while Ulutiu squirts a jet of water which drenches the Roggenrola. Ghaunadaur simply takes a break, knowing he was in safe hands, as Roggenrola throws three large boulders at Ghaunadaur, only for Myrkul to block it. Just as well, since the first two boulders were massively unstable & veered off course, while the third hit Myrkul, but Myrkul took the attack "like a champ". This massively frustrated the Roggenrola, so to speak.

Myrkul then lead an offensive charge, whacking the Roggenrola with a lightning quick punch, while Ghaunadaur blasted her with a ball of matter. Ulutiu then finished off the Roggenrola once & for all with a powerful jet of water which knocked the Roggenrola back into the distance.

So, you had won the battle, & with nothing else in the area, you move on.

zarator OOO
frontnormal-mrevenankh.png
|
591.png
|
199.png

Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 110 | 99
Energy: 92 | 95 | 90
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes

Lackeys XX
524.png

Roggenrola (F)
HP: KO
Energy: 40
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Speed: 13
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Confused (3a)
BEGIN ROUND
---
ACTION ONE
Myrkul used Bodyblock (Ghaunadaur)!
Myrkul got ready to defend Ghaunadaur!
Myrkul used 5 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 6791/10000; Ulutiu strikes first)

Ulutiu used Water Gun (Roggenrola)!
(Crit Roll [<=625]: 6825/10000; No Crit)
Its Super Effective!
Roggenrola took ((4+3+4.5-1)*1.5)=16 Damage! Roggenrola became drenched!
Ulutiu used 2 Energy!

Ghaunadaur Chilled Out!
Ghaunadaur recovered 6 HP!
Ghaunadaur recovered 11 Energy!

Roggenrola used a Rock Blast + Rock Blast combo (Ghaunadaur)!
Myrkul Bodyblocked the attack!
(# Hits Roll [2/3/4/5]: 5517/10000; 3 Hits)
(Hit Rolls [<=8100/10000]: 8321, 9062, 189; 1 Hit)
(Crit Roll [<=625]: 7089/10000; No Crit)
Its not very effective...Hit 1 Time!
Myrkul took ((6.75+3+1.5-5)*(2/3))=4 Damage!
Roggenrola used 31 Energy!

NOTE from IAR: That was bullshit, what a waste...*Sigh* :|
---
ACTION TWO
Myrkul used Mach Punch (Roggenrola)!
(Crit Roll [<=625]: 9773/10000; No Crit)
Its Super Effective!
Roggenrola took ((4+3+3-1)*1.5)=14 Damage!
Myrkul used 2 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 1624/10000; Ghaunadaur strikes first)

Ghaunadaur used Energy Ball (Roggenrola)!
(Crit Roll [<=625]: 1135/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 5748/10000; No Sp. Defence drop)
Its Super Effective!
Roggenrola took ((8+3+4.5-1)*1.5)=22 Damage!
Ghaunadaur used 5 Energy!

Ulutiu used Water Pulse!
(Crit Roll [<=625]: 9321/10000; No Crit)
(Effect Roll {Confusion} [<=2000]: 44/10000; Confusion)
(Confusion Lv. Roll [2a/3a/4a]: 6446/10000; 3 Actions)
Its Super Effective!
Roggenrola took ((6+3+4.5-1)*1.5)=19 Damage! Roggenrola became confused (3a)!
Ulutiu used 3 Energy!

Roggenrola Fainted! Ulutiu gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK

zarator: 2 CC
Myrkul: 3 MC
Ghaunadaur: 3 MC
Ulutiu: 3 MC, 2 KOC

Rock Crag - Rumble Hall

Going through the passage, you notice that the earthy smell is getting worse, & the gradient of the passage pretty much started to rise at a steady rate. But through some hard yards, you then enter an area called the Rumble Hall, where you start to feel tremours. This area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area. What do you do?

a) Enter towards the quakes and inspect what is going on.
b) Continue onward and ignore the quakes.
c) Stay and see if something happens.
 
Left lever.

And I actually did specify the target for the only action that mattered to. As sonicboom always does 10 the Klink was guaranteed to be killed, hence the other moves only had one target.
 
TEXAS CLOVERLEAF

Iron Dungeon - Gear Golem

You pull the left lever, knowing you hadn't pulled that lever before & the gear golem springs to life and rotates to the left, extending its arms. The room rotates and a corridor to the left opens up. The left lever breaks in your hand. The golem powers down and you find you can't budge the other levers. You'll need to power it again. You look back but find the original entrance is sealed. With nowhere to go, you venture left, and you find a power source... or more accurately, it finds you. A Magneton greets you and uses a Magnetic Field to bounce forward your Zoan. It won't dispel for two rounds. Magneton generates another field and rises further from the ground, then glows red and targets your pokemon with red rings. This does not look good for you...

Texas Cloverleaf OAO
Spr_4h_006.png

Zoan @ Pecha Berry
HP: 71
Energy: 76
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Speed: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
No Changes

Trap A
82.png

Magneton @ Magnet
HP: 100
Energy: 89
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (6), Locked-On (Zoan)
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 30
Battle Items: 20
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK
Texas Cloverleaf: 6 CC
Sharky: 3 MC
Zoan: 6 MC
Behemoth: 3 MC

Magneton: Zap Cannon > Thunderbolt > Electro Ball
IF Protect successfully, THEN Rain Dance, using Chill is triggered again


__________________________
ZARATOR

Rock Crag - Rumble Hall

You think the tremours that you kept on feeling would be too dangerous to investigate, so continue through the area until you can no longer feel the quakes. Whoo, no random Pokemon to battle, lucky you. Discretion is the better part of valour, you suppose...

zarator OOO
frontnormal-mrevenankh.png
|
591.png
|
199.png

Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 110 | 99
Energy: 92 | 95 | 90
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
zarator: 2 CC
Myrkul: 3 MC
Ghaunadaur: 3 MC
Ulutiu: 3 MC, 2 KOC

Rock Crag - Vista

You continue to make your way through the vertical crag, noticing the path's gradient becoming noticeably bigger, & the rotten, earthy smell becoming a lot more worse. eventually, you brave the smell & come across a beautiful place. This place turns out to be a vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here. So, how shall you proceed?

a) Approach the edge of the Vista.
b) Stay close to the wall and move on.
 
Protect, 25 HP Sub, Protect

As I was told Thunderbolt would deal 24 damage, if THunderbolt would break the Sub, have the actions be 15 HP Sub, Flare Blitz, Flamethrower instead.
 
Texas, whoever told you that was wrong. It does far more...

TEXAS CLOVERLEAF

Iron Dungeon - Gear Golem

Zoan begins by setting up a decoy which ends up taking his place. Just as well, as Magneton fires a powerful electrical shot which decimates the decoy. Zoan, realising that he'll have to duke it out the hard way, goes on a reckless charge enveloped in fire, which strikes the Magneton head on, but forces Zoan to take recoil, as the Magneton fires a bolt of lightning which zaps Zoan, making him a lot weaker, but weak enough for Zoan to activate Blaze, where he fires a hot, scorching flame, which douses the Magneton, who simply responds with an electrically charged shot that literally forces Zoan to go down in a blaze of glory.

With Zoan gone, the Magneton now turns its attention to the rest off your team, which you are forced to send in! What will you do? Issue your actions.

Please Issue TWO (2) actions this round.


Texas Cloverleaf AXA
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Sharky @ Oran Berry | Zoan | Behemoth @ Oran Berry
HP: 93 | KO | 90
Energy: 99 | 50 | 62
Atk: Rank 6 | 4 | 1
Def: Rank 3 | 2 | 4
SpA: Rank 2 | 4 | 5
SpD: Rank 3 | 3 | 3
Speed: 102 | 100 | 80
Size Class: 4 | 3 | 4
Weight Class: 4 | 4 | 4
Base Rank Total: 22 | 20 | 20
No Changes | No Changes | No Changes

Trap A
82.png

Magneton @ Magnet
HP: 53
Energy: 67
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (3a)
BEGIN ROUND
---
ACTION ONE
Zoan used Substitute (15 HP)!
Zoan created a 15 HP Substitute!
Zoan used 12 Energy!

Magneton used Zap Cannon!
(Crit Roll [<=625]: 2986/10000; No Crit)
Its Super Effective!
The Substitute took damage for Zoan (((12+3+3+2)*1.5+4)=34)! Zoan's Substitute faded!
Magneton used 8 Energy!
---
ACTION TWO
Zoan used Flare Blitz (BP: 14)!
(Crit Roll [<=625]: 4056/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 5418/10000; No Burn)
Its Super Effective!
Magneton took ((14+3-1)*1.5)=24 Damage! Zoan took (24/3)=8 Damage!
Zoan used (6+(4/2))=8 Energy!

Magneton used Thunderbolt!
(Crit Roll [<=625]: 9361/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 3882/10000; No Paralysis)
Its Super Effective!
Zoan took ((10+3+3+2)*1.5+4)=31 Damage!
Magneton used 6 Energy!
---
ACTION THREE
Zoan used Flamethrower!
(Crit Roll [<=625]: 3308/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 8153/10000; No Burn)
Its Super Effective!
Magneton took ((10+3+1.5-1+2)*1.5)=23 Damage!
Zoan used 6 Energy!

Magneton used Electro Ball (BP: 6)!
(Crit Roll [<=625]: 974/10000; No Crit)
Its Super Effective!
Zoan took ((6+3+3+2)*1.5+4)=25 Damage!
Magneton used 8 Energy!

Zoan Fainted!

Texas Cloverleaf sent in Sharky (Garchomp) & Behemoth (Cyclohm)!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 29
1 Pecha Berry
Battle Items: 20
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK

Texas Cloverleaf: 6 CC
Sharky: 4 MC
Zoan: 6 MC
Behemoth: 4 MC


__________________________
ZARATOR

Rock Crag - Vista


You approach the edge of the vista & enjoy the view. You send out your Pokemon & take a little break, clearly making out the Iron Dungeon, where Texas has found himself in a bit of a pickle. After a little break, you call your Pokemon back & calmly make your way to the Vista's exit. As you leave, you can't help but think you've managed to slip by something, but it doesn't worry you, as you move on to the next part of the Rock Crag...

zarator OOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 110 | 99
Energy: 92 | 95 | 90
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK

zarator: 2 CC
Myrkul: 3 MC
Ghaunadaur: 3 MC
Ulutiu: 3 MC, 2 KOC
Rock Crag - Petrified Forest

As you leave the Vista, even more big gradient slopes confront you, as well as an even-worse earthy smell. The slopes are now becoming more unbearable than before, as you suddenly come across another chamber. This chamber is a desolate arena full of trees encased in magma long ago that have since solidified into solid rock. Although a light to the outside world still shines through, the place is so dusty and gloomy that the very sight of it depresses your spirit. As you enter, you can't help but think you're being watched. On a pedestal there appears to be a bottle of Fresh Water for no explicable reason, with a small tree on one side. It's possible the item could heal one of your Pokemon for 50 HP. Do you go for it? You also see an exit going further into the treacherous tower. So, what will you do?

a) Take the Fresh Water!
b) RUN FOR YOUR LIVES!!!
 
Ouch, that's one hella strong Magneton.

Garchomp: Double Team (3), Fire Fang
Cyclohm: Sunny Day, Weather Ball
 
TEXAS CLOVERLEAF

Iron Dungeon - Gear Golem

Sharky begins by creating 3 instances of himself, only to have them destroyed by homing shrapnel, which homed in on the real Sharky & made contact. Behemoth then makes a loud howl which forces sunlight to randomly find its way into the arena & become harsh...Weird.

Sharky then abuses the sun to bite Magneton with a powerful burning fang, while Magneton fires another blinding shot at Sharky for more damage. Behemoth then fires a powerful, sun-boosted ball which strikes Magneton, capping off the round with Magneton on the ropes.

Just finish it...Issue your actions.

THE SUNLIGHT IS HARSH...(3r)

Texas Cloverleaf AXA
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Sharky @ Oran Berry | Behemoth @ Oran Berry
HP: 67 | 90
Energy: 82 | 46
Atk: Rank 6 | 1
Def: Rank 3 | 4
SpA: Rank 2 | 5
SpD: Rank 3 | 3
Speed: 102 | 80
Size Class: 4 | 4
Weight Class: 4 | 4
Base Rank Total: 22 | 20
No Changes | No Changes

Trap A
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Magneton @ Magnet
HP: 13
Energy: 59
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (1a)
BEGIN ROUND
---
ACTION ONE
Sharky used Double Team (3 Clones)!
Sharky created 3 Clones!
Sharky used 12 Energy!

Magneton used Magnet Bomb (Sharky)!
(Hits the real one by default)
(Crit Roll [<=625]: 3713/10000; No Crit)
Sharky took (6+3-1.5+2)=10 Damage! Sharky's clones dissipated!
Magneton used 3 Energy!

Behemoth used Sunny Day!
The sunlight became harsh (4r)!
Behemoth used 9 Energy!

The Sunlight is harsh...
---
ACTION TWO
Sharky used Fire Fang (Magneton)!
(Hit Roll [<=9500]: 8428/10000; Hit)
(Crit Roll [<=625]: 5472/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 8815/10000; No Burn)
(Effect Roll {Flinch} [<=1000]: 5959/10000; No Flinch)
Its Super Effective!
Magneton took ((7+2.5-1+3)*1.5)=17 Damage!
Sharky used 5 Energy!

Magneton used Flash Cannon (Sharky)!
(Crit Roll [<=625]: 3794/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 8777/10000; No Sp. Defence Drop)
Sharky took (8+3+3+2)=16 Damage!
Magneton used 5 Energy!

Behemoth used Weather Ball (Magneton)!
(Crit Roll [<=625]: 4680/10000; No Crit)
Its Super Effective!
Magneton took ((10+3-1+3)*1.5)=23 Damage!
Behemoth used 7 Energy!

The Sunlight is harsh...
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 29
1 Pecha Berry
Battle Items: 20
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK
Texas Cloverleaf: 6 CC
Sharky: 4 MC
Zoan: 6 MC
Behemoth: 4 MC

Magneton: Flash Cannon + Flash Cannon Combo (Sharky) > N/A
IF Sharky protects successfully without transfer, THEN redirect to Behemoth


__________________________
ZARATOR

Rock Crag - Petrified Forest

Scared about the trap, you decide to run away from the seemingly innocent Fresh Water & head for the exit. However, you don't watch where you were going, & run face first into a Pokemon. It was a Bolderdash, & it wasn't happy that you hit it, so it strikes you with rocks & sends you hurtling back near the centre of the arena, where another Pokemon awaited & sprang to life. It was a Sudowoodo. The Sudowoodo joins the Bolderdash & it looks like you're going nowhere for now, so you send in your three Pokemon to defend yourself. Looks like it's time to duel!

Arena Rules:
Only Sandstorm Weather allowed. All other weathers will fail. No Water Supply.

zarator AAA
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 110 | 99
Energy: 92 | 95 | 90
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes

Guardians AA
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Sudowoodo (F) @ Smooth Rock | Bolderdash (-) @ Fire Gem (5)
HP: 100 | 90
Energy: 100 | 100
Atk: Rank 5 | 1
Def: Rank 4 | 2
SpA: Rank 2 | 4
SpD: Rank 3 | 2
Speed: 26 | 127
Size Class: 3 | 1
Weight Class: 3 | 3
Base Rank Total: 19 | 16
No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK

zarator: 4 CC
Myrkul: 6 MC
Ghaunadaur: 6 MC
Ulutiu: 6 MC, 2 KOC
 
I will give priority to each of my substitution. The lower the priority number is, the higher their priority will be. So, priority 1 substitutions take over priority 2 substitutions. Whenever I don't mention the target (when X uses Wood Hammer), "against yourself" is implicitly understood.

Myrkul: Brick Break (Bolderdash) - Low Sweep (Bolderdash)
If Bolderdash uses Hidden Power [Flying], replace your current action with Protect, only once

Ghaunadaur: Energy Ball (Bolderdash) - Giga Drain (Bolderdash)
If Sudowoodo uses Wood Hammer (Slowking), change your current action to Rage Powder


Ulutiu: Scald (Bolderdash) - Heal Pulse (Ghaunadaur)
If Bolderdash uses Energy Ball, change your current action to Protect

EDIT: Fixed substitutions
 
zarator, when I meant one sub period, I was supposed to say the normal 1 Chance/Move sub per mon...I really should've been more specific, but I did see two non-KO subs per mon before you edited, which I was trying to address...I've automatically applied KO subs for each of your mons (If Bolderdash faints when you are targeting it, redirect to Sudowoodo)...Sorry, call me an idiot if you wish...9.9

TEXAS CLOVERLEAF

Iron Dungeon - Gear Golem

In a quick finish to the battle, Sharky wastes no time biting the Magneton with another burning fang, finishing the Magneton off. You pick up a Magnet which might prove useful to Behemoth as the Gear Golem springs to life!

Texas Cloverleaf OXO
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Sharky @ Oran Berry | Behemoth @ Oran Berry
HP: 67 | 90
Energy: 82 | 46
Atk: Rank 6 | 1
Def: Rank 3 | 4
SpA: Rank 2 | 5
SpD: Rank 3 | 3
Speed: 102 | 80
Size Class: 4 | 4
Weight Class: 4 | 4
Base Rank Total: 22 | 20
No Changes | No Changes

Trap X
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Magneton
HP: KO
Energy: 59
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (1a)
BEGIN ROUND
---
ACTION ONE
Sharky used Fire Fang (Magneton)!
(Hit Roll [<=9500]: 222/10000; Hit)
(Crit Roll [<=625]: 843/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 9032/10000; No Burn)
(Effect Roll {Flinch} [<=1000]: 3433/10000; No Flinch)
Its Super Effective!
Magneton took ((7+2.5-1+3)*1.5)=17 Damage!
Sharky used 9 Energy!

Magneton Fainted! Texas Cloverleaf gained 1 CC
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50
Berries: 29
1 Pecha Berry
Battle Items: 19
1 Magnet
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK

Texas Cloverleaf: 7 CC
Sharky: 4 MC
Zoan: 6 MC
Behemoth: 4 MC

So, returning to the Gear Golem, you see that there are two levers remaining for you to pull. So, which one will you pull?

a) Pull the lever in the centre.
b) Pull the lever on the right.

__________________________
ZARATOR

Rock Crag - Petrified Forest

Bolderdash wastes no time getting to business roasting Ghaunadaur with a powerful, gem boosted shot of fire which leaves the mushroom with horrendus burns, while Myrkul chops the Bolderdash with a swing of his arms. Ulutiu then fires a jet of hot water at the Bolderdash, which makes contact, as Sudowoodo whacks Ghaunadaur with a burning hot fist. Ghaunadaur caps off the first action by firing a ball of matter at the Bolderdash which hits.

Not to be outdone, the Bolderdash fires another blast of searig hot flames at Ghaunadaur using part of its Gem, while Myrkul aims low at the Bolderdash & trip it over, finishing it off. Ulutiu then helps out his wounded comrade with a beam of light, while Ghaunadaur drains some life force from Sudowoodo. Capping off the round, Sudowoodo throws another fist of flames at Ghaunadaur, dealing more damage.

One down, one to go. What shall you do? Issue your actions.

zarator AAA
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 58 | 99
Energy: 84 | 79 | 72
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 3 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | Burned | No Changes

Guardians AX
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Sudowoodo (F) @ Smooth Rock | Bolderdash (-) @ Fire Gem (3)
HP: 83 | KO
Energy: 84 | 80
Atk: Rank 5 | 1
Def: Rank 4 | 2
SpA: Rank 2 | 4
SpD: Rank 3 | 2
Speed: 26 | 127
Size Class: 3 | 1
Weight Class: 3 | 3
Base Rank Total: 19 | 16
No Changes | -1 Sp. Defence, -1 Speed
BEGIN ROUND
Bolderdash breaks the mould!
---
ACTION ONE
Bolderdash used Fire Blast (Ghaunadaur, Gem)!
(Crit Roll [<=625]: 2750/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 262/10000; Burn)
Its Super Effective!
Ghaunadaur took ((12+1.5+3)*1.5)=25 Damage! Ghaunadaur became burned!
Bolderdash used 8 Energy!

Myrkul used Brick Break (Bolderdash)!
(Crit Roll [<=625]: 1346/10000; No Crit)
Its Super Effective!
Bolderdash took ((8+3+4.5+2)*1.5)=26 Damage!
Myrkul used 5 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu/Sudowoodo]: 6636/10000; Ulutiu strikes first)

Ulutiu used Scald (Bolderdash)!
(Crit Roll [<=625]: 4918/10000; No Crit)
(Effect Roll {Burn} [<=3000]: 5767/10000; No Burn)
Its Super Effective!
Bolderdash took ((8+3+3)*1.5)=21 Damage!
Ulutiu used 5 Energy!

(Speed Tie Roll [Ghaunadaur/Sudowoodo]: 5305/10000; Sudowoodo strikes first)

Sudowoodo used Fire Punch (Ghaunadaur)!
(Crit Roll [<=625]: 3829/10000; No Crit)
Its Super Effective!
Ghaunadaur took ((8+3)*1.5)=17 Damage!
Sudowoodo used 6 Energy!

Ghaundaur used Energy Ball (Bolderdash)!
(Crit Roll [<=625]: 3568/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 310/10000; Sp. Defence drop)
Its Super Effective!
Bolderdash took ((8+3+3)*1.5)=21 Damage! Bolderdash's Sp. Defence fell 1 stage!
Ghaunadaur used 5 Energy!

Ghaunadaur took Burn Damage!
---
ACTION TWO
Bolderdash used Fire Blast (Ghaunadaur, Gem)!
(Crit Roll [<=625]: 9117/10000; No Crit)
Its Super Effective!
Ghaunadaur took ((12+1.5+3)*1.5)=25 Damage!
Bolderdash used 12 Energy!

Myrkul used Low Sweep (Bolderdash)!
(Crit Roll [<=625]: 2816/10000; No Crit)
Its Super Effective!
Bolderdash took ((6+3+4.5+2)*1.5)=23 Damage! Bolderdash's Speed dropped 1 stage!
Myrkul used 3 Energy!

Bolderdash Fainted! Myrkul gained 1 KO Counter!

(Speed Tie Roll [Ghaunadaur/Ulutiu/Sudowoodo]: 6562/10000; Ulutiu strikes first)

Ulutiu used Heal Pulse (Ghaunadaur)!
Ghaunadaur recovered 20 HP!
Ulutiu used 13 Energy!

(Speed Tie Roll [Ghaunadaur/Sudowoodo]: 2288/10000; Ghaunadaur strikes first)

Ghaunadaur used Giga Drain (Sudowoodo)!
(Crit Roll [<=625]: 8426/10000; No Crit)
Its Super Effective!
Sudowoodo took ((8+3+1.5-1)*1.5)=17 Damage! Ghaunadaur recovered 17 HP!
Ghaunadaur used 11 Energy!

Sudowoodo used Fire Punch (Ghaunadaur)!
(Crit Roll [<=625]: 1853/10000; No Crit)
Its Super Effective!
Ghaunadaur took ((8+3)*1.5)=17 Damage!
Sudowoodo used 10 Energy!

Ghaunadaur took Burn Damage!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 30
10 Lure Balls
5 Sport Balls
5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
zarator: 4 CC
Myrkul: 6 MC, 1 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC, 2 KOC

Sudowoodo: Earthquake + Bulldoze combo > N/A
IF all three opponents Protect successfully A1, THEN Chill
> Fire Punch (Ghaunadaur)
 
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