Dummy007 said:6 vs 6 NFE/Single-Stage-No-Evo Triples
2-Day Player DQ / 3-Day Ref DQ
2 Recoveries / 5 Chills
Arena: Biggest Ball of Twine in Minnesota
That's right, the Biggest Ball of Twine in Minnesota. It's a giant ball of twine, and the Pokemon fight on the inside. Unfortunately, twine is very entangling, so any Pokemon with Size Class >2 will have a flat 10% decrease in Evasion and Speed, while any Pokemon with Size Class 1 will have a flat 10% increase in Evasion and Speed. (Size Class 2 Pokemon are neutral.) Additionally, there are no flat surfaces on which to Dig, Earthquake, or the like, and it is impossible to fly out of the twine. There are no external water sources, either, but there is enough grass outside to make use of Grass moves not named Grass Knot. Be careful, though; the security guards don't know the Pokemon are there! If 3 sharp attacks (ref's discretion) miss, the twine ball will fall apart and Security will arrive! The arena will then be a makeshift (but structurally secure) pagoda, with the only banned moves being external water-based moves, Bounce, and Fly. All the twine ball Evasion/Speed boosts will be nullified, and 3 Security Guards will show up (125 HP / 5 Atk / 4 Def / 4 SpD). The guards all know Rapidfire, which is a 5 BAP per hit (2-5 times) Steel-type move with 45% Accuracy. Each guard will randomly target a Pokemon at the end of every round. KOing a Guard earns an additional KOC.
________
Gerard said:^^
That sounds like a nice challenge
Switch = OK
Items = Off
One Ability
Position = On
Wait, so how exactly are we all getting into the Ball of Twine again?
*handed a lampshade*
Ahh, yes. That explains a lot.
Dummy007's Team!
Duosion [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3(+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (30 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 8/9
MC: 2
DC: 5/5
Attacks (19):
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice 7]
Light Screen
Charm
Recover
Psyshock
Future Sight
Psychic
Acid Armor
Confuse Ray
Imprison
Calm Mind
Thunder
Shadow Ball
Trick Room
Energy Ball
Boldore [Goyle] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Rock
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/9
MC: 1
DC: 2/5
Attacks (18):
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Sandstorm
Power Gem
Rock Slide
Curse
Gravity
Lock-On
Earthquake
Explosion
Stone Edge
Vanillish [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 7/9
MC: 0
DC: 3/5
Attacks (19):
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Acid Armor
Mirror Coat
Autotomize
Iron Defense
Water Pulse
Hail
Blizzard
Flash Cannon
Toxic
Frost Breath
Flarelm [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 3/5
Attacks (18):
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Counter
Earth Power
Seed Bomb
Sunny Day
Swords Dance
Rock Slide
Substitute
SolarBeam
Ivysaur [Silas Heap] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 7/9
MC: 1
DC: 5/5
Attacks (17):
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
SolarBeam
Light Screen
Nature Power
Power Whip
Toxic
Sunny Day
Energy Ball
Venoshock
Tropius [Spit Fyre] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 110
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 18
EC: N/A
MC: 0
DC: 1/5
Attacks (14):
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Body Slam
Dragon Dance
Leaf Blade
Leech Seed
Sunny Day
Earthquake
Aerial Ace
Gerard's Team!
Meowth (Isis) {F}
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Abilities:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 90
SC: 1
WC: 1
BST: 13
EC: 6/6
MC: 10
DC: 5/5
Attacks: 19
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt
Hypnosis
Assist
Snatch
Hone Claws
Body Slam
Thunderbolt
Double Team
Water Pulse
Dig
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
- Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
- Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
- Unnerve: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 90
SC: 1
WC: 1
BST: 13
EC: 6/6
MC: 10
DC: 5/5
Attacks: 19
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt
Hypnosis
Assist
Snatch
Hone Claws
Body Slam
Thunderbolt
Double Team
Water Pulse
Dig
Dragonair (Christine) {F}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Abilities:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 61 (-)
SC: 3
WC: 2
BST: 18
EC: 6/9
MC: 9
DC: 5/5
Attacks: 17
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Light Screen
ExtremeSpeed
Dragon Pulse
Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
- Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Abilities:
- Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Marvel Scale: (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 61 (-)
SC: 3
WC: 2
BST: 18
EC: 6/9
MC: 9
DC: 5/5
Attacks: 17
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Light Screen
ExtremeSpeed
Dragon Pulse
Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Kirlia (Katherine) {F}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Abilities:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 2
Spe: 50
SC: 1
WC: 2
BST: 13
EC: 6/9
MC: 4
DC: 5/5
Attacks: 21
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Stored Power
Disable
Confuse Ray
Encore
Thunderbolt
Shadow Ball
Will-O-Wisp
Protect
Reflect
Light Screen
Thunder Wave
Taunt
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 2
Spe: 50
SC: 1
WC: 2
BST: 13
EC: 6/9
MC: 4
DC: 5/5
Attacks: 21
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Stored Power
Disable
Confuse Ray
Encore
Thunderbolt
Shadow Ball
Will-O-Wisp
Protect
Reflect
Light Screen
Thunder Wave
Taunt
Ralts (Rhadamanthys) {M}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic
Abilities:
HP: 90
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 2
Spe: 34 (40/1.15)
SC: 1
WC: 1
BST: 10
EC 0/9
MC 0
DC 0/5
Attacks: 14
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disable
Confuse Ray
Encore
Taunt
Shadow Ball
Will-O-Wisp
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 2
Spe: 34 (40/1.15)
SC: 1
WC: 1
BST: 10
EC 0/9
MC 0
DC 0/5
Attacks: 14
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disable
Confuse Ray
Encore
Taunt
Shadow Ball
Will-O-Wisp
Plicowatt (Columbia) {F}
Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
Type: Water/Electric
Abilities:
HP: 80
Atk: 2
Def: 1
SpA: 2
SpD: 0 (-)
Spe: 110 (95*1.15)
SC: 1
WC: 4
BST: 11
EC: 0/6
MC: 0
DC: 0/5
Attacks: 11
Bubble
Charge
Tackle
Thundershock
Detect
Follow Me
Me First
Sheer Cold
Blizzard
Scald
Thunder Wave
Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
Type: Water/Electric
- Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
- Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
- Shed Skin (DW): (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: 2
Def: 1
SpA: 2
SpD: 0 (-)
Spe: 110 (95*1.15)
SC: 1
WC: 4
BST: 11
EC: 0/6
MC: 0
DC: 0/5
Attacks: 11
Bubble
Charge
Tackle
Thundershock
Detect
Follow Me
Me First
Sheer Cold
Blizzard
Scald
Thunder Wave
Cleffa (Bubblegum) {F}
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
HP: 90
Atk: 1
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (15/1.15)
SC: 1
WC: 1
BST: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks: 13
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Wish
Aromatherapy
Metronome
Thunder Wave
Flamethrower
Psyshock
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
- Cute Charm: (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
- Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (15/1.15)
SC: 1
WC: 1
BST: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks: 13
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Wish
Aromatherapy
Metronome
Thunder Wave
Flamethrower
Psyshock
Alright, Triples. Let's get crazy, then. Dogfish is teaching me the importance of flavour, so you can be assured that you'll be getting it. Eventually.
Dummy007 Sends Out Pokemon, then Specifies Positions and Abilities
Gerard Sends Out Pokemon, Specifies Positions and Abilities, then Orders
Dummy007 Orders
I Procrastinate
I Ref