• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

EndQuote vs Albinoloon in a Bowl of Soup

Status
Not open for further replies.
EndQuote's Team:
32.png
32.png

Nidoran M: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 3/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Hustle: (DW): (Can be Enabled, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks: (25)

Leer
Peck
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Flatter
Toxic Spikes

Counter
Disable
Endure

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief
Toxic
Rest
Sleep Talk
Bide
Protect
Substitute
Albinoloon's Team:
iaza15833423954400.gif
*

Seel (Heroine[F])
Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
Personality:
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP:100
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3(+)
SDef: Rank 3
Speed: 39 (-; 45/1.15=39 )

EC: 2/6
DC: 1/5
MC: 2

Moves:
Headbutt
Growl
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring

Fake Out
Perish Song
Stockpile

Hidden Power (Ghost 7)
Surf
Rain Dance

Move Total: 14

iaza15833438972400.gif
****

Nohface (Wolv[M])
Nature: Adamant (Attack increased by rank; Special Attack decreased by rank)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10

EC: 2/6
DC: 1/5
MC: 0/

Moves:
Tackle
Iron Defense
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Metal Burst

Foul Play
Psycho Shift
Meteor Mash

Toxic
Trick Room
Taunt

Move Total: 16
Rules:
1v1 Singles
1 Recovery, 5 Chills
2 Day DQ
Switch = Ramen (let the soup jokes begin)
Items = NO (eat this soup with your hands)
One Ability

The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

EndQuote, choose actions, then Loon, then I'll ref, and we'll go from there.

(Bonus points for spelling out curse words with the Unown)
 
I post actions, because of my challenger status, then Endquote, because he's the host.

iaza15833416523200.gif

"This opponent has quite the advantage, I'm afraid. We have to act with caution and haste."

"Wolv, Take the stage. Your vitality and power will be useful, here. Dazzle the opposition with your Levitation."

Unown W(Water Sport) ~ Shadowstrike ~ Trick Room

If TAUNT is used on ANY ACTION, replace your CURRENT ACTION with UNOWN P(Protect) and push your actions back

If COUNTER is used on ACTION 2, replace your current action with TAUNT and push your actions back ONCE
 
My word, what colorful writing.

Come on out, Odin!
Neither one of your abilities is going to work here, but let's go with Poison Point.

Unown S: Smack Down ~ Dig ~ Flatter
 
The match begins after the Torkoal finish warming up this giant soup bowl. A machine releases all of the Unown into the broth while both Pokemon are placed on a platform suspended in the center. Albinoloon sends out his Nohface, Wolv, while EndQuote uses his Nidoran, Odin.

The ref gives the signal and Odin begins by grabbing the "S" out of the broth and using Smack down on Wolv, stopping it from Levitating. Wolv then grabs the "W" and uses Water Sport to weaken any fire moves Odin tries to use.

Odin then burrows into the platform (pretty thick croutons) to dodge a Shadowstrike from Wolv. Odin then surfaces and attack Wolv who can't float away due to Smack Down.

Odin decides to flatter Wolv by complimenting its fine white fur. Wolv, although confused uses Trick Room.

719 (<625, Smack Down Crit, no)
4657 (<625, Dig Crit, no)
5029 (<5000, Wolv Hits Itself, no)
Smack Down: (5 - 1.5) * 2/3 = 2.33 DMG
Dig: (8 -1.5) * 1.5 = 9.75 DMG

Post Round:
32.png

Odin
HP: 90
EN: 82
Status: None
iaza15833438972400.gif

Wolv
HP: 87
EN: 80
Status: Water Sport (3 Actions), Grounded (3 Actions), Confused (2 Actions)

Field Effects: Trick Room (3 Rounds)
Used Unown: S, W
EndQuote, choose your next actions
 
Shouldn't Wolv still be confused?

Right, Odin, lets do this!
Unown E: Earth Power ~ Thunderbolt ~ Flatter

IF Unown E isn't there, use Unown B: Bonemerang
 
iaza15833416523200.gif

"Can't say that went well on our part, but I'm afraid there's not much we could have done in that situation. With that being said, let's make life horrible for our adversary!"


Wolv...

Magnet Rise ~ Unown P(Psycho Boost) ~ Taunt
If you were to HIT YOURSELF IN CONFUSION on ACTION ONE, MOVE YOUR ACTIONS DOWN THE QUEUE.
 
No flavor today, I'm too tired, I'll do it at the next update.
6299 (<5000, Wolv Hits Itself, no)
9939 (<625, Earth Power Crit, no)
9911 (<1000, Earth Power -SpD, no)
3214 (<5000, Wolv Hits Itself, yes)
9636 (<625, Thunderbolt Crit, no)
6633 (<625, Thunderbolt Paralysis, no)

Earth Power: (9) * 1.5 = 13.5 DMG
Hit Self: 4 + 0 = 4 DMG
Thunderbolt: (10) = 10 DMG
Calcs:

Post Round:
32.png

Odin
HP: 90
EN: 66
Status: Taunted (5 Actions)
iaza15833438972400.gif

Wolv
HP: 59
EN: 67
Status: None

Field Effects: Trick Room (2 Rounds)
Used Unown: S, W, E, P

Albinoloon, choose actions
 
EDIT: (Again)

lol we really are having a lot of trouble with this.

Will issue actions (For REAL
this time) after Albinoloon does.
 
Albinoloon, you can only use one Unown per round, please choose your actions, and EndQuote, you're allowed to change your actions after he does, if you'd like
 
Actually, Albinoloon can't use Psycho Boost because the P has already been used, so he needs to change actions again

EDIT: I'm giving him an extension until Midnight EST because otherwise DQ would be in about 2 hours
 
I never used Unown P due to my flinching, so therefore it should have never been used.

ALSO, I should be levitating due to Magnet Rise.

If I cannot get mt point across, my new actions are:
Unown T(Thunder Wave) ~ Shadowstrike ~ Foul Play
this seems a tad more frustrating than it has to be :/
 
Actually, your Nohface doesn't know Magnet Rise.

Okay, so Albinoloon is going with:
Unown P(Psycho Boost) ~ Shadowstrike ~ Foul Play

Odin, I'd like you to use Unown B for Bide ~ Hold ~ Release
 
So it is, I'll ref the round then, because I remember EndQuote used Bide...

And on the Magnet Rise matter, I forgot to add it due to the Smack Down neutralizing it, but it is in effect for the next 3 actions.

The round begins with Odin biding its energy by grabbing the "B" out of the soup. Wolv grabs the "P" and uses Psycho Boost causing big damage to Odin.

Odin is still biding its time, while Wolv uses its ShadowStrike.

Odin releases its energy, nearly fainting Wolv, and decides some foul play is in order, and hits Odin from behind.

1736 (Psycho Boost Crit, no)
6154 (ShadowStrike Crit, no)
6810 (ShadowStrike -Def, no)
5867 (Foul Play Crit, no)
Psycho Boost: (14 - 3) * 1.5 = 16.5 DMG
ShadowStrike: (8 + 3 + 1.5) = 12.5 DMG
Bide:
Damage: 1.75 * 29 = 50.75 DMG
Energy: 6 + 50.75/2 = 31.375 EN
Foul Play: 10 + 0 = 10 DMG

Post-Round:
Post Round:
32.png

Odin
HP: 51
EN: 35
Status: Taunted (2 Actions)
iaza15833438972400.gif

Wolv
HP: 8
EN: 46
Status: None

Field Effects: Trick Room (1 Rounds)
Used Unown: S, W, E, B, P
EndQuote, choose your final actions
 
Fastest. Reffing. Ever.
Seriously, you get +3 Awesome Points for being faster than lightning.

Finish him off, Odin!
Thunderbolt ~ Protect ~ Thunderbolt
IF Thunderbolt is Disabled, replace the first with Unown H for Hidden Power Fire (7) and the second with a Chill.
 
The round begins with Wolv coming down to the ground to Roost. Odin decides to cause some damage by firing off a Thunderbolt.

Odin protects to stop any attacks, but Wolv decides to chill out due to the pressure of the battle nearing an end.

Wolv fires off another ShadowStrike while Odin shoots off more Thunderbolts.

1303 (Thunderbolt Crit, no)
1304 (Thunderbolt Para, no)
8656 (ShadowStrike Crit, no)
2631 (ShadowStrike -Def, yes)
1485 (Thunderbolt Crit, no)
6489 (Thunderbolt Para, no)
Thunderbolt: 10 + 0 = 10 DMG
ShadowStrike: (8 + 3 + 1.5) = 12.5 DMG
Post Round:
32.png

Odin
HP: 38
EN: 14
Status: Taunted (2 Actions)
iaza15833438972400.gif

Wolv
HP: 8
EN: 42
Status: None

Used Unown: S, W, E, B, P
Albinoloon, choose your final actions (for real this time)
 
We outspeed again, Odin!

Unown A Aqua Jet + Double Kick Combo ~ Cooldown ~ Chill

Because Aqua Jet is elemental and Double Kick is passive, the combination should be Water-typed.

This took me a really long time to work out.
 
The final round begins with Odin firing off a Double Aqua Kick, knocking Wolv into the soup. Wolv retaliates with a Shadow Flail.

Both Pokemon cool down from their comboes.

Odin chills while Wolv fires off yet another ShadowStrike.

No hax happened
Double Aqua Kick:
BAP: 4 / 2 + 6 = 8 BAP
Damage: 8 - 1.5 = 6.5 DMG
Energy: (3 + 4) * 1.5 = 10.5 EN

Shadow Flail:
BAP: 15 + 4 / 2 = 17 BAP
Damage = 17 + 3 + 1.5 = 21.5 DMG
Energy: (10 + 2) * 1.5 = 18 EN

ShadowStrike:
12.5 DMG, I've done this one like 6 times
Post Round:
32.png

Odin
HP: 4
EN: 15
Status: None
iaza15833438972400.gif

Wolv
HP: 1
EN: 20
Status: None
Used Unown: S, W, E, B, P, A, F
EndQuote, just choose Ice Shard and get it over with
 
Sorry, how did you get 8 BAP for the combination?
Base Attack Power = BAP 1 + BAP 2
Aqua Jet has 4 BAP.
Double Kick has 3 per hit. 3*2=6.
I got 10, which KOes. (Barely)
I might have missed something, though.

EDIT: Learn something new every day...

Right, Unown I for Ice Shard ~ Thunderbolt ~ Thunderbolt
IF Unown D for Detect is used, replace a1 with Chill and use Unown I for Ice Shard a2.

gg, Albinoloon.
 
Power for priority moves in combinations is Power of the other move plus half of the priority

Proof:
Priority attacks used in combinations (e.g. Aqua Jet, ExtremeSpeed) only add half their Base Attack Power to a combination with a different move
Quoted from the data thread
 
Status
Not open for further replies.
Back
Top