The public beta is now closed. This thread will stay open as a bug report thread.
Before reporting a bug:
- Check the lists of Not Bugs, Known Bugs, and Unimplemented Features that Technically Aren't Bugs.
- Look up the relevant moves/abilities/items on Veekun and the first post of the Smogon Research thread: http://www.smogon.com/forums/showthread.php?t=79340
NOT BUGS
- Sheer Force prevents Life Orb recoil only when using moves that have a secondary effect removed by Sheer Force
- Speed Boost does not activate on the turn you switch in: yes, this is different from most other abilities/items that activate at the end of a turn.
- If Fake Out didn't cause a flinch, your opponent probably had Shield Dust or Inner Focus
- Wish doesn't take effect if the pokemon in its place faints the turn it would've healed it
- Wonder Guard is not an immunity: Shedinja is not immune to Ground: it takes damage from Spikes. Shedinja is not immune to Poison: it is still affected by Toxic
- That Pokemon taking incorrect hazard damage is probably a Zoroark (which is a Dark, not a Bug, lolololol)
- Payback boosts damage for moving second, whether or not damage was taken
- Pursuit will deal double damage immediately before any switch-out, as long as Pursuit has not been used at regular priority yet. This includes U-turn, Volt Switch, but not Baton Pass.
- Sucker Punch fails if the target uses a faster priority move
- Illusion, Balloon, Destiny Bond, Wonder Guard, etc only take effect if the damage was from a move, not an indirect effect such as entry hazards, Poison damage, etc.
- Destiny Bond lasts until the move user makes another move (or would've made another move, if not for confusion or Truant or a similar effect).
KNOWN BUGS
- There are no known bugs at this time
The Pokemon Showdown beta is now open for random battles only.
http://play.pokemonshowdown.com/
If you prefer to type URLs, feel free to use the short URL: psim.tk, which redirects there.
The teambuilder is also available; teambuilder bugs should be reported to the teambuilder thread: http://www.smogon.com/forums/showthread.php?t=3456165
I haven't tested a large crowd before, so if it crashes, we might have to go into closed beta, for which I would apologize, but you were warned. :(
Report sim bugs to this thread, and most importantly, have fun! :D
http://play.pokemonshowdown.com/
If you prefer to type URLs, feel free to use the short URL: psim.tk, which redirects there.
The teambuilder is also available; teambuilder bugs should be reported to the teambuilder thread: http://www.smogon.com/forums/showthread.php?t=3456165
I haven't tested a large crowd before, so if it crashes, we might have to go into closed beta, for which I would apologize, but you were warned. :(
Report sim bugs to this thread, and most importantly, have fun! :D
Before reporting a bug:
- Check the lists of Not Bugs, Known Bugs, and Unimplemented Features that Technically Aren't Bugs.
- Look up the relevant moves/abilities/items on Veekun and the first post of the Smogon Research thread: http://www.smogon.com/forums/showthread.php?t=79340
NOT BUGS
- Sheer Force prevents Life Orb recoil only when using moves that have a secondary effect removed by Sheer Force
- Speed Boost does not activate on the turn you switch in: yes, this is different from most other abilities/items that activate at the end of a turn.
- If Fake Out didn't cause a flinch, your opponent probably had Shield Dust or Inner Focus
- Wish doesn't take effect if the pokemon in its place faints the turn it would've healed it
- Wonder Guard is not an immunity: Shedinja is not immune to Ground: it takes damage from Spikes. Shedinja is not immune to Poison: it is still affected by Toxic
- That Pokemon taking incorrect hazard damage is probably a Zoroark (which is a Dark, not a Bug, lolololol)
- Payback boosts damage for moving second, whether or not damage was taken
- Pursuit will deal double damage immediately before any switch-out, as long as Pursuit has not been used at regular priority yet. This includes U-turn, Volt Switch, but not Baton Pass.
- Sucker Punch fails if the target uses a faster priority move
- Illusion, Balloon, Destiny Bond, Wonder Guard, etc only take effect if the damage was from a move, not an indirect effect such as entry hazards, Poison damage, etc.
- Destiny Bond lasts until the move user makes another move (or would've made another move, if not for confusion or Truant or a similar effect).
KNOWN BUGS
- There are no known bugs at this time