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Amoonguss

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus


[Overview]

<p>You may be asking "why would I use Amoonguss?" Like so many other overlooked Pokemon doomed to a permanent home in the depths of your PC storage system, this mushroom is one of those mediocre dull-as-dishwater Pokemon with no special traits or redeeming features, right? Wrong! What you've stumbled upon is actually a hidden gem. You might have been led to believe that Amoonguss's average looking stats, awful Grass / Poison typing, and small movepool are the traits of a bad Pokemon, but first impressions tell lies when they're high on shrooms. Amoonguss is astonishingly bulky, and thanks to its massive HP stat, can actually sponge hits much better than its middling defensive stats let on. Its Grass / Poison typing gives it useful resistances to Water-, Electric-, Grass-, and Fighting-type moves plus a handy neutrality to Bug, which is quite useful for a Grass-type in a tier full of Bug-type moves. A small but concise movepool gives Amoonguss the tools it needs to make itself useful while it sits there taking hits; Spore, the legendary 100% accurate sleep move, is foremost on the list of options. With the threat of sleep looming over its foes' heads, Amoonguss can hold its ground against a significant chunk of the RU metagame, countering threats that could otherwise force it out. Once sleep clause has been activated, Amoonguss becomes much easier to deal with, but does not become setup fodder for stat boosters. The reason for this is Clear Smog, a nifty new Poison-type move that resets the target's stat modifiers, just like a mini Haze.</p>

<p>While Amoonguss is a proficient team supporter, you can't throw it onto just any kind of team; Amoonguss is vulnerable to many popular RU threats, and works best as part of a defensive core that both appreciates the unique support it offers, and patches up its unfortunately abundant weaknesses. If you intend to glue together an offensive team with Amoonguss, a team with no other bulky or defensive Pokemon that will rely on the mushroom to save the day when hits must be taken, pick something else. Amoonguss is not a catch-all bulky wall. Moreover, you may find yourself struggling to craft a good EV spread for Amoonguss; we're going to fix this problem in the next section.</p>

[SET]
name: Support
move 1: Spore
move 2: Clear Smog
move 3: Giga Drain / Synthesis
move 4: Stun Spore / Hidden Power Fire
item: Leftovers
ability: Effect Spore
nature: Bold
evs: 252 HP / 56 SpA / 200 Def

[SET COMMENTS]

<p>This is what Amoonguss does best. All of the mushroom's best traits are combined into one set, with a bit of mixing and matching required. Spore and Clear Smog are non-negotiable, as these two moves form the basis of Amoonguss's support capabilities. Though slashed in the same slot, using both Giga Drain and Synthesis on the same set (forgoing the options in the fourth slot to do so) boosts Amoonguss's recovery by a substantial margin. If you must choose only one, Giga Drain is generally superior as it is Amoonguss's strongest move, and provides crucial coverage. Stun Spore bestows upon Amoonguss the tried-and-true Double Powder strategy, and is an excellent response to fast, frail threats that think it safe to switch into Amoonguss once sleep clause has been activated. Alternatively, Hidden Power Fire is an excellent coverage move for the Steel-types that shrug off Ammonguss's STAB moves, and will no doubt come as a nasty shock for the Ferroseed and Durant that see Amoonguss as setup fodder.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread has been carefully blended by yours truly. It imparts Amoonguss a delicious balance of bulk and power, garnished with Leftovers to aid recovery. 56 Special Attack EVs give Amoonguss's attacks just enough punch to pose a surprisingly effective offensive threat. Backed by Stealth Rock support, it can 2HKO a number of foes with the appropriate move; Clear Smog 2HKOes Lilligant through its Special Defense boosts, forces Archeops into Defeatist range, 2HKOes any Snover running an offensive spread, and deals almost 50% to Tangrowth, who cannot use Leech Seed on Amoonguss due to Amoonguss's Grass typing.</p>

<p>Amoonguss provides support for your team, but asks for little in return. It's fairly self-sustaining, and doesn't need a ridiculous list of conditions to be met in order to function properly. That being said, Amoonguss is most effective as part of a defensive core. Omastar is one of Amoonguss's best partners; the pair cover each other's weaknesses perfectly, and provide both status and entry hazard support for your team. Slowking is another good choice, as Amoonguss covers its Electric and Grass weaknesses, while Slowking tanks the Psychic-, Ice-, and Fire-type attacks that trouble Amoonguss. Frustratingly, an immunity to Poison blocks the effects of Clear Smog, allowing dangerous Steel-types such as Durant and Klinklang to freely set up on Amoonguss. Due to this, Magneton is quite helpful for its ability to trap these threats with its Magnet Pull ability, securing a swift KO on both aforementioned Pokemon with either Thunderbolt or Hidden Power Fire. Finally, one of Amoonguss's best supportive traits is its ability to absorb Toxic Spikes. When not using the Levitating Claydol or Cryogonal as your Rapid Spinner, Toxic Spikes can pose a detrimental threat to your team, which makes the ability to harmlessly absorb them invaluable.</p>

[Other Options]

<p>It's natural for your opponent to assume that you're running a standard Amoonguss set. Why subject them and yourself to boring and predictable? Get creative! Amoonguss has a few good options it can use instead of Hidden Power Fire, namely Hidden Power Rock and Hidden Power Ice. The Fire- and Flying-types that resist Amoonguss's STABs such as Moltres and Honchkrow are both weak to Rock-type moves; therefore, the former option greatly lessens their ability to force Amoonguss out. Alternatively, Hidden Power Ice provides the same coverage on Grass-types that Hidden Power Fire does, but also offers a 4x super effective hit on Gligar, who could otherwise Taunt Amoonguss and proceed to either set up Stealth Rock in its face or start Swords Dancing.</p>

<p>Rain Dance is a viable option for Amoonguss, who naturally provides powerful support for rain teams. On top of its standard coverage, Amoonguss resists the Grass- and Electric-type attacks that plague your Water-type sweepers, but must give up Synthesis to do so, as the move is severely hampered by rainy weather. One last option that requires mention is Gastro Acid. Though disgusting in execution, this move can prove itself a gamebreaker when used correctly. Take for example that Choice Band Medicham that keeps switching into your Amoonguss and forcing it out with a powerful Psycho Cut; it's not so scary without its ability. How about a Honchkrow that's lost its Moxie? Your Steel-type can easily wall that. That Vital Spirit Primeape won't be laughing off Spore for very much longer thanks to Gastro Acid. This move's utility is almost endless, and squeezing it onto Amoonguss's moveset is almost always a good idea.</p>

[Checks and Counters]

<p>Amoonguss is a formidable fungus, but there several ways to fry it. Both common variants of Honchkrow give Amoonguss nightmares; the Moxie set blocks Spore with Substitute and retaliates with Brave Bird, which OHKOes without fail. Wallbreaker Honchkrow is perhaps a better response, as the sleep immunity that Insomnia provides allows it to switch into the mushroom directly. To a lesser extent, other hard-hitting Flying-types such as Swellow also threaten Amoonguss. Entei is another good check, as it takes pitiful damage from Amoonguss's attacks, and can OHKO with a powerful Choice Band-boosted Flare Blitz. Generally, blocking or preventing Spore makes Amoonguss much easier to deal with, and there are several ways to do so. Sleep clause can be abused to this end, and sacrificing a party member of lesser importance to slumberland is an effective workaround of the mushroom's best asset. Taunt and Substitute are also good choices that are widely available, and are commonly used by Pokemon such as Gligar and Mandibuzz. Snover is perhaps the most annoying check available. The hailstorm summoned by its Snow Warning ability negates Amoonguss's Leftovers recovery, as well as blotting out Synthesis, which only heals 25% in said weather. A powerful Blizzard will 2HKO the mushroom, but you're not leaving it out in those conditions anyway. If you're feeling particularly devious, you can Trick a Choice item onto Amoonguss: without the ability to switch moves, it becomes extremely easy to wall.</p>

[Dream World]

<p>The Dream World has bestowed upon Amoonguss one of the best abilities a bulky pivot could ask for; Regenerator is exactly what it needs. Though Effect Spore can be useful, it has been known to activate at inopportune moments. Thanks to Regenerator, Amoonguss no longer has to rely solely on Giga Drain and Synthesis for healing, and may not need to use the latter at all. Interestingly, it also paves the way for a faster, more aggressive style of play. Amoonguss can now switch in, take a hit, threaten a Spore or use Clear Smog to foil a stat booster, then switch back out without worrying about its health being whittled down by repeated hits, entry hazards, or residual damage.</p>
 
I would say that Double Powder is the most valuable thing Amoongus is bringing to the table right now, it's ability to cripple two or more pokes is extremely useful. I would almost definitely a specially bulky set, due to the prevalence of special attackers in the tier. Also, I wouldn't consider Hp Ice standard set material, Hp Fire/Rock are much more valuable to it. I'd say just mention it in the AC as way of checking Gligar, Altaria and such. Based on such, I'd assume the main set would look a little like this:

[SET]
name: Double Powder
move 1: Spore
move 2: Stun Spore
move 3: Giga Drain / Clear Smog
move 4: Hidden Power Fire / Hidden Power Rock / Synthesis
item: Leftovers
ability: Effect Spore
nature: Calm
evs: 252 HP / 252 SDef / 4 SpA

Synthesis is nice, but Snover nerfs it hard
 
^ I'd go Clear Smog over Hidden Power, honestly. Amoongus has a way to beat out setup abusers with it, and to utilize Hidden Power you have to hit your counters on the switch because this thing is ungodly slow. I wouldn't even mention Synthesis on the set itself, it's AC material at best.
 
Be sure to mention Rain Dance in AC since it's pretty much the best specially defensive Grass-type in the tier atm and being able to tank Grass- and Electric-type attacks like a fucking boss is a godsend to most rain teams.

Also, be sure to mention that anything with a Sub shits all over Amoonguss, especially Honchkrow who takes like 4 giant shits on the shroom. About the only Sub user that Amoonguss dgaf about is Rotom since Giga Drain breaks its Subs without any SpA investment.

I would also deslash HP Rock and move it to the AC of both sets since its only real targets are Moltres and Charizard, and that gives less overall coverage than HP Fire does (plus /me hates slashitis).

Also don't forget to remove mentions of Alaka and Sableye!

contrib_qc.png


QC APPROVED 1/3
 
i don't see the benefit to Clear Smog. Most set-uppers wouldn't enjoy a Stun Spore / Spore to the face. The only ones that would would be Rest Talkers, in which case: why would Amoonguss be the first poke you send in on a Rest Talker?
 
Clear smog is pretty ok I think. I think stun spore should be removed though. It looks too similar to the double status set with stun spore. Mention what the 56SpA EVs achieve? Probably give it enough SpA EVs to break rotom's sub with giga drain? Remove mentions of hp rock since you deslashed it.
 
Clear Smog is a decently powerful secondary STAB, and is crucial for preventing opponents setting up on Amoonguss, like Lilligant.

It can also phaze through Taunt.
 
This is half written, I should have it finished by tonight. Any comments or suggestions would be appreciated too.
 
^soz, i apparently don't know how to edit a post -____-

remove add comments

[Overview]

<p>You may be asking "why would I use Amoonguss?" Like so many other overlooked Pokemon doomed to a permanent home in the depths of your PC storage system, this mushroom is one of those mediocre dull-as-dishwater Pokemon with no special traits or redeeming features, right? Wrong! What you're stumbled upon is actually a hidden gem. You might have been led A casual glance or two may lead you to believe that Amoonguss's average looking stats, awful Grass / Poison typing, and small movepool are the traits of a bad merely mediocre Pokemon, but first impressions tell lies when they're high on shrooms. Amoonguss is alarmingly astonishingly bulky, and thanks to its massive HP stat, can actually sponge hits much better than its middling defensive stats let on. Its Grass / Poison typing gives it useful resistances to Water-, Electric-, Grass-, and Fighting-type moves,<comma> plus as well as a handy neutrality to the myriad Bug-type attacks in the tier, which is quite useful for a Grass-type in a tier full of Bug-type moves. A small but concise movepool gives Amoonguss the tools it needs to make itself useful while it sits there taking sponges hits; Spore, the legendary 100% accurate sleep move, is foremost on the its list of options. With the threat of sleep looming over its foes' heads, Amoonguss can hold its ground against a significant chunk of the RU metagame, countering what threats that could otherwise force it out. Once Sleep Clause has been activated, Amoonguss becomes much easier to deal with, but thanks to Clear Smog, which like Haze resets the target's stat modifiers, does not become setup fodder for stat boosters. The reason for this is Clear Smog, a nifty new Poison-type move that resets the target's stat modifiers, just like a mini Haze.</p>

<p>While Amoonguss is a proficient team supporter, you can't throw it onto just any kind of team; Amoonguss is vulnerable to many popular RU threats, and works best as part of a defensive core that both appreciates the unique support it offers, and patches up its unfortunately abundant weaknesses. If you intend to glue together an offensive team with Amoonguss, If you're looking for a Pokemon to hold together a team with no other bulky or defensive Pokemon that ,<comma> which will rely on the mushroom to save the day when hits must be taken, pick something else. Amoonguss is not a catch-all bulky wall. Moreover, you may find yourself struggling to craft a good EV spread for Amoonguss; we're going to fix this problem in the next section.</p>

[SET]
name: Support
move 1: Spore
move 2: Clear Smog
move 3: Giga Drain / Synthesis
move 4: Stun Spore / Hidden Power Fire
item: Leftovers
ability: Effect Spore
nature: Bold
evs: 252 HP / 56 SpA / 200 Def

[SET COMMENTS]

<p>This is what Amoonguss does best. All of the mushroom's best traits are combined into one set, with a bit of mixing and matching required. Spore and Clear Smog are non-negotiable, as these two moves are form the basis of Amoonguss's support capabilities. Though slashed in the same slot, using both Giga Drain and Synthesis on the same set,<comma> (forgoing both the options in the fourth slot,<comma> to do so) is viable and boosts Amoonguss's recovery by a substantial margin. If you must choose only one, Giga Drain is the better choice generally superior as it is Amoonguss's strongest move, and provides crucial coverage. Stun Spore bestows upon / on Amoonguss the tried-and-true Double Powder strategy, and is an excellent response to fast,<comma> frail threats that think that they're it safe to switch into Amoonguss once sleep clause has been activated. Alternatively, Hidden Power Fire is an excellent coverage move for the Steel-types that shrug off Amoonguss's STAB moves, proving and will no doubt come as a nasty shock for the Ferroseed and Durant that see Amoonguss as setup fodder.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread has been carefully blended refined by yours truly. It imparts Amoonguss a delicious balance of bulk and power, garnished with Leftovers to aid recovery. 56 Special Attack EVs give Amoonguss's attacks just enough punch to pose a surprisingly effective offensive threat. Backed by Stealth Rock support, it can 2HKO a number of foes with the appropriate move; Clear Smog 2HKOes Lilligant through its Special Defense boosts, forces Archeops into Defeatist range, 2HKOes any Snover running an offensive spread, and deals almost 50% to Tangrowth while blocking its ,<comma> who receives no Leech Seed recovery from Amoonguss.</p>

<p>Amoonguss provides support for your team, but asks for little in return. It's fairly self-sustaining, and doesn't need a ridiculous list of conditions to be met in order to preferential function properly. That being said, Amoonguss is most effective in as part of a defensive core. Perhaps Omastar is one of Amoonguss's best partners is Omastar. ;<semicolon> the pair cover each other's weaknesses perfectly, and provide both status and entry hazard support for your team. Slowking is another good choice, as Amoonguss covers its Electric and Grass weaknesses to Electric- and Grass-type moves, while Slowking tanks the Psychic-, Ice-, and Fire-type attacks that trouble Amoonguss. Frustratingly, an immunity to Poison-type moves blocks the effects of Clear Smog, allowing dangerous Steel-types, such as Durant and Klinklang, to freely set up on Amoonguss. To this end, Magneton is quite helpful for its ability to trap these threats with its Magnet Pull ability, securing a swift KO on both aforementioned Pokemon with either Thunderbolt or Hidden Power Fire. Finally, one of Amoonguss's best supportive traits is its ability to absorb Toxic Spikes. When not using the Levitating Claydol or Cryogonal as your Rapid Spinner, Toxic Spikes become a detrimental can pose a significant threat to your team, which makes the ability to harmlessly absorb them invaluable.</p>

[Other Options]

<p>It's natural for your opponent to assume that you're running a standard Amoonguss set. Why subject them and yourself to the boring and predictable? Get creative! Amoonguss has a few good options it can use instead of over preferential Hidden Power Fire, namely Hidden Power Rock and Hidden Power Ice. The Fire- and Flying-types that resist Amoonguss's STABs, such as Moltres and Honchkrow, are both weak to Rock-type moves; which gives Amoonguss a response to their switch in, thereby lessening therefore, the former option greatly lessens their ability to force it Amoonguss out. Alternatively, Hidden Power Ice provides the same coverage on Grass-types that Hidden Power Fire does, but its main draw is the offers a 4x super effective hit on Gligar, who could otherwise Taunt Amoonguss, and set up Stealth Rock in its face, or start Swords Dancing.</p>

<p>Rain Dance is a viable option for Amoonguss, who naturally provides powerful support for rain teams. On top of its standard coverage, it resists the Grass- and Electric-type attacks that plague your Water-type sweepers on top of its standard coverage, but it must give up Synthesis to do so, as the move is severely hampered by rainy weather. One last option that requires mention is Gastro Acid. Though disgusting in execution, this move can prove itself a gamebreaker when used correctly. Take for example, that Choice Band Medicham that keeps switching into your Amoonguss and forcing it out with a powerful Psycho Cut;<semicolon> well, it's not so scary without its ability. Or How about a Honchkrow that's lost its Moxie? Your Steel-type can easily wall that. That Vital Spirit Primeape won't be immune to sleep laughing off Spore for very much longer thanks to Gastro Acid. This move's utility is almost endless, and squeezing it onto your Amoonguss's moveset is almost always a good idea.</p>

[Checks and Counters]

<p>Amoonguss is a formidable fungus, but there several ways to fry it. Both common variants of Honchkrow give Amoonguss nightmares; the Moxie set blocks Spore with Substitute and retaliates with Brave Bird, which OHKOes without fail. Wallbreaker Honchkrow is perhaps a better response, as the sleep immunity that Insomnia provides allows it to switch into the mushroom directly. To a lesser extent, other hard-hitting Flying-types such as Swellow also threaten Amoonguss. Entei is another good check, as it takes pitiful damage from Amoonguss's attacks, and can OHKO with a powerful Choice Band-boosted Flare Blitz. Generally, blocking or preventing Spore makes Amoonguss much easier to deal with, and there are several ways to do so. Sleep clause can be abused to this end, and sacrificing a party member of lesser importance to slumberland is an effective workaround of the mushroom's best asset. Taunt and Substitute are also good choices that are widely available, and are commonly used by Pokemon such as Gligar and Mandibuzz. Snover is perhaps the most annoying check available. The hailstorm summoned by its Snow Warning ability negates Amoonguss's Leftovers recovery, as well as blotting out and also interferes with Synthesis, which only heals 25% in said weather causing it to heal only 25%. A powerful Blizzard will 2HKO the mushroom, but you're not leaving it out in those conditions anyway. If you're feeling particularly devious, you can Trick a Choice item onto Amoonguss;<semicolon> without the ability to switch moves,<comma> it becomes extremely easy to wall.</p>

[Dream World]

<p>The Dream World has bestowed upon Amoonguss one of the best abilities a bulky pivot could ask for; Regenerator is exactly what it needs. Though Effect Spore can be useful, it has been known to activate at inopportune moments. Thanks to Regenerator, Amoonguss no longer has to rely solely on Giga Drain and Synthesis for healing, and may not need to use the latter at all. Interestingly, it receiving Regenerator also paves the way for enables Amoonguss to be used on teams centered around a faster, more aggressive style of play: Amoonguss can now switch in, take a hit, threaten a Spore or use Clear Smog to foil a stat booster, then switch back out without worrying about its health being whittled down by repeated hits,<comma> entry hazards, or residual damage.</p>

GP Approved (1/2)

contrib_gp.png
 
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[Overview]

<p>You may be asking "why would I use Amoonguss?" Like so many other overlooked Pokemon doomed to a permanent home in the depths of your PC storage system, this mushroom is one of those mediocre dull-as-dishwater Pokemon with no special traits or redeeming features, right? Wrong! What you've stumbled upon is actually a hidden gem. You might have been led to believe that Amoonguss's average looking stats, awful Grass / Poison typing, and small movepool are the traits of a bad Pokemon, but first impressions tell lies when they're high on shrooms. Amoonguss is astonishingly bulky, and thanks to its massive HP stat, can actually sponge hits much better than its middling defensive stats let on. Its Grass / Poison typing gives it useful resistances to Water-, Electric-, Grass-, and Fighting-type moves plus a handy neutrality to Bug, which is quite useful for a Grass-type in a tier full of Bug-type moves. A small but concise movepool gives Amoonguss the tools it needs to make itself useful while it sits there taking hits; Spore, the legendary 100% accurate sleep move, is foremost on the list of options. With the threat of sleep looming over its foes' heads, Amoonguss can hold its ground against a significant chunk of the RU metagame, countering threats that could otherwise force it out. Once Sleep Clause has been activated, Amoonguss becomes much easier to deal with, but does not become setup fodder for stat boosters. The reason for this is Clear Smog, a nifty new Poison-type move that resets the target's stat modifiers, just like a mini Haze.</p>

<p>While Amoonguss is a proficient team supporter, you can't throw it onto just any kind of team; Amoonguss is vulnerable to many popular RU threats, and works best as part of a defensive core that both appreciates the unique support it offers, and patches up its unfortunately abundant weaknesses. If you intend to glue together an offensive team with Amoonguss, a team with no other bulky or defensive Pokemon that must will rely on the mushroom to save the day when hits must be taken, pick something else. Amoonguss is not a catch-all bulky wall. Moreover, you may find yourself struggling to craft a good EV spread for Amoonguss; we're going to fix this problem in the next section.</p>

[SET]
name: Support
move 1: Spore
move 2: Clear Smog
move 3: Giga Drain / Synthesis
move 4: Stun Spore / Hidden Power Fire
item: Leftovers
ability: Effect Spore
nature: Bold
evs: 252 HP / 56 SpA / 200 Def

[SET COMMENTS]

<p>This is what Amoonguss does best. All of the mushroom's best traits are combined into one set, with a bit of mixing and matching required. Spore and Clear Smog are non-negotiable, as these two moves form the basis of Amoonguss's support capabilities. Though slashed in the same slot, using both Giga Drain and Synthesis on the same set (forgoing the options in the fourth slot to do so) boosts Amoonguss's recovery by a substantial margin. If you must choose only one, Giga Drain is generally superior as it is Amoonguss's strongest move, and provides crucial coverage. Stun Spore bestows upon Amoonguss the tried-and-true Double Powder strategy, and is an excellent response to fast, frail threats that think it'(apostrophe)s safe to switch into Amoonguss once sSleep cClause has been activated. Alternatively, Hidden Power Fire is an excellent coverage move for the Steel-types that shrug off Ammonguss's STAB moves, and will no doubt come as a nasty shock for the Ferroseeds and Durants that see Amoonguss as setup fodder.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread has been carefully blended by yours truly. It imparts Amoonguss a delicious balance of bulk and power, garnished with Leftovers to aid recovery. 56 Special Attack EVs give Amoonguss's attacks just enough punch to pose a surprisingly effective offensive threat. Backed by Stealth Rock support, it can 2HKO a number of foes with the appropriate move; Clear Smog 2HKOes Lilligant through its Special Defense boosts, forces Archeops into Defeatist range, 2HKOes any Snover running an offensive spread, and deals almost 50% to Tangrowth, who cannot use Leech Seed on receives no Leech Seed recovery from Amoonguss due to Amoonguss's Grass typing. The prior wording made it seem like Amoonguss could actually be Leech Seeded, but would just not lose any health</p>

<p>Amoonguss provides support for your team, but asks for little in return. It's fairly self-sustaining, and doesn't need a ridiculous list of conditions to be met in order to function properly. That being said, Amoonguss is most effective as part of a defensive core. Omastar is one of Amoonguss's best partners; Tthe pair cover each other's weaknesses perfectly, and provides both status and entry hazard support for your team. Slowking is another good choice, as Amoonguss covers its Electric and Grass weaknesses, while Slowking tanks the Psychic-, Ice-, and Fire-type attacks that trouble Amoonguss. Frustratingly, an immunity to the Ppoison status blocks the effects of Clear Smog, allowing dangerous Steel-types such as Durant and Klinklang to freely set up on Amoonguss. To this end Due to this, Magneton is quite helpful for its ability to trap these threats with its Magnet Pull ability, securing a swift KO on both aforementioned Pokemon with either Thunderbolt or Hidden Power Fire. Finally, one of Amoonguss's best supportive traits is its ability to absorb Toxic Spikes. When not using the Levitating Claydol or Cryogonal as your Rapid Spinner, Toxic Spikes can pose a detrimental threat to your team, which makes the ability to harmlessly absorb them invaluable.</p>

[Other Options]

<p>It's natural for your opponent to assume that you're running a standard Amoonguss set. Why subject them and yourself to being boring and predictable? Get creative! Amoonguss has a few good options it can use instead of Hidden Power Fire, namely Hidden Power Rock and Hidden Power Ice. The Fire- and Flying-types that resist Amoonguss's STABs, (comma) such as Moltres and Honchkrow, (comma) are both weak to Rock-type moves; therefore, the former option greatly lessens their ability to force Amoonguss out. Alternatively, Hidden Power Ice provides the same coverage on Grass-types that Hidden Power Fire does, but also offers a 4x super effective hit on Gligar, who could otherwise Taunt Amoonguss, (comma) and proceed to either set up Stealth Rock in its face, (comma) or start Swords Dancing.</p>

<p>Rain Dance is a viable option for Amoonguss, who naturally provides powerful support for rain teams. On top of its standard coverage, Amoonguss resists the Grass- and Electric-type attacks that plague your Water-type sweepers, but must give up Synthesis to do so, as the move is severely hampered by rainy weather. One last option that requires mention is Gastro Acid. Though disgusting in execution, this move can prove itself a gamebreaker when used correctly. Take for example that Choice Band Medicham that keeps switching into your Amoonguss and forcing it out with a powerful Psycho Cut; it's not so scary without its ability. How about a Honchkrow that's lost its Moxie? Your Steel-type can easily wall that. That Vital Spirit Primeape won't be laughing off Spore for very much longer thanks to Gastro Acid. This move's utility is almost endless, and squeezing it onto Amoonguss's moveset is almost always a good idea.</p>

[Checks and Counters]

<p>Amoonguss is a formidable fungus, but there several ways to fry it. Both common variants of Honchkrow give Amoonguss nightmares; the Moxie set blocks Spore with Substitute and retaliates with Brave Bird, which OHKOes without fail. Wallbreaker Honchkrow is perhaps a better response, as the sleep immunity that Insomnia provides allows it to switch into the mushroom directly. To a lesser extent, other hard-hitting Flying-types such as Swellow also threaten Amoonguss. Entei is another good check, as it takes pitiful damage from Amoonguss's attacks, and can OHKO with a powerful Choice Band-boosted Flare Blitz. Generally, blocking or preventing Spore makes Amoonguss much easier to deal with, and there are several ways to do so. Sleep clause can be abused to this end, and sacrificing a party member of lesser importance to slumberland is an effective workaround of the mushroom's best asset. Taunt and Substitute are also good choices that are widely available, and are commonly used by Pokemon such as Gligar and Mandibuzz. Snover is perhaps the most annoying check available. The hailstorm summoned by its Snow Warning ability negates Amoonguss's Leftovers recovery, as well as blotting out Synthesis, which only heals 25% in said weather. A powerful Blizzard will 2HKO the mushroom, but you're not leaving it out in those conditions anyway. If you're feeling particularly devious, you can Trick a Choice item onto Amoonguss: without the ability to switch moves, it becomes extremely easy to wall.</p>

[Dream World]

<p>The Dream World has bestowed upon Amoonguss one of the best abilities a bulky pivot could ask for; Regenerator is exactly what it needs. Though Effect Spore can be useful, it has been known to activate at inopportune moments. Thanks to Regenerator, Amoonguss no longer has to rely solely on Giga Drain and Synthesis for healing, and may not need to use the latter at all. Interestingly, it also paves the way for a faster, more aggressive style of play. Amoonguss can now switch in, take a hit, threaten a Spore or use Clear Smog to foil a stat booster, then switch back out without worrying about its health being whittled down by repeated hits, entry hazards, or residual damage.</p>

contrib_gp.png

GP Approved 2/2
 
Thanks for the swift check, much quicker than I expected! I don't have enough time to implement this now, so I'll post a reminder for myself; ShakeItUp, you missed the capitalized Sleep Clause in the overview.
 
Okay, a few nitpicks:

Stun Spore bestows upon Amoonguss the tried-and-true Double Powder strategy, and is an excellent response to fast, frail threats that think it'(apostrophe)s safe to switch into Amoonguss once sSleep cClause has been activated.
Though this is a strange writing style, "think it safe" is correct. I'd prefer to leave this as is.

EDIT: Scratch that, I'm adding it's. Thanks ShakeItUp.

EDIT2: On second thought, no. Sirn made this change, and I agree with her. "Think it safe" stays.

Frustratingly, an immunity to the Ppoison status blocks the effects of Clear Smog,
Clear Smog doesn't cause poisoning, and IMO simply saying Poison gets the point across best.

Everything else has been implemented, and this is now DONE.
 
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