Rules:
Welcome to the CAPASB Network! Today we have an on-location battle in a Cramped Toyroom between Doran Dragon and Woodchuck. How will this small arena affect the battle? Let's find out. Trainers, release your pokemon!
Doran Dragon's Team:
Bayleef [Orita-chan] (Female)
Nature:
Modest
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 1/1/1
Battle 5: 0/0/0
Battle 6: 2/1/1
Battle 7: 1/1/1
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 0/0/0
Total : 5/5/4
Abilities:
1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Attacks:
Level up:
L1 - Growl
L1 - Tackle
L1 - Razor Leaf
L1 - PoisonPowder
L1 - Reflect
L12 - Synthesis
L22 - Magical Leaf
L26 - Natural Gift
Egg-learned
EG - Ancient Power
EG - Leaf Storm
EG - Heal Pulse
BW-TM
TM11 - Sunny Day
TM22 - SolarBeam
TM90 - Substitute
Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 55
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 1/1/1
Battle 5: 1/1/1
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 0/0/0
Total : 3/4/3
Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
L1 - Leer
L1 - Wrap
L4 - Poison Sting
L9 - Bite
L12 - Glare
L17 - Screech
L20 - Acid
L25 - Stockpile
L25 - Spit up
L25 - Swallow
EG - Poison Tail
EG - Beat Up
EG - Iron Tail
TM6 - Toxic
TM9 - Venoshock
TM26 - Earthquake
Whismur [Ga-chan] (Female)
Nature:
Rash
Type:
Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: 2
Def: 1
SpA: 3
SpD: 1
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 10
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 1/2/1
Battle 9: 0/0/0
Battle 10: 0/0/0
Total : 1/2/1
Abilities:
Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Dream World: Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Attacks:
Level-up
Lvl 1 - Pound
Lvl 5 - Uproar
Lvl 11 - Astonish
Lvl 15 - Howl
Lvl 21 - Supersonic
Lvl 25 - Stomp
Egg-learned
Extrasensory
Fake Tears
Smokescreen
BW-TM
Shadow Ball
Sunny Day
Solar Beam
Aron [Judgement] (Male)
Nature:
Adamant
Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: ****
Def: ****
SpA: *
SpD: **
Spe: 30
Siz: 1
Wei: 4
EC: 0/9
MC: 0/4
DC: 0/5
Abilities:
Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks
Attacks:
Level-up
Lvl 1 - Tackle
Lvl 4 - Harden
Lvl 8 - Mud-Slap
Lvl 11 - Headbutt
Lvl 15 - Metal Claw
Lvl 18 - Iron Defense
Lvl 22 - Roar
Lvl 25 - Take Down
Egg-learned
Head Smash
Stealth Rock
Iron Head
BW-TM
Hone Claws
Toxic
Swagger
Woodchuck's Team:
Haunter [Ivan the Spherical] (Male)
Nature: Timid (-Atk, +Spe and boost of 21 in accuracy)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 109 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 7/9
MC: 4
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Disable
Perish Song
Will-o-Wisp
Shadow Ball
Sludge Bomb
Thunderbolt
Taunt
Shadow Punch
Hidden Power [Fire]
Moves: 15
Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Aqua Tail
Sleep Talk
Mud Slap
Dig
Protect
Substitute
Beldum [Deep Blue] (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
EC: 3/9
MC: 4
DC: 2/5
Attacks:
Take Down
Iron Head
Zen Headbutt
Headbutt
Moves: 4
Noface [Dr. Nop] (Male)
Nature: Jolly (+Spe, -SpA, +5 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 2
DC: 1/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Yawn
Meteor Mash
Psycho Shift
Will-o-Wisp
Protect
Toxic
Moves: 15
Doran Dragon sends out pokemon and picks abilities.
Woodchuck sends out pokemon, picks abilities, and gives actions.
Doran Dragon gives action.
I ref.
4x4 NFE doubles
DQ 5 days
unlimited recoveries/chills
Arena:
Arena: Cramped Toyroom
Field Type: Neutral
Complexity: Moderate
Format: Singles, Multiples
Restrictions:
Hight Restriction: Pokemon must be under 5' tall
No Weather (Either in part or specific weathers like Rain or Hail)
Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
No Digging (Arena cannot be Dug through)
No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
No Water Source (No water is available for Surf, Dive, etc.)
Description:
A small toyroom designed for children, only a square room with 5' walls. As children often do, Small toys are sprawled all around the floor. They can be picked up and thrown, or stepped on for small damage, only 1-3 ??? damage. Since its such a small room, the trainers cant be in the room, and commands are done through a speaker. Dig will not work as the floor is made of hard wood, and flying isnt an option. Weather cannot be changed and is in a state of "Clear"
Accepted.
Abilities = One
Items = Only counter-producing ones
Switch = OK
Welcome to the CAPASB Network! Today we have an on-location battle in a Cramped Toyroom between Doran Dragon and Woodchuck. How will this small arena affect the battle? Let's find out. Trainers, release your pokemon!
Doran Dragon's Team:
Bayleef [Orita-chan] (Female)
Nature:
Modest
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 1/1/1
Battle 5: 0/0/0
Battle 6: 2/1/1
Battle 7: 1/1/1
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 0/0/0
Total : 5/5/4
Abilities:
1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Attacks:
Level up:
L1 - Growl
L1 - Tackle
L1 - Razor Leaf
L1 - PoisonPowder
L1 - Reflect
L12 - Synthesis
L22 - Magical Leaf
L26 - Natural Gift
Egg-learned
EG - Ancient Power
EG - Leaf Storm
EG - Heal Pulse
BW-TM
TM11 - Sunny Day
TM22 - SolarBeam
TM90 - Substitute
Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 55
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 1/1/1
Battle 5: 1/1/1
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 0/0/0
Total : 3/4/3
Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
L1 - Leer
L1 - Wrap
L4 - Poison Sting
L9 - Bite
L12 - Glare
L17 - Screech
L20 - Acid
L25 - Stockpile
L25 - Spit up
L25 - Swallow
EG - Poison Tail
EG - Beat Up
EG - Iron Tail
TM6 - Toxic
TM9 - Venoshock
TM26 - Earthquake
Whismur [Ga-chan] (Female)
Nature:
Rash
Type:
Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: 2
Def: 1
SpA: 3
SpD: 1
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 10
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 1/2/1
Battle 9: 0/0/0
Battle 10: 0/0/0
Total : 1/2/1
Abilities:
Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Dream World: Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Attacks:
Level-up
Lvl 1 - Pound
Lvl 5 - Uproar
Lvl 11 - Astonish
Lvl 15 - Howl
Lvl 21 - Supersonic
Lvl 25 - Stomp
Egg-learned
Extrasensory
Fake Tears
Smokescreen
BW-TM
Shadow Ball
Sunny Day
Solar Beam
Aron [Judgement] (Male)
Nature:
Adamant
Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: ****
Def: ****
SpA: *
SpD: **
Spe: 30
Siz: 1
Wei: 4
EC: 0/9
MC: 0/4
DC: 0/5
Abilities:
Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks
Attacks:
Level-up
Lvl 1 - Tackle
Lvl 4 - Harden
Lvl 8 - Mud-Slap
Lvl 11 - Headbutt
Lvl 15 - Metal Claw
Lvl 18 - Iron Defense
Lvl 22 - Roar
Lvl 25 - Take Down
Egg-learned
Head Smash
Stealth Rock
Iron Head
BW-TM
Hone Claws
Toxic
Swagger
Woodchuck's Team:
Haunter [Ivan the Spherical] (Male)
Nature: Timid (-Atk, +Spe and boost of 21 in accuracy)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 109 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 7/9
MC: 4
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Disable
Perish Song
Will-o-Wisp
Shadow Ball
Sludge Bomb
Thunderbolt
Taunt
Shadow Punch
Hidden Power [Fire]
Moves: 15
Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Aqua Tail
Sleep Talk
Mud Slap
Dig
Protect
Substitute
Beldum [Deep Blue] (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
EC: 3/9
MC: 4
DC: 2/5
Attacks:
Take Down
Iron Head
Zen Headbutt
Headbutt
Moves: 4
Noface [Dr. Nop] (Male)
Nature: Jolly (+Spe, -SpA, +5 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 2
DC: 1/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Yawn
Meteor Mash
Psycho Shift
Will-o-Wisp
Protect
Toxic
Moves: 15
Doran Dragon sends out pokemon and picks abilities.
Woodchuck sends out pokemon, picks abilities, and gives actions.
Doran Dragon gives action.
I ref.