Engineer Pikachu said:
Purotooga (Kame) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)
Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Stats: 54 / 78 / 103 / 53 / 45 / 22
HP: 90
Atk+: **** (4)
Def: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 19 (22 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Body Slam
Iron Defense
Whirlpool
Ice Beam
Earthquake
Stone Edge
Move Count: 16
Kirlia (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats: 38 / 35 / 35 / 65 / 55 / 50
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 43 (50 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Disable
Shadow Sneak
Thunderbolt
Will-o-Wisp
Substitute
Move Count: 14Thanks for reffing!
Riolu (Toshi) (F)
Nature: Naughty (Atk increased by *, SpD decreased by *)
Kills: 3
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 40 / 70 / 40 / 35 / 40 / 60
HP: 90
Atk+: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 4 / 6
Move Counter: 5
Dream Counter: 2 / 5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Agility
Blaze Kick
Vacuum Wave
Magic Coat
Magnet Rise
ThunderPunch
Ice Punch
Earthquake
Shadow Claw
Rock Slide
Move Count: 18
vs
Box said:
Dratini Horatio (Male)
Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
Type:
Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Type: Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC : 2/9
MC : 0
DC : 0/9
Attacks (13 Total):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Extremespeed
Dragon Pulse
Draco Meteor
Ice Beam
Thunderbolt
Ralts Wing (Male)
Nature: Jolly (Speed increased by * ; Special Attack decreased by *)
Type:
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Trace (Type: Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize (Type: Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 4/9
MC: 0
DC: 0/5
Attacks (13 Total):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Will-O-Wisp
Encore
Fire Punch
Light Screen
Reflect
Taunt
Rebble Gale (Genderless)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate (Type: Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician (Type: Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Type: Innate, DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks (14 Total):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Vacuum Wave
Heat Wave
AncientPower
Hidden Power (Fighting 6)
Sandstorm
Calm Mind
Accepting this as long as it's training.
Switch: Off
Items: Off (Use Amulet Coin and shit if you want)
Abilities: All
Dropping the melee since Blast doesn't seem to be posting it. Apologies to smash, EndQuote, and Glacier.
OPEN CHALLENGE
3v3 Singles
2 Day DQ
2 Recovers / 2 Chills
Arena: Teleportation
Every round, the ref randomizes an arena from the arena compendium and uses it for the round. See IAR v Atheno for details.
[21:30] <LadySalamence> engineer, would you mind if i was away from thursday-saturday?
[21:31] <Engaway> that's fine
[21:31] <LadySalamence> ok, then
[21:31] <LadySalamence> i'll take it
engineer send out mon,
box sends out mon and orders,
engineer orders
i ref
so on and so forth