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Box VS Engineer Pikachu | Ref: Lady Salamence

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a fairy

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Engineer Pikachu said:
564.png

Purotooga (Kame) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats: 54 / 78 / 103 / 53 / 45 / 22

HP: 90
Atk+: **** (4)
Def: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 19 (22 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Iron Defense
Whirlpool

Ice Beam
Earthquake
Stone Edge

Move Count: 16
281.png

Kirlia (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 38 / 35 / 35 / 65 / 55 / 50

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 43 (50 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Shadow Sneak

Thunderbolt
Will-o-Wisp
Substitute

Move Count: 14
447.png

Riolu (Toshi) (F)
Nature: Naughty (Atk increased by *, SpD decreased by *)

Kills: 3

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 40 / 70 / 40 / 35 / 40 / 60

HP: 90
Atk+: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Evolution Counter: 4 / 6
Move Counter: 5
Dream Counter: 2 / 5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Vacuum Wave

Magic Coat
Magnet Rise
ThunderPunch
Ice Punch

Earthquake
Shadow Claw
Rock Slide

Move Count: 18
Thanks for reffing!

vs

Box said:
147.png

Dratini Horatio (Male)
Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
Type:
Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Type: Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC : 2/9
MC : 0
DC : 0/9

Attacks (13 Total):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Rush
Extremespeed
Dragon Pulse

Draco Meteor
Ice Beam
Thunderbolt
280.png

Ralts Wing (Male)
Nature: Jolly (Speed increased by * ; Special Attack decreased by *)
Type:
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace (Type: Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronize (Type: Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/9
MC: 0
DC: 0/5


Attacks (13 Total):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Will-O-Wisp
Encore
Fire Punch

Light Screen
Reflect
Taunt
Gempre1.png

Rebble Gale (Genderless)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate (Type: Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Technician (Type: Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Mold Breaker (Type: Innate, DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5


Attacks (14 Total):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Vacuum Wave
Heat Wave
AncientPower

Hidden Power (Fighting 6)
Sandstorm
Calm Mind

Accepting this as long as it's training.

Switch: Off
Items: Off (Use Amulet Coin and shit if you want)
Abilities: All

Dropping the melee since Blast doesn't seem to be posting it. Apologies to smash, EndQuote, and Glacier.

OPEN CHALLENGE
3v3 Singles
2 Day DQ
2 Recovers / 2 Chills

Arena: Teleportation
Every round, the ref randomizes an arena from the arena compendium and uses it for the round. See IAR v Atheno for details.



[21:30] <LadySalamence> engineer, would you mind if i was away from thursday-saturday?
[21:31] <Engaway> that's fine
[21:31] <LadySalamence> ok, then
[21:31] <LadySalamence> i'll take it

engineer send out mon,
box sends out mon and orders,
engineer orders
i ref
so on and so forth
 
Gempre1.png

Whudup, it's Gale.

Use HP Fighting ~ Calm Mind ~ HP Fighting.

If he uses Rollout,
Then Disable Rollout on the action after and move actions down.
 
Huh, we really can't deal much damage, can we -_- I'm going to assume the first arena is a standard boring arena.

Whirlpool until it works - Aqua Jet - Aqua Jet

Funnily enough I deal the most damage with Aqua Jet...
 
Welcome to a battle in this very strange place... A teleportation stage. The first stage seems to be the standard arena... Normal is boring. Rebble takes the first move, using HP Figting on the turtle, dealing 14 Damage, while draining 4 energy. The Tirtouga sees it can't do much to the thing, and just uses Whirlpool for 11 Damage, while losing a mere 4 Energy of it's own. Rebble is trapped in a swirling pillar of water, losing 2 HP? Whatever. Rebble, looking a bit upset, tries to clear it's thoughts with a Calm Mind, boosting it's Special Attack and Special Defense! But right before that, (yes i have bad rp timing), the Squirtle ripoff uses Aqua Jet, doing 14 damage, and losing 3 energy. Yeah yeah, the Rebble loses 2 HP from the whirlpool. The Tirtouga uses Aqua Jet, doing the exact same as the same as last time, but it cost a bit more. 7 Energy, exactly. The Rebble hits extremely hard with a boosted Hidden Power, doing a scary 16 damage, while only losing 4 energy.


Round 1
Rebble uses HP Fighting!
(9+0+0+0)*1.5=13.5 rounded up to 14
-Onion_Bubs- Roll: 8 = no crit
-4 energy
Tirtouga uses Whirlpool!
(4+3+0+0)*1.5=10.5, rounded up to 11
-4 Energy
Round 1 over: -2 hp Rebble fromWhirlpool, Whirlpool counter reduced to 4
Round 2
Tirtouga uses Aqua Jet!
(4+3+0+2)*1.5=10.5, rounded up to 14
-Onion_Bubs- Roll: 8
-3 Energy
Rebble uses Calm Mind!
Rebble's Special Attack and Special Defense rose!
*1.75 for offense, -1.75 for defense
-7 Energy
Round 2 over: -2 hp Rebble fromWhirlpool, Whirlpool counter reduced to 3
Round 3
Tirtouga uses Aqua Jet
-Onion_Bubs- Roll: 5 = no crit
(4+3+0+2)*1.5=13.5, rounded up to 14
-7 Energy
Rebble uses HP Fighting!
(9+0+0+0)*1.5=13.5 rounded up to 14+1.75=15.75, rounded up to 16
-Onion_Bubs- Roll: 8 = no crit
-4 energy
Round 3 over: -2 hp Rebble fromWhirlpool, Whirlpool counter reduced to 2

As for the stage changing: -Onion_Bubs- Roll: 82
which means...

Arena: The Wasteland
Field Type: Poison
Complexity: Moderate
Format: Singles

Restrictions: Dig is banned.

Description:
In this abandoned wasteland, sludge has taken advantage of the seclusion and crawled all over the arena, resulting in a 15% loss of speed for all Pokemon that are unable to easily move through the sludge or fly over it (Poisons, Flyers, Levitators). In addition, the sludge has also turned gaseous over the long period of time, resulting in a cloud of poisonous haze that floats over the sludge. This haze corrodes Steel-types after three actions and deals 1 DPA to all non-Poison Pokemon. In addition, this also counts as a "poisoned" status, but can stack with the likes of PoisonPowder, Toxic, or Toxic Spikes. Pokemon can dive in and out of the sludge, but this has a 30% chance to badly poison non-Poison users. The nature of the sludge, however, prevents digging underground from working.

Lastly, the outdoors exposure in the wasteland has also affected the way weather affects the arena. When Rain Dance or Drizzle comes into effect, a field effect called "Acid Rain" is summoned instead of rain. This provides all the same benefits and detriments of regular rain, but it also deals an additional 1 DPA to non-Poison typed Pokemon. When Hail or Snow Warning comes into effect, a field effect called "Poisonous Sleet" is summoned instead of hail. Again, the field effect is identical to that of Hail, but it deals an additional 1 DPA to non-Poison typed Pokemon. Ice-typed Pokemon do not take the 2 DPA from hail but do take the 1 DPA from the poison. When Sandstorm or Sand Stream comes into effect, the swirling makes the sludge choppier, increasing the speed drop to 30% as well as affecting non-Poison Levitators and Flyers. Sun is not affected by this weather.

note that i made some mistakes in my reffing

aqua jets do a bit more (i forgot to do stat diff. in calcs)
second hp fighting does less (+, not *...)
and now it goes up to 16 damage, as pointed out by box

I may fix the flavor if I have time soon.
 
Aqua Jet does 14 damage, not 11.
The second HP Fighting does 16 damage, not 21. Flavor has been fixed.
 
So I'm at 62 HP, while Rebble is at 45 HP. Okay. It's also kind of funny to see how my arena comes back to bite me...

Stone Edge - Aqua Jet - Whirlpool
IF (Your attack would be Disabled) THEN (Use Stone Edge instead)
 
ok, calc... i /need/ to be doing something else right now, so i'll have to flavor it later... find any mistakes, please!

1 dpa per action to the pokemon, nothing else
Round 1: Tirtouga stone edge
(10+3+0+2)*1=15 damage, -6 energy
<Onion_Bubs> ladysalamence's roll: 6 no crit
<Onion_Bubs> ladysalamence's roll: 63 hit
Rebble Hidden Power Fighting 9 bap
(9+0+0+2)*1.5=16.5 damage, rounded up to 17 -7 energy
-2 hp from whirlpool
-Onion_Bubs- Roll: 8
Round 2: tirtouga agua jet
(4+3+0+2)*1.5=13.5, rounded up to fourteen -3 energy
-Onion_Bubs- Roll: 12
rebble mud shot
-Onion_Bubs- Roll: 98 miss
-2 hp from whirlpool, whirlpool disintigrated
Round 3:
whirlpool
<Onion_Bubs> ladysalamence's roll: 15 no crit
(4+3+0+0)*1.5=10.5 rounded up to 11
rebble hp fightig
<Onion_Bubs> ladysalamence's roll: 12 no crit
(9+0+0+2)*1.5=16.5 rounded to 17

yeah i know i didn't add the stage effects and changes, will add them when i get back
 
Mud shot miss? Cripes.

Mud Shot ~ HP Fight ~ Mud Shot

If Bide is used, replace actions in this manner, with Calm Mind taking the place of a move on the action Bide is used: Calm Mind ~ Chill ~ Chill
 
15 + 14 + 11 = 40 Damage, how the fuck did I die? I know you're busy and all, but I'd rather wait for you to churn out either some easier-to-decipher calcs or at least a pre- and post- round.
 
15 + 14 + 11 = 40 Damage, how the fuck did I die? I know you're busy and all, but I'd rather wait for you to churn out either some easier-to-decipher calcs or at least a pre- and post- round.
15 [Stone Edge] + 2 [Whirlpool] + 1 [Arena] = 18 damage
15 [Aqua Jet] + 2 [Whirlpool] + 1 [Arena] = 18 damage
11 [Whirlpool] + 2 [Whirlpool] + 1 [Arena] = 14 damage

18 [Action 1] + 18 [Action 2] + 14 [Action 3] = 50 damage
50 > 45
 
Thanks, though a post-round would have been appreciated. If everybody reffed like that nobody would be happy.

Ralts, use Will-O-Wisp ~ Reflect ~ Magical Leaf

If he uses Ice Beam, replace action with Light Screen and follow up with Encore.
 
Okay, Tirtouga is at 25 HP I think. I'm also going to assume that we're back at the standard arena?

Protect - Aqua Jet + Bite combo - cooldown
IF (The combo would not work) THEN (Use Ice Beam - Aqua Jet instead)
 
normally i would roll for arena, but since you guys ordered actions, i'll just say normal arena, ref, and roll for arena
 
I have all the calcs done, but then I rew up, so I need to write the flavor when I get home from school.
 
OK, at the start of the round, Ralts fires off a Will-O-Wisp for 7 Energy, but is blocked by Tirtouga using a Protect for 7 Energy. Then, Tirtouga fires off an Aqua Jet which we combos with a Bite to hit Ralts for 19 Damage and costs 11 Energy. In order to safeguard itself against any more attacks, Ralts sets up a Reflect for 8 Energy. Ralts then fires off some Magical Leaves damaging Tirtouga for only 3 damage due to Tirtouga's abilities, and costs Ralts 5 Energy while Tirtouga cools down after its combination attack.

Tirtouga:
-3 HP
-16 Energy

Ralts:
-19 HP
-20 Energy

Combo Power = 6 + (4 * .5) = 8
Combo Accuracy = (100 + 100) / 2 = 100
Combo Effect chance = (30 + 0) / 2
Combo Type = Dark
Combo Damage = (8 + 4 * 1.5 - 1 * 1.5) * 1.5 = 12.5 * 1.5 = 18.75
Magical Leaf Damage = (6 + 1 * 1.5 - 2 * 1.5 - 1(Sturdy) - 2(Solid Rock)) * 2.25 = 1.5 * 2.25 = 3.375
7858(<=625, combo crit, no)
7850(<=1500, combo flinch, no)
4563(<=625, Magic Leaf crit, no)
Stadium Roll:
1-100, 26
So next round, the stadium is No Man's Land
Field Type- Neutral
Complexity- Simple
Format- All
Restrictions- Little water sources

No Man’s Land: the only remnants of a war taking place on this lonely plane are craters from cannons and two hastily made trenches opposite of one another. This place is perfect for an intense brawl of epic proportions because unlike domes, gyms, or protected forests this place is dying to be torn apart again. There are no trees or grass, just mounds of dirt and dust, with some puddles here and there from past storms. The air is stale, and you can feel the tension that was strained here years ago. Yes, this already forgotten area is perfect for rough housing and playing dirty. Summary: Dig/earthquake is allowed. Weather is allowed.

Engineer Pikachu, your turn to choose actions first
 
Okay, let's give Samurai some breathing room.

Aqua Jet + Bite - cooldown - Crunch
IF (Ralts orders Magical Leaf A1) THEN (Use a regular Aqua Jet instead)

EDIT: Oh yeah, thanks for taking this over. I really appreciate it.

EDIT2: Editing (with Box's permission) with a post-round.

564.png

Kame (M)
HP: 22 | En: 62
4 / 4 / 2 / 2 / 19 (-10 Eva)
SC:1 | WC:2 | Sub:1
Sturdy + Solid Rock
280.png

Wing (M)
HP: 71 | En: 80
1 / 1 / 1 / 2 / 46 (+7 Acc)
SC:1 | WC:1 | Sub:1
Trace + Synchronize
 
The round begins with Kame approaching Wing with an Aqua Jet then bites Wing, while Wing sets up a Reflective screen. While Kame rests from its combo, Wing fires off a Super Magical Leaf doing big damage to Kame. Kame then finishes the round with a crunch on Wing's head while he cools down from the combo.

Rolls:
5964
9310
3112
6176
5841

Calcs:
Aqua Jet + Bite:
(8 + 4.5) * 1.5 = 18.75 DMG
Super Magical Leaf:
(13.5 - 1.5 - 1 - 2) * 2.25 = 20.25 DMG
Energy Use: (5 + (5 + 4)) * 2 = 28 EN
Crunch:
(8 + 4.5 - 5) * 1.5 = 11.25 DMG

Post Round:
564.png

Kame (M)
HP: 2
EN: 45
4 / 4 / 2 / 2 / 19 (-10 Eva)
SC:1 | WC:2 | Sub:0
Sturdy + Solid Rock

280.png

Wing (M)
HP: 41
EN: 55
1 / 1 / 1 / 2 / 46 (+7 Acc)
SC:1 | WC:1 | Sub:1
Trace + Synchronize
Reflect (3 Actions)

You're up Box
 
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