Here we are folks, in the ASB Arena! I'm your Ref, Toast! Here we have a battle between the powerful veteran, Zarator, and a new player in the game, The Dead Mans Oddysey! It's a beautiful day for a battle folks, now let's look at the rules and teams.
Team Zarator
Slowpoke (Ulutiu) (M)
Nature: Bold (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Evasion reduced by 10%
Base Rank total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (18 moves):
Confusion
Curse
Disable
Earthquake
Flamethrower
Grass Knot
Growl
Headbutt
Ice Beam
Me First
Psychic
Scald
Shadow Ball
Sleep Talk
Tackle
Water Gun
Yawn
Zen Headbutt
Foongus (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats
HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Abilities
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (19 moves):
Absorb
Astonish
Bide
Body Slam
Endure
Faint Attack
Giga Drain
Growth
Hidden Power [Fire, 7 BP]
Ingrain
Mega Drain
Payback
Sludge Bomb
Solarbeam
Spore
Stun Spore
Sweet Scent
Toxic
Venoshock
Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round
Attacks (20 moves):
Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Ice Punch
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
Thunderpunch
Team TDMO
Zarator, you're up!
Team Zarator
Slowpoke (Ulutiu) (M)
Nature: Bold (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Evasion reduced by 10%
Base Rank total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (18 moves):
Confusion
Curse
Disable
Earthquake
Flamethrower
Grass Knot
Growl
Headbutt
Ice Beam
Me First
Psychic
Scald
Shadow Ball
Sleep Talk
Tackle
Water Gun
Yawn
Zen Headbutt
Foongus (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats
HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Abilities
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (19 moves):
Absorb
Astonish
Bide
Body Slam
Endure
Faint Attack
Giga Drain
Growth
Hidden Power [Fire, 7 BP]
Ingrain
Mega Drain
Payback
Sludge Bomb
Solarbeam
Spore
Stun Spore
Sweet Scent
Toxic
Venoshock
Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round
Attacks (20 moves):
Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Ice Punch
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
Thunderpunch
Team TDMO
revenankh*
(Unwilling)(male)
Nature: Careful (+1 SpD, -1 SpA)
Height: 6' 0"
Weight: 96.8 lbs / 44 kg
type/s:
fighting: will ignore weight restrictions of throwing/grappling moves, Superior reaction time in close quarters.
ghost: Has brief intangibility that nullifies Normal and Fighting-type attacks, and can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability/s:
shed skin: (innate)
this pokemon regularly sheds its skin and any impurities contained in its body if afflicted with a status condition, this pokemon has a 33% percent chance of removing all status conditions at the end of the round.
airlock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
(DW(not unlocked)) Mummy: (Innate)
This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats: 90 / 105 / 90 / 65 / 110 / 65
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3-1 (2)
SpD: Rank 4+1 (5)
Spe: 65
size class: 3
weight class: 3
base rank total: 20
EC: 0/0 (cant use)
MC: 0 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 0/5 (used to unlock DW ability)
Attacks:
level up:
0 Wrap (*)
0 Bide (*)
0 Sand Tomb (*)
6 Wring Out (*)
9 Rock Tomb (*)
14 Arm Thrust (*)
17 Mean Look (*)
22 Glare (*)
25 Shadow Punch (*)
TM/HM:
bulk up(*)
drain punch (*)
rock slide(*)
egg moves:
Shadow Sneak (*)
Mach Punch(*)
Force Palm(*)
Nature: Careful (+1 SpD, -1 SpA)
Height: 6' 0"
Weight: 96.8 lbs / 44 kg
type/s:
fighting: will ignore weight restrictions of throwing/grappling moves, Superior reaction time in close quarters.
ghost: Has brief intangibility that nullifies Normal and Fighting-type attacks, and can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability/s:
shed skin: (innate)
this pokemon regularly sheds its skin and any impurities contained in its body if afflicted with a status condition, this pokemon has a 33% percent chance of removing all status conditions at the end of the round.
airlock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
(DW(not unlocked)) Mummy: (Innate)
This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats: 90 / 105 / 90 / 65 / 110 / 65
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3-1 (2)
SpD: Rank 4+1 (5)
Spe: 65
size class: 3
weight class: 3
base rank total: 20
EC: 0/0 (cant use)
MC: 0 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 0/5 (used to unlock DW ability)
Attacks:
level up:
0 Wrap (*)
0 Bide (*)
0 Sand Tomb (*)
6 Wring Out (*)
9 Rock Tomb (*)
14 Arm Thrust (*)
17 Mean Look (*)
22 Glare (*)
25 Shadow Punch (*)
TM/HM:
bulk up(*)
drain punch (*)
rock slide(*)
egg moves:
Shadow Sneak (*)
Mach Punch(*)
Force Palm(*)
OPEN CHALLENGE
1v1 singles
No items
Regular arena
pokemon with 4 rarity or below (i was kinda stupid picking my first 2 pokes)
2 recovery moves/ 5 chills
Accepting
All Abilities
Switch = who cares
Zarator, you're up!