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Zarator vs The Dead Mans Oddysey!

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Here we are folks, in the ASB Arena! I'm your Ref, Toast! Here we have a battle between the powerful veteran, Zarator, and a new player in the game, The Dead Mans Oddysey! It's a beautiful day for a battle folks, now let's look at the rules and teams.

Team Zarator
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Slowpoke (Ulutiu) (M)
Nature: Bold (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Evasion reduced by 10%
Base Rank total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (18 moves):

Confusion
Curse
Disable
Earthquake
Flamethrower
Grass Knot
Growl
Headbutt
Ice Beam
Me First
Psychic
Scald
Shadow Ball
Sleep Talk
Tackle
Water Gun
Yawn
Zen Headbutt
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Foongus (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats

HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (19 moves):

Absorb
Astonish
Bide
Body Slam
Endure
Faint Attack
Giga Drain
Growth
Hidden Power [Fire, 7 BP]
Ingrain
Mega Drain
Payback
Sludge Bomb
Solarbeam
Spore
Stun Spore
Sweet Scent
Toxic
Venoshock
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Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

Attacks (20 moves):

Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Ice Punch
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
Thunderpunch

Team TDMO
revenankh*
Revenankhvamp-2.png
(Unwilling)(male)
Nature: Careful (+1 SpD, -1 SpA)
Height: 6' 0"
Weight: 96.8 lbs / 44 kg
type/s:
fighting: will ignore weight restrictions of throwing/grappling moves, Superior reaction time in close quarters.

ghost: Has brief intangibility that nullifies Normal and Fighting-type attacks, and can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Ability/s:

shed skin: (innate)
this pokemon regularly sheds its skin and any impurities contained in its body if afflicted with a status condition, this pokemon has a 33% percent chance of removing all status conditions at the end of the round.


airlock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

(DW(not unlocked)) Mummy: (Innate)
This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3-1 (2)
SpD: Rank 4+1 (5)
Spe: 65
size class: 3
weight class: 3
base rank total: 20


EC: 0/0 (cant use)
MC: 0 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 0/5 (used to unlock DW ability)

Attacks:
level up:
0 Wrap (*)
0 Bide (*)
0 Sand Tomb (*)
6 Wring Out (*)
9 Rock Tomb (*)
14 Arm Thrust (*)
17 Mean Look (*)
22 Glare (*)
25 Shadow Punch (*)

TM/HM:
bulk up(*)
drain punch (*)
rock slide(*)

egg moves:
Shadow Sneak (*)
Mach Punch(*)
Force Palm(*)

OPEN CHALLENGE

1v1 singles
No items
Regular arena
pokemon with 4 rarity or below (i was kinda stupid picking my first 2 pokes)
2 recovery moves/ 5 chills
Accepting

All Abilities
Switch = who cares

Zarator, you're up!
 
Actually, I'm the match challenger, so I have to order first.

You're up, Ghaunadaur
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Let's start it simple. Spore - Solarbeam - Giga Drain
 
ROUND 1
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~ vs ~
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100 - 100 | 100 - 100​

Here we are folks, with Round 1 of this rather uneven battle between Zarator and TDMO! The trainers toss their pokéballs in the air, summoning a Foongus and Revanankh respectively!​

Unwilling (the Revenankh) malevolantly glares at Ghauna (the Foongus), inducing 25% paralysis [no-miss, -6 En]! Ghauna manages to deal with the paralysis and tosses some spores at Unwilling, causing him to fall into a light slumber [-7 En]!​

As Unwilling sleeps on the sidelines, Ghauna draws in sunlight to fire off a massive solar beam towards Unwilling [no paralysis, no-crit, 12 Damage, -6 En]! Looks like a decent hit, but surely Unwilling will brush it off to continue this battle!​

After taking such a hit, Unwilling has awaken from his slumber! The menacing mummy shrouds himself in shadows and lands a powerful punch on Ghauna [no-crit, 12 Damage,-3 En]! Ghauna takes it like a pro, and retaliates with a soothing giga drain, enveloping the field in a bright light [no paralysis, no-crit, 8 Damage, +4 HP, -11 En].​

Both pokémon appear to be strong, but it's only a matter of time before one of them has to give in.
ROUND 1
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~ vs ~
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92 - 76 | 80 - 91
20% Paralysis | -------------​

You're up TDMO!​
 
unwilling, make yourself bulky, and turn that mushroom into a soup.

bulk up-shadow punch- bulk up (if ammongus uses spore, change shadow punch into rock tomb for flinch hax).
 
ROUND 2
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~ vs ~
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92 - 76 | 80 - 91
20% Paralysis | -------------​

I think that Unwilling's trainer forgot how Rock Tomb [no-crit, no-miss, 8 Damage, -4 En] works, as it has no possibilites of causing Ghauna to flinch, but rather, it lowers his speed! Ghauna spreads some yellowish-green spores [no paralysis, -7 En] throughout the air, causing Unwilling to fall into a light slumber!​

While Unwilling sleeps on the floor with his head nestled in his arms, Ghauna fires a powerful solarbeam [no paralysis, no-crit, 12 Damage, -6 En] at Unwilling!​

Unwilling awakens from his slumber and tries to Bulk Up [-6 En, +1 Atk and Def] on order to take down this pesky mushroom! Ghauna uses Giga Drain [no paralysis, no-crit, 8 Damage, +4 HP, -11 En] to drain Unwilling of his health in order to restore his own! Looks like Ghauna is in the lead, but will he have the energy to defeat Unwilling?​

ROUND 2
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~ vs ~
Revenankhvamp-2.png

88 - 52 | 60 - 81
15% Paralysis, -1 Spe |+1 Attack and Defense​
 
lol, i did forget. zarator. perpare for the most PAINFUL expereince your mushroom will ever see. if unwilling had a mouth, well, lets just say mushroom no-more.

ok zarator. your move.
 
ROUND 3
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~ vs ~
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88 - 52 | 60 - 81
15% Paralysis, -1 Spe |+1 Attack and Defense

Here we are folks, with Round 3 of this intense and slow-paced battle!

Unwilling starts off the match by bashing Ghauna with a powerful drain punch [~10 Damage, +5 HP, -11 En]! The little fungus is sent flying into the corner of the arena, but manages to get back up and blow some dense spores at Unwilling, lulling him into a deep sleep [-7 En]!

As Unwilling sprawls out across the floor, Ghauna raises its head, draws in sunlight, and launches a massive yellow beam of light at Unwilling [no paralysis, no-crit, 12 Damage, -6 En]!

AMAZING, EVEN AFTER BEING BLASTED, UNWILLING IS STILL ASLEEP! Noticing that he's in a safe spot, Ghauna uses giga drain and fires a powerful red beam at Unwilling, sapping him of his HP [no paralysis, no-crit, 8 Damage, +4 HP, -11 En]! [no-Shed Skin]

Looks like Unwilling is still asleep for now, but is Ghauna REALLY off the hook?

ROUND 3
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~ vs ~
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82 - 29 | 40 - 70
10% Paralysis, -1 Spe |+1Atk&Def, Asleep(1a)
You're up, TDMO!​
 
ROUND 4
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~ vs ~
Revenankhvamp-2.png

82 - 29 | 40 - 70
10% Paralysis, -1 Spe |+1Atk&Def, Asleep(1a)

Here we are with Round 4, folks! Unwilling is STILL asleep, so Ghauna takes the offensive and strikes him with a powerful solar beam [no paralysis, no-crit, 12 Damage, -6 En]!

Unwilling rises from the floor and shrouds its fists in a dark aura, then bashes Ghauna with a shadow punch [15 Damage, -3 En]! It looks like Ghauna's effect spores made Unwilling paralyzed! Ghauna just relaxes and takes a chill [+12 En].

Trying to fight the paralysis, Unwilling raises its arm and slams down on Ghauna with a Drain Punch [no-para, no-crit, 10 Damage, +5 HP, -11 En]! Ghauna retaliates with another powerful solar beam [no paralysis, no-crit, 15 Damage, -6 En], sending Unwilling into the floor of the arena, landing a critical hit!

Looks like Unwilling is on the verge of defeat, but will Ghauna be able to mainain his strength over him?
ROUND 4
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~ vs ~
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57 - 29 | 18 - 56
5% Paralysis, -1 Spe |+1Atk&Def, 15% Para

You're up Zarator!​
 
ROUND 5
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~ vs ~
Revenankhvamp-2.png

57 - 29 | 18 - 56
5% Paralysis, -1 Spe |+1Atk&Def, 15% Para

Here we are with Round 5, what appears to be the last round of the game! Unwilling attempts to grasp survival by the throat, and punches Ghauna with a might red Drain Punch [no-para, no-crit, 10 Damage, +5 HP, -15 En]! Ghauna retaliates with a Giga Drain in attempts of draining Unwilling's HP [no paralysis, no-crit, 8 Damage, +4 HP, -11 En]!

Unwilling attempts to cripple Ghauna in attempts to win the battle! WILL IT WORK? It appears that Ghauna has been paralyzed by Unwilling's evil glare [no-miss, -6 En]! Ghauna tries its best to fire off a solar beam...BUT OH, IT SEEMS TO BE FULLY PARALYZED! WHAT A SHAME!

Unwilling is ready to deal another blow, and fires off another drain punch[no-para, no-crit, 10 Damage, +5 HP, -15 En]! Ghauna tries to chill some more, but is struck by paralysis AGAIN! That poor little mushroom.

Could this be the end for our little fungal friend? Let's hope not, 'cause Ghauna is a strong pokemon!

ROUND 5
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~ vs ~
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41 - 18 | 16 - 24
10% Paralysis, -1 Spe | +1 Atk&Def, 10% Para
 
ROUND 6
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~ vs ~
Revenankhvamp-2.png

41 - 18 | 16 - 24
10% Paralysis, -1 Spe | +1 Atk&Def, 10% Para

Here we are folks, with Round 6 of this heated battle between a tyke of the fields, and a king of the temples! Unwilling chills for a bit and restores some of its energy [+12 En]! Ghauna draws in some sunlight to strike Unwilling with a huge Solar Beam, landing a critical hit [no paralysis, CRIT, 15 Damage, -6 En]!

Unwilling slowly raises its fist and smashes Ghauna with one last Drain Punch before it goes down [no-para, no-crit, 10 Damage, +5 HP, -15 En]! Ghauna is tired of this tomfoolery, and gets some final Payback on Unwilling, sending the bandage-wrapped menace into the wall of the arena ! IT LOOKS LIKE UNWILLING HAS BEEN KOed [~9 Damage, -7 En]!
CONGRATULATIONS ON YOUR EFFORT, GHAUNA!

ROUND 6
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~ vs ~
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31 - 5 | KOED
10% Paralysis, -1 Spe | KOed, so no matter!


GG guys, you both fought well!
PRIZES
ToastTyrant13: 2 RT

Zarator: 2 TC
Foongus: 1 EC, 2 MC, 1 DC

TDMO: 2 TC
Revenankh: 2 MC, 1 DC
 
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