Challenge 1:
Battle 1-1:
RNG Rolls: 30/79, 1/1
Clerk Claire would like to battle!
"You have an appointment with the manager in 1 hour"
Dunsparce (M)
Nature: Brave
+Atk, -15% Speed, -10% Evasion
Item: Castle Leftovers
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 39
Size Class: 3
Weight Class: 2
Base Rank Total: 18
Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Ancientpower
Headbutt
Magic Coat
Toxic
Hidden Power Water 7
Earthquake
Shadow Ball
Double Team
Charge Beam
Rock Slide
Swagger
Substitute
Rock Smash
Ice Beam
Protect
Thunderbolt
Flamethrower
Poison Jab
Ability: Serene Grace
"When filing you have to keep things serene and organised"
Ancientpower ~ Earthquake ~ Ancientpower
IF Thunder Wave used, THEN replace action with Magic Coat
IF Toxic used, THEN replace action with Magic Coat
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Krilowatt: Magic Guard
Blaziken: Speed Boost
Snorlax: Gluttony
Items:
Krilowatt: None
Blaziken: None
Snorlax: None
Krilowatt Itasca (F)
Type: Electric/Water
Abilities: Trace, Magic Guard, Shell Armor
- Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
- Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
- Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (53):
Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Mirror Coat
Bubblebeam
Counter
Imprison
Volt Switch
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump
Muddy Water
Follow Me
Me First
Metronome
Mind Reader
Sheer Cold
Signal Beam
Whirlpool
Dive
Earth Power
Helping Hand
Icy Wind
Hone Claws
Toxic
Hail
Hidden Power-Fire (7)
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Thunderbolt
Earthquake
Torment
Rest
Attract
Scald
Endure
Thunder Wave
Sleep Talk
Substitute
Surf
Waterfall
Blaziken Yonderwear (M)
Type: Fire/Fighting
Abilities: Blaze, Speed Boost
- Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Mild (+1 SpA, -1 Def)
- Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
- Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks (26):
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Brave Bird
Mirror Move
Sky Uppercut
Flare Blitz
Counter
Baton Pass
Rock Slide
Magic Coat
Vacuum Wave
Protect
SolarBeam
Dig
Will-o-Wisp
Flamethrower
Substitute
Snorlax Bullshorts (M)
Type: Normal
Abilities: Immunity, Thick Fat, Gluttony
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
- Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
- Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks (26):
Metronome
Odor Sleuth
Tackle
Defense Curl
Belly Drum
Headbutt
Amnesia
Lick
Recycle
Screech
Stockpile
Swallow
Yawn
Chip Away
Crunch
Heavy Slam
Snatch
Counter
Double-edge
Zen Headbutt
Protect
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Rest
Battle 1-1:
RNG Rolls: 30/79, 1/1
Clerk Claire would like to battle!
"You have an appointment with the manager in 1 hour"
Dunsparce (M)
Nature: Brave
+Atk, -15% Speed, -10% Evasion
Item: Castle Leftovers
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 39
Size Class: 3
Weight Class: 2
Base Rank Total: 18
Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Ancientpower
Headbutt
Magic Coat
Toxic
Hidden Power Water 7
Earthquake
Shadow Ball
Double Team
Charge Beam
Rock Slide
Swagger
Substitute
Rock Smash
Ice Beam
Protect
Thunderbolt
Flamethrower
Poison Jab
Ability: Serene Grace
"When filing you have to keep things serene and organised"
Ancientpower ~ Earthquake ~ Ancientpower
IF Thunder Wave used, THEN replace action with Magic Coat
IF Toxic used, THEN replace action with Magic Coat