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Tangrowth (QC 3/3)

col49

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UUPL Champion
[Overview]

<p>Tangrowth was praised as an excellent pokemon in the DPP era, with physical bulk that rivaled that of defensive behemoths such as Skarmory and Forretress. With a useful support movepool and solid offensive stats, Tangrowth developed into a well-respected choice for many players in UU and even OU. In Generation V, Tangrowth now finds himself playing the same role he did previously, save one key difference; his Hidden Ability, Regenerator, allows him to extend his longevity almost indefinitely. Backed by the new mechanics of the move Growth, which now grants the user a boost in both Attack and Special Attack, Tangrowth has the ability to use both offensive and defensive sets to great effect. However, it isn't all butterflies and rainbows for our favorite little tumbleweed monster. In a tier dominated by special attackers, Tangrowth will often find his middling base 50 Special Defense stat being exploited. Additionally, with his unimpressive base Speed, Tangrowth will find himself being outpaced by fairly common threats. This isn't even mitigated by the Chlorophyll boost, making sweeping somewhat of a challenge for Tangrowth. Despite all of this, Tangrowth's other advantageous elements allow him to retain his status as one of RU's premier physical walls.</p>

[SET]
name: Physical Tank
move 1: Power Whip / Giga Drain
move 2: Hidden Power Fire
move 3: Leech Seed / Earthquake
move 4: Sleep Powder / Substitute
item: Leftovers
ability: Regenerator
nature: Relaxed / Bold
EVs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This is Tangrowth's bread-and-butter defensive set. Power Whip provides a solid offensive option, even when unboosted. Giga Drain can be used for slightly enhanced longevity, though it isn't incredibly effective, as low power can mean low healing. In addition, Giga Drain fails to 2HKO the standard physically defensive Claydol, let alone a specially defensive variant. Hidden Power Fire allows Tangrowth to beat down opposing Steel-types, as well as hitting fellow Grass types not named Lilligant fairly hard. Leech Seed allows Tangrowth to slowly whittle away at the opponent's health whilst recovering his own. However, Earthquake is a useful tool that can be used to hit opposing Fire-types on the switch, as well as checking threats such as Swords Dance Drapion. Sleep Powder is an indispensable tool on any team, and allows Tangrowth to cripple a single opposing Pokemon with a relatively high success rate, save for misses. Finally, Substitute can turn Tangrowth into a very annoying SubSeeder thanks to his ability to create 101 HP Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs provide maximum physical bulk, while letting Tangrowth create 101 HP Substitutes. Relaxed is the ideal nature for Tangrowth, as the reduction to his already dismal speed means nothing, whilst his offensive stats can remain solid. Bold can be used if you choose not to run Power Whip or Earthquake. If you want Tangrowth to attempt to check threats such as Sharpedo, more EVs can be put into Special Defense, though Tangrowth may find himself outclassed by his Grass-type brethren if you choose to do so.</p>

<p>Hidden Power Ice is always an option over Hidden Power Fire, as it allows Tangrowth to check both Gligar and Altaria rather effectively. However, keep in mind that such a choice would inevitably leave Tangrowth susceptible to other threats, most notably Durant. Rock Slide allows Tangrowth to hit Moltres and Charizard quite hard, but its worth doesn't go much farther than that. Tangrowth has a handful of other support-based moves in his arsenal, including Knock Off, Stun Spore, and Reflect. Unfortunately Tangrowth is often hindered by the common 4 Moveslot Syndrome, which forces him to abstain from using such interesting options.</p>

<p>Despite his enormous physical bulk, Tangrowth's middling Special Defense leaves him with a weakness to almost all special attackers. Therefore, the best partners for Tangrowth are those who can take special attacks fairly well. Mantine, Slowking, and specially defensive Quagsire all provide excellent support for Tangrowth, shaking off most Fire- and Ice-type attacks with ease and scaring off most of Tangrowth's common switch-ins.</p>

[SET]
name: Mixed Sweeper
move 1: Power Whip
move 2: Earthquake / Rock Slide
move 3: Hidden Power Fire
move 4: Growth / Sleep Powder / Sunny Day
item: Life Orb / Heat Rock
ability: Chlorophyll
nature: Naughty / Naive
EVs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Despite his low initial Speed, Tangrowth becomes quite the threatening sweeper in sun. With a Chlorophyll boost, Tangrowth's Speed climbs to an impressive 398, or 436 if you decide to use a Naive nature. Power Whip provides Tangrowth with a powerful STAB move to abuse. Earthquake prevents Tangrowth from being walled by Fire-types in the tier, though Rock Slide can also be used to hit Charizard, Moltres, and Altaria. However, the drop is power is rather noticeable, and is as such not recommended. Hidden Power Fire, in addition to receiving a useful pseudo-STAB boost from the sunlight, provides Tangrowth with an effective method of hitting opposing Grass-types hard. Lastly, Growth allows Tangrowth to boost his offensive stats to monstrous levels, escalating his Attack and Special Attack to 654 and 612, respectively. Sleep Powder allows Tangrowth to cripple a counter that tries to switch into his attacks, which can allow a free switch, used to send in a counter to the threat, or a more appropriate sweeper. Also, considering his already impressive physical bulk, Tangrowth is more than capable of setting up Sunny Day on his own and simply attacking straight away.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is largely focused towards Attack in order to maximize Tangrowth's potency as a sweeper. For instance, the standard Substitute + Calm Mind Entei is almost always OHKOed by Tangrowth's Life Orb boosted Earthquake after Stealth Rock damage, whereas the standard physical attacker variant will consistently get beaten with only a little initial damage. It is recommended to invest maximum Speed in order to be able to speed-tie with other Tangrowth, and outspeed the likes of non-Jolly Aggron and uninvested Base 80's. Naive can be run over Naughty in order to outspeed Accelgor and positive natured Base 80's with Choice Scarf, though the damage output will be sharply reduced.</p>

<p>When using Tangrowth in an offensive role, it is always important to take advantage of his attributes, lest he be outclassed by his fellow sun abusers. Tangrowth's true power lies in his ability to attack with both offensive stats while still possessing the bulk necessary to be able to switch in safely and shake off an attack or two with relative ease, unlike Victreebel. Provided you keep this in mind, Tangrowth can prove to be quite a versatile tool on your team</p>

<p>However, Tangrowth is no one-man army. His lack of special bulk continues to be an issue for him, being exploited by a few common foes. Accelgor is more than capable of outspeeding Naughty Tangrowth even in sun and threatening him with a STAB Bug Buzz. Scarfed Fire-types, most notably Charizard and Moltres, act as almost complete counters to Tangrowth, taking near all his common attacks and threatening him with their own powerful STAB attacks (though neither appreciate getting hit by a Rock Slide). As such, the likes of Mantine, Munchlax, and other special walls can prove to be quite useful when trying to execute a successful sweep.</p>

[Other Options]

<p>Generally, Tangrowth is rather confined to the aforementioned roles. It is possible for him to run a supportive Sunny Day set in order to attempt to abuse Leaf Guard, though it is often outclassed by Uxie. Moreover, an offensive Swords Dance set can be used in conjunction with sun support, abusing his superior bulk to distinguish himself from Sawsbuck and Victreebel. However, this Tangrowth will have problems with many common defensive threats (Ferroseed Weezing for example).</p>

[Checks and Counters]

<p>The largest flaw in Tangrowth's seemingly impenetrable vines is his dismal Special Defenses. As such, most foes with a solid Special Attack stat can find their way around Tangrowth with a powerful STAB move. Moltres and Charizard safely switch on most every option in Tangrowth's arsenal bar Rock Slide, and Rotom-C can brush off Tangrowth's attacks and scare him off with the threat of burn or Hidden Power Fire/Ice. Accelgor can outspeed most variations of Tangrowth and threaten him with a STAB Bug Buzz. On a defensive front, both Ferroseed and opposing Tangrowth wall him indefinitely if you lack the appropriate Hidden Power. However, likely the most solid counter to Tangrowth would have to be Weezing. With the greatest threat from Tangrowth being a sun-boosted Hidden Power Fire or the possible Sleep Powder, Weezing can easily muscle through a hit and retaliate with his choice of Sludge Bomb, Fire Blast, or Haze.<p>
 
Substitute definitely deserves a slash on the first set. Tangrowth can also set up its own sun, which is pretty useful to help it sweep itself. It definitely deserves a mention somewhere, maybe even a slash in the mixed set.
 
Looks Good. I dont know how I feel about SD set. You have no bulk investment which means you are generally outclassed by Victreebell. If you wanna keep SD sweeper than I think you should at leats put max HP and max attack as an option for more of a wall breaker.
 
Ayte, threw in higher Hp+lower Spd investment in AC. I don't really think that SD Tangrowth is exactly an inferior Victreebel. While Victreebell has higher speed, the ability to absorb TSpikes and Encore/Sucker Punch, Tangrowth has better overall bulk and access to EQ and Rock Slide. It really isn't his best set, thus being placed last.
 
You should mention that using a sun set is very risky. A choice specs moltres or charizard can easily OHKO an unprepared tangrowth. Also, even with chlorophyll boost, tangrowth is outsped by scarf charizard, and with sunlight raising the power of fire type moves, tangrowth's low spDef will not allow it to survive a special hit.
 
You should mention that using a sun set is very risky. A choice specs moltres or charizard can easily OHKO an unprepared tangrowth. Also, even with chlorophyll boost, tangrowth is outsped by scarf charizard, and with sunlight raising the power of fire type moves, tangrowth's low spDef will not allow it to survive a special hit.


I think that is why tangrowth has rock slide to hit charizard and moltres, And tangrowth struggles to survive strong special hits in general.

Perhaps Mention Giga Drain in AC for the Mixed sweeper set for some recovery? Also, Maybe mention Weezing and opposing tangrowth as counters to the SD set. Weezing can either Burn tangrowth or just flat up kill it with a fire blast, while opposing physically bulky tangrowth can Threaten it with HP fire while your tangy only has rock slide to hit back.
 
I actually wouldn't mention Giga Drain at all for the mixed sweeper since you're trying to do as much damage as quickly as possible. Sweepers don't always need recovery if their main purpose is to sweep. And Giga Drain's 75 Base Power is quite unappealing as a STAB move for a sweeper...

Also, Timid Scarf Charizard hits 492 Speed, faster than Naive Tangrowth in the sun. Timid Moltres also beats Naive Tangrowth. So having Rock Slide doesn't matter if they're scarfed and with a +Speed nature.

Also, at the OP, please space out your slashes like so:

[SET]
name: Physical Tank
move 1: Power Whip / Giga Drain
move 2: Hidden Power Fire / Earthquake
move 3: Leech Seed
move 4: Sleep Powder / Synthesis / Substitute
item: Leftovers
ability: Regenerator
nature: Relaxed / Bold
EVs: 252 HP / 252 Def / 4 SAtk
 
I actually wouldn't mention Giga Drain at all for the mixed sweeper since you're trying to do as much damage as quickly as possible. Sweepers don't always need recovery if their main purpose is to sweep. And Giga Drain's 75 Base Power is quite unappealing as a STAB move for a sweeper...

Also, Timid Scarf Charizard hits 492 Speed, faster than Naive Tangrowth in the sun. Timid Moltres also beats Naive Tangrowth. So having Rock Slide doesn't matter if they're scarfed and with a +Speed nature.

Also, at the OP, please space out your slashes like so:

[SET]
name: Physical Tank
move 1: Power Whip / Giga Drain
move 2: Hidden Power Fire / Earthquake
move 3: Leech Seed
move 4: Sleep Powder / Synthesis / Substitute
item: Leftovers
ability: Regenerator
nature: Relaxed / Bold
EVs: 252 HP / 252 Def / 4 SAtk

Chanazn i actually meant in the fourth slot, but it may never up being used so never mind that, tangrowth can still hit charizard and moltres on the switch in though, which is good.

Maybe Mention Slowking is of special note as a partner? it is a very good pivot/regenerator core in ru.
 
Be sure to mention exactly what HP Fire allows you to beat on the mixed set.

contrib_qc.png

QC APPROVED 3/3
 
Mmk, sorry for all the delay, I suppose this is written up then, so any GP checks would be just swell. I wasn't entirely sure how much I should be writing, so I can add bulk to sections if need be.

On a side note, I dropped the SD set into OO, it really didn't offer all that much over the Mixed set anyway.
 
Amateur GP Check!
Remove Add Comments

[Overview]

<p>Tangrowth was praised as an excellent pokemon in Gen 4 DPP [Not sure about that one], with physical bulk that rivaled that of defensive kingpins behemoths [Preference] such as Skarmory and Forretress,.[Remove Comma / Add Period] backed by his With a useful support movepool and solid offensive stats,[Add Comma] it becomes obvious why Tangrowth was so popular in UU [Or something like that? xD] that allowed him to hit fairly hard on both ends of the spectrum. With the dawn of 5th generation BW,[add comma] Tangrowth finds himself playing more or less than the same role he did previously, save one key difference; his DW ability, Regenerator, allows Tangrowth him to extend his longevity almost indefinitely. Backed by the new boon buff [Preference] to the move Growth, which now grants the user a boost in both Attack and Special Attack, Tangrowth is quite the force to be reckoned with on both a defensive and offensive front has the ability to use both offensive and defensive sets to great effect. However, it isn’t all butterflies and rainbows for our favourite little tumbleweed monster [You, my good sir, are a gentleman and a scholar]. In a tier dominated by special attackers, Tangrowth will often find his piddling middling 55 base special defense stat being exploited. Moreover Even more so [Preference], with his unimpressive base speed,[Add Comma] Tangrowth will found often find himself being outsped outpaced by fairly common threats.[Add Period] even with the This isn't even repaired by a Chlorophyll boost, making sweeping somewhat of a challenge for him Tangrowth. Despite all of this, Tangrowth’s other advantageous elements redeeming features allow him to retain secure [Purely preference] his status as one of RU’s premier physical walls.[Remove Space]</p>

[SET]
name: Physical Tank
move 1: Power Whip / Giga Drain
move 2: Hidden Power Fire
move 3: Leech Seed / Earthquake
move 4: Sleep Powder / Synthesis / Substitute
item: Leftovers
ability:Regenerator
nature: Relaxed/Bold
EVs: 252 HP / 252 Def / 4 SAtk

[SET COMMENTS]

<p>This is Tangrowth’s bread-and-butter defensive set. Power Whip provides a powerful solid ["Power" sounds redundant there] offensive option, even whilst when unboosted. Giga Drain can be run used for slightly enhanced longevity, though it isn't incredibly effective, as the loss in power is quite evident low power can mean low healing. For instance, Giga Drains fail to 2HKO the standard physically defensive Claydol, let alone a specially oriented defensive variant. Hidden Power Fire allows Tangrowth to beat down opposing Steel-[Add Hyphen]types, as well as beating ["all" could go here? Your choice] fellow Grass-[Add Hyphen]types not named bar Liligant. Leech Seed allows to Tangrowth to slowly whittle away at the opponent’s health whilst bolstering recovering it’s own,.[Remove Comma / Add Period] However, though Earthquake is a useful tool to hit opposing Fire types on the switch, as well as checking threats like SD Swords Dance Drapion. Sleep Powder is an indispensable tool on most any team, allowing you to cripple an single opposing pokémon pokemon [Dont accent the "e" in future] with a relatively high success rate,[Add Comma] save for misses. On the other hand, Synthesis offers a fairly reliable forme [Be careful with Form and Forme] of instant recovery,[Add Comma] (though the presence of Snover does reduces thepotency of such an option),.[Remove Comma / Add Period] and Substitute can turn Tangrowth into a very annoying SubSeeder, with his capacity to set up 101 HP Substitutes [List a negative maybe?].</p>

[ADDITIONAL COMMENTS]

<p>The given EVs are used in order to provide maximum physical bulk, in addition to the ability while letting Tangrowth to set 101 HP Substitutes, if need be [Consider removing]. Relaxed is the ideal nature for Tangrowth,;[Remove Comma / Add Semicolon] as it reduces his already low speed to boost it’s defense, allowing him to maintain his offensive prowess, as limited as it may be with minimal investment the stat reduction to his already dismal speed means nothing, whilst his offensive stats can remain solid. Bold can of course be run used if you choose not to run Power Whip or Earthquake. It is technically possible to invest more into special defense if you wish to try to check threats like Sharpedo, though it often leads Tangrowth to being outclassed by it’s other Grass brethren.</p>

<p>Hidden Power Ice is always an option over Hidden Power Fire, as it allows you to check both Gligar and Altaria rather efficiently effectively. However, keep in mind that such a choice would inevitably leave you to susceptible to other threats, most notably Durant. Moreover, Rock Slide does allows Tangrowth to hit Moltres and Charizard quite hard much harder, both but it’s its [It's = It is / It has] worth doesn’t go much farther than that. Tangrowth has a handful of other support-based moves in his arsenal, including Knock Off, Stun Spore, and Reflect,.[Remove Comma / Add Period] but Unfortunately,[Add Comma] Tangrowth is often hindered by the ever-so-prominent common 4 Move Syndrome, which forces him to abstain from using such interesting options.</p>

<p>Despite his behemoth-esque enormous [Keep it a bit simpler please? I added behemoth earlier anyway though] physical bulk, his Tangrowth's piddling middling special defensive defense leaves him with quite an abusable weakness to almost all special attackers. Accordingly Therefore, the best partners for Tangrowth are those who can take special hits attacks fairly well. Mantine, Slowking, and specially defensive Quagsire all provide excellent support to Tangrowth, shaking off most Fire and Ice attacks with ease and scaring of most of Tangrowth’s common switch-ins.</p>

[SET]
name: Mixed Sweeper
move 1: Power Whip
move 2: Earthquake / Rock Slide
move 3: Hidden Power Fire
move 4: Growth / Sleep Powder / Sunny Day
item: Life Orb / Heat Rock
ability:Chlorophyll
nature: Naughty / Naive
EVs: 252 Atk / 4 SAtk / 252 Spe

[SET COMMENTS]

<p>Despite his low initial speed, Tangrowth is becomes quite the threatening offensive presence sweeper [Preference] under the sun. With a Chlorophyll boost, Tangrowth's speed climbs to an impressive 398,[Add Comma] speed in the sun (or 436 if you choose decide ["Choose to use" sounds a bit strange xD] to use a Naive nature). Power Whip provides Tangrowth with a powerful STAB move to exercise abuse [Preference]. Earthquake prevents Tangrowth from being walled by Fire types in the tier, though Rock Slide can also be run used if you wish to retain a method of hitting the likes of Charizard, Moltres and Altaria. However, the drop is in power is rather noticeable, and is accordingly as such not recommended. Hidden Power Fire, in addition to receiving a useful pseudo-STAB from the sunlight, provides Tangrowth with an acutely effective method of hitting opposing Grass-[Add Hyphen]types hard. Lastly, Growth allows Tangrowth to boost his offensive stats to monstrous levels, escalating blasting [Preference] his attack and special attack to 654 and 612, respectively. Sleep Powder allows one Tangrowth to cripple a counter that tries to come in on his attacks, which can allow to a free switch,[Add Comma] in a used to send in a counter to the threat,[Add Comma] or a more appropriate sweeper. Also, considering his already impressive physical bulk, Tangrowth is more than capable of setting up Sunny Day on his own and simply attacking right out of the gate straight away.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread are predominantly largely focused towards Attack in order to maximize his Tangrowth's potency as a sweeper. For instance, the standard Substitute+Calm Mind Entei is almost always OHKOed by Tangrowth’s Life Orb boosted Earthquake after Stealth Rock damage, whereas the standard Physical Attacker variant will consistently get beaten with only a little initial damage. It is recommended to invest maximum speed in order to reach the be able to speed tie with other Tangrowth,[Add Comma] and outspeed the likes of non-Jolly Aggron and uninvested Base 80’s. Naive can be run over Naughty in order to outspeed Accelgor and positive natured Base 80’s with Choice Scarf, though the damage output will be sharply reduced.[Add Period][Remove Space]</p>

<p>When using Tangrowth in an offensive role, it is always important to keep in mind to take advantage of it’s his attributes, lest he be outclassed by his fellow sun abusers. Tangrowth’s value true power lies in his ability to attack on both ends of the spectrum with both offensive stats rather effectively, unlike Liligant, Charizard and Sawsbuck, while still possessing the bulk neccessary to be able to switch in safely and shake off an attack or two with relative ease, unlike Victreebell. Provided you keep this in mind, Tangrowth can prove to be a quite a versatile tool on your team</p>

<p>However, as you would assume, he Tangrowth is no one-man army. His lack of special bulk continues to be an issue for him,[Add Comma] and is commonly exploited by in a few common foes. Accelgor is more than capable of outspeeding Naughty Tangrowth even under the sun and threatening him with his a STAB Bug Buzz. Moreover, Scarfed Fire types, most prominantly notably [Preference] Charizard and Moltres,[Add Comma] offer act as almost complete counters to Tangrowth, taking nearly all of his common attacks and threatening him with their powerful STABs (though neither appreciate getting hit by a Rock Slide). Accordingly As such, the likes of Mantine, Munchlax, and other such special walls can prove to be quite useful when trying to execute a successful sweep.</p>

[Other Options]

<p>Generally,[Add Comma] Tangrowth is rather confined to the aforementioned roles. It is possible for him to run a supportive Sunny Day set in order to attempt to abuse Leaf Guard, though it is often outclassed by the likes of Uxie. Moreover, an offensive Swords Dance set can be run used in conjunction with Sun support, using abusing his Tangrowth's superior bulk to separate himself for the from Sawsbuck and Victreebell,.[Remove Comma / Add Period] However, this Tangrowth will have problems with many common defensive threats though he will many common defensive threats there to answer (ie. Ferroseed, Weezing, etc.) [No offense, but thats so mixed up I don't know what you meant @.@ Not really needed anyway, your choice].</p>

[Checks and Counters]

<p>If it has yet to be properly conveyed, The largest flaw in Tangrowth’s seemingly impenetrable vines lies in is his sub-par dismal special defenses. Thus As such, most foes with a fairly powerful neutrally effective or better solid special attacking stat can find their way around Tangrowth with a powerful STAB. without too much trouble beating his more offensive sets. Moltres and Charizard can come in safely on most every option in his Tangrowth's arsenal bar Rock Slide, and Rotom-C can brush off most any of his Tangrowth's attacks and scare him off with the threat of burn or Hidden Power Fire/Ice. Accelgor can outspeed most common variations of Tangrowth and threaten him with his a STAB Bug Buzz. On a defensive front, both Ferroseed and opposing Tangrowth wall you indefinitely if you lack the appropriate Hidden Power. However, likely the most airtight solid counter to Tangrowth would have to be Weezing. With the greatest threat from Tangrowth being a Sun-boosted Hidden Power Fire or the possible Sleep Powder, Weezing can easily muscles through a hit and can parry retaliate with his choice of Sludge Bomb, Fire Blast or Haze.<p>

Whew, that took me a while! xD

Well written; a fair amount of grammatical errors, but nothing too serious.

Good job!
 
I've just realized that the previous check is only half implemented. Col49, it would be really helpful if you could keep us updated on the status of your analyses so we can avoid stupid mistakes like this. Also, change the tags in the title from QC to GP.

EDIT: Deleted old GP check.
 
eewww, I didn't look at this for a bit not, but it was written horribly lol. I even did the "spectrum" comment, ghaa. I dunno what I was on at some points, and it just got so sloppy in the end, geez I suck :P Anywho, implemented everything from Mien's post up, and thanks for the GP check.

@November Blue: Terribly sorry about that there, I actually fell asleep at my keyboard midway through the corrections and only noticed just now :P Sorry for inconveniencing ya bud :/
 
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