• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

iss vs. Engineer Pikachu in the Battle Subway

Status
Not open for further replies.
Well, let's cut to the chase here.

The Rules said:
1v1 Singles (send 1 mon to ref)
1 Recover/11 Chills
1 Day DQ (extra 11 hours for ref)
NFE Battle
Battle Subway Arena
abilities = all
items = none

Team iss:
170.png

Chinchou(*) Lamps (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67

EC: 3/6
MC: 0
DC: 4/5

Attacks:
Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)
Hydro Pump
Signal Beam
Discharge
Charge

Agility(*)
Whirlpool(*)
Shock Wave(*)

Thunderbolt(*)
Dive(*)
Ice Beam (*)
Substitute
Surf
137.png

Porygon: Vader (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40 / 1.15) (-) (10% Evasion Decrease)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Discharge
Tri Attack
Magic Coat

Ice Beam
Return
Trick Room
459.png

Snover(*) Shrug (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ice / Grass
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 37 (40 / 1.15) (-) (10% decrease in evasion)

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Powder Snow(*)
Leer(*)
Razor Leaf(*)
Icy Wind(*)
GrassWhistle(*)
Swagger(*)
Mist(*)
Ice Shard
Wood Hammer

Leech Seed(*)
Bullet Seed(*)
Avalanche(*)

Magic Coat

Blizzard(*)
Frost Breath(*)
Substitute(*)
Giga Drain

Team Engineer Pikachu:
72.png

Tentacool (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)

Kills: 4

Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (LOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats: 40 / 40 / 35 / 50 / 100 / 70

HP: 90
Atk-: * (1)
Def: ** (2)
SpA+: *** (3)
SpD: **** (4)
Spe: 70

Size Class: 2
Weight Class: 3
Base Rank Total: 15

Evolution Counter: 4 / 6
Move Counter: 0
Dream Counter: 4 / 5

Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Hex
Hydro Pump
Wring Out
Barrier
Sludge Wave

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Substitute
Toxic

Move Count: 20

Eh, the rules say that you were only supposed to send one pokemon to the ref Iss, so I'm forcing Chinchou out.

Turn order:
Iss orders
Engineer Pikachu orders
I ref
 
Oh, ok.

ummmm

Confuse Ray ~ Discharge ~ Thunderbolt
If Substitute is used A1, use Thunderbolt A1 instead
 
ok, let's see what we can do.

Confuse Ray - Mirror Coat - Mirror Coat
Use your Confuse Ray to nullify Chinchou's if possible. If that wouldn't work, then just regular Confuse Ray.
 
Posting to say I will be subreffing this? Or I think I am. If not, just ignore me and find a better subref / continue lollygagging. I'll do this tomorrow.
 
iss you noob update with the size and weight and rank total and stuff

chinchou.png

Chinchou (Lamps) (F)
HP: 100 | EN: 100 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb
Other: None
Actions: Confuse Ray ~ Discharge ~ Thunderbolt

tentacool.png

Tentacool (Kurage) (M)
HP: 90 | EN: 100 | Spe: 70
Ranks: 1/2/3/4 | Total: 13
Size: 1 | Weight: 1
Abilities: Clear Body, Liquid Ooze
Other: None
Actions: Confuse Ray ~ Mirror Coat ~ Mirror Coat

Round 1: How I Love My Coat Of Many Colors

Kurage and Lamps focus beams of mystical energy on each other, canceling their Confuse Rays out! That's good, it's too late to bother rolling for even more hax than a normal match has.

Lamps irritably breaks the evenness between them by zapping Kurage with a powerful Discharge, but Kurage bears the attack and reflects it back with a Mirror Coat! Now you're thinking with deflector shields!

Lamps isn't, though, and repeats the tactic with a Thunderbolt, which is once again reflected by a second Mirror Coat FOR MASSIVE DAMAGE!

chinchou.png

Chinchou (Lamps) (F)
HP: 53 | EN: 84 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb
Other: None

tentacool.png

Tentacool (Kurage) (M)
HP: 59 | EN: 63 | Spe: 70
Ranks: 1/2/3/4 | Total: 13
Size: 1 | Weight: 1
Abilities: Clear Body, Liquid Ooze
Other: None

Chinchou Confuse Ray (5 Energy)
Tentacool Confuse Ray (5 Energy)

Chinchou Discharge = (8 + 3 - 1.5) * 1.5 = (14 Damage, 5 Energy)
Tentacool Mirror Coat = 14 * 1.5 = 21 Damage, 13 Energy)

Chinchou Thunderbolt = (8 + 3 - 1.5) * 1.5 = (17 Damage, 6 Energy)
Tentacool Mirror Coat = 17 * 1.5 = 26 Damage, 19 Energy)

Chinchou: -47 HP, -16 Energy
Tentacool: -31 HP, -37 Energy

Engineer's turn.
 
Oh.

Didn't see that.

Fuck. I can save you some effort if you just run with my take on it, or I can just delete it and let you get on with it?
 
aaah

Confuse Ray - Sludge Wave - Sludge Wave
IF (Chinchou uses Thunderbolt) THEN (Use Mirror Coat and push the queue down)
 
damn
uhhh

Confuse Ray to cancel his Confuse Ray ~ Confuse Ray ~ Substitute (25 HP)
 
Meh, this isn't my usual format, but I may as well utilize Darkamber's format for this battle.
chinchou.png

Chinchou (Lamps) (F)
HP: 53 | EN: 84 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb
Other: None

tentacool.png

Tentacool (Kurage) (M)
HP: 59 | EN: 63 | Spe: 70
Ranks: 1/2/3/4 | Total: 13
Size: 1 | Weight: 1
Abilities: Clear Body, Liquid Ooze
Other: None

Round 2: Battling on the Soul Train

Welcome folks to this match between the Engineer Pikachu and iss. We're here at the Battle subway under permission of Ingo and Emmet, so let's not blast the train to smithereens please. Also, sorry about the hold up, apparently there was a mixup at the battle tower.

Anyways, Kurage sends out a mesmerizing confuse ray, but it hits a wall when Lamps sends out a confuse ray of her own. The confuse rays battle it out, but eventually they both just dissapate.

After that, Kurage decides that confusing Lamps just isn't worth it anymore, so he sends a large sludge wave from some leftover gas under the subway, which does reasonable damage to lamps. Lamps however, isn't giving up on the confusion tactics, and sends out yet another confuse ray, which hits. Kurage has become slightly confused from this.

It appears Lamps obsession with confusing Kurage paid off, he hit himself leaving Lamps at enough health to make a substitute of itself.
Action One
Both pokemon used Confuse Ray
The Confuse Rays were cancelled out.
[-5 Energy Both Pokemon]

Action Two
Tentacool used Sludge Wave
To Crit: [1= Yes]=1=YES
To Poison: [10<= Yes]=23=NO
Damage: [10+3+3+1.5]=14.5=18 Damage
[18 Damage] [-6 Energy]

Chinchou used Confuse Ray
Tentacool was Slightly Confused (1/3)
[-9 Energy]

Action Three
Tentacool used Sludge Wave
To Confuse: [50<= Yes]=36=Yes
Tentacool hit himself
Damage: [4-1.5]=2.5=3
[3 Damage] [-3 Energy]
Confusion went down by two, Tentacool snapped out of confusion

Chinchou used 25 HP Substitute
A substitute was created!
[-24 Energy]


chinchou.png

Chinchou (Lamps) (F)
HP: 10 (25 HP Substitute) | EN: 46 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb
Other: None

tentacool.png

Tentacool (Kurage) (M)
HP: 56 | EN: 63 | Spe: 70
Ranks: 1/2/3/4 | Total: 13
Size: 1 | Weight: 1
Abilities: Clear Body, Liquid Ooze
Other: None

Turn order:
iss orders
Engineer orders
I ref
 
ok um

Charge ~ Thunderbolt ~ Discharge
If Tentacool uses Mirror Coat, use Spark instead
 
I apologize for this being so late, but I got bombarded with a frankly insane amount of college stuff to do (chem mid-term, harder-than-it-sounds estimation problems, and a calculus assignment).

chinchou.png

Chinchou (Lamps) (F)
HP: 10 (25 HP Substitute) | EN: 46 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb
Other: None

tentacool.png

Tentacool (Kurage) (M)
HP: 56 | EN: 63 | Spe: 70
Ranks: 1/2/3/4 | Total: 13
Size: 1 | Weight: 1
Abilities: Clear Body, Liquid Ooze
Other: None

Round 3: This blasted train keeps getting delayed.

Action One
Tentacool used Sludge Wave
To Crit: 16=NO
To Poison: Irrelevant due to substitute
[15 Damage] [-6 Energy]

Chinchou used Charge
Chinchou stored a charge
+1 Special Defense Chinchou
[-7 Energy]

Action Two
Tentacool used Sludge Wave
To Crit: Irrelevant
To Poison: Irrelevant
[10 Damage] [-10 Energy]
The Substitute broke

Chinchou used Thunderbolt
To Crit: 15=NO
To Paralyze: 6=Yes
Damage: [13+3-1.5]*1.5=21.75=22
[22 Damage] [-6 Energy]
15% Paralysis Tentacool

Action Three
Chinchou used Discharge
To Crit: 11=NO
Damage: [11+3-1.5]*1.5=18.75=19
[19 Damage] [-5 Energy]

Tentacool used Sludge Wave
To Paralyze: 43=NO
To Crit: 11=NO
To Poison: Irrelevant
Damage: [10+1.5+1.5]=13
[13 Damage] [-14 Energy]
Chinchou fainted!


chinchou.png

Chinchou (Lamps) (F)
HP: KO | EN: 46 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb
Other: None

tentacool.png

Tentacool (Kurage) (M)
HP: 17| EN: 33 | Spe: 70
Ranks: 1/2/3/4 | Total: 13
Size: 1 | Weight: 1
Abilities: Clear Body, Liquid Ooze
Other: None

Rewards:
Maxim:

  • 2 Referee Tokens
Engineer Pikachu:

  • 2 Trainer Counters
  • Kurage: 1 EC, 2 MC, 1 DC, 1 KOC
Iss:

  • 2 Trainer Counters
  • Lamps: 1 EC, 2 MC, 1 DC
Thanks for playing and being patient with me.
 
Status
Not open for further replies.
Back
Top