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WarioTrollTime! Objection v Leethoof!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
  • 4v4 doubles
  • I will be using fully evolved mons. You can choose whether or not you do.
  • 2 recoveries, 5 chills
  • 3 day DQ
  • Arena: WarioWare, Inc.
WarioWare.jpg

An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

Here are some optional images for the ref's use: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket
Accepting Objection!

Switch=okidoki
Items=OK for exp share, etc
Abilities=All


Me and Jesseus need a ref for our 1v1!

Also reffing Jesseus and Objection.
OBJECTION:
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Honchkrow (*) [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 32

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look
Tailwind

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift
Drill Peck

Taunt (*)
Aerial Ace (*)
Snarl (*)
Hidden Power Ground 7
Payback

Heat Wave
Superpower
Icy Wind
frontnormal-marghonaut.png

Arghonaut [Captain Hook] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Moves: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Mach Punch
Focus Punch
Cross Chop
Constrict
Aqua Jet
Taunt
Punishment

Bulk Up
Ice Punch
Recover
Soak
Drain Punch

Earthquake
Brick Break
Waterfall
Torment
Swagger
477.png

Dusknoir [Oogie Boogie] (M)
Nature: Brave (+Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-) (Opponent's accuracy boost: 10%)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Moves: 27

EC: 9/9
MC: 0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Curse
Shadow Punch

Destiny Bond
Imprison
Pain Split
Dark Pulse

Toxic
Taunt
Shadow Ball
Trick Room
Earthquake

DynamicPunch
124.png

Jynx [Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Moves: 28

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch
Blizzard

Fake Out
Miracle Eye
Nasty Plot
Wish

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock
Light Screen
Reflect
Hail

Signal Beam
Counter
Magic Coat
LEETHOOF:
411.png

Bastiodon (Aegis) (M)
Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) UNLocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Short Class: 3
Armour Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Endure
AncientPower

Wide Guard
Counter
Stealth Rock
Earth Power
Role Play

Flash Cannon
Ice Beam
Hidden Power Rock 7
Flamethrower
Thunderbolt
Toxic
Torment
409.gif

Rampardos [Ragequit] (M)
Nature: Rash ( + Special Attack, -Special Defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (Total=22):
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Zen Headbutt

Hammer Arm
Curse
Iron Head
Iron Tail
Fire Punch
Thunder Punch
Crunch


Rock Polish
Swords Dance
Earthquake
Dig
Rock Slide
Protect
351.png

Castform[Polarity] (genderless)
Nature: Timid (+speed, -attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (70x1.15=80.5)
Fluff Class: 1
Fluff Density Class: 1
Rank Total: 17

EC: ...
MC: 1
DC: ...

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Tailwind

Thunderbolt
Solarbeam
Fire Blast
Shadow Ball
Protect
Hidden Power Fighting 7


Blizzard
Weather Ball
Hydro Pump
Energy Ball
Thunder Wave
Substitute
Endure
338.png

Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Diameter Class: 2
Rock Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion
Rock Slide

Sunny Day
Will-o-wisp
Trick Room
Psychic
Light Screen
Flamethrower
Shadow Ball

Gravity
Earth Power
Zen Headbutt
Endure
TURN ORDER:
Objection sends out Pokemon.
Leethoof sends out Pokemon.
ACCEPT THE CHALLENGE.
Leethoof orders.
Objection orders.
THE BATTLE IS REFFED.
 
wario.jpg

"Welcome to my arena. Get ready to get trolled."

"I want to see tons of damage this round, but I don't want to see the Stale Moves penalty happening either."

Use three different attacking moves for each of your Pokemon.
 
I was expecting Arhgonaut, but soon realized all the pokemon that have a remote chance of countering him are in RPs. Well, Objection, it looks like your W/L record is looking hopeful!

Polarity - Thunderbolt Blarghonaut-> Weather Ball Blarghonaut ->Energy Ball Blarghonaut

Ragequit - Thunderpunch Blarghonaut -> Rock Slide -> Headbutt Blarghonaut
 
Facilier: Icy Wind (all opponents) - Superpower (Rampardos) - Hidden Power (Rampardos)
If Rampardos faints before your third action, change your third action to Brave Bird (Polarity)

Captain Hook: Brick Break (Rampardos) - Drain Punch (Rampardos) - Waterfall (Rampardos)
If Rampardos faints before your third action, change your third action to Cross Chop (Polarity)
 
Haven't done Doubles in a long time, so feel free to nitpick!
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Facilier (M) | Captain Hook (M)
HP: 110 | 110
En: 100 | 100
Spe: 71 | 75
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Ragequit (M) | Polarity (U)
HP: 110 | 100
En: 100 | 100
Spe: 58 | 81

BEGIN ROUND ONE

Welcome the the WarioWare arena! I'm Wario, and I'll be trollingcommentating on today's match. We've got two nasty-looking villains on one side of the arena facing a somewhat demonic dinosaur and an innocent ball of... garlic? I've given everybody a challenge to use three different attacking moves, so let's see if they can fulfill the challenge!

Polarity starts this match off, striking Captain Hook with a massive bolt of thunder! Unfortunately, it seems that Captain Hook is quite used to being struck by lightning, as he doesn't seem to take much damage at all! Indeed, he immediately retaliates, striking Ragequit with his powerful, seafaring hands! That looked like it hurt! Facilier isn't one to let up, either, letting a gust of freezing wind assault both Polarity and Ragequit, slowing them down! Ragequit isn't accustomed to taking so much damage, but he copes and slams his stubby arms into Captain Hook with more electricity! I'm not sure how, but it seems like those stubby arms just dealt tons of damage!

Captain Hook has already taken a fair amount of damage, but he's got a trick up his sleeve! Waddling towards Ragequit with his tentacle things, Captain Hook stabs Ragequit in the... gut? I thought fossils didn't have guts. Anyway, Captain Hook somehow manages to extract vitality from a fossil, restoring some of his health! That's just villainous! Facilier shrees loudly and swoops down from the air, slamming his entire body into Ragequit with a powerful force, dealing tons of damage as well. Polarity and Ragequit fight back, shooting a pitiful ball of fluffy weather and a powerful volley of rocks, respectively. It seems as if Facilier and Captain Hook made the right choice pertaining to the most threatening target.

Captain Hook now sees an opening, a possible way to immediately knock Ragequit out! He surrounds himself with some briny water and charges at Ragequit, dealing tons of damage! It seems that Ragequit is still standing, albeit barely. Facilier unleashes rings of energy from his rather plump body, immediately knocking Ragequit out! Polarity continues to attack, launching a small bubble of plant life at Captain Hook, actually dealing some damage. It seems that Captain Hook takes damage from plants! How strange...

Things aren't looking too great for Leethoof right now, but the battle is far from over! Let's see the next challenge.

END ROUND ONE
Action One:
Castform's Thunderbolt v Arghonaut: No Crit, no PRZ, 13 damage, -7 energy
Arghonaut's Brick Break v Rampardos: No Crit, 23 damage, -5 energy
Honchkrow's Icy Wind v Castform: Hits, no Crit, 8 damage, -1 Spe, -4 energy
Honchkrow's Icy Wind v Rampardos: Hits, no Crit, 11 damage, -1 Spe
Rampardos' ThunderPunch v Arghonaut: No Crit, no PRZ, 20 damage, -6 energy

Action Two:
Arghonaut's Drain Punch v Rampardos: No Crit, 26 damage, +13 HP (Argho), -11 energy
Honchkrow's Superpower v Rampardos: No Crit, 25 damage, -1 Atk and Def, -8 energy
Castform's Weather Ball v Arghonaut: No Crit, 7 damage, -5 energy
Rampardos' Rock Slide v Arghonaut: Hits, no Crit, 9 damage, -5 energy
Rampardos' Rock Slide v Honchkrow: Hits, no Crit, 23 damage

Action Three:
Arghonaut's Waterfall v Rampardos: No Crit, no Flinch, 23 damage, -5 energy
Honchkrow's Hidden Power v Rampardos: No Crit, 20 damage, -5 energy
Castform's Energy Ball v Arghonaut: 10 damage, -6 energy
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argref.png

Facilier (M) | Captain Hook (M)
HP: 87 | 64
En: 83 | 79
Spe: 71 | 75
-1 Atk, Def (3) | None
409.gif
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351.png

Ragequit (M) | Polarity (U)
HP: KO | 92
En: 89 | 82
Spe: 58 (39) | 81 (54)
-1 Spe (3) | -1 Spe (3)

9-volt-wario-ware-smooth-moves-12153553-103-120.jpg

"I'm 9-Volt. Hello."

"Ganging up on people is never cool, as demonstrated by this last round. Let's see if you can do well without relying on double-teaming."

Do not target the same Pokemon twice in a row.
For simplicity's sake, all attacks that hit multiple Pokemon are banned this round.

Leethoof (Pokemon), Objection, Leethoof
 
Facilier: Taunt (Ra) - Torment (Polarity) - Dark Pulse (Ra)

Captain Hook: Recover - Waterfall (Ra) - Drain Punch (Polarity)
If you're not being targeted by any moves at all on action 3, change action 3 to Focus Punch (Polarity)

I think that completes the challenge.
 
If only all my strongmons weren't rock-types -.-.

Ra - Zen Headbutt Arrrrrghonaut->Rock Throw Honchkrow->Zen Headbutt Arghonaut.

Polarity - Thunder Wave Facilier -> Thunderbolt Arrrrghonaut -> Tailwind Self
 
would sworn I reffed this.
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Facilier (M) | Captain Hook (M)
HP: 87 | 64
En: 83 | 79
Spe: 71 | 75
-1 Atk, Def (3) | None
338.png
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351.png

Ra (U) | Polarity (U)
HP: 100 | 92
En: 100 | 82
Spe: 60 | 81 (54)
None | -1 Spe (3)

BEGIN ROUND TWO

No flavor this round, sorry.

END ROUND TWO
Action One:
Arghonaut's Recover: +20 HP, -13 energy
Honchkrow's Taunt v Solrock: Solrock Taunted, -9 energy
Solrock's Zen Headbutt v Arghonaut: Hits, no Crit, 17 damage, -5 energy
Polarity's Thunder Wave v Honchkrow: Honchkrow 25% PRZ'd, -7 energy

Action Two:
Arghonaut's Waterfall v Solrock: 21 damage, -5 energy
Solrock's Rock Throw v Honchkrow: 16 damage, -2 energy
Castform's Thunderbolt v Arghonaut: 13 damage, -7 energy
Honchkrow's Torment v Castform: Castform Tormented, -9 energy

Action Three:
Arghonaut's Drain Punch v Castform: 24 damage, +12 HP, -11 energy
Solrock's Zen Headbutt v Arghonaut: 17 damage, -5 energy
Castform's Tailwind: Tailwind success, -10 energy
Honchkrow's Dark Pulse v Solrock: 14 damage, -5 energy
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Facilier (M) | Captain Hook (M)
HP: 71 | 49
En: 60 | 50
Spe: 71 | 75
PRZ (20) | None
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351.png

Ra (U) | Polarity (U)
HP: 65 | 68
En: 88 | 58
Spe: 60 | 81
Taunt (5a) | Torment (4a)
Tailwind (5a)

106px-Orbulon_WarioWare_Mega_Party_Games.png

"I'm here with another challenge for you."

"In order to be cool, you gotta be chill. Are you chill?"

Try to chill at least once.
 
Ra, Rock Slide->chill->ZHB Argo. IF your chill fails, chill again A3.

Polarity, Rain Dance->chill->Weather Ball Honchkrow
 
Facilier: Psycho Shift (Polarity) - Chill - Night Slash (Ra)
If you fail to act on action 1, change action 2 to Psycho Shift (Polarity) and action 3 to Chill
If you get fully paralysed on action 2, change action 3 to Chill

Captain Hook: Chill - Waterfall (Ra) - Aqua Jet (Ra)
If you flinch on action 1, change action 2 to Chill
 
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argref.png

Facilier (M) | Captain Hook (M)
HP: 71 | 49
En: 60 | 50
Spe: 71 | 75
PRZ (20) | None
338.png
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351.png

Ra (U) | Polarity (U)
HP: 65 | 68
En: 88 | 58
Spe: 60 | 81
Taunt (5a) | Torment (4a)
Tailwind (5a)

BEGIN ROUND THREE

With the new gust of wind blowing behind them, Ra and Polarity seem to be zipping around! Polarity begins by twirling around on the stage, suddenly summoning rain that falls onto the ground with soft pitter-patter noises. Ra chooses to be less elegant and launches a volley of rocks down at Captain Hook and Facilier. This strategy seems to work, as both of their adversaries flinch in shock! After all, who doesn't flinch and a sun-shaped rock hurling other rocks down?

While Polarity and Captain Hook chill off in the arena, enjoying the rain and chatting nonchalantly about how they want to kill each other, Ra attempts to join them but is so enraged it can only gape in explicable rage. Boohoo, sucker. Facilier isn't one for chilling off and attempts to pull another nasty trick on Polarity, but his wings suddenly freeze up at the thought of being so nasty, causing him to become fully paralyzed! It seems that Facilier only has one action left to complete the challenge!

While Captain Hook suddenly dashes into Ra and tackles it with a watery attack, Polarity hurls a ball of wet, soggy rain at Facilier, dealing a relatively large amount of damage. Ra attempts to chill again, but struggles so hard with the idea of relaxing while in a battle that the sun-rock actually attacks with a desperate strike! How strange! Facilier has no choice but to rest off this action; luckily, those strange seizures avoid Facilier this time.

END ROUND THREE
Action One:
Polarity's Rain Dance: Rain for 4 rounds, -6 energy
Ra's Rock Slide v Captain Hook: 6 damage, -5 energy
Ra's Rock Slide v Facilier: 16 damage
Captain Hook flinched!
Facilier flinched!

Action Two:
Polarity's Chill: +12 energy
Ra's Chill: RA IS TAUNTED OH NOEZ
Captain Hook's Chill: +12 energy
Facilier's Psycho Shift v Polarity: FULLY PARALYZED

Action Three:
Captain Hook's Aqua Jet v Ra: 20 damage, -3 energy
Polarity's Weather Ball v Facilier: 18 damage, -5 energy
Ra's Chill --> Ra's Struggle v Facilier (randomized): 7 damage, 3 recoil, -3 energy
Facilier's Chill: +12 energy
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Facilier (M) | Captain Hook (M)
HP: 30 | 43
En: 72 | 59
Spe: 71 | 75
PRZ (10) | None
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Ra (U) | Polarity (U)
HP: 42 | 68
En: 80 | 59
Spe: 60 | 81
Taunt (2a) | Torment (1a)
Tailwind (2a)

The rain is falling. ||||||||||||

crygor2.gif

"Ignore that little mishap. Nothing would've changed anyway."

"Anyway, it seems we have rain on our forecast. Forecasting the weather is quite interesting. This will be your challenge."

Use at least one move that affects or is affected by the weather that is in effect when the move is used.
 
Facilier: Payback (Ra) - Night Slash (Ra) - Heat Wave (all opponents)
If Ra is KO'd by action 2, change action 2 to Sky Attack (Polarity)

Captain Hook: Aqua Jet (Ra) - Drain Punch (Ra) - Taunt (Polarity)
If Ra is KO'd by action 2, change action 2 to Drain Punch (Polarity)
 
Ra- Endure, ZHB Argo, ZHB Argo. Screw the challenge we're going down anyways.

Polarity - Hydro Pump Honchkrow->Thunderbolt Argo->Protect

IF argonaut is KO'ed by A3, then Water Gun Honchkrow instead
 
I'm just noting that you can't replace a +0 priority move with one that has at least portion with >0 priority (Sky Attack charge). I'll redirect it to Castform for you this time, but just remember that.
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Facilier (M) | Captain Hook (M)
HP: 30 | 43
En: 72 | 59
Spe: 71 | 75
PRZ (10) | None
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351.png

Ra (U) | Polarity (U)
HP: 42 | 68
En: 80 | 59
Spe: 60 | 81
Taunt (2a) | Torment (1a)
Tailwind (2a)

The rain is falling. ||||||||||||

BEGIN ROUND FOUR


Ra begins the round, attempting to endure the incoming attacks. Unfortunately, its anger prevents it from using the move, so it lashes out desperately at Facilier and deals a small chunk of damage! Captain Hook is quite unimpressed and tackles Ra with a weak watery force again, dealing a surprisingly large amount of damage. As Polarity launches a torrent of water at Facilier, Facilier strikes Ra with a quantity of vengeance, leaving Ra low on health.

Polarity now summons a large thunderbolt from the top of the arena that comes down and strikes Captain Hook hard. Ra isn't going down without a fight and launches a headbutt at Captain Hook, dealing a sizable amount of damage. Unfortunately, the sunny rock immediately falls to a punch of vitality-draining, healing Captain Hook for a pitiful amount of health. Facilier just slashes away at Polarity.

Wincing at the hit, Polarity throws up a protective shield to guard himself from attacks. This proves to work effectively, as Captain Hook's signature collection of gibes fail to affect Polarity. In addition, the cloud of heat that Facilier summons is completely nullified by the shield as well.

END ROUND FOUR
Action One:
Ra's Endure -> Ra's Struggle v Facilier: 7 damage, 3 recoil, -3 energy
Captain Hook's Aqua Jet v Ra: 20 damage, -7 energy
Polarity's Hydro Pump v Facilier: 21 damage, -7 energy
Facilier's Payback: 16 damage, -6 energy

Action Two:
Polarity's Thunderbolt v Captain Hook: 13 damage, -7 energy
Ra's Zen Headbutt v Captain Hook: 17 damage, -5 energy
Captain Hook's Drain Punch v Ra: 16 damage (cap at 3), +1 HP (capped), -11 energy
Facilier's Night Slash v Polarity: 13 damage, -4 energy

Action Three:
Polarity's Protect: -7 energy
Captain Hook's Taunt: -10 energy
Facilier's Heat Wave: 7 damage, -7 energy, -2 energy (Polarity)

430.png
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argref.png

Facilier (M) | Captain Hook (M)
HP: 2 | 14
En: 55 | 42
Spe: 71 | 75
PRZ (5) | None
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351-rainy.png

Ra (U) | Polarity (U)
HP: KO | 55
En: 72 | 36
Spe: 60 | 81

The rain is falling. ||||||||||||

DribbleSpitzIWW.png

"In order to win your battles, you must be able to attack in a variety of ways. However, you must also be especially proficient in certain types. Let's test your proficiency."

Use only STAB moves; you may not order the same STAB move more than once this round.

Leethoof x2 -> Objection
 
I didn't know about being unable to replace a move with another one with higher priority. I just thought the Sky Attack charge would occur at a lower priority than normal.
 
Ugh...I have got to stop forgetting about Taunt.

Activate operation attempt to turn around! I believe I get 3 subs? 2 regular+1 multi-battle KO.

Aegis, if only both of your STABs werent resisted!: Stealth Rock->Flash Cannon Arghonaut->Hidden Power Rock Arghonaut

IF you are taunted, THEN replace Stealth Rock with AncientPower Arghonaut.
IF Arghonaut is uses Drain Punch, then replace action with METAL BURST, shifting them down.

Polarity: Water Gun Facilier-> Hydro Pump Arghonaut -> Weather Ball Arghonaut

IF Facilier is alive A2, then Weather Ball him and Hydro Pump arghonaut.
 
Facilier: Combo: Sucker Punch + Sucker Punch (Polarity) - Cooldown - Payback (Polarity)

Captain Hook: Combo: Focus Punch + Drain Punch (Aegis) - Cooldown - Mach Punch (Aegis)
 
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argref.png

Facilier (M) | Captain Hook (M)
HP: 2 | 14
En: 55 | 42
Spe: 71 | 75
PRZ (5) | None
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351-rainy.png

Aegis (M) | Polarity (U)
HP: 90 | 55
En: 100 | 36
Spe: 26 | 81

The rain is falling. ||||||||||||

BEGIN ROUND FIVE


Anyway, Facilier attempts a massive sucker punch, but fails miserably due to a last-minute seizure. Polarity puts the crow out of its misery with a small burst of water. While Aegis attempts to reflect a non-existent attack, Captain Hook suddenly comes out from behind and smashes Aegis hard with a massive life-draining punch. Polarity and Aegis pummel Captain Hook with random attacks while Captain Hook retaliates with one last fast punch. Not very exciting.

END ROUND FIVE

Action One:
Captain Hook is focusing!
Facilier's Mega Sucker Punch: Fully paralyzed, -0 energy
Polarity's Water Gun: >2 damage, -2 energy
Aegis' Metal Burst: Failed, -5 energy
Captain Hook's Focused Drain Punch: 59 damage, +29 HP, -32 energy

Action Two:
Polarity's Hydro Pump: 11 damage, -7 energy
Captain Hook must recharge!
Aegis' Stealth Rock: Pointed stones appeared, -11 energy

Action Three:

Captain Hook's Mach Punch: 16 damage, -2 energy
Polarity's Weather Ball: 10 damage, -5 energy
Aegis' Flash Cannon: 7 damage, -6 energy
Objection: AOOX
Health: 205/410 (50.00%)
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Facilier (M) | Captain Hook (M)
HP: KO | 15
En: 55 | 8
Spe: 71 | 75
Stealth Rock

Leethoof: AAXX
Health: 70/400 (17.50%)
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351-rainy.png

Aegis (M) | Polarity (U)
HP: 15 | 55
En: 78 | 22
Spe: 26 | 81

The rain is falling. ||||||||||||
130px-WWSM_YoungCricket.jpg

"One-sided battles are never fun! It gives the loser no good experiences and the winner a shameful victory."

"It's time to even out the playing field."

Deal no more than 50% of your opponent's current health with attacks. Failure to do so will result in a 25 HP loss for all live parties.

"Attacks" means both direct and non-direct attacks (Mach Punch, Toxic, etc.). Stealth Rock just does not count.

Objection x2 -> Leethoof
 
Now it's time for Oogie Boogie the Dusknoir.

Oogie Boogie: Taunt (Aegis) - Gravity (everyone) - Toxic (Polarity)
If Polarity uses Protect on action 3, change action 3 to Confuse Ray (Aegis)
If Aegis uses Protect on action 1, change action 1 to Gravity (everyone) and action 2 to Taunt (Aegis)

Captain Hook: Yawn (Polarity) - Bubble (Aegis) - Focus Punch (Polarity)
If Polarity uses Protect on action 1, change action 1 to Bubble (Aegis) and action 2 to Yawn (Polarity)
 
Calling DQ on this, since it's been almost two days past DQ.

Objection: 2 TC; this may be 3 but the battle was never completed, so...
ALL of Objection's Pokemon: 3 MC or 1 EC/2 MC/1 DC. Facilier and Captain Hook get 1 KOC.

Leethoof and his Pokemon: NOTHING.

Engineer Pikachu: 3 RC for reffing... 3/4 of an 8 RC battle? Fine.
 
I was just about to ask if you could call DQ.

BTW, do all of my pokemon get the 3 MC (they've all unlocked their DW abilities) or is it just those who participated?
 
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