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Arcanite & LightWolf's Little Cup Showdown!

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:toast: :toast: :toast:

Here we are folks, at the well-known ASB Arena! I am your referee, ToastTyrant13, and my oh MY is this a wonderful day for a battle. Today, we have a 1 vs 1 singles between Arcanite and LightWolf, two well known smogonites that are pumped and ready for battle! Let's take a look at the rules and teams.

Arcanite said:
1Vs1 Singles
No Recovers or Chills
2 Day DQ (ref Too!)
ASB Arena
Little Cup elegible only.

LightWolf said:
Items No
Switch suuuuure
Abilities all

Team Arcanite
559.png

Scraggy (M) Zidane Tribal

Musical Theme: Zidane's Theme

Nature:
Adamant: +1 Atk, -1 SpA

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Zen Headbutt
Dragon Dance
Drain Punch

Dig
Taunt
Dragon Tail

Team LightWolf
554.png

Darumaka [Franky] (M)
Nature: Quirky
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Endure
Encore
Yawn

Dig
Rock Slide
U-turn
48.png

Venonat (Pufu) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Giga Drain
Toxic Spikes
Morning Sun

Protect
Toxic
Venoshock
562.png

Yamask (Perona) (F)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Mummy: This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:

Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Heal Block
Endure
Imprison

Hidden Power Fighting 7
Energy Ball
Psychic





Order of Operations!
  • LightWolf makes Actions
  • Arcanite makes Actions
  • ref ref ref
  • Arcanite makes Actions
  • LightWolf makes Actions
  • ref ref ref
  • repeat from step 1 until someone dies
  • PRIZES! :D
That being said, you're up, Lightwolf!
 
Lets go Perona!!!!

Hmm, we are slower so Payback will be weakened, which is good for us. Lets try to gimp him, and react well if he tries to stop you! Other than that just attack.

Will-O-Wisp ~ HP Fighting ~ Energy Ball
If Taunt is used, use Protect and push back actions
 
Round 1

559.png
90 ~ 100
vs
562.png
90 ~ 100


Here we are folks, at the start of the first Round! Perona and Z-T bump heads as the heat intensifies between the two! Perona screeches and begins to summon some blue will-o-wisps, but Z-T manages to burrow underground before she can do anything! As Perona attempts to search for the little yellow pokemon, the soil around her begins to tremble. Z-T finally emerges and strikes Perona from above! Looks like all that digging paid off.

As Perona picks up her mask, Z-T glides through the shadows and slashes Perona with a faint attack! Perona doesn't appear to be taking these attacks to well, but she's trying her best! Perona, angered by these onslaughts, summons a cyclone of energy and blasts Z-T with her hidden power!

HA-HA-HA! Looks like Z-T has some serios SWAG(ger)! All of this trottin' around and tomfoolery has Perona angry, and also heavily confused! As she tries to blast Z-T with a ball of energy, she manages to slap herself in the face! Very little damage came out of that, but she still failed to hurt Z-T this action!

_Action1_
~Scraggy burrowed underground!
~Yamask used Will-o-Wisp
but the attack missed! -7 En
~Scraggy used Dig!
RNG Roll (to-crit) [yes<=63/1000)]: 182/1000 (no)] -10 En
[8+(4-3)*1.5]=9.5 ~ 10 HP

_Action2_
~Scraggy used Faint Attack!
RNG Roll (to-crit) [yes<=63/1000)]: 243/1000 (no)] -3 En
[6+3+(4-3)*1.5]*1.5=15.75 ~ 16 HP
~Yamask used HP Fighting!
RNG Roll (to-crit) [yes<=63/1000)]: /1000 (no)] -5 En
[7+(3-3)*1.5]*1.5=10.5 ~ 11 HP

_Action3_
~Scraggy used Swagger!
RNG Roll (confusion stage: 1-3. Roll=3) -7 En
Yamask is Intensley Confused
~Yamask...
RNG Roll (to-hit self) [yes<=500/1000)]: 284/1000 (yes)] -3 En
...hit itself in confusion! Confusion Stage lowered.
[4+(2-3)*1.5]= 2.5 ~ 3 HP
559.png
79 ~ 80
Ability changed to Mummy

vs
562.png
61 ~ 85 ~ Severely Confused (3a) ~ +2 Attack

Arcanite, you're up!
 
Confusion self hits should take into account attack boosts, shouldn't they?

Anyway, Taunt him, then two faint attacks! IF he uses will'o wisp, replace current actionwith dig, and move actions down.

(Might PM you about custom sprites later)
 
NEVER FORGET
Mummy
2011 09 19 - 6 actions
R.I.P.

Okay Perona, go for a little trick to get around his subs and taunt, huehuehue.

Will-O-Wind Combo ~ Rest ~ Hidden Power Fighting
If you hit yourself first action push actions back


Ominous Wind+Will-O-Wisp
Little flames in a dark wind striking the opponent.
87.5% Hit chance
6 BP Ghost move
10% chance to raise all stats
100% chance to burn
(5+7)*1.5=18 En

If anything could be combined with wow, then it's Ominous Wind(sadly HP Fight makes no sense with it :( )
 
Round 2

Mummy and extra confusion damage were fixed / edited in. I'll try to get these calcs done tonight.

559.png
79 ~ 80
Ability changed to Mummy
Burned (2 DPA)

vs
562.png
61 ~ 85 ~ Severely Confused (3a) ~ +2 Attack



Here we are folks, at round 2 of this dark and devious battle! Z-T starts off by swearing at Perona, taunting her to prevent her from performing any trickery! To unleash her anger, Perona summons a massive wave of fiery shadows, damaging and burning Z-T!!!!

As Perona revoers from unleashing such a powerful blow, Z-T flows across the field and strikes Perona with a faint attack! Perona is looking beat, guys, but surely she can hold on for a while longer!

Z-T takes advantage of his power and strikes Perona with ANOTHER faint attack! Perona flies into the floor, but swiftly jumps back up, and blasts Z-T with some orangeish-red spheres of his hidden power! While Perona appears to have more HP, Z-T is obviously in the lead, and ready to finish this!

_Action1_
~Scraggy used Taunt! -9 En

RNG Roll (to-hit in confusion) [yes<=500/1000)]: 982/1000 (no)]
~Yamask used Will-O-Wind! -17 En
RNG Roll (to-miss) [yes<=125/1000)]: 673/1000 (no)]
RNG Roll (to-crit) [yes<=63/1000)]: 181/1000 (no)]
[6+3+(3-3)*1.5]*.67=6.03 ~ 6 HP
Stats not boosted [742/1000 (no)]
Burned!

_Action2_
~Scraggy used Faint Attack!
RNG Roll (to-crit) [yes<=63/1000)]: 340/1000 (no)] -3 En
[3+3+(4-3)*1.5]*1.5=11.25 ~ 11 HP
-2 HP

~Yamask is resting from her combo!

_Action3_
~Scraggy used Faint Attack!
RNG Roll (to-crit) [yes<=63/1000)]: 340/1000 (no)] -7 En
[3+3+(4-3)*1.5]*1.5=11.25 ~ 11 HP
-2 HP


RNG Roll (to-hit in confusion) [yes<=125/1000)]: 889/1000 (no)]
~Yamask used HP Fighting!
RNG Roll (to-crit) [yes<=63/1000)]: 212/1000 (no)] -5 En
[7+(3-3)*1.5]*1.5=10.5 ~ 11 HP

559.png
58 ~ 61
Ability changed to Mummy
Burned (2 DPA)

vs
562.png
39 ~ 63
 
Do not heal no burn when his ability is Mummy... Please...

Hp Fight ~ Hp Fight ~ Hp Fight
If Dig is used, use Hex+Hp Fight combo that action.


(That's a fighting attack, check if you think I'm lying!)
 
Right then, go for a double Payback Combo (I will get the 10 power, and the combo boost), then follow up with a faint attack.
 
dhjgsfsfsjhfskjf, I am so sorry guys, but I've been having alot of personal problems going on right now, so I'm gonna' have to get a sub-ref for you guys. Again, I am so so so so so so so so so so so so so so sorry. :c
 
~ROUND 3 BEGINS~
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Poke: Scraggy
HP: 58
Energy: 61
Boosts: None
Other: Ability changed to Mummy (6 Actions)

VS.
562.png

Poke: Yamask
HP: 39
Energy: 63
Boosts: None
Other: None

--------------------

Arcanite WINS!

--------------------

Action 1:

Yamask: Hidden Power (11 damage, -9 energy, crit fails)
Scraggy: Payback x2 Combo (36 damage, -32 energy, crit fails)

End of Action: Burn (Scraggy -2 HP)

Action 2:

Scraggy: Cooldown
Yamask: Hidden Power (11 damage, -13 energy, crit fails)

End of Action: Burn (Scraggy -2 HP)

Action 3:

Scraggy: Faint Attack (3 damage, -3 energy, KO)
Yamask: KO'd

End of Action: Burn (Scraggy -2 HP)

~ROUND 3 ENDS~
559.png

Poke: Scraggy
HP: 32
Energy: 26
Boosts: None
Other: None

VS.
562.png

Poke: Yamask
HP: 0
Energy: 41
Boosts: Done
Other: Gone

--------------------

~GG TO BOTH!~

Arcanite: 2 TC
Zidane Tribal the SCRAGGY: 1 EC, 2 MC, 1 DC, 1 KOC

LightWolf: 2 TC
Perona the YAMASK: 1 EC, 2 MC

ToastTyrant13: 0

Korski: 2 RT

MOD/TOASTTYRANT13 ALERT: Please change the prefix of this thread to "Completed," thanks.
 
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