shinyskarmory Vs. Obbmud99, ASB arena. At night!!

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Alright, we have a night-time match tonight, these cost extra for the combatants. And yet I don't see another dime nor RC for it. I don't even get overtime. Maybe I should join that union...Anyway, at least I have my Dusknoir, Cyclost, to keep me company while I ref this match! Let's take a look at the rules, Cyclost;

Hey, I'm looking for a 3v3 Singles Beginner Match.

I want to fight at the Standard ASB stadium but at night. (NIGHT MATCH!!!!!)

1 Day DQ.

Any Challengers?

Obbmud, I'll fight you, but you'll have to let me run out and buy another LC mon.

Switch=KO
Items=Off
One Ability

Also, is their stadium lighting for night battles at the ASB arena (i.e playing 'under the lights')?

Okay, so now I just need to see the teams you guys plan on using.

Obbmud, you first.

81.png

Magnemite [Magneto] (*) (X)
Nature: Modest (+SpA, -Atk)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze: (Can be Enabled) (DW) (Locked) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves

Level Up
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunderwave (*)
Spark (*)
Lock-on (*)
Mirror Shot (*)
Zap Cannon (*)

TMs
Protect (*)
Thunderbolt (*)
Hidden Power (Fire) (*)

Total Moves: 13

embirch2.png

Embirch [Oaky] (*) (M)
Nature: Naughty (+Atk , -Spd )

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves

Level Up
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)

Egg Moves
Blaze Kick (*)
Psybeam (*)
Earth Power (*)

TMs
Brick Break (*)
Protect (*)
Flash Cannon (*)

Total moves: 16

633.png

Deino [Hydra] (M)
Nature: Mild (+Spa, -Def)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilitys:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Moves

Level Up
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Egg Moves
Dark Pulse (*)
Earth power (*)
Head Smash (*)

TMs
Double Team (*)
Toxic (*)
Protect (*)

Total Moves: 13

And now, shinyskarmory, your pokemon;

328.png

Trapinch [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 10/1.15= 8.69=9
-10 Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves (10)

Level Up
Bite
Sand-Attack
Faint Attack
Sand Tomb

Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig
447.png

Riolu [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves (14)

Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up
nautacur2.png

Privatyke [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) (Locked) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 2/6
MC: 0
DC: 1/5

Moves (13)

Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw

Egg Moves
Recover
Ice Punch
Drain Punch

TMs
Brick Break
Substitute
Waterfall

Okay, let's get this match started! Since Obbmud99 issued the challenge, he sends out his first pokemon, then shinyskarmory will do the same and issue orders, then Obbmud99 will issue orders. Alright, battle away!
 
In the interest of fairness (which is pretty much absent because every one of my pokemon trolls Magnemite), I'll lead with Goku, with the ability Steadfast.

Goku, this will hopefully be an easier matchup then your battle against that other Riolu. Start with a Work Up, so that your attacks pack more punch. Next, use KAMEHAMEHA! (Focus Blast). Finish with a Blaze Kick.
Work Up->Focus Blast->Blaze Kick
 
Magneto, Shinyskarmory's Goku's Focus Blast (miss) is dangerous. Confuse him with supersonic, then shield yourself from KAMEHAMEHA. After that, blast him with a thunderbolt!
Super sonic-> Protect-> Thunder Bolt
 
81.png

80 HP
100 Energy

Vs.

447.png

90 HP
100 Energy

My comp is being unreliable and slow, so no flavor today. Just data.

Riolu
Work Up
7 Energy

Focus Blast
RNG roll to hit; 798 = miss
7 Energy

Blze Kick
RNG roll to hit; 561 = hit
RNG roll to crit; 626 = no crit
RNG roll for effect; 197 = no burn
[9 BAP + (3 Atk - 3 Def)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 7 Energy

Magnemite
Supersonic
RNG roll to hit; 701 = miss
4 Energy

Protect
7 Energy

Thunderbolt
RNG roll to crit; 534 = no crit
RNG roll for effect; 512 = no paralysis
[10 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 16 Damage, 6 Energy

81.png

66 HP
83 Energy

Vs.

447.png

74 HP
79 Energy

Obbmud99, your actions, please!
 
After this first turn, we are losing. We have to hit them hard back! Magneto, don't let him get away by using lock-on. Afterwards, fire Zap Cannon at Riolu!
We still need him confused, so use supersonic!

Lock-on -> Zap Cannon -> Supersonic
 
This time, hit him with your Focus Blast! Then, use Force Palm for the para chance. Finish with a Vacuum Wave for one last hit before confusion sets in.
 
81.png

66 HP
83 Energy

Vs.

447.png

74 HP
79 Energy

The main points; Focus Miss Blast missed, as did Supersonic.

Riolu
Focus Blast
RNG roll to hit; 803 = miss
7 Energy

Force Palm
RNG roll to crit; 55 = crit
RNG roll for effect; 654 = no paralysis
[6 BAP + 3 STAB + (3 Atk - 3 Def)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 4 Energy

Vacuum Wave
RNG roll for paralysis; 929 = success
RNG roll to crit; 355 = no crit
[4 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 2 Energy

Magnemite
Lock On
6 Energy

Zap Cannon
RNG roll to crit; 319 = no crit
[12 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 18 Damage, 8 Energy

Supersonic
RNG roll to hit; 912 = miss
4 Energy

81.png

41 HP
65 Energy

Vs.

447.png

56 HP
66 Energy
Paralyzed (25 %)

shinyskarmory, you're up next!
 
Goku, with a Focus Blast hit, we could finish off the magnet this round!

Obviously, start with a Focus Blast. Then, use Force Palm to deal out another STAB hit. Finish with another Focus Blast. If you are fully paralyzed, push your actions back.
 
Magneto! We can't let him defeat us without damaging him! Lets hope for a dodge and Lock-on. Then fire Zap-Cannon his way! After that, Protect yourself from Focus Blast.

Lock-on -> Zap Cannon -> Protect
 
81.png

41 HP
65 Energy

Vs.

447.png

56 HP
66 Energy
Paralyzed (25 %)

Here you go, guys. Riolu continues to get screwed by hax.

Riolu
Focus Blast
RNG roll for paralysis; 248 = paralysis
paralyzed, 7 Energy

Force Palm
RNG roll for paralysis; 28 = paralysis
paralyzed, 4 Energy

Focus Blast
RNG roll for paralysis; 462 = success
RNG roll to hit; 388 = hit
RNG roll to crit; 331 = no crit
RNG roll for effect; 491 = no SpD drop
[12 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 22.5 (rounded to 23) Damage, 7 Energy

Magnemite
Lock On
6 Energy

Zap Cannon
RNG roll to crit; 668 = no crit
[12 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 18 Damage, 8 Energy

Protect
7 + (23/3) = 14.67 (rounded to 15) Energy

81.png

41 HP
36 Energy

Vs.

447.png

38 HP
48 Energy
Paralyzed (10 %)
 
Ok, Magneto, we have to set up more hacks. First, Lock-on for Zap cannon. Then, confuse him with Supersonic!

Lock-on -> Zap Cannon -> Supersonic
 
Goku, finish strong!

KAMEHAMEHA!!!!!!!!!

KAIOKAN.......TIMES.......TWOOOOOOOOO!!!!!!!!!!

(Focus Blast until you hit->Vacuum Wave for the rest of the round)

If Focus Blast misses for all three actions, I'm rage quitting.
 
81.png

41 HP
36 Energy

Vs.

447.png

38 HP
48 Energy
Paralyzed (10 %)

Good news, shinyskarmory! Focus Blast hit the first time, Goku got paralyzed, then finished Magneto. DBZ beats X-Men!

Riolu
Focus Blast
RNG roll for paralysis; 900 = success
RNG roll to hit; 443 = hit
RNG roll to crit; 802 = no crit
RNG roll for effect; 734 = no SpD drop
[12 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 22.5 (rounded to 23) Damage, 11 Energy

Vacuum Wave
RNG roll for paralysis; 23 = paralyzed
2 Energy

Vacuum Wave
RNG roll for paralysis; 706 = success
RNG roll to crit; 96 = no crit
[4 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 6 Energy

Magnemite
Lock On
6 Energy

Zap Cannon
RNG roll to crit; 668 = no crit
[12 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 18 Damage, 8 Energy

81.png

0 HP
0 Energy
KO'ed

Vs.

447.png

20 HP
29 Energy

Obbmud99, your next pokemon, then shinyskarmory's actions!
 
Because Oaky is my best chance, I'm sending out Hydra to kill Goku.


GGOO!!!!!!!!!! HYDRA!!!!!!!!!!!!!

I hope you realize that magneto isn't an X-man, right. He is an anti-X-men.
 
Oh goodie, a Dark Type.

You're about to die anyway. Do as much damage as you can in the next round.

Focus Blast->Force Palm->Vacuum Wave.
 
Sorry for the delay. Also, I was referring to the series, Magneto is sadly one of the few X-Men villans I know.

633.png

90 HP
100 Energy

Vs.

447.png

20 HP
29 Energy


Riolu is pretty beast. Just sayin'
Riolu
Focus Blast
RNG roll to hit; 668 = hit
RNG roll for effect; 368 = no SpD drop
[12 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 22.5 (rounded to 23) Damage, 7 Energy

Force Palm
RNG roll to crit; 262 = no crit
RNG roll for effect; 965 = no paralysis
[6 BAP + 3 STAB + (3 Atk - 1 Def)*1.5]*1.5 SE = 18 Damage, 4 Energy

-1 HP, toxic

Vacuum Wave
RNG roll to crit; 923 = no crit
[4 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 2 Energy

-1 HP, toxic

Deino
Dark Pulse
RNG roll to crit; 187 = no crit
[8 BAP + 3 STAB + (3 SpA - 2 SpD)*1.5]*2/3 resist = 8.33 (rounded to 8) Damage, 5 Energy

Toxic
RNG roll to hit; 614 = hit
7 Energy

Double Team 4
16 Energy

633.png

38 HP
72 Energy
4 clones


Vs.

447.png

10 HP
16 Energy
Toxic (2 DPA)

Obbmud, your actions, please!
 
WHAT!

Hydra, use Earth Power -> Dark Pulse -> Earth Power

But if he destroys 2 or more clones, use double team over the 2nd earth power to get to 5 clones.

Shinyskarmory uses force palm!
I use a move
Shinyskarmory uses vacuum wave
I use a move
Shinyskarm uses focus blast (misses)
I use double team (2)

Also, Most of his team counters mine
 
633.png

38 HP
72 Energy
4 clones


Vs.

447.png

10 HP
16 Energy
Toxic (2 DPA)


And Deino escapes this round scott-free!
Riolu
Foresight
6 Energy

Deino
Earth Power
RNG roll to crit; 82 = no crit
RNG roll for effect; 553 = no SpD drop
[9 BAP + (3 SpA - 2 SpD)*1.5] = 10.5 (rounded to 11) Damage, 7 Energy

633.png

38 HP
65 Energy
4 clones


Vs.

447.png

0 HP
0 Energy
KO'ed

shinyskarmory, your next pokemon, and orders!
 
"Go, Skye! Arena Trap will keep him grounded while you Earthquake him to hell and back!"

Start with Earthquake, to destroy all his clones at once! Follow it up with Rock Slide to dodge the consecutive use penalty. Finish with another Earthquake.
 
Hydra, Live as long as you can!

Toxic -> Head smash -> Protect


I don't think that you subtracted my Energy last round, just checking.
 
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