Man, why am I at a Swamp? I am too desperate for work... I just wanna find these guys I'm supposed to ref so I can get paid and go home. Oh hey, it looks like there's the two trainers now;
Okay, so we aren't just in a swamp. We're in a poison swamp. Lovely. Good thing I have my poison-immune pokemon...hey, I don't have a poison-immune pokemon! I aughta do something about that when I get back...but first I gotta ref these two so we can all get out of here alive!
Let's look at Engineer's Team;
Muk (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats: 105 / 105 / 75 / 65 / 100 / 50
HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Acid Armor
Acid Spray
Shadow Sneak
Stockpile
Venom Shock
Thunderbolt
Fire Blast
Giga Drain
Shadow Ball
Brick Break
@nothing
Golbat (Kozu) (F)
Nature: Naive (+15% Speed, +18.65% Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (LOCKED): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats: 75 / 80 / 70 / 65 / 75 / 90
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 104 (90 * 1.15)
Evolution Counter: 7 / 9
Move Counter: 4
Dream Counter: 2 / 5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Brave Bird
Hypnosis
Nasty Plot
Giga Drain
Heat Wave
Toxic
Taunt
Substitute
Venom Shock
@Expert Belt
And here's Kaxtar's team;
Lucario [Aura Beast] Male
Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)
Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
EC: 6/6
MC: 0
DC: 5/5
Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Dark Pulse
Foresight
Quick Attack
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Endure
Reversal
Screech
ExtremeSpeed
Aura Sphere
Dragon Pulse
Nasty Plot
Me First
Heal Pulse
Quick Guard
Close Combat
Blaze Kick
Crunch
Hi Jump Kick
Agility
Vacuum Wave
Swords Dance
Rock Slide
Toxic
Psychic
Substitute
Earthquake
Flash Cannon
Dig
Double Team
Focus Blast
Ice Punch
Thunderpunch
Magic Coat
Magnet Rise
Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
EC: 9/9
MC: 0
DC: 5/5
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat
Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap
Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Substitute
Light Screen
Thunder Wave
Earthquake
X-Scissor
Stone Edge
Ice Punch
Fire Punch
Magic Coat
Alright, so Kaxtar still needs to give his pokemon items. Other than that, we are set to go, with Kaxtar ordering first!
Edit@ below; yeah, that's true.
Challenge 1:
2v2 Doubles
2 Day DQ
0 chills/recovers
Arena: Swamp
A generic swamp. Pokemon who are susceptible to the Poison status condition take 1 damage at the end of each action.
I'll take this Engineer Pikachu!
Items ON, no switch, all abilities
Okay, so we aren't just in a swamp. We're in a poison swamp. Lovely. Good thing I have my poison-immune pokemon...hey, I don't have a poison-immune pokemon! I aughta do something about that when I get back...but first I gotta ref these two so we can all get out of here alive!
Let's look at Engineer's Team;
Muk (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats: 105 / 105 / 75 / 65 / 100 / 50
HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Acid Armor
Acid Spray
Shadow Sneak
Stockpile
Venom Shock
Thunderbolt
Fire Blast
Giga Drain
Shadow Ball
Brick Break
Golbat (Kozu) (F)
Nature: Naive (+15% Speed, +18.65% Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (LOCKED): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats: 75 / 80 / 70 / 65 / 75 / 90
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 104 (90 * 1.15)
Evolution Counter: 7 / 9
Move Counter: 4
Dream Counter: 2 / 5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Brave Bird
Hypnosis
Nasty Plot
Giga Drain
Heat Wave
Toxic
Taunt
Substitute
Venom Shock
And here's Kaxtar's team;
Lucario [Aura Beast] Male
Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)
Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
EC: 6/6
MC: 0
DC: 5/5
Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Dark Pulse
Foresight
Quick Attack
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Endure
Reversal
Screech
ExtremeSpeed
Aura Sphere
Dragon Pulse
Nasty Plot
Me First
Heal Pulse
Quick Guard
Close Combat
Blaze Kick
Crunch
Hi Jump Kick
Agility
Vacuum Wave
Swords Dance
Rock Slide
Toxic
Psychic
Substitute
Earthquake
Flash Cannon
Dig
Double Team
Focus Blast
Ice Punch
Thunderpunch
Magic Coat
Magnet Rise
Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
EC: 9/9
MC: 0
DC: 5/5
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat
Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap
Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Substitute
Light Screen
Thunder Wave
Earthquake
X-Scissor
Stone Edge
Ice Punch
Fire Punch
Magic Coat
Alright, so Kaxtar still needs to give his pokemon items. Other than that, we are set to go, with Kaxtar ordering first!
Edit@ below; yeah, that's true.