• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Arcanite vs Texas Cloverleaf in the typical arena

Status
Not open for further replies.

jas61292

used substitute
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Open Challenge
2Vs2 Doubles
1FE and 1 NFE
DQ 2days
2 Recovers/5 Chills
Arena: ASB Arena

Accepting, my NFE is first stage.
Switch = facepalm
Items=no
Abilities=all unlocked

Requesting DQ be extended to 3 days over the weekend if we aren't finished by then as I am away Saturday and Sunday bar luck.

So here we are, ready for another battle in the ASB Arena. I don't think we really need a long introduction for this place, so lets just get right to the battle.

On one side is Arcanite, who sends out a Lucario and a Cottonee:

Cottonee (F) Barbariccia

Musical Theme: Battle with the Four Fiends

Nature:
Bold:
+1 Rank Defence, -1 Rank Attack

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  • Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
  • Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 66

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Sunny Day

Beat Up
Encore
Fake Tears

Taunt
Substitute
Toxic
Spr_5b_448.png

Lucario (*) Sir. Auron (Male)

Musical Theme: Auron's Theme

Nature:
Lonely:
(Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge

And on the other side is Texas Cloverleaf, with a Cyclohm and a Beldum:
frontnormal-mcyclohm.png

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 9
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Dragon Dance

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
images

Beldum, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Beldum
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 25 (-)

EC: 0/9
MC:
DC: 0/5

Take Down

Zen Headbutt
Iron Defense
Iron Head

So without any further ado, lets start the battle.

The order will be:
Texas Cloverleaf issues orders
Arcanite issues orders
jas61292 refs
Arcanite issues orders
Texas Cloverleaf issues orders
jas61292 refs
(repeat until battle ends)

Good luck to both of you, and let the battle begin.
 
Barbariccia, Prankster Stun Spore at Cyclohm, then Beldum, Then toxic the Cyclohm.

Sir Auron, looks like you'll be taking a beating here... Dragon Pulse, thne Nasty Plot, then Dragon Pulse, all on Cyclohm.
 
Spr_5b_448.png

HP: 90 | 100
Energy: 100 | 100
Status: None | None
Boosts: None | None
Other: None | None


frontnormal-mcyclohm.png

HP: 90 | 110
Energy: 100 | 100
Status: None | None
Boosts: None | None
Other: None | None

Round 1:

The battle starts out with some tricky moves by the little Prankster Barbariccia, who sends out some powder towards the Cyclohm. Behemoth is unable to avoid the Stun Spore and breaths it in, causing it to suffer 25% Paralysis. Sir Auron the Lucario follows up its partner by releasing a Dragon Pulse, which hits Cyclohm for Critical damage. Behemoth is able to return fire, scorching Lucario with a Sheer Force boosted Flamethrower. Finishing up the action, Rocky flings itself at Lucario,hitting it with a Zen Headbutt.

Barbariccia decides to continue its trickery, and releases another Stun Spore, this time at Rocky, once again causing 25% Paralysis. In the meantime, Lucario stands in place, Nastily Plotting how to win this fight. Cyclohm is taking a different approach, attempting to just all-out attack. But it is unable to, as its body seizes up in Full Paralysis. Not wanting its side to waste an action, Beldum goes for another Zen Headbutt. But it seems its aim was off this time, as the attack missed.

With both opponents Paralyzed, Cottonee takes a different approach this time, spitting out some Toxic at Cyclohm, Badly Poisoning it. Lucario, on the other hand, goes back to a more offensive approach, and sends out another Dragon Pulse at Cyclohm. Behemoth really wants to retaliate, but it can’t as it is Fully Paralyzed again. However, Rocky is able to somewhat salvage this round as this time its Zen Headbutt hits its target.

Spr_5b_448.png

HP: 90 | 51
Energy: 75 | 79
Status: None | None
Boosts: None | +2 SpA
Other: None | None


frontnormal-mcyclohm.png

HP: 90 | 71
Energy: 70 | 93
Status: 20% Paralysis | 10% Paralysis, Badly Poisoned (2 Damage/Action next)
Boosts: None | None
Other: None | None

Action 1:
Cottonee – Stun Spore (7 Energy, 25% Paralysis inflicted)
Lucario – Dragon Pulse (Critical, (9+3+[4-3]*1.5)*1.5 = 20.25 -> 20 Damage, 7 Energy)
Cyclohm – Flamethrower ((10+2+[5-3]*1.5)*1.5 = 22.5 -> 23 Damage, 7 Energy)
Beldum – Zen Headbutt (8+3+[3-2]*1.5 = 12.5 -> 13 Damage, 6 Energy)

Action 2:
Cottonee – Stun Spore (11 Energy, 25% Paralysis inflicted)
Lucario – Nasty Plot (7 Energy, +2 SpA)
Cyclohm – Fully Paralyzed (-5% Paralysis)
Beldum – Zen Headbutt (Miss, 10 Energy)

Action 3:
Cottonee – Toxic (7 Energy, Bad Poison inflicted)
Lucario – Dragon Pulse ( (9+[4-3]*1.5)*1.5+2*1.5 = 18.75 -> 19 Damage, 7 Energy)
Cyclohm – Fully Paralyzed (-5% Paralysis)
Beldum – Zen Headbutt (8+3+[3-2]*1.5 = 12.5 -> 13 Damage, 14 Energy)
Cyclohm is hurt by Poison (1 Damage)

Acranite, you're up.
 
Barbariccia, use your fake tears on Cyclohm, Then, refresh it's paralysis with another Stun Spore. Then Leech seed it. IF Cyclohm is ordered to use Torment, use Taunt as your first action, then fake tears, then Stun Spore.

Go for a Drain Punch on Cyclohm, then 2 dragon pulses!
 
That kind of sucked :P Oh well, same actions as last round.


Just noting that I'm going up north tonight so my next post will be on Monday.
 
Spr_5b_448.png

HP: 90 | 51
Energy: 75 | 79
Status: None | None
Boosts: None | +2 SpA
Other: None | None

frontnormal-mcyclohm.png

HP: 90 | 71
Energy: 70 | 93
Status: 20% Paralysis | 10% Paralysis, Badly Poisoned (2 Damage/Action next)
Boosts: None | None
Other: None | None

Round 2:

The second round of this battle starts out with more Prankster action, as Cottonee starts crying some Fake Tears, lowering Cyclohm’s Special Defense. While Cyclohm is paying attention to Cottonee, Lucario jumps in with a Drain Punch, healing itself while doing damage. But Cyclohm is not too distracted to attack, and hits back with a Flamethrower. And Beldum, continuing its unoriginal string of attacks, hits Lucario with a Zen Headbutt.

Next, Cottonee goes back to its original move, and sends out some more Stun Spores. Cyclohm is unable to avoid them, and its Paralysis is renewed to 25%. Lucario continues his assault on the Dragon with its strongest Dragon Pulse yet. But this time, when Behemoth returns fire with another Flamethrower, the damage is too much for Lucario to handle, and he is Knocked Out. With one foe out of the way, Rocky shifts its focus to Cottonee. But its long string of Zen Headbutts is interrupted because it is Fully Paralyzed.

Despite being all alone, Barbariccia is not backing away from its plan, and continues her onslaught of status moves, this time with a Leech Seed on Cyclohm. But as the only Pokémon left on her side, she now finds herself being the target of her opponents attack, taking a powerful Flamethrower from Behemoth and a Zen Headbutt from Rocky. While Cottonee recovers some health from Leech Seed, she finds herself in a big hole. Is there any way for her to make a comeback?
Spr_5b_448.png

HP: 58 | KO
Energy: 52 | --
Status: None | None
Boosts: None | None
Other: None | None


frontnormal-mcyclohm.png

HP: 90 | 29
Energy: 46 | 60
Status: 10% Paralysis | 20% Paralysis, Badly Poisoned (3 Damage/Action next)
Boosts: None | -2 SpD
Other: None | Seeded (5 Actions)

Action 1:
Cottonee – Fake Tears (6 Energy, -2 SpD)
Lucario – Drain Punch (8+[5-4]*1.5 = 9.5 -> 10 Damage, 12 Energy, 5 HP recovered)
Cyclohm – Flamethrower ((10+2+[5-3]*1.5)*1.5 = 22.5 -> 23 Damage, 7 Energy)
Beldum – Zen Headbutt (8+3+[3-2]*1.5 = 12.5 -> 13 Damage, 18 Energy)
Cyclohm is hurt by Poison (2 Damage)

Action 2:
Cottonee – Stun Spore (7 Energy, 25% Paralysis inflicted)
Lucario – Dragon Pulse ((9+[4-3]*1.5)*1.5+[2+2]*1.5 = 21.75 -> 22 Damage, 7 Energy)
Cyclohm – Flamethrower ((10+2+[5-3]*1.5)*1.5 = 22.5 -> 23 Damage, 11 Energy)
Beldum – Fully Paralyzed (-5% Paralysis)
Cyclohm is hurt by Poison (2 Damage)

Action 3:
Cottonee – Leech Seed (10 Energy)
Cyclohm – Flamethrower ((10+2+[5-2]*1.5)*1.5 = 24.75 -> 25 Damage, 15 Energy)
Beldum – Zen Headbutt (8+3+[3-3]*1.5 = 11 Damage, 6 Energy)
Cyclohm is hurt by Poison (2 Damage)
Cyclohm is sapped by Leech Seed (-4 HP, Cottonee heals 4 HP)

It's your move Texas Cloverleaf.
 
Iron Head x3
Slack Off, Signal beam, Flamethrower, both attacks Sheer Force boosted.

Go being back a day early.
 
Barbariccia: Taunt Cyclohm, then encore the attempted Slack off, then Giga Drain Cyclohm. If the encore would not work, (Which it should according to the data audit thread) use a double Giga Drain Combo!
 

HP: 58
Energy: 52
Status: None
Boosts: None
Other: None


frontnormal-mcyclohm.png

HP: 90 | 29
Energy: 46 | 60
Status: 10% Paralysis | 20% Paralysis, Badly Poisoned (3 Damage/Action next)
Boosts: None | -2 SpD
Other: None | Seeded (5 Actions)

Round 3:

OK, seriously, I do not know how to describe what happened this round. Cottonee starts out by Taunting Cyclohm. Cyclohm was about to fail to rest thanks to that taunt, but its body failed it again as it was Fully Paralyzed. Meanwhile Beldum hits Cottonee with its Iron Head.

Next, Cottonee tries to Encore Slack Off. Unfortunately, as it had not used any move the previous action, the Encore failed. Of course it was not all bad for Cottonee, as, somehow, Cyclohm was Fully Paralyzed again. And once more, Beldum keeps up its Iron Head hits.

Finally, Cottonee goes on the offensive. Its Giga Drain might not be so strong, but when it went critical, it did help gain back some more health. Cyclohm finally got itself together, and scorched Cottonee with a Flamethrower. And, Beldum does more Iron Heads.

But it seems the Poison has been getting to Cyclohm, and so has the Leech Seed, and after this last round of hits, the Leech Seed sucks away the last of Cyclohm’s health, Knocking it Out.


HP: 16
Energy: 20
Status: None
Boosts: None
Other: None


frontnormal-mcyclohm.png

HP: 90 | KO
Energy: 26 | --
Status: 5% Paralysis | None
Boosts: None | None
Other: None | None

Action 1:
Cottonee – Taunt (10 Energy)
Cyclohm – Fully Paralyzed (-5% Paralysis)
Beldum – Iron Head (8+3+[3-3]*1.5 = 11 Damage, 6 Energy)
Cyclohm is hurt by Poison (3 Damage)
Cyclohm is sapped by Leech Seed (-4 HP, Cottonee heals 4 HP)


Action 2:
Cottonee – Encore (Fails, 10 Energy)
Cyclohm – Fully Paralyzed (-5% Paralysis)
Beldum – Iron Head (8+3+[3-3]*1.5 = 11 Damage, 10 Energy)
Cyclohm is hurt by Poison (3 Damage)
Cyclohm is sapped by Leech Seed (-4 HP, Cottonee heals 4 HP)

Action 3:
Cottonee – Giga Drain ((8+3+3+[2-3]*1.5)*.67 = 8.3 -> 8 Damage, 4 HP healed, 12 Energy)
Cyclohm – Flamethrower ((10+2+[5-2]*1.5)*1.5 = 24.75 -> 25 Damage, 7 Energy)
Beldum – Iron Head (8+3+[3-3]*1.5 = 11 Damage, 14 Energy)
Cyclohm is hurt by Poison (3 Damage)
Cyclohm is sapped by Leech Seed (-4 HP, Cottonee heals 4 HP)

Oh, how the RNG works will always be a mystery.

Acranite, it is your turn.
 
Data Audit Thread said:
Encore: The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can’t help but repeat its last action for the next two (2) of its actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action.

Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive

Doesn't actualy specify successful action anywhere, so that final flamethrower shouldn't have hit.

Either way, 15 HP Substitute > Leech Seed > Stun Spore
 
True, but I cannot believe that Full Paralysis is an Encore-able action. And, while a move may not have to be successful to be Encored, it does have to be attempted. Slack Off never ever failed, it just was never used, so it could not be Encored. To be honest, I really was not sure how to handle this situation. When I asked people on IRC, this was how it was suggested to handle it. Really, the only other way I could see of doing it would be to have Encore effect the last attempted action, but that would have been the Flamethrower from the previous round, and thus would have had the exact same result. If you can get one of the higher ups of ASB to tell me that it should have worked as you say, then I will be glad to change it, but as far as I am concerned, I think I did it as it should be.

And now, I will begin to ref this next round. Expect it shortly.

EDIT: Actually, Arcanite, don't bother asking about that (unless you are just interested). That 25 Damage from the Flamethrower won't effect the end of the battle.
 

HP: 16
Energy: 20
Status: None
Boosts: None
Other: None



HP: 90
Energy: 26
Status: 5% Paralysis
Boosts: None
Other: None

Round 4:

Cottonee senses that the end it nigh, and sets up a Substitute to try and stave off as much damage as it can. Beldum seem to mind though, and slams right into the sub with a Zen Headbutt.

In one last desperate attempt to get back in the battle, Cottonee shoots out a Leech Seed to try and recover some health. Unfortunately, it did not have enough energy left to get off the move, and fainted.

HP: --
Energy: 0
Status: None
Boosts: None
Other: None


HP: 90
Energy: 21
Status: None
Boosts: None
Other: None

Action 1:
Cottonee – Substitute 15 HP (12 Energy)
Beldum – Zen Headbutt (8+3+[3-3]*1.5 = 11 Damage, 5 Energy)

Action 2:
Cottonee – Leech Seed (10 Energy)

Good game you guys. Have some rewards:

Arcanite - 2 TC
Barbariccia the Cottonee - 1 EC, 2 MC, 1 DC, 1 KOC
Sir Auron the Lucario - 3 MC

Texas Cloverleaf - 2 TC
Behemoth the Cyclohm - 3 MC, 1 KOC
Rocky the Beldum - 1 EC, 2 MC, 1 DC, 1 KOC

jas61292 - 4 RC
 
Oops, oh well, gg. As you can probably guess, I was going to use Beat up-Justified, until i realised it was 2 vs 2. DERP
 
Status
Not open for further replies.
Back
Top