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Kaxtar vs. Pikapwnd

Status
Not open for further replies.
Rules
Pokemon: 2v2
Format: Doubkes
DQ: 2 Days
Items: None
Switch: NO
Abilities: ALL
2 Recoveries/5 Chills

Arena
The Dojo
Simple dojo with straw mats, wooden floors, stones and grass lying about, and a small waterfall. However, fighting attacks have their BAP increased by 2; this is their home turf, after all.

Kaxtar's Team
475.png

Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Protect
Hypnosis
Close Combat
Psychic
Imprison

Disable
Encore
Confuse Ray

Thunderbolt
Will-o-Wisp
Reflect
Taunt
Substitute
Light Screen
Thunder Wave
Earthquake

Ice Punch
Magic Coat
TomoM.png


Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power

Yawn
Roost
Confuse Ray

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Substitute
Fly
Protect
[PIMG]286[/PIMG]
Breloom [Emerald] (Male)
Nature: Impish (+1 to Defense, -1 to Special Attack)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 0
DC: 5/5

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Technician (DW- Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Spore
Worry Seed
Counter
Mach Punch
Sky Uppercut

Bullet Seed
Drain Punch
Natural Gift
Focus Punch

Facade
Swords Dance
Substitute
Stone Edge

Pikapwnd's Team
107.png


Hitmonchan [Lynchies] (F) (*)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)

Personality: A fun loving tomboy who is the other half of the "twins," she loves to make new friends, unless of course they might harm Queen. In which case they will receive a High Jump Kick to their face or if male.... "Where the sun doesn't Shine."

Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilites

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

[DW locked]
Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

EC: 6/6
DC: 4/5
MC: 0


Stats
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)


Revenge
Comet Punch
Agility
tackle
helping hand
fake out
foresight
bullet Punch
feint
Ice punch
Fire punch
thunderpunch
Focus punch
Detect

counter
hi jump kick
pursuit
mach Punch

double team
bulk up
Substitute
earthquake
Zubat [bozzy] (m)

Zubat_Sprite_usable_in_games__by_ninetalesX.png


Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison/flying
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: [DW locked] (innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats
Hp 90
Atk 2
Def 2
Satk 3 (+nature)
Sdef 2
Speed 43 (-nature)

EC: 3/9
DC: 3/5
MC:

Moves:
Leech life
Supersonic
Astonish
Bite
wing attack
Confuse ray
Air cutter

Toxic
Venoshock
U-turn
taunt
Fly

Heat Wave
Snatch
Whirlwind
Giga drain
Nasty plot

Turn Order
Kaxtar sends out Pokemon
Pikapwnd sends out Pokemon and issues actions
Kaxtar issues actions
I ref

Kaxtar, your Tomohawk missed the update from Scrappy to Intimidate in evolution it seems. I've fixed it here but you might want to edit your profile accordingly.

Good luck!
 
Well my team is rather obvious. So I will be using Bozzy and Lynchies. However bozzy will be evolving.

Zubat_Sprite_usable_in_games__by_ninetalesX.png
--------->
042.gif



from a zubat toooo sketchy Gen 1 golbat

Golbat [bozzy] (m)

042.gif


Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison/flying
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: [DW locked] (innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats
Hp 100
Atk 3
Def 3
Satk 4 (+)
Sdef 3
Speed 78 (-)

EC: 4/9
DC: 3/5
MC:

Moves:
Leech life
Supersonic
Astonish
Bite
wing attack
Confuse ray
Air cutter

Toxic
Venoshock
U-turn
taunt
Fly

Heat Wave
Snatch
Whirlwind
Giga drain
Nasty plot


And Orders

Okay guys were in for a tough fight though im incredibly happy to not see a revankh. (Which I was abysmally Fearing) Golbat open Round 1 with a toxic on gallade. Lynchies Throw a Fearsome Thunder punch toward the cool loking hawk thingie. Also If Gallade uses Swords Dance bozzy Snatch it

Okay guys just Go for some Hardcore damage. Ice Punch tomohawk, and fly on the same target.

Okay, Lynchies give me another Thunder punch on tomo, and Golbat Go for an Air Cutter on tomo again. And Lynchies if you see any psycho cuts coming at you anytime COUNTER THEM.

Summary:

L: Tpunch (tomo)/Counter ~ Icepunch (tomo)/counter ~ Tpunch (tomo)/Counter

B: Toxic (gall)/Snatch ~ Fly (tomo) ~ Air Cutter (tomo)

Good Luck Kaxtar
 
Gallade: Psycho Cut (Hitmonchan)~Psychic (Hitmonchan)~Psycho Cut (Hitmonchan)

Tomohawk: Reflect~Rain Dance~Hurricane on Hitmonchan
 
TomoM.png
475.png

Chinook (F) | Demi Gravidon (M)
Abilities: Intimidate, Prankster, Justified | Steadfast, Justified
HP: 110 | 100
EN: 100 | 100
SPEED: 85 | 92
STAT: N/A | +10% Acc
OTHER: N/A | N/A

VS.

107.png
Spr_1b_042.png

Lynchies (M)| Bozzy (M)
Abilities: Keen Eye, Iron Fist | Inner Focus
HP: 90 | 100
EN: 100 | 80
SPEED: 87 | 78
STAT: +9% Acc | -10% Eva
OTHER: -1 Att | -1 Att

We jump right out of the blocks in this doubles battle in the dojo with an evolution! That's right folks, the minute Bozzy was released from his Pokeball he started glowing with a white light and evolved into a Golbat! He is quickly joined by his partner in crime, Lynchies the Hitmonchan. These two look like they have been in cahoots for generations (5 to be exact). Meanwhile the dojo regulars in Chinook the Tomohawk and Demi Gravidon the Gallade just wander in comparitively low key. However the minute Chinook gets onto the dojo mats she spreads her wings and released a fearsome cry, severely Intimidating her opponents, and seemingly spurring on Gallade.

Business is indeed on the cards, and despite their advantages in attacking prowess Chinook decides the first order of business should be defence. To this end she makes use of her inner Prankster to erect a Reflect in front of herself and her team mate before any blows can be struck. Demi Gravidon is also going defensive, setting up a Substitute to take the incoming blows for him. Lynchies acts in typical Hitmonchan fashion, and after a little bit of Shadow Boxing he launches at Chinook with an Iron Fist boosted ThunderPunch! Unfortunately the combination of Reflect and Intimidate definitely makes Chinook bulky on the physical side, and the move does much less damage than Lynchies anticipated. Bozzy rounds out our initial actions, as he is unusually slow for a Golbat, and attempts to poison Gallade with some Toxic vapours. Unfortunately for him they only come in contact with the substitute, and you can't poison an inanimate object.

Action numero dos sees Chinook once again take the initiate with a non attacking move. This time the shaman of the skies summons up her mystical energy to cause rain to start falling all over the dojo. Being only a light construct, the dojo is unable to provide much protection from this harsh weather and everything is getting all wet! Demi meanwhile focuses hard on the inner workings of Lynchies' mind, and in a move more suited to his sister species rocks him with a Psychic attack. Lynchies again lines up Chinook with a punch, but this Ice one is no more effective than the Thunder from before. Last but not lease Bozzy takes to the skies, flying up out one side of the dojo and back into the other, striking Chinook for decent damage on the way back in.

Demi Gravidon decides its time to bring out the big guns, as his arm blades glow a bright pink before he slashes at Lynchies with his trademark Psycho Cut! Chinook also decides to ravage the fighting type with one of her pet attacks, as she uses the volatile environment brought about by the rain storm to call a Hurricane down on Lynchies for more huge damage. Bozzy also decides to show off his control of air currents, but unfortunately the Air Cutter is nowhere near as effective. He shoots a slice of air from each wing aimed at each opponent, but one misses Chinook completely while the other only does minor damage to Gallade's substitute. Lynchies, who was previously biding his time and waiting for his chance, is able to channel the damage that Demi inflicted on him and Counter it right back (and then some). Unfortunately the Gallade had a substitute set up just for this, and while it now finally breaks into pieces the clever Blade Pokemon is able to avoid the bulk of what could have been huge damage. Lynchies meanwhile, isn't looking so healthy.

TomoM.png
475.png

Chinook (F) | Demi Gravidon (M)
Abilities: Intimidate, Prankster, Justified | Steadfast, Justified
HP: 85 | 80
EN: 75 | 71
SPEED: 85 | 92
STAT: N/A | +10% Acc
OTHER: Reflect (3a) | Reflect (3a)

VS.

107.png
Spr_1b_042.png

Lynchies (M)| Bozzy (M)
Abilities: Keen Eye, Iron Fist | Inner Focus
HP: 30 | 100
EN: 71 | 64
SPEED: 87 | 78
STAT: +9% Acc | -10% Eva
OTHER: -1 Att | -1 Att

Rain (3 rounds)

Bozzy evolves into a Golbat! [20 EN]

Chinook's Intimidate activated!
Lynchies' attack fell!
Bozzy' attack fell!

Action 1
Chinook: Reflect > Chinook and Demi Gravidon are protected by reflect! [8 EN]
Demi Gravidon: Substitute > Demi Gravidon made a substitute (20 HP)! [-20 HP] [18 EN]
Lynchies: ThunderPunch (Chinook) > (8 + 2 - 5 + (4-3)*1.5)*1.5 - 1.75 = 8 [8 DMG] [6 EN]
Bozzy: Toxic (Demi Gravidon) > The substitute blocked the move! [7 EN]

Action 2
Chinook: Rain Dance > Rain started to fall all over the battlefield! [10 EN]
Demi Gravidon: Psychic (Lynchies) > (9 + 3 + (2-4)*1.5)*1.5 = 13.5 = 14 [14 DMG] [6 EN]
Lynchies: Ice Punch (Chinook) > (8 + 2 - 5 + (4-3)*1.5)*1.5 - 1.75 = 8 [8 DMG] [6 EN]
Bozzy: Fly (Chinook) > (9 + 3 - 5 + (3-3)*1.5)*1.5 - 1.75 = 8.75 = 9 [9 DMG] [6 EN]

Action 3
Demi Gravidon: Psycho Cut (Lynchies) > (8 + 3 + (5-3)*1.5)*1.5 = 21 [21 DMG] [5 EN]
Chinook: Hurricane (Lynchies) > (12 + 3 + (5-4)*1.5)*1.5 = 24.75 = 25 [25 EN] [7 EN]
Bozzy: Air Cutter [3 EN]
@Demi Gravidon: (0.75*6 + 3 + (4-4)*1.5)*1.5 = 10.5 = 11 > The substitute took the hit!
@Chinook: MISS!
Lynchies: Counter (Demi Gravidon) > 21*1.5 = 35.1 = 32 > The substitute broke! [17 EN]

Kaxtar issues actions
Pikapwnd issues actions
I ref
 
I did edit my orders within the 10-minute grace period, so no one, not even a Mod, can see the original post. But I can vouch that my original orders were Substitute~Psychic~Psycho Cut. I assumed that my new orders would deal more damage, but you started to ref right before I changed those actions, and therefore reffed with the old actions. I really don't want you to have to re-do a round of reffing, as that is not fair to you. My proposed solution is that we stick with the reffing Deadfox already did, and proceed from there.

Gallade: Psychic Hitmonchan~Psycho Cut Golbat~Ice Punch Golbat

IF Hitmonchan Detects on Action 1, THEN use Psycho Cut on Golbat Action 1 and Psychic Hitmonchan Action 2.

Tomohawk: Hurricane on Hitmonchan Thrice.

IF Hitmonchan has fainted, THEN replace your remaining actions with Air Slash on Golbat.

IF Hitmonchan Detects, THEN use Confuse ray on Golbat that action.
 
otay D= kindve bummed hoped to atleast throw some damage onto you D=.

ohwell gotta work from here.

Hitmonchan. Combo Fakeout and Thunder punch round 1. Smash that gallade for some damage. Turn two your out. If your alive round 3 then Chill.

Bozzy: Use Confuse Ray on Tomo, Then toxic on Fly on gallade. Fly again on gallade
 
Pikapwnd, I was lenient with your second action. You basically gave two different instructions for it, so I RNGed between them. In normal circumstances I would probably have the mon do nothing due being confused by its trainer's instructions, but I was feeling generous today. You need to proofread your posts better next time though.

TomoM.png
475.png

Chinook (F) | Demi Gravidon (M)
Abilities: Intimidate, Prankster, Justified | Steadfast, Justified
HP: 85 | 80
EN: 75 | 71
SPEED: 85 | 92
STAT: N/A | +10% Acc
OTHER: Reflect (3a) | Reflect (3a)

VS.

107.png
Spr_1b_042.png

Lynchies (M)| Bozzy (M)
Abilities: Keen Eye, Iron Fist | Inner Focus
HP: 30 | 100
EN: 71 | 64
SPEED: 87 | 78
STAT: +9% Acc | -10% Eva
OTHER: -1 Att | -1 Att

Rain (3 rounds)

The secound round starts off with Lynchies attempting to regain some lost momentum from the recent events. He does this with a nifty combination of Fake Out and ThunderPunch that I am told he likes to be called his Lighting Fast ThunderPunch! While the attack only does modest damage, it does act to increase his survivability somewhat in preventing Gallade from whacking him back immediately. However the forced flinch activated Demi Gravidon's Steadfast and he will be even faster next time around. Chinook responds with more of how she ended the last round, only this time around her huge Hurricane also intensely confuses the poor mangled Hitmonchan. Bozzy finishes out this action by returning the favour on Chinook with a Confuse Ray, but the effect is only slight on her.

As fast as lightning the now boosted Gallade leaps at Bozzy and strikes hard with a Psycho Cut! Lynchies meanwhile is rendered impotent thanks to the energy he expended on the previous combination. He is also given a reprieve despite his precariously low HP total, as Chinook's confusion gets the better of her and she is left lightly tapping herself rather than a executing a useful attack. Bozzy winds us up for now by once again flying into the air and this time coming back down to strike Demi Gravidon.

The final action once again starts off with the blindly fast Gallade, and thanks to a critical hit his Ice Punch on Bozzy is able to match the damage of the previous attack. Lynchies then seems to be oblivious to his fate, and rather than taking advantage of what many would call a bonus action he just chills and waits for the end to come. The end comes soon too, because free of her quick bout of confusion Chinook dispatches with the Fighting type thanks to another Hurricane. Bozzy finally flies in the air for another time, but this time his aim is a little off and he misses everything on the way back down. The numbers game is certainly against him now too, so that may have been crucial.

TomoM.png
475.png

Chinook (F) | Demi Gravidon (M)
Abilities: Intimidate, Prankster, Justified | Steadfast, Justified
HP: 84 | 64
EN: 54 | 60
SPEED: 85 | 92 (138)
STAT: N/A | +10% Acc, +1 Spe
OTHER: N/A | N/A

VS.

107.png
Spr_1b_042.png

Lynchies (M)| Bozzy (M)
Abilities: Keen Eye, Iron Fist | Inner Focus
HP: -20 | 58
EN: 68 | 43
SPEED: 87 | 78
STAT: +9% Acc, -1 Att | -10% Eva, -1 Att
OTHER: Confused (3a) | N/A

Rain (2 rounds)


Action 1
Lynchies: Lighting Fast ThunderPunch (Demi Gravidon) > (10 + 2 - 5 + (4-3)*1.5) - 1.75 = 6.75 = 7 [7 DMG] [15 EN]
Demi Gravidon: Demi Gravidon flinched! > Demi Gravidon's Steadfast activated! > Demi Gravidon's speed rose!
Chinook: Hurricane (Lynchies) > (12 + 3 + (5-4)*1.5)*1.5 = 24.75 = 25 > Lynchies was intensely confused! [25 DMG] [11 EN]
Bozzy: Confuse Ray (Chinook) > Chinook was slightly confused! [5 EN]

Action 2
Demi Gravidon: Psycho Cut (Bozzy) > (8 + 3 + (5-3)*1.5)*1.5 = 21 [21 DMG] [5 EN]
Lynchies: Lynchies has to rest!
Chinook: Chinook hit herself in confusion! > (4 + (1-3)*1.5) = 1 > Chinook snapped out of confusion! [1 DMG] [3 EN]
Bozzy: Fly (Gallade) > (9 + 3 - 5 + (3-3)*1.5)*1.5 - 1.75 = 8.75 = 9 [9 DMG] [6 EN]

Action 3
Demi Gravidon: Ice Punch (Bozzy) > CRIT! > (8 + 3 + (5-3)*1.5)*1.5 = 21 [21 DMG] [6 EN]
Lynchies: Chill [+12 EN]
Chinook: Hurricane (Lynchies) > (12 + 3 + (5-4)*1.5)*1.5 = 24.75 = 25 > [25 DMG] [7 EN]
Lynchies was knocked out!
Bozzy: Fly (Gallade) > MISS! [10 EN]

Pikapwnd issues actions
Kaxtar issues actions
I ref
 
Okay Bozzy. I want you to Use Supersonic and sing friday to these Fools, but make sure you get in gallade's face. Then use wing attack to hug that gallade and be awesome. Finish the round by Chiilling all over the dojo floor. =D
 
TomoM.png
475.png

Chinook (F) | Demi Gravidon (M)
Abilities: Intimidate, Prankster, Justified | Steadfast, Justified
HP: 84 | 64
EN: 54 | 60
SPEED: 85 | 92 (138)
STAT: N/A | +10% Acc, +1 Spe
OTHER: N/A | N/A

VS.

Spr_1b_042.png

Bozzy (M)
Abilities: Inner Focus
HP: 58
EN: 43
SPEED: 78
STAT: -10% Eva, -1 Att
OTHER: N/A

Rain (2 rounds)

The writing appears to be on the wall this round, because Bozzy is outnumbered and outmatched. Clearly devious means are his only way to victory, or even dignity, but Demi Gravidon isn't even going to allow that. He starts us off by altering his bodies structure temporarily. The Magic Coat will be sure to reflect any tricky moves right back at where they came from. We appear to skip over Chinook's usual turn to act, because she is putting all her focus into preparing something very special. Bozzy looks a little worried by what the Tomohawk might be up to, but none the less follows his trainers instructions and fires off Supersonic waves at the Gallade. These are of course sent right back thanks to the Magic Coat, and Bozzy himself ends up severely confused. Its a good thing he doesn't have his full witts about him too, because Chinook is about to unleash something devastating. She raises up from a crouched position and puts both arms high into the air to call down yet another Hurricane. Only this time her claws also outstretch and from each one comes a series of tiny little balls of Aura. The Spheres soon fill the whirling hurricane, and when it eventually falls down on Bozzy not only is he knocked for a loop by the extreme winds but also pelted with the little balls of energy. The Aura Tempest is a beautiful and devastating combination indeed.

Demi Gravidon is surely impressed by the combo, but instead of trying anything fancy himself he just goes about the grunt work of pounding the Golbat as hard as he can. The next attack comes in the form of another Ice Punch that leaves Bozzy close to the edge. Chinook meanwhile is still trying to regain her aura, after having used a lot of her spiritual energy on the previous attack. Bozzy decides it best not to risk another Fly attack, and instead dashes at Gallade with the more reliable Wing Attack, it is of course all in vain though, because Demi Gravidon quickly follows up with another Psycho Cut to bring Bozzy down and secure a dominating victory for Kaxtar.

TomoM.png
475.png

Chinook (F) | Demi Gravidon (M)
Abilities: Intimidate, Prankster, Justified | Steadfast, Justified
HP: 84 | 52
EN: 33 | 40
SPEED: 85 | 92 (138)
STAT: N/A | +10% Acc, +1 Spe
OTHER: N/A | N/A

VS.

Spr_1b_042.png

Bozzy (M)
Abilities: Inner Focus
HP: -7
EN: 36
SPEED: 78
STAT: -10% Eva, -1 Att
OTHER: Confused (2a)

Rain (1 round)

Action 1
Demi Gravidon: Magic Coat > Demi Gravidon covered himself in a Magic Coat! [9 EN]
Bozzy: Supersonic (Demi Gravidon) > The move was reflected by Magic Coat! > Bozzy was severely confused! [4 EN]
Chinook: Aura Tempest > (21 + 3 (5-3)*1.5) = 27 [27 DMG] [21 EN]

Action 2
Demi Gravidon: Ice Punch (Bozzy) > (8 + (5-3)*1.5)*1.5 = 16.5 = 17 [17 DMG] [6 EN]
Chinook: Chinook has to rest!
Bozzy: Wing Attack (Gallade) > (6 + 3 + (3-3)*1.5)*1.5 - 1.75 = 11.75 = 12 [12 DMG] [3 EN]

Action 3
Demi Gravidon: Psycho Cut (Bozzy) > (8 + 3 + (5-3)*1.5)*1.5 = 21 [21 DMG] [5 EN]
Bozzy was knocked out!


Kaxtar wins!

Prizes
deadfox081
4 RC

Kaxtar
2 TC
Demi Gravidon: 3 MC, 1 KO
Chinook: 3 MC, 1 KO

Pikapwnd
2 TC
Lynchies: 2 MC, 1 DC
Bozzy: 1 EC, 2 MC, 1 DC

Thanks for playing!
 
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