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Blazikenmaster-Zeo vs Korski Meltdown Battle (LightWolf Reffing, Alchemator Tutoring)

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LightWolf

lightwoof
is a Forum Moderator Alumnus
Postin up a 3v3 Singles match
2 recovers/5 chills
2day DQ
Arena: Unstable energy plant- every turn all pokemon on the field will be hit for 5 points of damage by the energy that is pouring out from the plant. also theres a 5% chance the plant will explode and deal half of the hp of both pokemon.
Accepting!

Abilities=ALL
Items=OFF
Switch=OK

The whole city has been evacuated, only a few stray Herdier running around, looking for food. Nuclear destruction is soon to come, which can only mean one thing! Lets battle!

Staying behind just to be the first (and hopefully last people) to battle in such a special arena, our competitors all ready to fight till death. The nuclear Trubbish will make their lives hard, but their pokemon are ready to protect their trainers from any harm, even if that makes them unable to avoid the damage. Growth of additional limbs is likely, if it doesn't fall off in the next 3 days visit the nearest PokéCenter for advice!

Zeo's mons:
472.png



Gliscor* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95


EC: 6/6
MC:1
DC:5/5

Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-sissor

Egg Moves
Agility*
Counter
Cross Poison*
Night Slash*

Tutor Moves
Sky Attack
Snore

TM/HM Moves
Toxic
Aerial Ace*
Earthquake*
Return
Dig*
Break Break
Double Team
Sludge Bomb
Steel Wing
Roost
Payback
Giga Impact
Stone Edge
Poison Jab

Abilities:

Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Duohm.png


Duoclohm (Cloudy) (Female)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 90(+)

Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
EC 8/9
MC 3
DC 5/5

Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off

Tutor moves
Draco Metor

Egg Moves
Hydro Pump
Power Gem
Dragon Breath

HM/TM Moves
Taunt
Flamethrower
Fire Blast
Substitute
Thunder Bolt
Thunder
Surf

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
499.png

Pignite(King Pig) (Male)
Type: Fire/Fighting
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 55

EC:8/9
MC: 2
DC: 5/5

Moves
Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurence
Head Smash
Flare Blitz

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Toxic
Taunt
Protect
Return
Brick Break
Rock Tomb
Facade
Stone Edge
Bulldoze
Poison Jab
Wild Charge

Abilties
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Korski's mons:
frontnormal-mkrilowatt.png

Krilowatt Itasca (F)

Type: Electric/Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard, Shell Armor
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Volt Switch
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump

Counter
Me First
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam

Dive
Earth Power
Helping Hand
Icy Wind

Hone Claws
Toxic
Hail
Hidden Power-Fire (7)
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Thunderbolt
Earthquake
Torment
Rest
Attract
Scald
Endure
Thunder Wave
Sleep Talk
Substitute
Surf
Waterfall
frontnormal-mcolossoil.png

Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Crunch
Megahorn

Aqua Tail
Encore
Fake Out
Sucker Punch

Superpower

Roar
Toxic
Taunt
Protect
Dig
Torment
Stone Edge
Knock Down
U-turn
Substitute
Earthquake
635.png

Hydreigon* Turvy (F)

Type: Dark/Dragon
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Levitate
  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)

EC: 9/9
MC: 0

Attacks:

Double Hit
Tri Attack
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Dragon Pulse
Outrage

Dark Pulse*
Earth Power*
Head Smash
Screech*
Thunder Fang

Draco Meteor

Taunt*
Protect
Earthquake
Reflect
Fire Blast
Focus Blast
Acrobatics
Stone Edge
Thunder Wave*
Work Up*
Substitute
Fly
Surf

Order of Operations
Zeo sends out his mon
Korski sends out his mon and issues actions
Zeo issues actions
I ref
Zeo issues actions or switches
Korski issues actions
I ref

GO
 
In that case I'll start with Itasca the KRILOWATT!

Itasca, go at Gliscor's weak spots with some high-powered attacks!

Blizzard~Hydro Pump~Blizzard

Substitute Counter whenever Gliscor tries to use Earthquake! Also, the red moves are ones the Poke doesn't know yet, right?
 
472.png

Winger (Female)
Hp: 100
En: 100
Spe: 95
Status: -
Other: -

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 125
En: 100
Spe: 121 (+17 Acc)
Status: -
Other: -


It seems it's time for the battle to start! Zeo decides to go with his Winger the Gliscor, while Korski decides to fight ground with water and sends out Itasca the Krilowatt. Seems like both girls are ready for the cat fight. The nuclear clouds appear to be thicker than usual, when suddenly a powerful snowstorm strikes! What is this, only Winger was hit? This Blizzard has to be Itasca's doing! Winger decides she doesn't want to stick around for another hit like that and escapes underground. Itasca excepts her to strike but she doesn't resurface, where did Winger go?

Itasca decides to not wait around and shoots a powerful stream of water at the ground, alas the Hydro Pump hit no one. Winger is still nowhere to be seen, will she stay underground forever?

It seems Itasca is extremly annoyed by the cowardliness of Winger and decides to strike the whole arena with a powerful Blizzard. Winger has been just waiting for this moment and strikes the distracted Itasca from under her feet! It hurt but not as much as the hit Itasca got in, but she also seems more tired.

The reactor lets out some big creaks, but no explosion happens, that was close! The radiation seems to be damaging both mons already, taking it's toll on them. Zeo seems like in a bad spot, and that can be clearly seen on his face too, or another arm growing out, most likely the latter.

Action 1:
Blizzard
Crit (1 => Yes) 16/5 No
Hit (>87 => Yes) 100/78 Yes
Freeze (1 => Yes) 10/8 No
(12*2.25)=27 Hp 8 En

Dig
Stay Dug for 2 actions 6-1+3+3=11 En

Action 2:
Hydro Pump
Miss due to underground enemy
8-1=7 En

Action 3:
Blizzard
Miss due to underground enemy
8 En

Dig
Crit No
(8+3+1.5)*1.5=18.75 19 Hp

Boom roll (1 => Yes) 20/2 No
5 Hp each

472.png

Winger (Female)
Hp: 68
En: 89
Spe: 95
Status: -
Other: -

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 101
En: 77
Spe: 121 (+17 Acc)
Status: -
Other: -


Zeo goes next.
 
472.png

Winger (Female)
Hp: 68
En: 89
Spe: 95
Status: -
Other: -

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 101
En: 77
Spe: 121 (+17 Acc)
Status: -
Other: -


The battle continues with Itasca still cycling between only two moves, hitting Winger with a powerful Hydro Pump. On the other hand Winger goes for a pathetic excuse of an Ice Fang barely scratching Itasca. It seems like Winger is being overwhelmed by the other girl.

Itasca unleash another powerful Blizzard, not only damaging Winger to near death, but in addition putting him into a deep freeze. Winger is unable to act, and it appears his fate has just been sealed...

No more playing around, Itasca wants to end it here and now! Shooting a powerful jet of water, she blasts Winger into a pile of nuclear waste, and it doesn't seem like she is getting out from there, Winger has been knocked out!

The last move did splash some waste on Itasca too, but in such conditions this is excepted. The creaking is getting louder, but the reactor holds on, and isn't ready to go boom just yet...

Action 1:
Hydro Pump
Crit (1 => Yes) 16/8 No
Hit (>97 => Yes) 100/23 Yes
(12+3)*1.5=22.5 23 Hp
8-1=7 En

Ice Fang
Crit No
Hit (>95 => Yes) 100/61 Yes
Freeze (1 => Yes) 10/9 No
(7+1.5)*0.67=5.695 6 Hp
5 En

Action 2:
Blizzard
Crit (1 => Yes) 16/15 No
Hit (>87 => Yes) 100/74 Yes
Freeze (1 => Yes) 10/1 Yes
Duration 2/2 2 Turn
(12*2.25)=27 Hp
8 En

Winger is frozen

Action 3:
Hydro Pump
Crit (1 => Yes) 16/3 No
Hit (>97 => Yes) 100/32 Yes
(12+3)*1.5=22.5 23 Hp
8-1=7 En

Winger is knocked out

Boom Roll 20/5 No
5 Hp

472.png

Winger (Female)
Hp: KO
En: KO
Spe: 95
Status: Dead
Other: Dead

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 90
En: 55
Spe: 121 (+17 Acc)
Status: -
Other: -


Zeo chooses new mon
Korski issues actions
Zeo issues actions
 
Time to evolve you Cloudy, which is really the only reason I'm having this battle! GOOOOOOO

frontnormal-mcyclohm.png


Duoclohm (Cloudy) (Female)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
EC 9/9
MC 3
DC 5/5

Level Up Moves
Tackle
Growl
Bide
Weather ball
Whirlwind
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off

Tutor moves
Draco Metor

Egg Moves
Hydro Pump
Power Gem
Dragon Breath

HM/TM Moves
Taunt
Flamethrower
Fire Blast
Substitute
Thunder Bolt
Thunder
Surf

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

He gains the moves Bide, Whirlwind and Weatherball

Use Dragon Breath- Hurricane- Dragon breath
 
frontnormal-mcyclohm.png

Cloudy (Female)
Hp: 110
En: 80
Spe: 92 (+10 Acc)
Status: -
Other: -

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 90
En: 55
Spe: 121 (+17 Acc)
Status: -
Other: -


As Itasca is still celebrating the defeat of her opponent, Zeo decides on his next mon, Cloudy! Itasca doesn't waste any time and decides to go for another Blizzard to damage the dragon. But when the ice shatters Cloudy stands there stronger than ever, she has evolved! Using his new powers Cloudy unleashes a powerful draconic breath at her foe.

Still surprised by the turn of events, Itasca launches her next attack! The earth begins to tremble, and suddenly from it the pollution is released aimed directly at Cloudy. Enraged that the power of the earth has been used against her, Cloudy gathers the air overflowing with noclear energy and unleashes a powerful Hurricane at Itasca.

Another action, anotheBlizzard, if it wasn't for Cloudy avoiding it that is. Using this as a chance to strike she releases another powerful Dragonbreath, which doesn't miss like a certain attack.

The waste keeps damaging both sides, and soon the reactor is bound to explode, can the trainers finish before it's too late? Will this battle be decided by skill or the destruction of the planet? Are the trainers standing in puddles or is it their feet that are melting? We shall soon find out!

Evolution 20 En
Action 1:
Blizzard
Crit (1 => Yes) 16/5 No
Hit (>87 => Yes) 100/47 Yes
Freeze No
(12*1.5)=18 Hp
8 En

Dragonbreath
Crit No
Para (<3 => Yes) 10/6
(6+3+1.5)=10.5 11 Hp
5-1=4 En

Action 2:
Earth Power
Crit (1 => Yes) 16/14 No
SpD No
(9*1.5)=13.5 14 Hp
7 En

Hurricane
Crit No
Hit (>80 => Yes) 100/77 Yes
Confusion (>3 => Yes) 10/9 No
(12+1.5)*0.67=9.045 10 Hp
8 En

Action 3:
Blizzard
Crit (1 => Yes) 16/5 No
Hit (>87 => Yes) 100/99 No
Freeze No
8 En

Dragonbreath
Crit No
Para (<3 => Yes) 10/6
(6+3+1.5)=10.5 11 Hp
5-1=4 En

5 Hp each
Boom Roll 20/13

frontnormal-mcyclohm.png

Cloudy (Female)
Hp: 73
En: 64
Spe: 92 (+10 Acc)
Status: -
Other: -

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 53
En: 32
Spe: 121 (+17 Acc)
Status: -
Other: -
 
Sorry I had internet problems yesterday, and Alchemator has yet to approve my reffing but I don't want to hold you up so here it is,

frontnormal-mcyclohm.png

Cloudy (Female)
Hp: 73
En: 64
Spe: 92 (+10 Acc)
Status: -
Other: -

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 53
En: 32
Spe: 121 (+17 Acc)
Status: -
Other: -


Itasca starts of another round with a powerful Ice attack, this time in form of a beam, freezing some of the polluted water but being unable to freeze Cloudy himself. Cloudy decides to go for another Dragonbreath, which fails to paralyze her opponent yet again.

Yet another snow storm strikes, Itasca's Blizzards sting! Cloudy getting lower and lower on health goes for another try at haxxing Itasca, and as hoped the Hurricane manages to confuse her Intensly! Now it doesn't look good for either of our fighters...

Not fearing getting low on energy, Itasca unleashes another Blizzard hitting Cloudy, not only overcoming confusion, but barely being able to hit here in the first place. So close Cloudy so close. Nevertheless Cloudy doesn't give up and goes for another paralyzing Dragonbreath, which again fails.

Destruction is unavoidable, explosions are sure to come, both fighters keep taking damage! Both are on low health where a strong attack would finish off either of them. Itasca looks extremly tired too, and it seems she will be unable to fire off attacks at full power if she doesn't rest first.

Action 1:
Ice Beam
Crit (1 => Yes) 16/3 No
Freeze No
(10*1.5)=15 Hp
7 En

Dragonbreath
Crit No
Para (<3 => Yes) 10/8 No
(6+3+1.5)=10.5 11 Hp
5+4-1=8 En

Action 2:
Blizzard
Crit (1 => Yes) 16/14 No
Hit (>87 => Yes) 100/6 Yes
Freeze No
(12*1.5)=18 Hp
8 En

Hurricane
Crit No
Hit (>80 => Yes) 100/7 Yes
Confusion (>3 => Yes) 10/3 Yes
Lenght 3/3 Intense Confusion 4 Actions
(12+1.5)*0.67=9.045 10 Hp
8 En

Action 3:
Blizzard
Confusion (1=> Yes) 2/2 No
Crit (1 => Yes) 16/9 No
Hit (>87 => Yes) 100/87 Yes (so close)
Freeze No
(12*1.5)=18 Hp
8+4=12 En

Dragonbreath
Crit No
Para (<3 => Yes) 10/10 No
(6+3+1.5)=10.5 11 Hp
5-1=4 En

Boom Roll 20/9 No
5 Hp each


frontnormal-mcyclohm.png

Cloudy (Female)
Hp: 17
En: 44
Spe: 92 (+10 Acc)
Status: -
Other: -

vs

frontnormal-mkrilowatt.png

Itasca (Female)
Hp: 16
En: 5
Spe: 121 (+17 Acc)
Status: Confused 3 Actions
Other: -
 
At this point I would like to initiate a switching phase and switch to Sucker the Colossoil.

frontnormal-mcolossoil.png

Go get 'em!

I suppose B-Zeo needs to post regarding whether or not he wants to counter-switch. After that I'll post Actions (or he will if he switches), as far as I understand it.
 
Cyclohm is coming back to me, and I'm sending out Pignite, but wait? whats this! Evolution time

500.png

Emboar(King Pig) (Male)
Type: Fire/Fighting
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 65

EC:9/9
MC: 2
DC: 5/5

Level up Moves
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurence
Head Smash
Flare Blitz

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Toxic
Taunt
Brick Break
Rock Tomb
Wild Charge

Abilties
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

He gains the move Hammer Arm in the process.

I guess I have to post actions first

Hammer arm - Brick Break - Super Power
 
500.png

King Pig (Male)
Hp: 110
En: 80
Spe: 65
Status: -
Other: -

vs

frontnormal-mcolossoil.png

Sucker (Male)
Hp: 120
En: 100
Spe: 110 (+14 Acc)
Status: -
Other: -


Both sides weakened the next attack could decide everything, will Itasca get the attack in? Or will she suicide by hitting herself? We will never know as Korski decides to play it safe, an switches to his Collosiol, Sucker! Even when leading he plays it safe. Zeo isn't letting his Cloudy get knocked out like that and switches too to his King Pin, the Pignite. For the first time the guys can show their worth, the girl fights have ended!

Sucker quickly digs himself through the waste, his drill ignoring any ill effects. King Pig is angry being unable to hit his foe, he smash the ground and begins to light up, evolving into Emboar! Sucker should be careful when surfacing, or he might get crushed right after, alas he manages to just that, doing hefty damage.

Now we get to see something strange, the gigantic Sucker begins to splash around wildly! King Pig is cunfused what he is up to, and when he protects his eyes from some waste that got splashed in his face, Sucker bounces high into the air. King Pig angry at himself for letting Sucker get away, breaks some brick walls, alas doing nothing. Just then Sucker falls from the sky, crushing King Pig with another heavy blow, things aren't going well for him, since he even got paralyzed from the blow.

Again, Sucker plays safe and digs underground, King Pig doesn't seem to care anymore, and just sits there waiting to be hit. Sucker gladly accepts the offer and ends the round quickly.

The radioactivity in the area is getting worse, though Sucker doesn't seem to care much about it, unlike King Pig who is looking pretty bad. It seems like the reactor doesn't want to blow up just yet, it even looks like it might stabilize, our two battlers might just get that lucky.

Action 1:
Dig
Crit (1 => Yes) 16/6 No
(8+3+3)*1.5=21 Hp
6-1=5 En

Hammer Arm
Hit No
7-1+2=8 En

Action 2:
Bounce
Crit (1 => Yes) 16/10 No
Hit (>99 => Yes) 100/76 Yes
Para (>3 => Yes) 10/2 Yes 20%
(9+3)*1.5=18 Hp
7 En

Brick Break
Hit No
Para (>2 => Yes) 10/3 No
6-1+2=7 En

Action 3:
Dig
Crit (1 => Yes) 16/8 No
(8+3+3)*1.5=21 Hp
6-1=5 En

Hammer Arm
Hit No
Para (>2 => Yes) 10/9 No
7-1+2=8 En

5 Hp both
Boom Roll 20/20 No


500.png

King Pig (Male)
Hp: 50
En: 57
Spe: 65
Status: Paralyzed (15%)
Other: -

vs

frontnormal-mcolossoil.png

Sucker (Male)
Hp: 115
En: 83
Spe: 110 (+14 Acc)
Status: Winning
Other: -


Yeah I'm back, you don't have to worry about late updates now! (Also I will assume switching doesn't fuck over the order so Zeo orders first, and can switch if he wants to)
 
Well. that was lame. But its ok, cause I can't hit him either way. Sub for Dig, triple bounce, sub for bounce, triple dig. Sweeeeeeetttttt

Flame Blitz x 3.
Lets get this bs over with.
 
Well you could still use a combo to get a -2 priority attack, or learn Counter, or Revenge.

Earthquake~Dig~Bounce
 
500.png

King Pig (Male)
Hp: 50
En: 57
Spe: 65
Status: Paralyzed (15%)
Other: -

vs

frontnormal-mcolossoil.png

Sucker (Male)
Hp: 115
En: 83
Spe: 110 (+14 Acc)
Status: Winning
Other: -


Last round ended with Sucker gaining an overhelming adventage over King Pig, but maybe the situation will turn around this round? King Pig is ready to go all out and rushes toward Sucker not wanting him to escape again, only to be caught in a powerful earthquake! That doesn't stop him though, as he finishes his charge with a powerful Flare Blitz, alas it seems that hurt him more than it brought him closer to winning.

A grin appears on Sucker's face, clearly stating his thoughts on who the real sucker is. He digs underground, while King Pig accepts his fate, he knew he couldn't take the attack after the recoil. The surfacing Sucker knocks him far, next to a tank full of acidic byproducts. He nearly falls in but Sucker comes to his rescue... Then delivers a sucker punch in his face, fucker.

Sucker is standing there mighty and all, he ignores the little damage from the reactor. It seems not even an explosion could stop his rampage, which the oh so unstable reactor isn't even trying to do.

Action 1:
Earthquake
Crit (1 => Yes) 16/15 No
(10+3+3)*1.5=24 Hp
7-1=6 En

Flare Blitz
Para (>15 => Yes) 100/43 No
Crit (1 => Yes) 16/12 No
Burn (1 => Yes) 10/2 No
(12+3+4.5)=19.5 20 Hp
Recoil 6.67 7 Hp
8-1+2=9 En

Action 2:
Dig
Crit (1 => Yes) 16/11 No
(8+3+3)*1.5=21 Hp
6-1=5 En

King Pig KO

5 Hp
Boom Roll 20/10 No


500.png

King Pig (Male)
Hp: KO
En: KO
Spe: 65
Status: Paralyzed (Forever)
Other: -

vs

frontnormal-mcolossoil.png

Sucker (Male)
Hp: 90
En: 72
Spe: 110 (+14 Acc)
Status: Won
Other: -
 
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