Fire Blast VS AlphaJolt
Arena: Clear Skies
All non flying-type pokemon fall to their doom, and are KOed. Be logical, no Earthquakes and no Roosting!
Fire Blast's Team
Rotom-S (Samsung)
Nature: Modest
+1 SpA, -1 Atk
Type: Flying/Electric
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk-: 2
Def: 4
SpA+: 5
SpD: 4
Spe: 86
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Charge
Will-O-Wisp
Reflect
Protect
Thunderbolt
Charge Beam
Shadow Ball
Snatch
Volt Switch
Pain Split
Gligar (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: 3
Def+: 5
SpA-: 1
SpD: 3
Spe: 85
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt
Roost
Toxic
AlphaJolt's Team
Scyther [Ares] (M)
Nature: Adamant (+Atk, -SpA)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: 5 (+1)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Night Slash
Swords Dance
Counter
Reversal
Steel Wing
Toxic
Light Screen
Protect
Safeguard
Brick Break
Giga Impact
Substitute
Roost
Aerodactyl [Aeolus] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Flying
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
MC: 0
DC: 0/5
Attacks:
Ice Fang
Fire Fang
Thunderfang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Foresight
Pursuit
Roost
Dragon Claw
Earthquake
Stone Edge
Actions:
- 2v2 Doubles
- 1½ day DQ
- 3 recovers, 2 chills
- Only NFE and Single Stage pokemon allowed
- Switch = ¬¬'
- All abilities
- No items
Arena: Clear Skies
All non flying-type pokemon fall to their doom, and are KOed. Be logical, no Earthquakes and no Roosting!
Fire Blast's Team
Rotom-S (Samsung)
Nature: Modest
+1 SpA, -1 Atk
Type: Flying/Electric
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk-: 2
Def: 4
SpA+: 5
SpD: 4
Spe: 86
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Charge
Will-O-Wisp
Reflect
Protect
Thunderbolt
Charge Beam
Shadow Ball
Snatch
Volt Switch
Pain Split
Gligar (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: 3
Def+: 5
SpA-: 1
SpD: 3
Spe: 85
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt
Roost
Toxic
AlphaJolt's Team
Scyther [Ares] (M)
Nature: Adamant (+Atk, -SpA)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: 5 (+1)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Night Slash
Swords Dance
Counter
Reversal
Steel Wing
Toxic
Light Screen
Protect
Safeguard
Brick Break
Giga Impact
Substitute
Roost
Aerodactyl [Aeolus] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Flying
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
MC: 0
DC: 0/5
Attacks:
Ice Fang
Fire Fang
Thunderfang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Foresight
Pursuit
Roost
Dragon Claw
Earthquake
Stone Edge
Actions:
- Fire Blast will send out.
- AlphaJolt will send out
- AlphaJolt will issue actions
- Fire Blast will issue actions
- I will ref
- Fire Blast will issue actions
- AlphaJolt will issue actions
- I will ref
- Jump to step three