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Drifblim [QC: 3/3] [GP: 2/2]

Cute as a button <3

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Air
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Overview

<p>Drifblim is very peculiar Pokemon. At first glance, he may appear to be a unique and incredible Pokemon with multiple options to choose from. This stems mostly from Drifblim's colossal 150 base HP stat, decent Speed and offensive stats, and vast movepool. However, any presumptions made about Drifblim in that respect are unfortunately false. While he does possess a sizable support movepool, he's largely outclassed by his Ghost-type brethren since he does not have reliable recovery or good defenses. With a crippling weakness to Stealth Rock, Drifblim will also be hard-pressed trying to find a chance to switch in. In terms of being played as an offensive Ghost-type, Drifblim faces fierce competition with Mismagius, which has much higher Speed and Special Attack stats as well as Nasty Plot. All is not lost for Drifblim, though, as he does have a few tricks up his sleeve. With access to a great ability in Unburden, Calm Mind, Will-O-Wisp, Baton Pass, and workable bulk and Speed, Drifblim can be a very good Pokemon if played correctly.</p>

[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
EVs: 252 Def / 108 SpA / 148 Spe

[SET COMMENTS]

<p>ChestoRest is without a doubt Drifblim's most effective set and best shot at differentiating himself from every other Pokemon in the UU tier. The idea here is to stack up as many Calm Mind boosts as possible and use Rest once Drifblim takes a considerable amount of damage. This will cause Drifblim to use up his Chesto Berry and activate Unburden, doubling his Speedand giving him a very good shot at sweeping. Shadow Ball is Drifblim's most reliable STAB attack and is fairly easy to compliment in coverage, due to it having only one resistance and immunity. In regards to coverage, Thunderbolt is the best option in the last slot, as it lets Drifblim hit bulky waters such as Empoleon and Suicune (which can Calm Mind alongside Drifblim) for heavy damage, and Dark- and Normal-types for at least neutral damage.</p>

<p>This set is best left to sweeping later in the game, but running a support option in the fourth slot is also viable. If one decides to forgo coverage for utility, then Baton Pass is highly recommended not only for its greater reliability than other support options such as Will-O-Wisp, Thunder Wave, and Disable, but also for its effectiveness in passing the Calm Mind boosts Drifblim amasses.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Drifblim will outpace +1 Speed Yanmega and Sharpedo once Unburden is activated. This is very important, as it significantly reduces the chance that either Pokemon will be able to revenge-kill Drifblim if it carries Protect. Unfortunately, Drifblim with Hidden Power Fighting will never outpace Choice Scarf Krookodile since said Hidden Power requires an imperfect Speed IV. Drfiblim's high base HP makes investment into said stat almost unnoticeable, so more focus is placed on Drifblim's defense stats. Because Drifblim is running Calm Mind, his defense stat is maxed out as compliments the Special Defense boosts. The remaining EVs are delegated to Drifblim's Special Attack for much needed power; with 267 Special Attack and a Modest nature, Drifblim can 3HKO Suicune with an unboosted Thunderbolt and OHKO Victini after a single boost. Drifblim has a plethora of options to choose from, but only a few are usable on this set.Hidden Power Fighting complements Shadow Ball well in terms of coverage, making it a solid option. However, keep in mind that Chansey and Snorlax can still wall Drifblim. Will-O-Wisp is also usable because it works in tandem with Calm Mind, allowing Drifblim to tank hits from both physical and special attackers. However, keep in mind that Will-O-Wisp will not help with threats such as Chansey, which can shrug off the burn with Natural Cure; Houndoom, which is immune to burn; and most importantly, Heracross, which receives a deadly Attack boost from the burn. Drifblim's movepool is without a doubt large, but because of how this set functions, there aren't many extremely helpful moves to choose from—keep this in mind if one is considering any alterations.</p>

<p>Similarly to any dedicated special attacker not running Psyshock, this set has problems with special walls, sponges, and tanks such as Chansey, Snorlax, and Registeel. Drifblim's Ghost / Flying typing is a double-edged sword, granting it an immunity to Ground- and Fighting-type attacks but leaving it with a Stealth Rock weakness. To remedy this problem, Hitmontop can be used as Drifblim's partner. While there isn't much type synergy between the two, Hitmontop compliments Drifblim well by spinning away entry hazards and scaring away most of the Pokemon that can outright wall Drifblim. Nidoqueen is also a fairly good choice for a teammate since she has access to Toxic Spikes and decent synergy with Drifblim. Nidoqueen is an even better partner if Drifblim is running Baton Pass in the final slot. With a special movepool comprised of power special attacks that are all boosted by her ability, Sheer Force, Nidoqueen can punch holes in opposing teams with a few special attack boosts, greatly lightening the load for Drifblim. Similarly, Cobalion can switch into Chansey, Snorlax, and Registeel, fearing only the occasional status attack or Earthquake from the latter two (which is unlikely to be used on Drifblim), set up a Swords Dance, and proceed to break down walls that would otherwise give Drifblim problems. In return, Drifblim can set up on the Pokemon that give Cobalion troubles, namely Dusclops and Slowbro.</p>

<p>This set should be played defensively early in the game and more aggressively as the game progresses; keep this in mind at all times. There are many Pokemon that don't mind switching into Drifblim and scaring him away. Drifblim certainly isn't the strongest Pokemon either, so one should be more focused on weakening his threats, giving him a much better shot at sweeping. Pokemon with super effective moves such as Weavile and Jolteon can be worn down with entry hazards and unboosted attacks, respectively; bulkier threats such as Snorlax and Eviolite Ferroseed must be slowly worn down over time or lured into an unexpected KO. Regardless of how bulky a threat to Drifblim is, it must be weakened over the course of the game so Drifblim has enough breathing room to stack up a few Calm Minds and sweep.</p>

[OTHER OPTIONS]

<p>While Drifblim has a respectable movepool, it is the perfect example of a jack of all trades, master of none. Drifblim is a very fun pivot in Baton Pass chains due to his very large substitutes and access to both Stockpile and Calm Mind. This means that the potential Baton Pass recipient will have an incredibly bulky Substitute to hide behind. Disable can be used in tandem with Substitute and Baton Pass, as a lot of Pokemon in the UU tier only possess one attack that can break Drifblim's substitutes, giving Drifblim an unique niche on Baton Pass teams. Outside of on such teams, however, Drifblim is outclassed by other Baton Pass users in UU.</p>

<p>A weather support set is possible and can work very well with Drifblim's movepool, but such as set is a bit underwhelming when compared to other weather starters. Of course, being a Ghost-type, Drifblim has access to always annoying double status strategy, which can be effective if played correctly; however, Drifblim has much better things to do than spread status around. Pain Split can be used in order to give Drifblim a semi-reliable method of healing itself, but due to its high HP stat, Drifblim won't be able to make much use out of Pain Spilt unless he's extremely low on health. A more committed support set is definitely possible with Drifblim's movepool, but he faces fierce competition with Cofagrigus and Dusclops, which boast better defensive capability and methods of healing.</p>

<p>Drifblim's offensive movepool is large enough that a Charge Beam or even non-boosting set is possible, but Calm Mind is generally better due to Drifblim's more defensive nature. A purely offensive set would also be outclassed by Mismagius, which has access to Nasty Plot. Acrobatics can be used with a Flying Gem, giving Drifblim the jump on some of his checks an counters after activating Unburden, but it is both overall underwhelming and done much better by Sceptile. Air Cutter and Recycle are other possible options for ChestoRest for extra STAB coverage and virtually infinite instant recovery, respectively. However, both are situational and don't hold as much use as the recommended and additional options already mentioned.</p>

<p>Drifblim has already been released with his Dream World ability, Flare Boost, which boosts Drifblim’s Special Attack stat by 1.5 when Drifblim is burned. While Flare Boost is unique to Drifblim, it’s not even close to holding more use than Unburden or even Aftermath. This is because Drifblim will be losing HP every turn without a reliable method of healing himself, making Drifblim an inferior Mismagius</p>

[Checks and Counters]

<p>Drifblim's checks and counters are very straightforward: Dark-types and special sponges.</p>

<p>Chansey, Snorlax, and Registeel have no problem switching into Drifblim, walling and either outstalling or setting up on him. Suicune and Spiritomb can Calm Mind alongside Drifblim, and will quickly stall out his its PP with their Pressure abilities. However, neither Pokemon can directly switch into Drifblim and defeat him, requiring either Roar or very good luck with Sleep Talk. Umbreon can come in effortlessly and accumulate many Curse boosts. Without Baton Pass, Drifblim exposes itself to the threat of Pursuit users such as Excavalier and Heracross, making them excellent checks as well. Bisharp doesn't mind switching into a Thunderbolt or Calm Mind, setting a Swords Dance or two and mauling Drifblim with one of its extremely powerful Sucker Punches. Krookodile doesn't mind switching into Drifblim either, and not only outpaces Drifblim, but also traps him with Pursuit. Mandibuzz can switch into everything Drifblim can toss out, barring a boosted Thunderbolt, and phaze him with Whirlwind. Forcing Drifblim to use his early Chesto Berry will undoubtedly make him much easier to counter, so one should keep this in mind if Drifblim ever shows up.</p>
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Change log:​

  • (7/30/11) - Added "Overview" and "Checks and Counters" sections
  • (7/30/11) - Expanded on Drifblim's other options (i.e, his versatility)
  • (8/2/11) - Added mentions of pinch berries in the Dream World section
  • (8/6/11) - Fixed the weather set to focus more on Drifblim's strengths
  • (8/18/11) - Added "Baton Pass" as Drifblim's second set
  • (8/18/11) - Fixed the DW section by giving more detail on why not to use Flare Boost
  • (8/21/11) - Moved "Baton Pass" and "Weather Support" to OO upon the request of QC
  • (9/25/11) - "Big-ass update"
 
Note, "semi-reliable". Pain Split is Drifblim's most reliable form of healing outside of Rest and / or Leftovers, and that's really the main reason why I'm not testing a defensive set >>
 
[Overview]
  • No reliable form of recovery outside of Pain Split

That's where I pulled it from. Maybe word it a little differently?

Also, does Destiny Bond have any merit, at least for OO? Drifblim has the speed to use it in this tier, albeit maybe not enough moveslots.
 
Everything looks fine, I have nothing to comment on. From the Dream World, Drifblim gets Flare Boost which is like Toxic Boost which is like a watered down...okay, I'll get to the point. If Drifblim is burned, its special attack is increased by 50%. First of all, why would you burn Drifblim? Second, Drifblim prefers Unburden when it comes to sweeping.
 
Argh, I always forget about the DW section. Thanks for reminding me about that, Parachomp.
[Overview]
  • No reliable form of recovery outside of Pain Split

That's where I pulled it from. Maybe word it a little differently?
Alright, edited that to "de-hype" Pain Split a bit.

Also, does Destiny Bond have any merit, at least for OO? Drifblim has the speed to use it in this tier, albeit maybe not enough moveslots.
Mentioned it on the weather set already:
Destiny Bond can be used as well with Drifblim's decent Speed stat (can eliminate priority users / general threats to either type of weather
 
I use a flare boost Sub Split set with 252HP / 252 Spe running Sub / Pain Split / Air Slash / filler with a Flame Orb
Could you give us some evidence on how useful it is? We're willing to give it a second chance only if it has a niche (which it doesn't seem to have).
 
flare boost is pretty stupid though since literally the only advantage it has over LO mismagius is weather ball and higher bulk, which is greatly inferior to mismagius' higher speed.

is subcmbp worth it?
 
I use a flare boost Sub Split set with 252HP / 252 Spe running Sub / Pain Split / Air Slash / filler with a Flame Orb
May I ask how useful that is compared to Sub + CM? (which is outclassed by Mismagius anyway)

is subcmbp worth it?
In all honesty, I never really considered it due to the lack of pinch berries; Drifblim's Speed is pretty 'meh' for a pure Baton Pass set, not to mention that Espeon can Baton Pass Calm Minds as well (Drifblim's subs are fairly easy to break). Though, if I'll give it a mention in OO and test it out after I try out Sub + Disable.
 
espeon got banned. so no need to worry about that thing. celebi is also leaving (probably) due to stats this month. leaving mew, gorebyss, and smeargle for passing (and others but those are main 3)

and huntail. god forgot about him
 
the main reason you'd use it is the large subs; the loss of pinch berries is indeed annoying to say the least, but the sheer size of drifblim subs makes them amazing in a bp chain.
 
espeon got banned. so no need to worry about that thing. celebi is also leaving (probably) due to stats this month. leaving mew, gorebyss, and smeargle for passing (and others but those are main 3)
Huntail does the exact same thing as Gorebyss, why wouldn't it be the main 4.
 
I think that in the Dream World section, you should also say that Flare Boost is useless on Drifblim because 80 base speed is too low to sweep. You might also want to add mention of the pinch berries and the boosts the berries give that can be BD'd to another pokemon while activating Unburden in the DW section as well (the pinch berries, except for Starf, are currently unreleased).
 
Is Recycle worth a mention on the ChestoRest set? It might be kinda cool to get multiple Rests along with more speed boosts. It does require you to run only one attack though...
 
So, i had this balloon drifblim in challenge cup, and it gave me an idea.

Why not use balloon unburden drifblim?

The balloon's easy to get rid of, force a switch, cm on that switch.
 
So, i had this balloon drifblim in challenge cup, and it gave me an idea.

Why not use balloon unburden drifblim?

The balloon's easy to get rid of, force a switch, cm on that switch.

Chesto Berry is easier to get rid of, lol
 
Chesto Berry is easier to get rid of, lol

Really?

Because the way i see it, a balloon set allows you to get hit, then use a calm mind on the switchin, which allows you to be at close to full health, but also have a calm mind up, which might help you defeat whatever the enemy is throwing at you.
Or you can use an attack, always helpful to be able to attack your counter twice before they can even attack back.

Not only that, but you've got to give up a moveslot for rest.
 
Sweet Jesus these replies...
So, i had this balloon drifblim in challenge cup, and it gave me an idea.

Why not use balloon unburden drifblim?

The balloon's easy to get rid of, force a switch, cm on that switch.
The point of using ChestoRest is to scout for potential road bumps, accumulate as many boosts as possible and then go for a sweep. Immediately using up Drifblim's Unburden only makes him an inferior Sceptile; because Drifblim lacks the coverage (and power) needed to take advantage of the speed boost ASAP, there isn't any real point in trying to get Unburden to activate more quickly. So, I'm just gonna say "no" to that.

Is Recycle worth a mention on the ChestoRest set? It might be kinda cool to get multiple Rests along with more speed boosts. It does require you to run only one attack though...
Mentioned Recycle in OO with that exact reason behind it. It's definitely not going on the set because Recycle is way too gimmicky (going by the typical player's standards) to pull off effectively. One Rest activates Unburden and Drifblim gets to keep the boosts that it managed to stock up on - that's more than enough to sweep with.

I think that in the Dream World section, you should also say that Flare Boost is useless on Drifblim because 80 base speed is too low to sweep. You might also want to add mention of the pinch berries and the boosts the berries give that can be BD'd to another pokemon while activating Unburden in the DW section as well (the pinch berries, except for Starf, are currently unreleased).
On it.

espeon got banned. so no need to worry about that thing. celebi is also leaving (probably) due to stats this month. leaving mew, gorebyss, and smeargle for passing (and others but those are main 3)

and huntail. god forgot about him
Whoops forgot about that. It's a true wonder what goes through my head at 2 in the morning...
the main reason you'd use it is the large subs; the loss of pinch berries is indeed annoying to say the least, but the sheer size of drifblim subs makes them amazing in a bp chain.
I already said that I'd give it a mention and then try it out for myself (for the best possible EVs, better comments and "proof"), what more do you want from me .-.
 
Mentioned Recycle in OO with that exact reason behind it. It's definitely not going on the set because Recycle is way too gimmicky (going by the typical player's standards) to pull off effectively. One Rest activates Unburden and Drifblim gets to keep the boosts that it managed to stock up on - that's more than enough to sweep with.

Oh I agree completely, I just missed you mentioning it earlier. My bad.
 
Sweet Jesus these replies...

The point of using ChestoRest is to scout for potential road bumps, accumulate as many boosts as possible and then go for a sweep. Immediately using up Drifblim's Unburden only makes him an inferior Sceptile; because Drifblim lacks the coverage (and power) needed to take advantage of the speed boost ASAP, there isn't any real point in trying to get Unburden to activate more quickly. So, I'm just gonna say "no" to that.

Yeah, i understood that the point of chestorest is to get many calm minds and chestorest.
The sceptile thing's a good point, i had thought that this could be a late game cleaner after the same fashion, but i know sceptile's pretty good too. The reason i feel it's better than sceptile is that it can boost its special attack, while sceptile can only boost its inferior physical attack. On the other hand, i suppose you can't argue with its coverage and speed.


Mentioned Recycle in OO with that exact reason behind it. It's definitely not going on the set because Recycle is way too gimmicky (going by the typical player's standards) to pull off effectively. One Rest activates Unburden and Drifblim gets to keep the boosts that it managed to stock up on - that's more than enough to sweep with.


On it.


Whoops forgot about that. It's a true wonder what goes through my head at 2 in the morning...

I already said that I'd give it a mention and then try it out for myself (for the best possible EVs, better comments and "proof"), what more do you want from me .-.
 
Is Recycle worth a mention on the ChestoRest set? It might be kinda cool to get multiple Rests along with more speed boosts. It does require you to run only one attack though...
I've tested it out and it's worth noting, once you regain an item through Recycle, you lose the boost granted by Unburden. However, it does kick in again once the recovered item is consumed.

flare boost is pretty stupid though since literally the only advantage it has over LO mismagius is weather ball and higher bulk, which is greatly inferior to mismagius' higher speed.
It's not stupid. What about Pokemon like Heracross that abuse Guts? The real problem is that Drifblim's build doesn't gel well with Flare Boost.
 
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