IceBug said:And, challenging SimonSays, if he has an open battle slot, since he was a little late accepting my last open challenge. Otherwise, this can be considered an open challenge.
2v2 Doubles
2 day DQ/3 Days Ref
1 Recovery/3 Chill
Standard Tournament Arena/Accepter's Choice
Unevolved only
Welcome to today's battle at the ASB Tournament Arena. Today we have IceBug facing off against SimonSays. Each one stands at their end of the battlefield as the rules are read are read to the crowd. Soon after, each trainer sends out his Pokemon! IceBug releases Cragg the Slugma and Spritz the Joltik. SimonSays come out Hermes (Dratini) and Prometheus (Growlithe). As he orders, my Dragonair also comes out of his Pokeball on hearing his own name. Let the battle comence; IceBug order's first!SimonSays said:Is a man not entitled to accept and decline his own challenges?
Switch = Dying to death
All abilities
No items
IceBug's Team
Slugma Cragg (M)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 17 (20*85%)
EC: 2/6
MC: 2
DC: 1/5
Abilities:
Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Protect
Overheat
Will-o-wisp
Acid Armor
Heat Wave
Smokescreen
Spritz Joltik (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 65
EC: 2/6
MC: 2
DC: 2/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Discharge
Bug Buzz
Disable
Rock Climb
Cross Poison
Rain Dance
Struggle Bug
Energy Ball
Dratini (*) Hermes (F)
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
ExtremeSpeed
Dragon Rush
Rest
Waterfall
Fire Blast
Growlithe (*) Prometheus (M)
Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilites:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bite
Roar
Ember
Leer
Odour Sleuth
Flame Wheel
Reversal
Take Down
Close Combat
Flare Blitz
Morning Sun
Dig
Flame Charge
Wild Charge