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2v2 Doubles Ice Bug vs SimonSays, reffed by AJ

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IceBug said:
And, challenging SimonSays, if he has an open battle slot, since he was a little late accepting my last open challenge. Otherwise, this can be considered an open challenge.

2v2 Doubles
2 day DQ/3 Days Ref
1 Recovery/3 Chill
Standard Tournament Arena/Accepter's Choice
Unevolved only
SimonSays said:
Is a man not entitled to accept and decline his own challenges?

Switch = Dying to death
All abilities
No items
Welcome to today's battle at the ASB Tournament Arena. Today we have IceBug facing off against SimonSays. Each one stands at their end of the battlefield as the rules are read are read to the crowd. Soon after, each trainer sends out his Pokemon! IceBug releases Cragg the Slugma and Spritz the Joltik. SimonSays come out Hermes (Dratini) and Prometheus (Growlithe). As he orders, my Dragonair also comes out of his Pokeball on hearing his own name. Let the battle comence; IceBug order's first!

IceBug's Team
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Slugma Cragg (M)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 17 (20*85%)

EC: 2/6
MC: 2
DC: 1/5

Abilities:
Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Protect
Overheat
Will-o-wisp

Acid Armor
Heat Wave
Smokescreen
595.png

Spritz Joltik (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 65

EC: 2/6
MC: 2
DC: 2/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Discharge
Bug Buzz

Disable
Rock Climb
Cross Poison

Rain Dance
Struggle Bug
Energy Ball
SimonSays' Team
Spr_5b_147.png

Dratini (*) Hermes (F)
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
ExtremeSpeed
Dragon Rush

Rest
Waterfall
Fire Blast
58.png

Growlithe (*) Prometheus (M)
Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilites:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Bite
Roar
Ember
Leer
Odour Sleuth
Flame Wheel
Reversal
Take Down

Close Combat
Flare Blitz
Morning Sun

Dig
Flame Charge
Wild Charge
 
Well, let's get things started, shall we? Good luck, SimonSays.

In the first round, Spritz should Thunder Wave Prometheus, to hopefully raise the potential failure of all his Fire attacks. Meanwhile, Cragg should start off with some fire of his own: an Overheat on Hermes.

Next round, I want to REALLY throw out the fire hazard with a quick Rain Dance to open the round. Luckily for Cragg, he has better things to be doing anyway, and should Rock Throw in the direction of Promtheus.

And to close out the round, Spritz should start an offensive with Bug Buzz on Hermes while Cragg uses Rock Throw once more on Prometheus!

So:

Spritz: Thunder Wave (Prometheus) - Rain Dance - Bug Buzz (Hermes)

If Hermes targets Cragg with Waterfall, change next action to Disable (Waterfall), and then move the replaced action back (basically, Rain Dance should happen this round). Replace with this action only once.


Cragg: Overheat (Hermes) - Rock Throw (Prometheus) - Rock Throw (Prometheus)
 
Same to you, IceBug. But I should let you know; I've never won before, so you may be my first. *Cheeky determined glare*

Alright then, Prometheus, start us off with a Beautiful little Flame Charge on Spritz, to deal damage and hopefully (eventually) actually keep up. Hermes, start out with an Evasive Dragon Dance to leap behind Prometheus during the Overheat; his Flash Fire should take the full of the blast.

Next, throw a ThunderWave back at Spritz, to see just how much he like a taste of his own medicine. Prometheus, you can dig Underground this turn, targetting Cragg.

Finally, with the Rain in your favour and no worries of being Disabled this round, strike Cragg with the force of a Waterfall! And now would be the time for you to come out, Prometheus, and strike Cragg!

So, for those of you too lazy to read all of that;

Hermes Jr: Evasive Dragon Dance behind Prometheus ~ ThunderWave (Spritz) ~ Waterfall (Cragg)

Prometheus: Flame Charge (Spritz) ~ Dig Underground ~ Attack (Cragg)
 
218.png
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595.png

Cragg (M) | Spritz (F)
HP: 90 | 90
EN: 100 | 100
Spe: 17 | 65
Stat:
Other:
Spr_5b_147.png
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58.png

Hermes (M) | Prometheus (M)
HP: 90 | 90
EN: 100 | 100
Spe: 50 | 60
Stat:
Other:

Round 1: Weak Paralysis
Will enter this later

218.png
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595.png

Cragg (M) | Spritz (F)
HP: 56 | 77
EN: 80 | 77
Spe: 17 | 65
Stat:
Other: Spritz PARA (20%)
Spr_5b_147.png
|
58.png

Hermes (M) | Prometheus (M)
HP: 75 | 74
EN: 82 | 90
Spe: 50 | 60
Stat: +1 Fire Attacks Prometheus
Other: Prometheus PARA (20%)
Action 1
Spritz: Thunder Wave (Prometheus) (7 Energy)
Prometheus: Flame Charge (Spritz) (5 + 3 + (4 - 2) x 1.5) x 1.5 = 16.5 = 17 Damage (4 Energy)
Hermes: Dragon Dance (Evasive) (7 Energy)
Cragg: Overheat (Prometheus) (10 Energy)

Action 2:
Spritz: Rain Dance (10 Energy)
Prometheus: Dig (Cragg) (6 Energy)
Hermes: Thunder Wave (Spritz) (7 Energy)
Cragg: Rock Throw (Prometheus) (5 + (2 - 2) x 1.5) x 1.5 = 7.5 = 8 Damage (3 Energy)

Action 3:
Spritz: Bug Buzz (Hermes) (9 + 3 + (3 - 1) x 1.5) = 15 Damage (6 Energy)
Prometheus: Dig Attack (Cragg) (8 + (4 - 2) x 1.5) x 1.5 = 16.5 = 17 Damage
Hermes: Waterfall (Cragg) (8 + (4 - 2) x 1.5) x 1.5 = 16.5 = 17 Damage (6 Energy)
Cragg: Rock Throw (Prometheus) (5 + (2 - 2) x 1.5) x 1.5 = 7.5 = 8 Damage (7 Energy)
SimonSays what?
 
Hermes, start off with some Waterfall SPAM against Cragg! Prometheus, Use our Freshly Flash Fire-Boosted Flare Blitz against our little Spider Friend!

Secondly Hermes, our foe would've probably Disabled Waterfall by now, so Leer at thy Foes! Prometheus, join in the Leering festivities!

Finally, Let's get Physical! Hermes, Rush at Cragg with all the force of the Original Dragon! Prometheus, Flame Wheel Spritz, to keep the offensive pressure on them!

Hermes: Waterfall (Cragg) ~ Leer ~ Dragon Rush (Cragg)

Prometheus: Flare Blitz (Spritz) ~ Leer ~ Flame Wheel (Spritz)

I play 1 Card Facedown and I end my turn. =]
 
Little dragon thinks he's so clever with his Waterfalls and his Shed Skin...let's show him a good time. Start by hitting him with a Thunder Wave and a Will-o-Wisp. While he's wondering why we think we can get away with status, Gastro Acid him and then, try a combo of Smog and Smokescreen to spread the highly poisonous fumes over both of our opponents! Finally, Bug Buzz again on Hermes to close the round out, but replace that with Gastro Acid if paralysis prevented you from doing so last round.

So:

Spritz: Thunder Wave (Hermes) - Gastro Acid (Hermes) - Bug Buzz (Hermes)
Replace Bug Buzz with Gastro Acid (Hermes) if Hermes still has access to its abilities after action 2


Cragg: Will-o-wisp (Hermes) - Smokescreen + Smog (hopefully, big poisonous cloud to increase the poor accuracy of Smog while spreading it over both opponents)
 
Sorry it took so long to get this up, I was busier than I anticipated over the 4th.
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Cragg (M) | Spritz (F)
HP: 56 | 77
EN: 80 | 77
Spe: 17 | 65 (16)
Stat:
Other: Spritz PARA (15%)
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58.png

Hermes (M) | Prometheus (M)
HP: 75 | 74
EN: 82 | 90
Spe: 50 | 60 (15)
Stat: +1 Fire Attacks Prometheus
Other: Prometheus PARA (20%)

Round 2: Spreading Status
The round kicks off! Spritz starts with yet another Thunder wave, he's clearly enjoying spreading the status around on his opponents. Cragg follows with a Will-o-Wisp, also aimed at Hermes, and cripples him more! Hermes and Prometheus are not detered by their paralysis or burns and go all out on the offense using Waterfall and Flare Blitz on Cragg and Spritz respectively, and man did those attacks hurt! Spritz fires a wad of Gastro Acid, repressing Hermes ability to use Shed Skin, looks like he's stuck with his status for a while. Cragg uses a unique move, and combines Smog with Smokescreen, creating a massive poison cloud that covers both opponents, and also poisons Prometheus. The two still are working together and both try to Leer, but only one of them does. Paralysis finally finds its first mark as Prometheus is rooted to the ground. As the round comes near the end, Spritz finally goes offensive and Bug Bites Hermes. Cragg is too tired to move after the move combination. As Spritz smiles at himself for the good job he's done, his hapiness is short lived; Prometheus runs over him with a hot Flame Wheel. Hermes follows close behind using Dragon Rush, but it was slow enough that even Cragg was able to side step it.
218.png
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595.png

Cragg (M) | Spritz (F)
HP: 44 | 24
EN: 67 | 59
Spe: 17 | 65 (16)
Stat: -1 Def | -1 Def
Other: Spritz PARA (20%)
Spr_5b_147.png
|
58.png

Hermes (M) | Prometheus (M)
HP: 50 | 66
EN: 66 | 83
Spe: 50 (13) | 60 (15)
Stat: No Ability (4 actions) | +1 Fire Attacks
Other: PARA (20%) Burnt | PARA (15%), Poisoned
Action 1
Spritz: Thunder Wave (Hermes) (6 Energy)
Cragg: Will-o-Wisp (Hermes) (6 Energy)
Prometheus: Flare Blitz (Spritz) (12 + 2 + 3 + (4 - 2) x 1.5) x 1.5 = 30 Damage (4 Energy)
Hermes: Waterfall (Cragg) (8 - 3 + (4 - 2) x 1.5) x 1.5 = 12 Damage (6 Energy)
2 Burn Damage to Hermes

Action 2:
Spritz: Gastro Acid (6 Energy)
Cragg: Smokescreen + Smog: Hermes (4 + (2 - 2) x 1.5) = 4 Damage | Prometheus (4 + (2 - 2) x 1.5 = 4 Damage/poisoned (7 Energy)
Prometheus: Paralyzed
Hermes: Leer (4 Energy)
2 Burn Damage to Hermes
2 Poison damage to Prometheus

Action 3:
Spritz: Bug Buzz (Hermes) (9 + 3 + (3 - 1) x 1.5) = 15 Damage (6 Energy)
Cragg: Too tired to fight!
Prometheus: Flame Wheel (Spritz) (6 + 2 + 3 + (4 - 2) x 1.5) x 1.5 + (1 x 1.5) = 22.5 = 23 Damage (3 Energy)
Hermes: Dragon Rush: Miss (6 Energy)
2 Burn Damage to Hermes
2 Poison damage to Prometheus
 
Well, looks like with that status in place we can, at the very least, defeat one of our opponents! Full-throttle offense, guys! Spritz, Bug Buzz as many times as you are able, and Cragg, lay down the law with an Overheat, followed by two Rock Throws! Throw all of it at Hermes, but if it ends up dancing behind Prometheus again when you try your Overheat, Cragg, Recover instead!

So:

Spritz: Bug Buzz x3 (Hermes)

Cragg: Overheat (Hermes) - Rock Throw (Hermes) - Rock Throw (Hermes)

Change first action to Recover if Hermes attempts to hide behind Prometheus, then shift actions down.
 
I had to correct a few things (mostly energy) but only one bigger thing. I forgot to change Spritz speed to reflect the paralysis, it won't change much (i did roll for para and he never was) but keep it in mind.
 
Alright then, you wanna do focused fighting? We can apply the pressure too.

Prometheus, he was oddly specific about Hermes hiding behind you, so let's get in our Foe's faces, rather. Close Combat the Lava Slug! Hermes, Don't need to hide behind our Companion to be effective; Evasive Agility. =]

Secondly, Prometheus! our Spider-Foe looks to be on the down trend, so Flare Blitz Spritz! And, just to get some sweeping gestures of Kill-Everything going, Twister.

Finally, let's wrap it all up. Waterfall alongside a Close Combat, Kids.

Hermes: Evasive Agility (not behind Prometheus) ~ Twister ~ Waterfall (Cragg)

Prometheus:Close Combat (Cragg) ~ Flare Blitz (Spritz) ~ Close Combat (Cragg)
 
218.png

Slugma (Cragg) Male
hp: 44
energy: 67%
status: -1 Def
boosts: none
Speed: 17
595.png

Joltik (Spritz) Female
hp: 24
energy: 59%
status: -1 Def, Paralyized 20%
boosts: none
Speed: 16

Spr_5b_147.png

Dratini (Hermes) Male
hp: 50
energy: 66%
status: Gastro Acid (4 Actions), Paralyzed 20%, Burned
boosts: none
Speed: 13
58.png

Growlithe (Prometheus) Male
hp: 66
energy: 83%
status: Paralyzed 15%, Poisoned
boosts: Flash Fire Active
Speed: 15


Speed Order:
Cragg
Spritz
Prometheus
Hermes

This harrowing battle nears its finish as Cragg and Spritz unleash a barrage of Fire and Sonic Waves against Hermes. Who, along with his teamate, cannot act due to paralysis.
Cragg seems tired from his assault and looks like he would like a rest.

Cragg bucks up though and Throws a Rock at Hermes, who barely clings to this fight through the pain. Spritz pipes up for another Bug Buzz, but is silenced by his own bout of Paralysis. Prometheus and Hermes take to the offensive as Prometheus charges foward and crashes into Spritz. As the flames from the attack wash over the poor bug, he cant help but give in and Faints. Meanwhile Hermes whips up a Twister to send at Cragg, which hits for mild damage.

Cragg finishes off the round by launching another rock at Hermes, who still somehow manages to hang in there. Prometheus turns his rage to Cragg and jumps onto him for a Close Combat attack. Hermes finishes up by charging into Cragg with the power of a Waterfall. Cragg doesnt look so good after those attacks, and Hermes looks like he is about to give into his burn.


218.png

Slugma (Cragg) Male
hp: 5
energy: 48%
status: -1 Def
boosts: none
Speed: 17
595.png

Joltik (Spritz) Female
hp: KO
energy: KO%
status: -1 Def, Paralyized 20%
boosts: none
Speed: 16

Spr_5b_147.png

Dratini (Hermes) Male
hp: 3
energy: 66%
status: Gastro Acid (2 Actions), Paralyzed 15%, Burned
boosts: none
Speed: 13
58.png

Growlithe (Prometheus) Male
hp: 50
energy: 68%
status: Paralyzed 10%, Poisoned
boosts: Flash Fire Active
Speed: 15

Cragg uses Overheat -> Hermes loses 16 HP, -9 Energy
Spritz uses Bug Buzz -> Hermes loses 15 HP, -5 Energy
Prometheus is Fully Paralyzed
Hermes is Fully Paralyzed
Poison deals 2 Damage to Prometheus
Burn deals 2 Damage to Hermes

Cragg uses Rock Throw -> Hermes loses 5 HP, -3 Energy
Spritz is Fully Paralyzed
Prometheus uses Flare Blitz -> Spritz loses 32 HP, 10 Recoil, -7 Energy KO
Hermes uses Twister -> Cragg loses 7 HP, -2 Energy
Poison deals 2 Damage to Prometheus
Burn deals 2 Damage to Hermes

Cragg uses Rock Throw -> Hermes loses 5 HP, -7 Energy
Prometheus uses Close Combat -> Cragg loses 17 HP, -8 Energy
Hermes uses Waterfall -> Cragg loses 15 HP, -6 Energy
Poison deals 2 Damage to Prometheus
Burn deals 2 Damage to Hermes
 
(thanks, Ragnarokalex for the sub. =)

Allright, let's play conservatively; Hermes, ExtremeSpeed Cragg. Prometheus, if Hermes for some reason doesn't attack, use Wild Charge.

I'm going to assume that someone fainted last round, but if not; Hermes, use an ExtremeSpeed + Waterfall combo! Prometheus, use Bite. Om nom nom Slug. =]

Prometheus, just Chill while Hermes recovers from the streneous act.

Hermes: ExtremeSpeed (Cragg) ~Waterfall/ExtremeSpeed Combo (Cragg)
Prometheus: Wild Charge (Cragg) ~ Bite (Cragg) ~ Chill
 
YES!!! GONNA GET A KILL!

Protect (Let the burn devour you, Hermes!) - Die (Rock Throw Prometheus) - Still Be Dead (Miraculous Protect if we make it this far)

Good game, SimonSays!
 
218.png

Slugma (Cragg) Male
hp: 5
energy: 48%
status: -1 Def
boosts: none
Speed: 17
595.png

Joltik (Spritz) Female
hp: KO
energy: KO%
status: -1 Def, Paralyized 20%
boosts: none
Speed: 16

Spr_5b_147.png

Dratini (Hermes) Male
hp: 3
energy: 66%
status: Gastro Acid (2 Actions), Paralyzed 15%, Burned
boosts: none
Speed: 13
58.png

Growlithe (Prometheus) Male
hp: 50
energy: 68%
status: Paralyzed 10%, Poisoned
boosts: Flash Fire Active
Speed: 15


Speed Order:
Cragg
Spritz
Prometheus
Hermes

Cragg Protects against attacks 1st action, then dies to Hermes 2nd action, but Hermes succumbs to his burn after finishing his attack.

Congratulations SimonSays on your victory! And congrats for a valiant effort Icebug!

SimonSays - 2 TC
Hermes - 1 EC 2 MC 1 DC 1 KOC
Prometheus 1 EC 2 MC 1 DC 1 KOC

Icebug - 2 TC
Cragg - 1 EC 2 MC 1 DC 1 KOC
Spritz - 1 EC 2 MC 1 DC

I receive 4 RC
 
Why didn't Hermes get the KOC, since she was the one who landed the blow? I understand that Cragg gets his one, because he caused the burn, but...
 
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