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2v2 at The Rock Column! Maxim vs jas61292!

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Flora

Yep, that tasted purple!
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I'll take this one

Switch = KO
No Items
One Ability

142.png

Aerodactyl [Korangir] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 0/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower

Roost
Tailwind
Foresight

Dragon Claw
Earthquake
Protect

Gempre2-1.png

Boulderdash [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110

EC:6/9
MC:0
DC:3/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Paleo Wave
Metal Sound
Earth Power

Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
Substitute


Typhlosion(*) (M)
Nature: Naïve (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW, unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15 = 115)

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Swift
Flamethrower
Double-Edge
Eruption

Extrasensory (*)
Flare Blitz (*)
Foresight (*)

Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)
Hidden Power Electric (7)
Sunny Day
Focus Blast
Earthquake

581.png


Swanna(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98

EC: 6/6
MC: 10
DC: 5/5

Attacks:

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Roost
Rain Dance
Brave Bird
Hurricane

Me First (*)
Mirror Move (*)
Steel Wing (*)

Facade (*)
Ice Beam (*)
Scald (*)

132.png

Ditto (Squishy)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)

DC: 0/5

Attack:
Transform

oof, a fire and a flying against rock-types.

Order
- Maxim chooses Pokemon and its ability
- jas chooses Pokemon and its ability while also ordering actions
- Maxim's actions

GOOD LUCK!
 
Well I can safely say I was an idiot for not bringing my SS immune Pokemon (Lucario). And I almost felt bad for sending in 3 Pokemon when you only sent in 2. But now that I see the match up, I don't feel bad at all. I just feel like I am going to lose. In fact, there is little hope at all of winning.

But lets have some fun. Being weak to rock sucks here, so lets not be. Squishy the Ditto, time for your first battle appearance. And since you have not unlocked your awesome DW ability yet, we will have to go with Limber.

Start out with..... do I even need to say it.

Then, did I mention we are just going to have some fun? I did? OK. Yeah, that's right, RNG time.

Finally... it's super effective, and thanks for the Technician

However If Origin want to hit us with its SE move, stop it from doing so again

Transform - Accupressure - Hidden Power Water (6)
If Origin uses HP Water (after you have transformed of course) Disable it instead of next action
 
Maxim: A ditto eh? This is going to be interesting...

Origin: And you just had to give me moves that are super effective against myself.....

Maxim: Meh, gives good type coverage.

Origin: Riiiiiight.

Maxim: Well, let's start with a Metal Sound, but don't use it if Transform sheds the stat drops, then Blast him with an Earth Power (Technician means no Levitate bud :P), then finish off with the Hidden Power Water to avoid his hidden power.

Summary:
Metal Sound~Earth Power~HP Water 6
If transform nullifies Metal Sound's drops, use Paleo Wave instead of Metal Sound
 
Gempre2-1.png

Origin (M)
HP: 90
EN: 100
Technician
132.png

Squishy
HP: 90
EN: 100
Limber

-----------------------------------

Round 1: Imposter!

After seeing the match-up, I've got to say, it's obviously pretty one-sided! But we all came here for fun, right? Right! Let's do this!

Origin uses Paleo Wave.
Squishy uses Transform.

During action
Origin (Paleo Wave): (9+3+4.5) = [17 DMG/6 EN]
Squishy (Transform): [5 EN]

Hey now there's a Speed tie going on! Eh, it still looks like Origin's the first to make a move. Origin laughs at the fake Origin about how unaware it is of his own abilities and conjures a Earth Power that smashes Squishy from the ground. After taking the assault, Squishy makes its first move as Origin to... Acupressure? You crazy? Well let's see here... how many stats are there? Atk/Def/SpA/SpD/Spe/Acc/Eva hrm? They'll be 1/2/3/4/5/6/7 and I'll pick one of them to be... 4. That is... SpD! Congratulations, Squishy, a winner is you!

During action
Origin (Earth Power): (9+4.5) x 1.5 = 20.25 + 3 ~ [23 DMG/7 EN]
Squishy (Acupressure): [6 EN]
+2 SpD (Squishy)

Not caring about the SpD boost, Origin keeps its barrage going with a Hidden Power Water! Its insides explode energy into a radius of 84358363 degrees and hit everything! Now that's the work of a Technician! (And yeah, Origin won that Speed tie.) Squishy uses Disable and Origin forgets HP Water.

During action
Origin (HP Water): ((6x1.5)+4.5) x 1.5 = 20.25 ~ [20 DMG/5 EN]
Squishy (Disable): [6 EN]

Gempre2-1.png

Origin (M)
HP: 90
EN: 81
Technician
Disable (HP Water, 6 actions)
Gempre2-1.png

Squishy
HP: 30
EN: 83
Technician
+2 SpD


Maxim's actions!
 
Ok Origin, that faker isn't going to stop us.

Let's start off with an Earth Power for even more damage, then use a nice 25 HP Substitute, then Earth Power again.

Summary:
Earth Power~25 HP Sub~Earth Power

Also Flora, he said to use disable if i ever used Hidden Power Water.
 
Yeah, I thought I should have used Disable. Also, while I don't really care that much, I am pretty sure Transform is supposed to copy all stat levels, so I should have shed the -2 SpD (or not gotten it in the first place). Or at least that is what Deck_Knight said on IRC (I asked right when I saw Maxim's orders):

#capasb said:
<jas61292> Does Transform copy stat changes?/Does ditto go back to 0 stages in all stats if it had drops before it transforms?
<Deck_Knight> Transform copies everything, including stats and stat changes, except HP.
<Deck_Knight> It keeps Ditto's HP.
<jas61292> So, if it was a -2 SpD and then Transforms to a Pokemon at 0 SpD it will be at 0?
<Deck_Knight> Yup.

But whatever, it won't change our plans.

Start out with Toxic to damage it even with a Sub. Then Copy its Sub with your own. And then Protect for stalling.

Toxic - Substitute (25 HP) - Protect
 
edit: oops protect
Gempre2-1.png

Origin (M)
HP: 90
EN: 81
Technician
Disable (HP Water, 6 actions)
Gempre2-1.png

Squishy
HP: 30
EN: 83
Technician
+2 SpD


-----------------------------------

Round 2: huh

Squishy seems a bit weird today. Look, it's spouting out Toxic gases and Origin's infected! This doesn't stop it from summoning an Earth Power to slam into Squishy for major damage! Afterward, Origin grabs a single Substitute at maximum power. Squishy attempts to do the same as well, but it doesn't have enough HP to do so! And then, like the cheater at winning almost every speed-tie it is, Origin finishes up by blasting Squishy to its death with a finale Earth Power. No wait! Squishy manages to Protect itself! It's still alive!

During actions
Origin (Earth Power): (9+4.5) x 1.5 = 20.25 - 3 ~ [17 DMG/7 EN]
Squishy (Toxic): [7 EN]
-1 HP (Origin)

Origin (Sub): -25 HP [22 EN]
Squishy (not enough HP to create Sub)
-1 HP (Origin)

Origin (Earth Power): (9+4.5) x 1.5 = 20.25 - 3 ~ [17 DMG/7 EN]
Squishy (Protect): [13 EN]
-1 HP (Origin)

Gempre2-1.png

Origin (M)
HP: 62
EN: 45
Technician
Disable (HP Water, 3 actions)
Toxic (2 DPA)
Substitute (25 HP remaining)
Gempre2-1.png

Squishy
HP: 13
EN: 63
Technician
+1 SpD

jas's actions!
 
You know next time I point out a possible correction I should probably take into consideration how that might change things before issuing stupid actions. So ummm yeah..... no matter what I do there is no pulling this one out, so lets test our luck. Use Pro..... wait, what.....

Data Audit Thread: Protect said:
This move fails if used on successive actions.

...fails. Not even 50%. Man what fun is that. Fine.....

Earth Power and hope to win the speed tie. At least we get the counters for battling...

Earth Power til you can't Earth Power no more.
 
Lol.

Maxim: Well, I think he's on his last legs, how are you doing?

Origin: I barely have a scratch, except for that substitute

Maxim: Yeah, well, not much to do now except Chill to recover some energy, then finish him off with Earth Power.

Summary:
Chill~Earth Power~Earth Power
 
Gempre2-1.png

Origin (M)
HP: 62
EN: 45
Technician
Disable (HP Water, 3 actions)
Toxic (2 DPA)
Substitute (25 HP remaining)
Gempre2-1.png

Squishy
HP: 13
EN: 63
Technician
+1 SpD

-----------------------------------

Round 3: what

Origin think it's all chill and stuff so it sits there smoking its cigs. Squishy slams an Earth Power to Origin's Substitute, but it's not even broken! And with a miracle, Squishy manages another Earth Power and shatters that pathetic Substitute once and for all, but it's only to met with a Earth Power from Origin! This does Squishy in as it flies through the sky and then slams onto the ground, fainted!

During actions
Origin (Chill): +12 EN
Squishy (Earth Power): (9+4.5) x 1.5 = 20.25 ~ [20 DMG/7 EN]

Squishy (Earth Power): (9+4.5) x 1.5 = 20.25 ~ [20 DMG/11 EN]
Origin (Earth Power): (9+4.5) x 1.5 = 20.25 - 1.5 ~ [19 DMG/7 EN]
-2 HP (Origin)

Post-action
-2 HP due to Toxic (Origin)

Gempre2-1.png

Origin (M)
HP: 60
EN: 57
Technician
Disable (HP Water, 1 action)
Toxic (3 DPA)
Gempre2-1.png

Squishy
HP: KOed
EN: KOed
Technician

jas's new Pokemon (+ ability), then Maxim's actions!

(lol and i forgot there's a sandstorm, but good thing it didn't matter until next round)
 
Well, actually, we would have both gotten a SpD boost, but that would probably have just ended up making the same result take longer to reach, so it really makes no difference.

Anyways, while I'd like the counters more for Typhlosion, I am not one to give up, and I believe Swanna gives me the best chance to...do something. So, BigPecks, lets do this. Hydration doesn't work in perma-sandstorm, and neither opposing Pokemon has any moves to lower our accuracy or defense. So I guess no matter what ability I choose it will be useless. Hmm..... well, RNG says Keen Eye, so lets go with that.
 
Origin: Well, this looks like an open and shut case.

Maxim: Don't say things like that! Otherwise the RNG will screw us over like nothing else. On a side note, this Arena is working perfectly for us.

Origin: Well it is your arena designed for rock types, perhaps at being for gym trainer?

Maxim: Meh, we'll see. Anyway, lets start off with toxic to put him on a timer, then open up with a Paleo Wave for damage, then for lack of anything better to do, chill.
If he uses Facade to take advantage of your toxins, use Disable(Facade) on the third action instead if applicable.

Summary:
Toxic~Paleo Wave~chill
If Facade is used, disable it on the third action if it can be disabled.
 
Well, we can at least get 1 KO (which will be used to improve your oh so deep movepool with more water and flying moves). So lets just go right for that.

Scald - Bubblebeam - Scald
 
Gempre2-1.png

Origin (M)
HP: 60
EN: 57
Technician
Disable (HP Water, 1 action)
Toxic (3 DPA)
581.png

BigPecks (F)
HP: 100
EN: 100
Keen Eye

-----------------------------------

Round 4: bird

And here something is weird. THAT ROCK THING OUTSPEEDS A FREAKING BIRD! Ah well, that's Pokemon!

Origin thinks it's about to die so it tries to get in one desperate Toxic. However, the gases were a bit fuzzy and went the wrong direction! lol963roll. This means BigPecks gets a free action, which she puts to good use with a Scalding blast! The heated water roasts the rock a new dinner, but otherwise there isn't really any burns! Not trying that again, Origin instead goes on the offensive and fires a Paleo Wave onto BigPecks for BigDamage! Recovering from the rock attack, BigPecks musters up some courage and fires a beam of bubbles that pop pop pop onto Origin. Afterward, Origin feels a little tired and takes a breather with its chill pill. Bad move as it lives it wide open for a Scald from BigPecks! The heat pressure from this one seems a bit more vicious from the latest one - you can even see the skin of Origin peeling off! This must be a critical hit! At last, Origin heats up in the rock column and droops down fainted!

Oh by the way, BigPecks, you suffered some minor injuries from the raging sandstorm here!

During round
A1
Origin (Toxic): MISS [7 EN]
BigPecks (Scald): (9+3+1.5) x 1.5 = 20.25 ~ [20 DMG/5 EN]

-3 HP (Origin)
-2 HP (BigPecks)

A2
Origin (Paleo Wave): (9+3+3) x 1.5 = [23 DMG/6 EN]
BigPecks (Bubblebeam): (7+3+1.5) x 1.5 = 20.25 ~ [17 DMG/4 EN]

-3 HP (Origin)
-2 HP (BigPecks)

A3
Origin (Chill): +12 EN
BigPecks (Scald + Crit): (9+3+3+1.5) x 1.5 = 24.75 ~ [25 DMG/5 EN]
Origin fainted!

-3 HP (Origin)
-2 HP (BigPecks)

Gempre2-1.png

Origin (M)
HP: KOed
EN: KOed
Technician
581.png

BigPecks (F)
HP: 71
EN: 86
Keen Eye

K, I send in Korangir the Aerodactyl!
142.png

Your trainer shall pick your ability upon posting after jas!

jas's actions!
 
Well, Toxic missing helps. and we both are super effective against each other,so lets go for it and see what happens. Scald first, then Ice Beam, then Scald more.

Scald - Ice Beam - Scald
 
Ok Korangir, let's do this!

Korangir: Yeah yeah.

Maxim: -_-

Korangir: I'm just kidding, what are your orders

Maxim: Well, let's start out with a Supersonic for hax, then use Thunder Fang for 4x effectiveness, then finish off with an evasive Agility to preserve your health.

Summary:
Supersonic~Thunder Fang~Evasive Agility
 
142.png

Korangir (M)
HP: 100
EN: 100
Pressure
581.png

BigPecks (F)
HP: 71
EN: 86
Keen Eye

-----------------------------------

Round 5: more birds

Another rock thing outspeeds a fast bird...

And he's annoying! Koran goes headfirst and emits Supersonic noises that echo throughout BigPeck's mind. Oh no! BigPecks feels a little dizzy and instead of the Scald his trainer wanted he hits himself in confusion! Liking the situation, Koran laughs loudly and dives in! He crashes down for a hungry Thunder Fang on the water/flying bird, which hits for huge amounts of damage! BigPecks, still on the ground, just twists his head to the homo Koran and fires a piercing Ice Beam that strikes his rock wings with incredible force. Aha! It seems like Koran's now on the run as the icy pain he has just experienced is not something he'd like to have! He goes out and spins around evasively with his Agility move. BigPecks manages to fire off a Scald under his confusion, but it was effortless due to the evasive maneuver of the Agility! At the end, it seems like BigPecks is over his confusion! Coool!

During round
A1
Koran (Supersonic): HITS [4 EN]
4 action confusion
BigPecks (Hit Self): (4+0) = [4 DMG/3+2 EN]
Confusion stage lowered!

-2 HP (BigPecks)

A2
Koran (Thunder Fang): HITS (7+3) x 2.25 = [23 DMG/6 EN]
4 action confusion
BigPecks (Ice Beam): (10+0) x 1.5 = [15 DMG/7+2 EN]

-2 HP (BigPecks)

A3
Koran (Evasive Agility): No Spe Boost due to being used evasively [7 EN]
BigPecks (Scald): (MISS) [(8+3+0) x 1.5 = [17 DMG/5+2 EN]]

-2 HP (BigPecks)

142.png

Korangir (M)
HP: 85
EN: 83
Pressure
581.png

BigPecks (F)
HP: 38
EN: 65
Keen Eye

Maxim's actions!
 
Well, I don't know why I didn't use Roost at all, but it is too late now. Mirror Move for laughs and lets go out with style.

Mirror Move (Thunder Fang) - Mirror Move (Thunder Fang) - Mirror Move (Thunder Fang)
And if any of the Mirrored T-Fangs (and by any I mean the first cause we can't survive more than 1) Paralyze Aerodactyl then use Me First instead on the following actions
 
142.png

Korangir (M)
HP: 85
EN: 83
Pressure
581.png

BigPecks (F)
HP: 38
EN: 65
Keen Eye

-----------------------------------

Round 6: dead bird

Seeking to end the match once and for all, Koran takes a dip back and goes full-throttle toward the silly BigPecks. Koran dives in and crunches with a Thunder Fang on the bird, but she still has life in her! BigPecks, for the hell of it, Mirror Moves the attack back! She launches her own Thunder Fang onto the rock bird that for some reason manages some critical damage! Still, it doesn't do much else as Koran takes the electric shock and fuses it with his own Thunder Fang, which crashes down onto the swan and electrifies the life out of her until she can't take it anymore...

During round
A1
Koran (Thunder Fang): HITS (7+3) x 2.25 = [23 DMG/6 EN]
BigPecks (Mirror Move Thunder Fang): HITS (7+0) x 1.5 = [11 DMG/8+2 EN]

-2 HP (BigPecks)

A2
Koran (Thunder Fang): HITS (7+3) x 2.25 = [23 DMG/10 EN]
BigPecks fainted!

142.png

Korangir (M)
HP: 74
EN: 67
Pressure
581.png

BigPecks (F)
HP: KOed
EN: KOed
Keen Eye

yeah predictable ending, not much jas could've done. gg!

Prizes
Maxim (W)
> 2 Trainer Counters
- Origin > 1 EC | 2 MCs | 1 DC | 1 KOC
- Korangir > 2 MCs | 1 DC | 1 KOC
jas61292 (L) > 2 Trainer Counters
- Squishy > 2 MCs | 1 DC
- BigPecks > 3 MCs | 1 KOC
Flora > 4 Ref Tokens
 
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