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Krookodile (Analysis)

Diana

This isn't even my final form
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Krookodile

553.png


Status: Done!
QC Checks: PK Gaming, Oglemi, Snunch
GP Checks: cosmicexplorer, NixHex


[Overview]

<p>Krookodile is a good choice in UU thanks to its good Attack stat and decent Speed stat that outspeeds many threats, such as Roserade and Rotom-A. It has an incredible offensive typing in Dark / Ground, which lets Krookodile hit most opponents with a neutral STAB move. Its movepool is also good enough to hit most opponents quite hard. The main drawback to using Krookodile is its somewhat low defenses and its terrible defensive typing, leaving it weak to Grass-, Bug-, Water-, Ice-, and Fighting-type assaults. Despite those faults, Krookodile uses Choice items very well, and can even sweep with Bulk Up, making it a very solid choice for a UU team.</p>

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Scarf
ability: Moxie
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile reaches 466 Speed with a Choice Scarf, which outspeeds everything up to Dragon Dance Kingdra with the appropriate nature. Earthquake is Krookodile's most powerful STAB move, but is very dangerous to get locked into due to the various immunities to Ground-type moves throughout the tier. Crunch is another STAB move, which gets good coverage alongside Earthquake, and although weaker, is much safer to use. Stone Edge revenge kills Flying-types, while Pursuit is used in the last slot to trap and KO Pokemon such as Victini, Azelf, and Mismagius, which can really open up holes for Krookodile's team.</p>

[ADDITIONAL COMMENTS]

<p>Moxie is preferred to gain Attack boosts, which can let Krookodile sweep a weakened team late in the game, but Intimidate is a viable option to allow Krookodile to switch into physical attackers more easily. Jolly is the best nature for Krookodile, as the added Speed lets it outspeed Jolly Kingdra after one Dragon Dance, but Adamant can be used for the extra power. Good teammates for Krookodile include those that enjoy having Ghost- and Psychic-types out of the way, as Krookodile dispatches of those quite easily with Pursuit. Fighting-types such as Heracross and Cobalion are great options to take advantage of the lack of these Pokemon. Krookodile itself wants teammates to deal with opponents that resist or are immune to Ground-type moves, as spamming Earthquake is dangerous while those are around. Slowbro and Suicune are good teammates to handle Flygon, as well as Gligar, while Zapdos can beat Togekiss and other Flying-types, as well as bulky Water-types that can check Choice Scarf Krookodile. Nidoking can work as well, helping check Heracross that lack Earthquake.<p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Band
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile deals heavy damage to most Pokemon in the tier when holding a Choice Band, sporting a combination of attacks that is incredibly hard to wall. Earthquake and Crunch are obvious choices, as they are powerful STAB moves that combine for great coverage. Even bulky Water-types have trouble taking Choice Band-boosted Earthquakes. Stone Edge adds more coverage as well, hitting Flying-types for super effective damage. Lastly, Pursuit is used to trap and KO Ghost- and Psychic-types, which is one of Krookodile's best traits.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the main option for Choice Band Krookodile, as it usually isn't fast enough without a Choice Scarf to take advantage of the boosts that Moxie provides. Against slower teams, however, Moxie can be useful, and is also an option to consider. An Adamant nature provides Krookodile extra power, but a Jolly nature can be used to allow Krookodile to outspeed Roserade and Rotom-A, as well as Adamant Arcanine. Fighting-types such as Heracross and Cobalion are good teammates to take advantage of Krookodile's ability to KO Psychic- and Ghost-types. Fast sweepers such as Weavile and Mismagius are also useful here, as Krookodile weakens the opponent's walls quite effectively. Lastly, Zapdos is a useful teammate, as it can beat Flying-types, and a decent amount of Pokemon with Levitate as well.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Earthquake
move 3: Stone Edge
move 4: Crunch / Taunt
item: Leftovers
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile has enough bulk to take neutral physical moves after one use of Bulk Up, meaning that it can be used quite effectively to try to sweep. Earthquake and Stone Edge combine for great coverage as usual, and are Krookodile's main attacking options. Crunch is the main choice in the last slot for the extra STAB move, which is quite helpful if Krookodile has multiple boosts against an opponent such as Flygon. Taunt is also a decent option, as it prevents status and phazing from walls that try to stall Krookodile.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the best option, as it helps Krookodile when switching in. Moxie can be used for the extra Attack boosts, but Intimidate has more overall utility. an Adamant nature is best for the boost to Krookodile's power, but Jolly is always an option for the added Speed against threats sitting at or just below 90 base Speed. Bulky Water- and Grass-types are the biggest threats to this set. Celebi can take on most bulky Water-types, even taking most Ice Beams thanks to its great bulk. Arcanine is another good teammate for Krookodile for its ability to check Grass-types. Fighting-types also check this Krookodile, being able to deal major damage even after a Bulk Up boost. Mew is a solid option to check most Fighting-types.</p>

[Other Options]

<p>An Expert Belt is usable on Krookodile to bluff a Choice Scarf and, while risky, it can work on the surprise value alone. Hone Claws can be used to boost Krookodile's Attack, but it is a bit to frail to use it effectively. Bulk Up is also superior to Hone Claws, meaning that is not a worthwhile choice. Rock Slide is an option if Stone Edge's accuracy is too low to be desired, but it lacks much-needed power. Counter is an interesting gimmick with a Focus Sash to take out a threat such as Heracross. Toxic is always an option, hitting opponents such as Gligar that lack Immunity. Substitute and Torment are gimmicky but usable moves, stopping Pokemon that have only one move to hit Krookodile with.</p>

[Checks and Counters]

<p>Flygon is immune to Earthquake and resists Rock-type moves, dealing good damage even with neutral STAB moves. Suicune and Milotic can take an Earthquake and deal massive damage with Water-type attacks. Shaymin does a similar job against Crunch, using Seed Flare to KO Krookodile. Heracross resists Ground- and Dark-type attacks, while Krookodile is weak to both of its STAB options. Gligar easily takes any of Krookodile's attacks other than the rare Toxic, and can stall it out effectively.</p>

[Dream World]

<p>Krookodile receives Anger Point from the Dream World. Krookodile can't survive most critical hits anyway, and the ability is too unreliable to count on. It's amazing when it works, but Moxie and Intimidate are much more reliable options.</p>
 
Maybe mention Expert Belt in OO? Bluffing Choice Scarf is risky but possibly useful. Toxic for Gligar also deserves some mention.

Mention Subtorment maybe?
 
May I ask why a Bulk Up set is not viable? I remember there was one mentioned in the Krookodile OU analysis; might want to check that.
 
Krookodile basically faints way too quickly for a Bulk Up set. You could use it I guess but you're just asking for a bulky water to finish you off. It sounds cool in theory, and can work in specialized places, which is why I kept it in OO. Of course if someone made it work reliably and I'm missing something feel free to post.
 
I've seen Choice Band used I want to test it and check if it's worth a set, but the Scarf set is definitely good.
 
I'm not sold on Dragon Tail at all from Krookodile. I'd rather it be on something that can take a hit.
 
Would Dragon Tail be viable at all with Expert Belt for scouting/phazing purposes? I know he's frail, but it's a possibility.
I don't see why you'd want to Dragon Tail any opposing Pokemon. Not only does it reveal that you're using a crazy set right off the bat (i.e., not Choiced), but you're better off just hitting the foe with your primary moves for decent damage instead of fooling around with phazing, especially since it gives the opponent a turn to strike Krookodile and its modest defenses mean it isn't that hard to KO....
 
Obviously, since Heysup is away, he never really got to test this, but I'm really not sold on Choice Band Krookodile. I think Scarf is the reason I'd ever use this. Anyway, this can still be checked and such.
 
OK a few suggestions.

  • Slash Intimidate alongside moxie on the scarf set and slash Adamant alongside Jolly as well.
  • Add the bulk up set. So you say its easily beaten by bulky waters, and thats true. But its not a bad set in the least, since Krook gets enough bulk to tank pretty much any non-super effective move after a Bulk Up. Intimidate grants it various opportunities to set up.
  • Add a Choice Band set. There isn't a Pokemon in UU who can reliable wall the edgequake combo + Crunch.

Consider adding these 2 sets.

name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Band
ability: Intimidate / Moxie
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

name: Bulk Up
move 1: Bulk Up
move 2: Earthquake
move 3: Stone Edge
move 4: Crunch / Taunt
item: Leftovers
ability: Intimidate / Moxie
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

Do all of that and i'll stamp it.
 
Okay, I made all the changes, if I need to change anything on Set Comments and in AC feel free to mention it.
 
My question is why Intimidate gets the first choice as an ability and why Moxie is behind the slash. I use a CB Krookodile with Moxie and it's great. Not to mention that Krookodile is already too frail to take a clean hit.

Just a question, nothing major.
 
Give Jolly a slash for the last two sets. 92 base speed is pretty neat, and a guarantee to outspeed Arcanine, Roserade, and Rotom makes up for the power loss.

QC APPROVED 3/3
 
Okay, fixed those two things, I'll write this up when I wake up a bit more today.

Edit: This is written.
 
I'm not on the GP Team, so these are just some friendly suggestions.
Overall, it was fairly tidy, though. =)

Blue = Add
Red = Remove
Krookodile

553.png


Status: Written.
QC Checks: PK Gaming, Oglemi, Snunch
GP Checks: None


[Overview]

<p>Krookodile is a good choice in the Underused tier thanks to its good Attack stat and decent good enough Speed stat that outspeeds threats such as Roserade and Rotom-A. It has an incredible offensive typing in Dark / Ground, which lets Krookodile hit most opponents with a neutral STAB move. Its movepool is also good enough to hit most opponents quite hard. The main drawback to using Krookodile is its somewhat low defenses and its terrible defensive typing, leaving it weak to Grass-, Bug-, Water-, Ice-, and Fighting-type assaults. Despite those faults, Krookodile uses Choice items very well, and can even sweep with Bulk Up, meaning that it is a very solid choice to consider on an Underused team.</p>

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Scarf
ability: Moxie / Intimidate
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile reaches 466 Speed with a Choice Scarf, which outspeeds everything up to Jolly Dragon Dance Kingdra with the appropriate nature. Earthquake is Krookodile's most powerful STAB move, but Earthquake is very dangerous to get locked into due to the various immunities to Ground-type moves throughout the tier., but it is Krookodile's most powerful STAB move. Crunch is another STAB move which gets good coverage alongside Earthquake, and although weaker, is much safer to use. Stone Edge is Krookodile's tool to revenge kill Flying-types that are common in the tier. Pursuit is used in the last slot to trap and KO Pokemon such as Victini, Azelf, and Mismagius, which can really open up possibilities for Krookodile's team.</p>

[ADDITIONAL COMMENTS]

<p>Moxie is preferred to gain Attack boosts which can let Krookodile sweep a weakened team late in the game, but Intimidate is a viable option to allow Krookodile to switch into physical attackers more easily. Jolly is the best nature for Krookodile, as the added Speed lets it outspeed Jolly Kingdra after one Dragon Dance, but Adamant can be used for the extra power. Good teammates for Krookodile include those that enjoy having Ghost- and Psychic-types out of the way, as Krookodile dispatches of those with Pursuit. Fighting-types such as Heracross and Cobalion are great options to take advantage of the lack of these Pokemon. Krookodile itself wants teammates to deal with opponents that resist or are immune to Ground-type moves, as spamming Earthquake is dangerous while those are around. Slowbro and Suicune are good teammates to handle Flygon as well as Gligar, while Zapdos can beat Staraptor and other Flying-types, as well as bulky Water-types that can check Choice Scarf Krookodile. Nidoking can work as well, helping check Heracross that lack Earthquake.<p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Band
ability: Intimidate / Moxie
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile deals heavy damage to most Pokemon in the tier when holding a Choice Band, sporting a combination of attacks that is not easily walled. Earthquake and Crunch are obvious choices on a set such as this, as they are powerful STAB moves that combine for great coverage. Even bulky Water-types have trouble taking Choice Band-boosted Earthquakes. Stone Edge adds more coverage as well, hitting Flying-types super effectively, Lastly, Pursuit is used to trap and KO Ghost- and Psychic-types, which is one of Krookodile's best traits.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the main option for Choice Band Krookodile, as it usually isn't fast enough without a Choice Scarf to take advantage of the boosts that Moxie provides. Against slower teams, however, Moxie can be useful, and is also an option to consider. An Adamant nature provides Krookodile extra power, but a Jolly nature can be used to allow Krookodile to outspeed Roserade and Rotom-A as well as Adamant Arcanine. Fighting-types such as Heracross and Cobalion are good teammates to take advantage of Krookodile's ability to KO Psychic- and Ghost-types. Fast sweepers such as Weavile and Mismagius are also useful here, as Krookodile can weakens the opponent's walls quite effectively. Lastly, Zapdos is a useful teammate, as it can beat Flying-types and a decent amount of Pokemon with Levitate as well.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Earthquake
move 3: Stone Edge
move 4: Crunch / Taunt
item: Leftovers
ability: Intimidate / Moxie
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile has enough bulk to take neutral physical moves after one use of Bulk Up, meaning that it can be used quite effectively to try to sweep. Earthquake and Stone Edge combine for great coverage as usual, and are Krookodile's main attacking options. Crunch is the main choice in the last slot for the extra STAB move, which is quite helpful if Krookodile has multiple boosts against an opponent such as Flygon, for example. Taunt is also a decent option to use as well, as it prevents status and phazing from walls that try to stall Krookodile.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the best option, as it helps Krookodile when switching in. Moxie can be used for the extra Attack boosts, however. An Adamant nature is best for the boost to Krookodile's power, but Jolly is always an option for the added Speed against threats sitting at or just below 90 base Speed. Bulky Water- and Grass-types are the biggest threats options to this set. Celebi can take on most bulky Water-types, even taking most Ice Beams thanks to its great bulk. Arcanine is another good teammate for Krookodile for its ability to check Grass-types. Fighting-types also check this Krookodile, being able to deal major damage even after a Bulk Up boost. Mew is a solid option to check most Fighting-types.</p>

[Other Options]

<p>An Expert Belt could be used on Krookodile to bluff a Choice Scarf, and while risky, it can work on the surprise value alone. Hone Claws can be used to boost Krookodile's Attack, but it is a bit to frail to use it effectively for that to work. Rock Slide is an option if Stone Edge's accuracy is too low to be desired, but it lacks much-needed power. Counter could be an interesting gimmick with a Focus Sash to take out a threat such as Heracross. Toxic is always an option, hitting opponents such as Gligar that lack Immunity. Substitute and Torment could be a gimmicky option as well, stopping Pokemon that have only one move to hit Krookodile with.</p>

[Checks and Counters]

<p>Flygon is immune to Earthquake and resists Rock-type moves, dealing good damage even with neutral STAB moves. Suicune and Milotic can take an Earthquake and deal massive damage with Water-type attacks. Shaymin does a similar job against Crunch, using Seed Flare to KO Krookodile. Staraptor needs to watch out for Stone Edge, but outspeeds Krookodile and can use Close Combat once in to KO, or can just set up a Substitute on the switch. Heracross resists Ground- and Dark-type attacks, while Krookodile is weak to both of its STAB options. Gligar easily takes any of Krookodile's attacks other than the rare Toxic (Immunity Gligar walls this too) and can stall it out effectively.</p>

[Dream World]

<p>Krookodile receives Anger Point from the Dream World. Krookodile can't survive most Critical Hits anyway, and the ability is too unreliable to count on. It's amazing when it works, but Moxie and Intimidate are much more reliable options.</p>
 
Thanks, I took most of the suggestions. A couple didn't look right but most made things look a lot better!
 
remove
add

[Overview]

<p>Krookodile is a good choice in the Underused tierUU thanks to its good Attack stat and decent Speed stat that outspeeds many threats such as Roserade and Rotom-A. It has an incredible offensive typing in Dark / Ground, which lets Krookodile hit most opponents with a neutral STAB move. Its movepool is also good enough to hit most opponents quite hard. The main drawback to using Krookodile is its somewhat low defenses and its terrible defensive typing, leaving it weak to Grass-, Bug-, Water-, Ice-, and Fighting-type assaults. Despite those faults, Krookodile uses Choice items very well, and can even sweep with Bulk Up, meaning thataking it is a very solid choice to consider on an Underusedfor a UU team.</p>

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Scarf
ability: Moxie / Intimidate
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile reaches 466 Speed with a Choice Scarf, which outspeeds everything up to Dragon Dance Kingdra with the appropriate nature. Earthquake is Krookodile's most powerful STAB move, but is very dangerous to get locked into due to the various immunities to Ground-type moves throughout the tier. Crunch is another STAB move which gets good coverage alongside Earthquake, and although weaker, is much safer to use. Stone Edge is Krookodile's tool to revenge kill Flying-types that are common in the tier.revenge kills the common Flying-types, while Pursuit is used in the last slot to trap and KO Pokemon such as Victini, Azelf, and Mismagius, which can really open up possibilitiholes for Krookodile's team.</p>

[ADDITIONAL COMMENTS]

<p>Moxie is preferred to gain Attack boosts which can let Krookodile sweep a weakened team late in the game, but Intimidate is a viable option to allow Krookodile to switch into physical attackers more easily. Jolly is the best nature for Krookodile, as the added Speed lets it outspeed Jolly Kingdra after one Dragon Dance, but Adamant can be used for the extra power. Good teammates for Krookodile include those that enjoy having Ghost- and Psychic-types out of the way, as Krookodile dispatches of those quite easily with Pursuit. Fighting-types such as Heracross and Cobalion are great options to take advantage of the lack of these Pokemon. Krookodile itself wants teammates to deal with opponents that resist or are immune to Ground-type moves, as spamming Earthquake is dangerous while those are around. Slowbro and Suicune are good teammates to handle Flygon as well as Gligar, while Zapdos can beat Staraptor and other Flying-types, as well as bulky Water-types that can check Choice Scarf Krookodile. Nidoking can work as well, helping check Heracross that lack Earthquake.<p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Band
ability: Intimidate / Moxie
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile deals heavy damage to most Pokemon in the tier when holding a Choice Band, sporting a combination of attacks that is not easilyincredibly hard to walled. Earthquake and Crunch are obvious choices on a set such as this, as they are powerful STAB moves that combine for great coverage. Even bulky Water-types have trouble taking Choice Band-boosted Earthquakes. Stone Edge adds more coverage as well, hitting Flying-types for super effectively, damage. Lastly, Pursuit is used to trap and KO Ghost- and Psychic-types, which is one of Krookodile's best traits.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the main option for Choice Band Krookodile, as it usually isn't fast enough without a Choice Scarf to take advantage of the boosts that Moxie provides. Against slower teams, however, Moxie can be useful, and is also an option to consider. An Adamant nature provides Krookodile extra power, but a Jolly nature can be used to allow Krookodile to outspeed Roserade and Rotom-A as well as Adamant Arcanine. Fighting-types such as Heracross and Cobalion are good teammates to take advantage of Krookodile's ability to KO Psychic- and Ghost-types. Fast sweepers such as Weavile and Mismagius are also useful here, as Krookodile weakens the opponent's walls quite effectively. Lastly, Zapdos is a useful teammate, as it can beat Flying-types and a decent amount of Pokemon with Levitate as well.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Earthquake
move 3: Stone Edge
move 4: Crunch / Taunt
item: Leftovers
ability: Intimidate / Moxie
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Krookodile has enough bulk to take neutral physical moves after one use of Bulk Up, meaning that it can be used quite effectively to try to sweep. Earthquake and Stone Edge combine for great coverage as usual, and are Krookodile's main attacking options. Crunch is the main choice in the last slot for the extra STAB move, which is quite helpful if Krookodile has multiple boosts against an opponent such as Flygon. Taunt is also a decent option, as it prevents status and phazing from walls that try to stall Krookodile.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the best option, as it helps Krookodile when switching in. Moxie can be used for the extra Attack boosts, however but Intimidate has more overall utility. An Adamant nature is best for the boost to Krookodile's power, but Jolly is always an option for the added Speed against threats sitting at or just below 90 base Speed. Bulky Water- and Grass-types are the biggest threats to this set. Celebi can take on most bulky Water-types, even taking most Ice Beams thanks to its great bulk. Arcanine is another good teammate for Krookodile for its ability to check Grass-types. Fighting-types also check this Krookodile, being able to deal major damage even after a Bulk Up boost. Mew is a solid option to check most Fighting-types.</p>

[Other Options]

<p>An Expert Belt could be usedis usable on Krookodile to bluff a Choice Scarf, and while risky, it can work on the surprise value alone. Hone Claws can be used to boost Krookodile's Attack, but it is a bit to frail to use it effectively. Rock Slide is an option if Stone Edge's accuracy is too low to be desired, but it lacks much-needed power. Counter could beis an interesting gimmick with a Focus Sash to take out a threat such as Heracross. Toxic is always an option, hitting opponents such as Gligar that lack Immunity. Substitute and Torment could be a gimmicky option as wellare gimmicky but usable moves, stopping Pokemon that have only one move to hit Krookodile with.</p>

[Checks and Counters]

<p>Flygon is immune to Earthquake and resists Rock-type moves, dealing good damage even with neutral STAB moves. Suicune and Milotic can take an Earthquake and deal massive damage with Water-type attacks. Shaymin does a similar job against Crunch, using Seed Flare to KO Krookodile. Staraptor needs to watch out for Stone Edge, but outspeeds Krookodile and can use Close Combat to KO, or can just set up a Substitute on the switch. Heracross resists Ground- and Dark-type attacks, while Krookodile is weak to both of its STAB options. Gligar easily takes any of Krookodile's attacks other than the rare Toxic and can stall it out effectively.</p>

[Dream World]

<p>Krookodile receives Anger Point from the Dream World. Krookodile can't survive most Ccritical Hhits anyway, and the ability is too unreliable to count on. It's amazing when it works, but Moxie and Intimidate are much more reliable options.</p>

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GP 1/2
 
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