• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

The Quick 1v1 Channel, Metal Bagon vs DFrog (Ref: IceBug)

Status
Not open for further replies.
So, I've been told to move this along rather quickly, though I'll make sure there's some flavor to keep things interesting and the like. Anyway, at the request of Metal Bagon, this match featured a Double Blind before we left for this crazy cave match, so here's the Pokemon the brought with them:

529_drilbur_front_norm.png

Drilbur(*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 79 (68 x 1.15=78.2 rounde up=79)

Accuracy Boost: 12.5%

EC: 2/6
MC: 4
DC: 2/5

Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Rock Slide

Iron Defense*
Crush Claw*
Submission*

Swords Dance*
Earthquake*
Sandstorm*
Subsitute

2mpd0tk.png

Voodoll (Daddy) M
Nature: Naughty
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 90
Atk (+): Rank 3
Def: Rank 2
SpA: Rank 3
SpD(-): Rank 1
Spe: 70

Moves
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Mach Punch
Counter
Focus Punch

Substitute
Taunt
Toxic

And, as for the Arena and Conditions:

Format: 1v1
Format: Singles
DQ: 1 day, 2 days for ref
Pokemon allowed: non evolved Pokemon Thanks.
Arena: Lanslide Cave

Arena Description: We are in the deepest part of the cave, & there's no water, but there is a diggable surface. The arena is about 30 metres long & 15 metres wide & there is no chance of weather occurring. However, every round, A Pokemon will randomly appear, which one is at random. If you hit the Pokemon, however, they will bite back at the attacker with a move

TABLE
Pokemon - Frequency - Move
Venomoth - 15% - Confusion
Ampharos - 15% - Thundershock
Granbull - 15% - Tackle
Shuckle - 15% - Encore
Dustox - 15% - Gust
Wormadam (Trash) - 15% - Mirror

5 Chills/2 Recovers
All Abilities
No items

Without further ado, DFrog has first actions, Bagon's actions, I ref, reverse order, ect.

BATTLE ON!!!
 
Daddy lets show them what you got!
Substitute 15hp > Focus Punch > Mach Punch
Normalise is active for the offensive moves
 
Firstly use earthquake then use evasive dig to avoid focus punch finally use sandstorm. Sub: If the subsitute isn't broken then replace sandstorm with another Earthquake.
 
Ugh, yesterday was a long day...well, this is up now, enjoy!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Jolly
Health: 90
Energy: 100%
Boosts: None
Other: None
Actions: Earthquake - Evasive Dig - Earthquake


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: 90
Energy: 100%
Boosts: None
Other: None
Actions: Substitute (15 HP) - Focus Punch - Mach Punch

Drill Claw wastes no time abusing his slight speed advantage to crush the ground, releasing a powerful Earthquake, sending Daddy reeling in pain. In an attempt to avoid any further punishment, the doll makes another doll (DOLLCEPTION Substitute 15 HP), to take hits later in the round.

With the Substitute in place, Daddy begins winding up a massive Focus Punch! As he charged forward to smash Drill Claw, he suddenly realized that his opponent was nowhere to be found! With no time to wind up again, Daddy began frantically searching for a target before he ran out of steam and wasted the energy he had built up, to no avail. Drill Claw then came up from underground after his prolonged Dig, though he unfortunately hit the wrong doll and, while a powerful hit, the force left the substitute with a paltry amount of health, meaning it would stand another attack!

Not wanting to be evaded once more, Daddy ran forward and delivered a Mach Punch, inflicting plenty of damage to Drill Claw before he could react. Drill Claw then made the decision to finish off the substitute in a flashy Earthquake!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Rash
Health: 79
Energy: 80%
Boosts: None
Other: None


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: 60
Energy: 78%
Boosts: None
Other: None


Calculations:
Drill Claw Earthquake 15 Damage 6 Energy
Daddy Substitute 15 HP 12 Energy
Drill Claw Dig 14 Damage (1 HP Sub) 8 Energy
Daddy Focus Punch MISS 8 Energy
Daddy Mach Punch 11 Damage 2 Energy

Drill Claw Earthquake 15 Damage (Sub Broken) 6 Energy
 
"Nice going Drill Claw! You got us an early lead!"
Next up lets use our ealry lead to our advantage and use my personal combo, the CRUSHING CLAW OF METAL. I does work, see this thread as proff it works. Next you must recharge but then use Swords Dance to raise attack to unimaginable levels!

SUB: If Daddy does Subsitute then replace current action with earthquake (in the case of my combo replace combo with EQ x2).
 
"This situations can easily be used to our advantage, lets start by Countering our mole friend, lets see if he can take what he dishes out then slam him with a Focus Punch then Share the Pain that you endured this round!"

Counter > Focus Punch > Pain Split

E: Normalise is active for focus punch
 
Round 2! Interesting move selection here...enjoy!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Rash
Health: 79
Energy: 80%
Boosts: None
Other: None
Actions: Metal Claw + Crush Claw - Swords Dance


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: 60
Energy: 78%
Boosts: None
Other: None
Actions: Counter - Focus Punch - Pain Split

Drill Claw, in an attempt to live up to his namesake, charges forth with claws glowing, smashing down on the poor Voodoll with a steel-infused, fury driven combo of Crush Claw and Metal Claw! Daddy suddenly decided that, if Drill Claw was going to show of its claws, it should show off its ability to synthesize and return pain upon those who would cross it, returning a Counter with such force that it sent the little mole careening into the top of the cavern!

Beat up and exhausted from the combo it had just performed, Drill Claw couldn't even bring himself to make a move this round! Not even after watching Daddy wind up a massive Focus Punch could the Drilbur be bothered to move, which would, naturally, result on another trip into the cave walls at maximum speed.

Finally ready to act again, Drill Claw did the only sensible thing to do after getting plastered to cave rocks...dance! As he twirled about, the Swords Dance granted Drill Claw a rather potent attack boost, which would surely become a factor in later rounds. Daddy began preparing another devastating...attack? What are you doing, Daddy? With higher health, the doll that had been so utterly destructive for the entire round used Pain Split...while it had higher health! As the auras of life equalized, Daddy realized his accidental charity, and, frustrated, prepared for the next round!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Rash
Health: 37
Energy: 60%
Boosts: +2 Attack
Other: None


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: 37
Energy: 53%
Boosts: None
Other: None


Calculations:
Drill Claw Metal Claw + Crush Clash 17 Damage Energy (Calculated as a 15 BP Steel move with 50% chance to drop defense, 95% Accuracy)
Daddy Counter 26 Damage 13 Energy
Drill Claw Combo Cooldown
Daddy Focus Punch 22 Damage 8 Energy
Drill Claw Swords Dance 6 Energy
Daddy Pain Split 31+43/2 = 37 HP for Both Pokemon, 2 Energy
 
"Doh!" *faceplam* "Sorry about that Daddy, but lets see if we can rectify that mistake, lead with Counter then use Toxic, crippling him then round off with a Mach Punch. If he uses that combo attack subsitute the action after with Focus Punch. Ignore the action that was replaced" e.g. if Combo was used Action 1 focus punch would be used action 2 then Mach punch would be used after.

Normalise is active

Counter > Toxic/Focus Punch > Mach Punch/Focus Punch
 
OK then lets do this, first use Iron Defense, thats right I have iron defense! Evasively dig te toxic and finnaly use Earthquake.
 
Round 3, go! Nearing the end, folks, but neither combatant has quite kicked the bucket yet!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Rash
Health: 37
Energy: 60%
Boosts: +2 Attack
Other: None
Actions: Iron Defense - Evasive Dig - Earthquake


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: 37
Energy: 53%
Boosts: None
Other: None
Actions: Counter - Toxic - Mach Punch

After a full round of being bashed around like a sack of potatoes, Drill Claw bolsters his defense with Iron Defense, finishing with a glossy sheen that would make a classic car collector full of envy! Meanwhile on the other end of the cave, Daddy appears to be...trying to Counter Drill Claw's stat boosting! Try as he might, he isn't going to be throwing massive damage back at the chromed mole this time, much less prevent his heightened defense with sheer will!

Feeling bitter about not being able to do the true, pain-inflicting duty of any good voodoo doll last turn, Daddy reels back to launch a nasty Toxic spray at Drill Claw, with hopes that the indirect damage will substitute the agony of the attempted reflection of last turn. Unfortunately for Daddy, though, Drill Claw has absolutely no intention of sticking around, and Evasively Digs to not only burn up some of Daddy's energy and prevent the status, but reverse the playing field by scoring a huge hit upon resurfacing!

Finally ready to fight head-on, Daddy rushes at Drill Claw from the moment he lands on the ground from his digging, affording Drill Claw no time to react to the normalized Mach Punch! It appears, though, that all that stat boosting did Drill Claw some good, as even the relatively potent damage from the punch was minimized to a mere scratch. For his finale this round, Drill Claw starts to shake the entire cavern, causing a massive Earthquake that violently rattles his opponent. Fortunately for Drill Claw, the passing residents of the cave think nothing of it, as they hover just above the ground and are thus not bothered by the ruckus!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Rash
Health: 29
Energy: 39%
Boosts: +1 Attack, +1 Defense
Other: None


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: 2
Energy: 38%
Boosts: None
Other: None


Calculations:
Drill Claw Iron Defense +2 Defense 7 Energy
Daddy Counter Fail 6 Energy
Drill Claw Evasive Dig 17 Damage 8 Energy
Daddy Toxic MISS 7 Energy
Daddy Mach Punch 8 Damage 2 Energy
Drill Claw Earthquake 15 Damage 6 Energy
 
Good match, guys. A few small mistakes on both parts, but interesting to watch and ref!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Rash
Health: 29
Energy: 39%
Boosts: +1 Attack, +1 Defense
Other: None
Actions: Earthquake OVERLOAD!!!


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: 2
Energy: 38%
Boosts: None
Other: None
Actions: Mach Punch OVERLOAD!!!

Daddy, seeing the light at the end of the long tunnel, Mach Punched it. Curiously, it struck Drill Claw. Then, the ground shook with Drill Claw's furious Earthquake, causing it to keel over!

Metal Bagon's:
529.png

Drill Claw (Drilbur) [M]
Nature: Rash
Health: 21
Energy: 29%
Boosts: +1 Attack, +1 Defense
Other: None


-vs-

DFrog's:
2mpd0tk.png

Daddy (Voodoll) [M]
Nature: Naughty
Health: KO
Energy: 0%
Boosts: None
Other: None


Calculations:
Daddy Mach Punch 10 Damage 2 Energy +4
Drill Claw Earthquake 14 Damage 6 Energy +4

Prizes!

I receive two Ref Counters
Both Metal Bagon and DFrog get two TCs
Drill Claw gains 1 EC, 2 MCs, 1 DC, and a KO counter.
Daddy gains 1 EC, 2 MCs, 1 DC.
 
Status
Not open for further replies.
Back
Top