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Objection vs. Dogfish44: By the Will of Protegas! (Korski refs)

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Korski

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BATTLE ON!

ARENA:
A 50ft-by-50ft stone temple for the relatively unknown deity Protegas that provides protection to those who seek it. The room is lit by torches that provide ample light. There is a fountain in one of the walls that provides a water source for moves like Surf. The arena is set indoors so weather moves, SolarBeam and Thunder cannot be used. Despite being ancient, the temple still has a relatively strong structure that allows seismic moves like Earthquake, Bulldoze and Magnitude to be used up to 3 times in total (not 3 times each though). The floor can be dug through as well but, because it is made of stone, the energy cost for Dig is increased by 2 for pokemon that aren't rock- or ground-type. Over the centuries, some plant life has broken through the floor, allowing non-grass-types to use moves like Grass Knot.

At the beginning of every round, Protegas will protect any pokemon he feels is being ganged up on. A pokemon is considered to be ganged up on if it is targeted by:
  • At least four enemy single-target moves
  • Three enemy single-target moves and at least two enemy multi-target moves
  • Two enemy single-target moves and four enemy multi-target moves
  • Six enemy moves, whether they are single-target, multi-target or a combination of the two
Note: this is done by the commands issued and stuff like Encore and Disable changing a pokemon's moves will not affect this, but substitutions will. Substitutions cannot be made based on whether or not an opponent's pokemon gets the barrier.

Any pokemon that meets any of those criteria will be given a protective barrier for that round. The barrier is treated as a 20 HP typeless pokemon with the same rank defences as the pokemon it is protecting. The barrier protects the pokemon from all effects of enemy attacks and will disappear once it runs out of HP, is hit by two enemy non-damaging moves or at the end of the round, whichever comes first. The barrier will not protect from any spillover damage (so an attack that does 25 damage will destroy the barrier and do 5 damage to the target). The barrier will not protect a pokemon from allied attacks that hit it, nor will it be affected by allied attacks. A last pokemon standing will always receive Protegas' barrier at the start of a round except in a 1v1 matchup.

For this battle only, some hooligans have defaced this place, leaving behind an oven, a washing machine, a lawnmower, a fan and a fridge.

RULES:
2 vs. 2 Doubles
Maximum 3 seismic moves, no weather, no SolarBeam/Thunder (as per arena description)
3-day Player DQ / 7-day Ref DQ
All Abilities
No Items
Switch=OK

TEAMS:

Objection:
308.gif

Medicham (*) [Frollo] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out

Bulk Up (*)
Brick Break (*)
Rock Slide(*)

Magic Coat
Zen Headbutt
Counter
593f.gif

Jellicent [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance
Hex

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
Energy Ball
Toxic
Will-O-Wisp
Substitute
635.gif

Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 13% (12.769% unrounded))

EC: 9/9
MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack

Dark Pulse
Earth Power
Ice Fang
Thunder Fang

Taunt
Protect
Thunder Wave
Fire Blast
Dogfish44:
szorua.gif

Zorua [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


Stats:

Zorua
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65

EC: 0/6
MC: 0
DC: 0

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Extrasensory
Dark Pulse
Counter

Substitute
Grass Knot
Shadow Ball
479.png

Rotom [Pulse] (N/A)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Ghost/Electric: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

Rotom
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91

EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge

Thunderbolt
Will-O-Wisp
Shadow Ball
562.png

Yamask [Cizin] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

Yamask
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-)

EC: 0/6
MC: 0
DC: N/A

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Imprison
Nasty Plot
Fake Tears

Energy Ball
Psychic
Safeguard
Objection sends out 2 Pokemon --> Dogfish44 sends out 2 Pokemon + Actions --> Objection issues Actions --> Korski refs
 
Hmm ...

I will send out Frollo the Medicham and Maleficent the Hydreigon. Sorry Ursula, but when the opponent brings two ghost-types and a dark-type, you're just gonna get chewed up.
 
Pulse, my Rotom, and Cizin, my Yamask, to the stage!

Pulse, begin with a Shadow Ball at Frollo. Then Substitute (15 HP), then Shadow Ball Frollo.
Should you be taunted by action 2, swap that Substitute to a Shadow Ball. also at Frollo.

Cizin, Will-O-Wisp Maleficent. Then Ominous Wind Frollo. Finally, Will-O-Wisp on Frollo.
Should you ever be taunted, swap all actions to Ominous Wind on Frollo.
 
Well, Frollo will no doubt be getting a barrier on him, thanks to the number of moves that are targeting him.

Frollo, begin by using Foresight on the Rotom, then follow that up with a Fake Out on the Rotom, causing him to flinch and fail at putting up a substitute. Finish the round with a Detect to avoid incoming attacks.

Maleficent, first I want you to Protect yourself against the first Will-O-Wisp, then you are to Dark Pulse the Yamask and finally Dark Pulse the Yamask again.

By my calculations neither of my opponent's pokemon will get a barrier.
 
~ROUND 1 BEGINS~
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HP: 90 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.
479.png
562.png

HP: 90 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Alright here we are, courtesy of the great Protegas’ infamous hospitality, in Protegas’ Sanctuary! Protegas hates Pokemon that get ganged up on, so he’s offered his help today in helping out the little guy. Before Protegas’ incredible altar stand two trainers, Objection and Dogfish44, who are ready to battle!

Objection sends out his two battlers, Frollo the Medicham and Maleficent the Hydreigon to duke it out with Dogfish44’s Pulse the Rotom and Cizin the Yamask! This should be interesting!

Upon hearing the trainers commands, Protegas becomes very upset at Dogfish44’s attempts to flood Frollo with attack after attack, so it offers a protective barrier to the Medicham to help it out! Maleficent, sensing an attack, puts up a Protective barrier while watching Frollo’s barrier take the brunt of a Shadow Ball from Pulse! Frollo, from its safe position, locks on to Pulse with its Foresight before Cizin loses a Will-o-Wisp against Maleficent’s protective barrier! Objection’s got barriers everywhere!

With an eye towards strategy, Frollo Fakes Out Pulse, causing it tremendous confusion and causing it to flinch! Maleficent takes the offensive route as well, launching a huge Dark Pulse at Cizin that does critical damage! Cyzin once again aims an attack at Frollo, this time an Ominous Wind that’s powerful enough to break Protegas’ barrier and do some slight spillover damage!

And now Frollo feels uncomfortable without its barrier, so it focuses real hard to Detect any attacks coming its way. Maleficent launches another nasty Dark Pulse at Cizin for another round of incredible damage while its opponents charge up their attacks. Good thing Frollo has that other barrier up now, because both Pulse and Cizin try to nab it with attacks that simply dissipate against the mystical wall! How many more protective barriers will we see today?

--------------------

Before Round: Protegas (20 HP, 3/3 defenses barrier for Frollo)

Action 1:

Maleficent: Protect (-7 energy)
Pulse: Shadow Ball [Frollo] (13 damage to barrier, -5 energy)
Frollo: Foresight [Pulse] (-6 energy, Pulse locked-on for 6 Actions)
Cizin: Will-o-Wisp [Maleficent] (fails, -7 energy)

Action 2:

Frollo: Fake Out [Pulse] (9 damage, -4 energy, crit fails, flinch successful)
Maleficent: Dark Pulse [Cizin] (24 damage, -5 energy, crit successful, flinch fails)
Pulse: Flinch’d
Cizin: Ominous Wind [Frollo] (breaks Protegas’ barrier, 3 damage to Frollo, -4 energy, crit fails, stat boosts fail)

Action 3:

Frollo: Detect (-13 energy)
Maleficent: Dark Pulse [Cizin] (21 damage, -9 energy, crit fails, flinch fails)
Pulse: Shadow Ball [Frollo] (0 damage, -5 energy)
Cizin: Will-o-Wisp [Frollo] (fails, -7 energy)

~ROUND 1 ENDS~
308.gif
635.gif

HP: 87 | 100
Energy: 77 | 79
Boosts: None | None
Other: Locked onto Pulse for 3 Actions | None

VS.
479.png
562.png

HP: 81 | 45
Energy: 90 | 82
Boosts: None | None
Other: None | None

Objection --> Dogfish44 --> Korski
 
All righty then. At least we now know that the Rotom is not a Zorua in disguise.

Frollo, we need to plan your moves accordingly. Hi Jump Kick the Rotom in the face twice and then Bulk Up. If, however, Rotom puts up a Substitute on the first action, replace your first action with Brick Break on the Rotom and the second action with Force Palm on the Rotom.

Maleficent, begin by Taunting the Yamask - we don't want any more Will-O-Wisps from that thing. Follow up with a Dark Pulse against the Yamask and finally Taunt the Rotom.
 
Pulse: Will-O-Wisp on Maleficent, then jump into a Freezer. Finish up with a Blizzard!

Yamask: Protect yourself, then Disable Maleficent's taunt. Finish up with a Will-O-Wisp on Frollo.

Pulse's freezer forme is:

479-frost.png

Rotom [Pulse] (N/A)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86

EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge

Thunderbolt
Will-O-Wisp
Shadow Ball

Blizzard
 
~ROUND 2 BEGINS~
308.gif
635.gif

HP: 87 | 100
Energy: 77 | 79
Boosts: None | None
Other: Locked onto Pulse for 3 Actions | None

VS.
479.png
562.png

HP: 81 | 45
Energy: 90 | 82
Boosts: None | None
Other: None | None

--------------------

Barriers erupt once again as Cyzin puts up a Protective screen in front of itself, just in time to block out the grotesque imagery and foul wordplay of Maleficent’s Taunts! Pulse fires off a Will-o-Wisp at the dragon, only to have it miss by a hair! Frollo, meanwhile, jumps in for a Hi Jump Kick that nails Pulse for big damage!

Maleficent does not like opponents playing around at all, so it returns to its former strategy of Dark Pulsing the snot out of Cyzin! Pulse looks like its up to something, floating over to some trash in the corner and disappearing into a freezer that someone carelessly left behind in this ancient and serene sanctuary, changing forms completely! Cool. Too bad for Pulse, though, as Frollo comes in with another Hi Jump Kick that smashes HARD into its new icy exterior! Cyzin, a little alarmed at the antics, chooses to play it safe by Disabling Maleficent’s Taunt with its crazy ghost powers!

Maleficent tries anyway to Taunt Pulse, but as it opens its mouth, only messages of admiration for the cool arena and shows of respect for its opponent come out, affecting no one negatively at all! Pulse pulls some freezer burn out of nowhere and lays out with a Blizzard attack that nails its opponents for great damage! Frollo, a little chilly, Bulks Up its muscles to preserve heat and raise its stats, during which Cyzin takes the advantage to administer 2nd-degree Burns with a Will-o-Wisp! Frollo sure is warm now, but maybe a little too warm...

--------------------

Action 1:

Cyzin: Protect (-7 energy)
Maleficent: Taunt [Cyzin] (fails, -9 energy)
Pulse: Will-o-Wisp [Maleficent] (miss, -7 energy)
Frollo: Hi Jump Kick [Pulse] (21 damage, -7 energy)

Action 2:

Maleficent: Dark Pulse [Cyzin] (21 damage, -5 energy, crit fails, flinch fails)
Pulse: Form Change-Freezer (-5 energy, typing changes to Ice/Electric, stats change to 81/2/4/5/4/86, learns Blizzard)
Frollo: Hi Jump Kick [Pulse] (29 damage, -11 energy, crit fails)
Cyzin: Disable [Maleficent] (-6 energy, Maleficent’s Taunt disabled for 6 Actions)

Action 3:

Maleficent: Taunt [Pulse] (fails, -9 energy)
Pulse: Blizzard [Frollo, Maleficent] (14 damage to Frollo, 20 damage to Maleficent, -7 energy, crits fail, freezes fail)
Frollo: Bulk Up (-6 energy, +1 Atk/Def)
Cyzin: Will-o-Wisp [Frollo] (-7 energy, Frollo 2nd-degree burned (-3 BAP, -2 HP/Action))

End of Action: Burn (Frollo -2 HP)

~ROUND 2 ENDS~
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635.gif

HP: 71 | 80
Energy: 64 | 56
Boosts: +1 Atk/Def (4 Actions) | None
Other: 2nd-degree Burned (-3 BAP, -2 HP/Action) | Taunt disabled (5 Actions)

VS.
479-frost.png
562.png

HP: 31 | 24
Energy: 71 | 62
Boosts: None | None
Other: None | None

Dogfish44 --> Objection --> Korski
 
Rotom is Ice/electric, not Ghost/Ice.
Anyway, this match has already served its purpose.

Cizin, let's go with a Hex on Frollo, then a Will-O-Wisp on Maleficent. Finish up with a Hex on Frollo.

Pullse, begin with a Blizzard, aimed only at Maleficent. Then Thunder Wave Maleficent (NO, I did not forget I had this move at all...), then Blizzard, aimed only at Malificent.
 
2nd degree burns are limited to one part of the body. Whereabouts is the burn on Medicham?

Either way, here's how it's gonna go down:

Frollo, Brick Break Rotom until it faints - Zen Headbutt Yamask for the rest of the round

Maleficent, Dark Pulse Yamask until it faints - Dark Pulse Rotom for the rest of the round
 
Okay RNGing for burn location (both arms, belly, both legs, face): 913/100 - Face (meh, supporting Flamestrike’s all-body burn proposal)

~ROUND 3 BEGINS~
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635.gif

HP: 71 | 80
Energy: 64 | 56
Boosts: +1 Atk/Def (4 Actions) | None
Other: 2nd-degree Burned (-3 BAP, -2 HP/Action) | Taunt disabled (5 Actions)

VS.
479-frost.png
562.png

HP: 31 | 24
Energy: 71 | 62
Boosts: None | None
Other: None | None

--------------------

Protegas sees Dogfish44 once again trying to overwhelm one of Objection’s Pokemon and so gives Maleficent the grace of its protective barrier! Not good for Dogfish44!

Things are looking like they’re about to wrap up, here, with Maleficent and Frollo going on the offensive with repeated Dark Pulses and Brick Breaks! Pulse and Cyzin try to fight back and get good damage in with a focused Blizzard and a mighty Hex, but, sadly, it’s not enough, and the dust settles on the ancient sanctuary. Objection WINS!

--------------------

Before Round: Protegas (20 HP, 2/3 defenses barrier for Maleficent)

Action 1:

Maleficent: Dark Pulse [Cyzin] (21 damage, -5 energy, crit fails, flinch fails)
Pulse: Blizzard [Maleficent] (breaks barrier, 7 damage to Maleficent, -11 energy, crit fails, freeze fails)
Frollo: Brick Break [Pulse] (23 damage, -5 energy, crit fails)
Cyzin: Hex [Frollo] (24 damage, -6 energy, crit fails)

End of Action: Burn (Frollo -2 HP)

Action 2:

Maleficent: Dark Pulse [Cyzin] (3 damage, -9 energy, crit fails, KO)
Pulse: Thunder Wave [Maleficent] (-6 energy, Maleficent 25% paralyzed)
Frollo: Brick Break [Pulse] (8 damage, -9 energy, crit fails, KO)
Cyzin: KO’d

End of Action: Burn (Frollo -2 HP)

~ROUND 3 ENDS~
308.gif
635.gif

HP: 43 | 73
Energy: 50 | 42
Boosts: +1 Atk/Def (1 Action) | None
Other: 2nd-degree Burned (face attacks -3 BAP, -2 HP/Action) | Taunt disabled (2 Actions), 25% paralyzed

VS.
479-frost.png
562.png

HP: 0 | 0
Energy: 54 | 62
Boosts: None | None
Other: None | None

--------------------

~GG TO BOTH!~

Objection: 2 TC
  • Frollo the MEDICHAM: 3 MC, 1 KOC
  • Maleficent the HYDREIGON: 3 MC, 1 KOC
Dogfish44: 2 TC
  • Pulse the ROTOM-F: 3 MC
  • Cizin the YAMASK: 1 EC, 2 MC
Korski: 4 RC
 
That's done all that I needed from the battle - Swapped Rotom Forme and Given Yamask some EXP.

GG Objection, that would've been somewhat easier had the arena been a little kinder to my usual strategy (And you hadn't brought Hydreigon vs my 2 ghosts Z_z)
 
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