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Son_of_Shadoo vs Puffins R Cool - a battle beyond imagination

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Time to rip off Objection :)

4v4 Doubles
2 day DQ/3 day ref
0 recoveries/0 chills
Arena: IMAGINATION!

A grassy park with a pond in the middle. Pokemon cannot use any moves at all. Instead, before each round begins, several random objects will appear (the ref decides how many, what they are and their effects - they can be literally anything so go nuts) and pokemon must use these objects to do anything.

I want to test my creativity here, and use a few of my weaker Pokémon.

Son ofShadoo, your wish is my comand. May the battle begin!!

Switch:KO(DUH!)
Items: NO WAY
Abilities:All

Welcome one and all to the Park of Imagination. Here, we are in a place where the battlers are forced to rely on whatever random objects appear in this park. So, first of all, let's meet the teams:

Team Shadoo

440.png

Happiny "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Friend Guard (DW, LOCKED): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). (Innate)

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30

bagon.png

Bagon "Elphaba" (F)
Nature: Naughty - adds rank to attack, subtracts rank from special defense.

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
Sheer Force (DW, Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can be enabled)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50

2mpd0tk.png

Voodoll (Fiyero) (M)
Nature: Rash - adds rank to special attack, subtracts rank from special defense.

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70

EC: 2/6
MC: 2
DC: 1/5

ScratchetM.png

Scratchet (Brrr) M
Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/500 rounded up), -1 attack)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. (Innate)
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (DW, Innate, LOCKED)

Stats:
HP: 90
Attack: Rank 2 (-)
Defense: Rank 3
Special Attack: Rank 1
Special Defense: Rank 3
Speed: 46 (+)

EC: 0/6
MC: 0
DC: 0/5

Team Puffins

nautacur2.png

Privatyke[Prv.Buck](M)(*)
Nature:Adamant (+attack, -special attack)
Type:Water/Fighting
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware:*(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW):*(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC:3/6
MC:0
DC:2/5

90.png

Shellder [Shelly] (F)(*)
Nature:Careful (+special defense, -special attack)
Type:
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link:(Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat:(DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2 (+)
Spe: 40


EC:2/6
MC:0
DC:2/5

172.png

Pichu [Pika] (M)(*)
Nature:Timid (+speed, -attack)
Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightning Rod:(DW) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: (69^2)/350=13.602857142857142857142857142857% (round to 14%))

EC:1/9
MC:1
DC:1/5

embirch2.png

Embirch(Charcoal, Male)
Nature:Timid (+speed; -attack)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

MC:0
EC: 1/9
DC: 1/5

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: (57^2)/350=9.2828571428571428571428571428571% (round to 10%))

So, now that we know what pokemon are being used today, let's wait and see what objects appear. It looks like two fire flowers are emerging from the grassy ground. Those will be useful to whoever can get them. But now some objects are falling from the sky. A pair of pugil sticks land in the arena near the fire flowers, followed by a big flaming rock. This rock breaks apart upon hitting the ground, leaving behind five flaming rocks. Finally, something rises up from the pond in the middle of the park. It's a large cauldron and it's got some kind of potion in it, but I'm not sure what kind. I wonder what pokemon are going to be taking advantage of these items.

Objects on the ground

Notes:
  • All objects are usable by all pokemon with roughly equal capability.
  • Picking up an object always takes an action and costs 3 energy.
    • Sometimes you can pick up two of an object in one action. This costs 6 energy.
    • An object that has been picked up can be dropped. This takes an action but has no energy cost.
  • Throwing an object, swinging an object, equipping an object or using an object in any way also takes an action unless specified otherwise. The energy cost varies between items.
    • Unless specified otherwise, an item needs to be picked up before it can be used (unless of course it can't be picked up).
  • Giving an object to an ally takes an action and costs 3 energy.
  • A pokemon may only hold up to two objects at once.
    • Some objects are listed as requiring two hands, meaning that a pokemon cannot pick them up unless it is holding no other objects at all.
    • Equipped objects do not count as being held. A pokemon can only equip one object at a time.
  • Objects that do typed damage do not get a STAB bonus unless specified otherwise.

120px-Fireflower.jpg

Fire Flower x 2
  • Requires two hands
  • Can be picked up
  • Can be used to shoot a fireball for 6 energy
  • Shooting a fireball counts as an 8 BP special fire-type attack with 10% chance of 1st degree burn
  • Base accuracy is 100 - (target's speed - user's speed)
  • Once used three times, the fire flower disintegrates

31Hbz35hXpL._SL500_AA300_.jpg

Pugil stick x 2
  • Requires two hands
  • Can be picked up
  • Can be swung for 6 energy
  • Swinging is treated as an 8 BP physical typeless attack
  • Base accuracy is 100

bd_tyr_firerock.gif

Flaming rock x 5
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
    • After being thrown, the rock breaks on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn

cauldron.jpg

Cauldron x 1
  • Cannot be picked up
  • Can be tipped over for 8 energy
  • Tipping the cauldron counts as a 12 BP special attack of whatever type the tipper is
    • If the tipper is dual typed, it counts as 6 BP of each type
  • Base accuracy is 75 - ((target's speed - tipper's speed)/2)

Son_of_Shadoo must now send out his first two pokemon. Then Puffins R Cool will send out his first two pokemon and give orders. Then Son_of_Shadoo will give orders. Then I ref.
 
Alright, Charcoal and Pika, let's rock!

Let's see.... Pika, pick up 2 flaming rocks, throw one of them, then throw the other.

Charcoal, stand near the cauldron, tip it over, then grab a Pugil stick.

Pika: Get 2 rocks --> Throw one rock -->Throw other rock
Char:Stand near cauldron--> Tip over cauldron -->Grab Pugil Stick
Man, this will be different.
 
Don't be dissing my Elphie cause she's green, yo.

Elphaba, knock over that cauldron onto the approaching Embirch, as I'm pretty sure it won't take two actions. Then grab the other pugil stick, and bash him with it!

Tip cauldron (Embirch) >>> Grab pugil stick >>> Bash Embirch with it

Glinda, just pick up a Fire Flower, and take a few potshots.

Pick up Fire Flower >>> Shoot Embirch >>> Shoot Pichu
 
Team Shadoo

bagon.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 100%
Abilities: Rock Head
Items: None
Other: None

440.png

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 100%
Abilities: Natural Cure, Serene Grace
Items: None
Other: None

Team Puffins

embirch2.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 100%
Abilities: Leaf Guard, Battle Armor
Items: None
Other: None

172.png

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 100%
Abilities: Static
Items: None
Other: None

And so the battle begins: Elphaba the Bagon and Glinda the Happiny face Charcoal the Embirch and Pika the Pichu. Pika is quick off the mark and picks up two flaming rocks while Charcoal runs up to the cauldron. However, a smarter pokemon reaches the cauldron too: Elphaba the Bagon. She tips the cauldron over, pouring the mysterious potion inside it all over Charcoal. It seems to be imbued with a dragon-like essence. As soon as the potion is all gone, though, the cauldron fades out of existence. Elsewhere, Glinda waddles over to the fire flowers and plucks one of the fire flowers from the ground. Now the stage is set.

Pika throws a flaming rock at Elphaba, hitting her on the head. While the rock itself doesn't appear to be too damaging, the flames have given her a nasty burn on the head. Furious, Elphaba rushes towards the pugil sticks and picks one of the pugil sticks up, ready to battle like a gladiator! Glinda shoots a fireball from her fire flower at a bewildered Charcoal, who is somehow trying to tip a cauldron that's not there. However, her aim is a tad off and she only sends the fireball bouncing off into the distance.

Pika's other hand is getting hot so he throws the other flaming rock at Elphaba, this time striking her much harder than before. Charcoal goes to grab the other pugil stick but as soon as he picks it up, Elphaba whacks him on the head with her one. It looks like we might have a duel on our hands here! Finally, Glinda fires another fireball from her fire flower, this time hitting Pika on the tail.

As the four pokemon take a breather, some more objects appear in the park. Firstly, a hard hat flies in from the edge of the arena. Perhaps it might offer protection against attacks. Then two Grabbo arms fall from the sky and land not far from where the pugil sticks were. Finally, there is another disturbance in the pond as five water balloons jump out and land along the edge of the pond, somehow remaining intact.

Team Shadoo

bagon.png

HP: 73
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 83%
Abilities: Rock Head
Items: Pugil stick (2-handed)
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

"I'm feeling rather hotheaded right now."

440.png

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 81%
Abilities: Natural Cure, Serene Grace
Items: Fire flower (2-handed, 1 more use)
Other: None

"Fireballs? Yum!"

Team Puffins

embirch2.png

HP: 71
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 97%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: None

"Contender, ready!"

172.png

HP: 72
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 80%
Abilities: Static
Items: None
Other: None

"What should I get next?"

Objects on the ground

120px-Fireflower.jpg

Fire Flower x 1
  • Requires two hands
  • Can be picked up
  • Can be used to shoot a fireball for 6 energy
  • Shooting a fireball counts as an 8 BP special fire-type attack with 10% chance of 1st degree burn
  • Base accuracy is 100 - (target's speed - user's speed)
  • Once used three times, the fire flower disintegrates

bd_tyr_firerock.gif

Flaming rock x 3
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
    • After being thrown, the rock breaks on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn

Yellow_hard_hat.JPG

Hard hat x 1
  • Can be picked up
  • Can be equipped for 5 energy
  • While equipped, the hard hat will reduce all incoming physical damage by 50%
  • Will break after the wearer is hit by 5 physical attacks

grabbo_arm.png

Grabbo arm x 2
  • Can be picked up
  • Can be used to grab items for 6 energy
    • This overrides the normal energy cost for picking up items
    • Only one item can be picked up at a time in this way
  • Can pick up any item on the ground or held by another pokemon
    • Has +1 priority when used to pick up items on the ground
    • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
    • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use

waterballoon_blue.png

Water balloon x 5
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as an 8 BP special water-type attack
    • After being thrown, the water balloon bursts on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • Using the Grabbo arm to pick up the water balloon will make it burst
    • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack

Raw data

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika picks up 2 flaming rocks for 6 energy

Charcoal runs up to the cauldron

Elphaha tips the cauldron on Charcoal for 8 energy
Due to Charcoal being right up close, the accuracy is boosted to 100%
No crit due to Battle Armor
Charcoal takes (8+(2-2)*1.5)=8 damage
The cauldron disappears

Glinda picks up a fire flower for 3 energy

Roll a D100 for flaming rock burn 1: 98 - no burn
Roll a D100 for flaming rock burn 2: 57 - no burn

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika throws flaming rock 1 at Elphaba for 5 energy
Accuracy at 100%
Roll a D16 for crit: 14 - no crit
Rock-type damage: (4+(1-2)*1.5)=2.5 damage
Fire-type damage: (4+(1-2)*1.5)*0.67=1.675 damage
Elphaba takes (2.5+1.675)=4.175 damage
Roll a D100 for burn: 5 - 1st degree burn on head

Charcoal is unable to tip the cauldron because it's not there

Elphaba picks up a pugil stick for 3 energy

Glinda shoots the fire flower at Charcoal for 6 energy
Roll a D100 for accuracy (100-(57-30)=73%): 95 - miss
The fire flower has 2 uses left

Roll a D100 for flaming rock 2 burn: 44 - no burn
Elphaba takes 2 burn damage

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika throws flaming rock 2 at Elphaba for 9 energy
Accuracy at 100%
Roll a D16 for crit: 1 - crit
Rock-type damage: (4+3+(1-2)*1.5)=5.5 damage
Fire-type damage: (4+3+(1-2)*1.5)*0.67=3.685 damage
Elphaba takes (5.5+3.685)=9.185 damage
Roll a D100 for burn: 79 - no burn

Charcoal picks up a pugil stick for 3 energy

Elphaba bashes Charcoal with her pugil stick for 6 energy
No crit due to Battle Armor
Unaffected by burn
Charcoal takes (8+(4-2)*1.5)=11 damage

Glinda shoots the fire flower at Pika for 10 energy
Roll a D100 for accuracy (100-(69-30)=61%): 46 - hit
Roll a D16 for crit: 4 - no crit
Pika takes (8+(2-2)*1.5)=8 damage
Roll a D100 for burn (boosted to 20%): 93 - no burn
The fire flower has 1 use left

Elphaba takes 2 burn damage

Total damage:
Elphaba: 17.36
Glinda: 0
Charcoal: 19
Pika: 8

OK Son_of_Shadoo, you're up.
 
Mmk. That went pretty well, except for the whole burning thing, and Glinda missing.

Elphie, I want you to hit Charcoal again, but this time, do you best to knock him away from any items, or into Pichu. Then bash Pichu as well. Finish by dropping the pugil stick, I want to gamble on our next set of items...

Bash Embirch >>> Bash Pichu >>> Drop Pugil Stick

Glinda, shoot Embirch, and make sure you hit this time! Then get your hands on a water balloon, and throw it at Embirch!

Shoot Embirch >>> Grab Water Balloon x2 >>> Throw x1 at Embirch
 
Charcoal, hit Elphaba 3 times with thevstick your holding, charging if needed. Pika, get the other flower, and hit Glenda 2 times.

Charcoal: Bash Elphaba x 3
Replace any action if pushed with: Charge Elphaba

Pika: Grab a flower, shoot Glinda x 2
 
Team Shadoo

bagon.png

HP: 73
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 83%
Abilities: Rock Head
Items: Pugil stick (2-handed)
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

440.png

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 81%
Abilities: Natural Cure, Serene Grace
Items: Fire flower (2-handed, 1 more use)
Other: None

Team Puffins

embirch2.png

HP: 71
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 97%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: None

172.png

HP: 72
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 80%
Abilities: Static
Items: None
Other: None

Now that Elphaba and Charcoal are both armed with pugil sticks, they seem intent on having a duel. If only John Anderson were here to see this. The two pokemon bash each other with their pugil sticks and, despite the burn, Elphaba seems to perform better. Pika goes and grabs the remaining fire flower to provide backup while Glinda uses her fire flower to shoot a fireball at Charcoal. The fireball hits but Glinda's fire flower has no more strength left and disintegrates, leaving her empty-handed.

Charcoal continues the pugil stick assault on Elphaba, but the Bagon switches targets to Pika and whacks him with her pugil stick instead. This doesn't stop Pika from shooting a fireball at Glinda. His swiftness helps ensure that the fireball hits the Happiny while she picks up two water balloons. With a glint in her eye, she prepares to throw them.

Pika shoots another fireball, hitting Glinda again but not popping any of the water balloons. Charcoal, once again, opts for pugil stick pummelling on Elphaba, but curiously Elphaba puts her pugil stick on the ground. Is she sensing something that the rest of the pokemon are not? Or maybe she has faith in her ally Glinda. If so, that faith was misplaced as Glinda throws a water balloon but misses her target completely. The balloon bursts upon hitting the ground.

And once again, some items appear. The first one falls out of the sky. It's a painting ... OH GOD IT'S HORRIBLE! That's sure to give nightmares to anyone who looks at it! Another item falls out of the sky. This one's a stereo, but it doesn't appear to be playing any music yet. Maybe it'll play some once a pokemon switches it on. Finally, something else rises up out of the pond. This time, it's a cannon. Maybe this will help make the flaming rocks and water balloons a bit more useful.

Team Shadoo

bagon.png

HP: 47
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 59%
Abilities: Rock Head
Items: None
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

"Change of plan."

440.png

HP: 97
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 56%
Abilities: Natural Cure, Serene Grace
Items: Water balloon
Other: None

"My aim isn't very good."

Team Puffins

embirch2.png

HP: 52
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 67%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: None

"Biff baff boff!"

172.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 61%
Abilities: Static
Items: Fire flower (2-handed, 1 more use)
Other: None

"Great balls of fire!"

Objects on the ground

31Hbz35hXpL._SL500_AA300_.jpg

Pugil stick x 1
  • Requires two hands
  • Can be picked up
  • Can be swung for 6 energy
  • Swinging is treated as an 8 BP physical typeless attack
  • Base accuracy is 100

bd_tyr_firerock.gif

Flaming rock x 3
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
    • After being thrown, the rock breaks on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn

Yellow_hard_hat.JPG

Hard hat x 1
  • Can be picked up
  • Can be equipped for 5 energy
  • While equipped, the hard hat will reduce all incoming physical damage by 50%
  • Will break after the wearer is hit by 5 physical attacks

grabbo_arm.png

Grabbo arm x 2
  • Can be picked up
  • Can be used to grab items for 6 energy
    • This overrides the normal energy cost for picking up items
    • Only one item can be picked up at a time in this way
  • Can pick up any item on the ground or held by another pokemon
    • Has +1 priority when used to pick up items on the ground
    • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
    • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use

waterballoon_blue.png

Water balloon x 3
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as an 8 BP special water-type attack
    • After being thrown, the water balloon bursts on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • Using the Grabbo arm to pick up the water balloon will make it burst
    • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack

qod_horriblepainting.PNG

Horrible painting x 1
  • Requires two hands
  • Can be picked up
  • The item is used automatically while it is held and has no energy cost
  • While being held, the horrible painting has a 40% chance of activating itself at the start of each action
    • If it activates, all opponents' attacks will fail regardless of who they're targeting
    • The horrible painting will not activate itself on consecutive actions
  • The holder cannot do anything while holding the horrible painting except drop it

45765478.jpg

Stereo x 1
  • Cannot be picked up
  • Can be turned on for 5 energy
  • Turning on the stereo has a predetermined but unknown effect
    • This effect will end once the stereo is hit by two attacks (or one if the item used is powerful enough)
    • Attacks against the stereo have 100% base accuracy

Kitten%20Cannon.jpg

Cannon x 1
  • Cannot be picked up
  • Any items that can be thrown can be put into the cannon and fired
    • Putting the item into the cannon takes an action and costs 1 energy
    • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
    • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
    • Only one item can be put in the cannon at a time
  • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target

Raw data

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika picks up a fire flower for 3 energy

Charcoal bashes Elphaba with his pugil stick for 6 energy
Roll a D16 for crit: 14 - no crit
Elphaba takes (8+(1-2)*1.5)=6.5 damage

Elphaba bashes Charcoal with her pugil stick for 10 energy
No crit due to Battle Armor
Unaffected by burn
Charcoal takes (8+(4-2)*1.5)=11 damage

Glinda shoots the fire flower at Charcoal for 14 energy
Roll a D100 for accuracy (100-(57-30)=73%): 29 - hit
No crit due to Battle Armor
Charcoal takes (8+(2-2)*1.5)=8 damage
No burn due to Fire-type
The fire flower disintegrates

Elphaba takes 2 burn damage

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika shoots the fire flower at Glinda for 6 energy
Accuracy at 100%
Roll a D16 for crit: 12 - no crit
Glinda takes (8+(2-3)*1.5)=6.5 damage
Roll a D100 for burn: 26 - no burn
The fire flower has 2 uses left

Charcoal bashes Elphaba with his pugil stick for 10 energy
Roll a D16 for crit: 13 - no crit
Elphaba takes (8+(1-2)*1.5)=6.5 damage

Elphaba bashes Pika with her pugil stick for 14 energy
Roll a D16 for crit: 15 - no crit
Unaffected by burn
Pika takes (8+(4-1)*1.5)=12.5 damage

Glinda picks up 2 water balloons for 6 energy

Elphaba takes 2 burn damage

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika shoots the fire flower at Glinda for 10 energy
Accuracy at 100%
Roll a D16 for crit: 5 - no crit
Glinda takes (8+(2-3)*1.5)=6.5 damage
Roll a D100 for burn: 47 - no burn
The fire flower has 1 use left

Charcoal bashes Elphaba with his pugil stick for 14 energy
Roll a D16 for crit: 2 - no crit
Elphaba takes (8+(1-2)*1.5)=6.5 damage

Elphaba drops her pugil stick

Glinda throws a water balloon at Charcoal for 5 energy
Roll a D100 for accuracy (100-(57-30)=73%): 82 - miss

Elphaba takes 2 burn damage

Total damage:
Elphaba: 42.86
Glinda: 13
Charcoal: 38
Pika: 20.5

Puffins R Cool, you're next.
 
Pika, Shoot flower at Elphaba, get water balloon, shoot it out of the cannon at Glinda
Charcoal, Beat on Elphaba x2, then turn on the radio. If it's turned on, hit Elphaba 1nce more
 
Glinda, throw the other water balloon at Embirch, then pick up the horrible painting for the rest of the round.

Elphaba, grab a water balloon, put it in the cannon, fire at Embirch.
 
Team Shadoo

bagon.png

HP: 47
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 59%
Abilities: Rock Head
Items: None
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

440.png

HP: 97
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 56%
Abilities: Natural Cure, Serene Grace
Items: Water balloon
Other: None

Team Puffins

embirch2.png

HP: 52
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 67%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: None

172.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 61%
Abilities: Static
Items: Fire flower (2-handed, 1 more use)
Other: None

The four pokemon are starting to show signs of exhaustion but they keep on fighting for their trainers. Pika shoots the fire flower one last time, hitting Elphaba with a fiery ball. Charcoal follows this up with another pugil stick bash to Elphaba's head. The Bagon, realising she is completely unarmed, goes and grabs a water balloon while Glinda throws her second water balloon but once again misses.

The water balloons have become quite popular it seems, with Pika picking one of them up too. Charcoal once again bashes his pugil stick on Elphaba, but this proves to be quite a chore for him now. Elphaba sees the cannon and inserts her water balloon, ready to fire at will. Glinda, now with her hands free, picks up the horrible painting. She must be trying to give nightmares to her opponents.

All of a sudden, the painting comes alive! With a deep growl it says "COME ON IN HEEEEEERE!" Pika was planning to fire the cannon but has come down with a severe case of the jibblies! Charcoal, however, wasn't planning on attacking, so he remains somewhat unperturbed. But that all changes when he turns on the stereo and this starts playing. Suddenly, everyone is glaring angrily at Charcoal. I think they're all going to want to beat the living daylights out of him now. Elphaba seizes the initiative and fires the cannon at Charcoal, while Glinda would be beating him up if not for the painting she is holding.

This time, no new objects appear. Maybe the music is putting them off?

Team Shadoo

bagon.png

HP: 22
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 50%
Abilities: Rock Head
Items: None
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

"Make it stop!"

440.png

HP: 97
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 44%
Abilities: Natural Cure, Serene Grace
Items: Horrible painting (2-handed)
Other: None

"I'll just hide behind this."

Team Puffins

embirch2.png

HP: 40
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 22%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: Has invoked the wrath of everyone

"Oops."

172.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 44%
Abilities: Static
Items: Water balloon
Other: None

"You asshole!"

Objects on the ground

31Hbz35hXpL._SL500_AA300_.jpg

Pugil stick x 1
  • Requires two hands
  • Can be picked up
  • Can be swung for 6 energy
  • Swinging is treated as an 8 BP physical typeless attack
  • Base accuracy is 100

bd_tyr_firerock.gif

Flaming rock x 3
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
    • After being thrown, the rock breaks on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn

Yellow_hard_hat.JPG

Hard hat x 1
  • Can be picked up
  • Can be equipped for 5 energy
  • While equipped, the hard hat will reduce all incoming physical damage by 50%
  • Will break after the wearer is hit by 5 physical attacks

grabbo_arm.png

Grabbo arm x 2
  • Can be picked up
  • Can be used to grab items for 6 energy
    • This overrides the normal energy cost for picking up items
    • Only one item can be picked up at a time in this way
  • Can pick up any item on the ground or held by another pokemon
    • Has +1 priority when used to pick up items on the ground
    • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
    • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use

waterballoon_blue.png

Water balloon x 1
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as an 8 BP special water-type attack
    • After being thrown, the water balloon bursts on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • Using the Grabbo arm to pick up the water balloon will make it burst
    • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack

45765478.jpg

Stereo x 1
  • Cannot be picked up
  • Can be turned on for 5 energy
  • Turning on the stereo has a predetermined but unknown effect causes all pokemon (including allies) to target this pokemon with their attacks
    • This effect will end once the stereo is hit by two attacks (or one if the item used is powerful enough)
    • Attacks against the stereo have 100% base accuracy

Kitten%20Cannon.jpg

Cannon x 1
  • Cannot be picked up
  • Any items that can be thrown can be put into the cannon and fired
    • Putting the item into the cannon takes an action and costs 1 energy
    • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
    • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
    • Only one item can be put in the cannon at a time
  • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target

Raw data

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika shoots the fire flower at Elphaba for 14 energy
Accuracy at 100%
Roll a D16 for crit: 13 - no crit
Elphaba takes (8+(2-1)*1.5)*0.67=6.365 damage
Roll a D100 for burn: 62 - no burn
The fire flower disintegrates

Charcoal bashes Elphaba with his pugil stick for 18 energy
Roll a D16 for crit: 9 - no crit
Elphaba takes (8+(1-2)*1.5)=6.5 damage

Elphaba picks up a water balloon for 3 energy

Glinda throws a water balloon at Charcoal for 9 energy
Roll a D100 for accuracy (100-(57-30)=73%): 88 - miss

Elphaba takes 2 burn damage

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika picks up a water balloon for 3 energy

Charcoal bashes Elphaba with his pugil stick for 22 energy
Roll a D16 for crit: 2 - no crit
Elphaba takes (8+(1-2)*1.5)=6.5 damage

Elphaba puts her water balloon in the cannon for 1 energy

Glinda picks up the horrible painting for 3 energy

Elphaba takes 2 burn damage

Turn order: Charcoal, Glinda, Pika, Elphaba

Roll a D100 for horrible painting activation (boosted to 80%): 54 - JIBBLIES!

Charcoal turns on the stereo for 5 energy
Charcoal invokes the wrath of everyone

Glinda continues to hold the horrible painting

Pika can't fire the cannon because of jibblies

Elphaba fires the water balloon at Charcoal for 5 energy
No crit due to Battle Armor
Charcoal takes (8+(2-2)*1.5)*1.5=12 damage

Elphaba takes 2 burn damage

Total damage:
Elphaba: 68.225
Glinda: 13
Charcoal: 50
Pika: 20.5

Son_of_Shadoo is up next.
 
Uh... Video removed as a violation of terms of service :/ I'll take your word for it, Objection! But let me get this straight, now all my attacks redirect to Charcoal? Cool. KICK HIS ASS, LADIES!

Glinda, just hold that painting all round, it's too useful to drop.

Elphie, get a Pugil Stick again, and BREAK HIM.
Grab Pugil Stick >>> BONK >>> BONK
 
Uh.... WHAT!!!???

Crap, Embirch, uh... Change it to another station, wink at Glinda, and Smash that painting from behind!

Pika, the time is NOWWWW!! Grab the hard hat, equip it, and shoot the cannon at Glinda when the painting is gone, or if Glinda turns around.
 
Team Shadoo

bagon.png

HP: 22
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 50%
Abilities: Rock Head
Items: None
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

440.png

HP: 97
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 44%
Abilities: Natural Cure, Serene Grace
Items: Horrible painting (2-handed)
Other: None

Team Puffins

embirch2.png

HP: 40
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 22%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: Has invoked the wrath of everyone

172.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 44%
Abilities: Static
Items: Water balloon
Other: None

Panicking, Charcoal tries changing the music to something nicer. Does he succeed? Well ... not really. Instead, it just gives Elphaba the urge to pick up the pugil stick that's lying on the ground while Pika picks up the hard hat. Glinda just stands there and holds the painting, which doesn't appear to be doing anything ...

... until now. Once again, it growls "COME ON IN HEEEEEERE!" and, while Pika is busy equipping the hard hat, Charcoal has come down with the jibblies and can't do anything to Glinda, who just holds the painting again as Elphaba brings the pugil stick down on Charcoal's head.

Sick of this, Charcoal runs up to the painting and slams his pugil stick to try knocking it out of Glinda's hands. It doesn't work but Glinda does take damage from the pugil stick. But Elphaba smashes her pugil stick on Charcoal moments later as Pika tries to fire the cannon but accomplishes nothing because he forgot to put some ammo in it.

As the round ends, having gone from one awful song to another awful song, some items appear. On one of the trees, a juicy apple grows and falls onto the ground. Two cups of coffeeccino also appear on the ground. Ah yes, the blend of cappuccino and coffee. Then, in classic cartoon fashion, an anvil falls from the sky and nearly crushes Elphaba. Finally, another item falls from the sky: a spyglass that might help a pokemon to reveal the secrets of some of these items.

Team Shadoo

bagon.png

HP: 16
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 31%
Abilities: Rock Head
Items: Pugil stick (2-handed)
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

"How much longer?"

440.png

HP: 89
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 44%
Abilities: Natural Cure, Serene Grace
Items: Horrible painting (2-handed)
Other: None

"Did I scare you?"

Team Puffins

embirch2.png

HP: 18
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 11%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: Has invoked the wrath of everyone

"How do I turn this damn thing off?"

172.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 36%
Abilities: Static
Items: Water balloon, hard hat (equipped)
Other: None

"I solve practical problems, like how do I fire a cannon with no ammo?"

Objects on the ground

bd_tyr_firerock.gif

Flaming rock x 3
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
    • After being thrown, the rock breaks on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn

grabbo_arm.png

Grabbo arm x 2
  • Can be picked up
  • Can be used to grab items for 6 energy
    • This overrides the normal energy cost for picking up items
    • Only one item can be picked up at a time in this way
  • Can pick up any item on the ground or held by another pokemon
    • Has +1 priority when used to pick up items on the ground
    • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
    • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use

waterballoon_blue.png

Water balloon x 1
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as an 8 BP special water-type attack
    • After being thrown, the water balloon bursts on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • Using the Grabbo arm to pick up the water balloon will make it burst
    • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack

45765478.jpg

Stereo x 1
  • Cannot be picked up
  • Can be turned on for 5 energy
  • Turning on the stereo has a predetermined but unknown effect causes all pokemon (including allies) to target this pokemon with their attacks
    • This effect will end once the stereo is hit by two attacks (or one if the item used is powerful enough)
    • Attacks against the stereo have 100% base accuracy

Kitten%20Cannon.jpg

Cannon x 1
  • Cannot be picked up
  • Any items that can be thrown can be put into the cannon and fired
    • Putting the item into the cannon takes an action and costs 1 energy
    • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
    • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
    • Only one item can be put in the cannon at a time
  • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target

red_apple.jpg

Apple x 1
  • Can be picked up
  • Can be eaten for 5 energy
  • Eating the apple has a predetermined but unknown effect

529359_coffee_2.jpg

Coffeeccino x 2
  • Can be picked up
  • Can be drunk with no energy cost
  • When drunk, the drinker becomes hyper
    • The hyper effect allows the drinker to perform actions even when it doesn't have enough energy and prevents the drinker from fainting upon running out of energy
    • While hyper, all actions cost twice as much energy
    • The hyper effect wears off after 6 actions, not counting the action the coffeeccino was drunk on
    • If the drinker has hit or passed 0 energy by this point, they faint immediately

small_anvil.jpg

Anvil x 1
  • Requires two hands
  • Can be picked up
  • Can be thrown for 7 energy
  • Throwing the anvil counts as a 10 BP physical steel-type attack with a 30% chance of flinch
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • After being thrown, the anvil lands on the ground and can be picked up again

magnifying_glass_teudimu_01.png

Spyglass x 1
  • Can be picked up
  • Can be used to inspect any item on the ground for 3 energy
  • At the end of the round, any predetermined but unknown effects on inspected items will be revealed to whoever inspected them

Raw data

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika picks up the hard hat for 3 energy

Charcoal changes the music for 5 energy
That doesn't help at all

Elphaba picks up a pugil stick for 3 energy

Glinda holds on to the painting

Elphaba takes 2 burn damage

Turn order: Pika, Charcoal, Elphaba, Glinda

Roll a D100 for horrible painting activation (boosted to 80%): 9 - JIBBLIES!

Pika equips the hard hat for 5 energy

Charcoal gets the jibblies and can't wink at Glinda

Elphaba bashes Charcoal with her pugil stick for 6 energy
No crit due to Battle Armor
Unaffected by burn
Charcoal takes (8+(4-2)*1.5)=11 damage

Glinda holds on to the painting

Elphaba takes 2 burn damage

Turn order: Charcoal, Elphaba, Glinda, Pika

Charcoal bashes Glinda with his pugil stick for 6 energy
Roll a D16 for crit: 5 - no crit
Glinda takes (8+(1-1)*1.5)=8 damage

Elphaba bashes Charcoal with her pugil stick for 10 energy
No crit due to Battle Armor
Unaffected by burn
Charcoal takes (8+(4-2)*1.5)=11 damage

Glinda holds on to the painting

Pika can't fire the cannon because there's nothing in it

Elphaba takes 2 burn damage

Total damage:
Elphaba: 74.225
Glinda: 21
Charcoal: 72
Pika: 20.5

Puffins R Cool is up next.
 
Hmmm. Pika, grab and throw the anvil at Glinda as soon as thevpainting is gone. Then, grab a water balloon.

Charcoal, run around Glinda, and hit her twice. The Happiny must DIE!!!!

I like Friday.
It's Fri-day, Fri-day, gettin' down on Fri-day!!
 
Glinda, hold on to that painting as tight as you can! If you drop it, pick it up again!

Elphie, bash Charcoal twice to finish him, and then chill if you can, otherwise, drop the pugil stick.
 
Team Shadoo

bagon.png

HP: 16
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 31%
Abilities: Rock Head
Items: Pugil stick (2-handed)
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

440.png

HP: 89
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 44%
Abilities: Natural Cure, Serene Grace
Items: Horrible painting (2-handed)
Other: None

Team Puffins

embirch2.png

HP: 18
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 57 (+) (Accuracy boost: 10%)
Energy: 11%
Abilities: Leaf Guard, Battle Armor
Items: Pugil stick (2-handed)
Other: Has invoked the wrath of everyone

172.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 36%
Abilities: Static
Items: Water balloon, hard hat (equipped)
Other: None

The next round begins with the horrible painting growling "COME ON IN HEEEEEERE!", but only Charcoal gets frightened by this. Pika is too busy working out how it can pick up an anvil while it has a water balloon in one hand. Glinda continues holding the painting while Elphaba brings her pugil stick down on Charcoal. Not much to report then.

As Pika continues wondering how the heck it's supposed to execute its trainer's orders, Charcoal slams his pugil stick on Glinda, but doesn't knock the painting out of her hands. However, he too is hit by a pugil stick and this brings Charcoal to his knees.

Finally, Elphaba drops her pugil stick while Pika grabs the last water balloon. The burn and the exhaustion will soon catch up with the Bagon, but will Pika be able to do something worthwhile in the next round?

As the remaining pokemon pause for a moment and wait for some more items to appear, what they get instead are some character appearances. Firstly, Wolf and Hunter enter from the side and spot the two pugil sticks lying on the ground. They each pick one up and go back to where they came from, probably to have a duel of their own for old times' sake. Next, there is an appearance by Homsar. The horrible painting reacts to him with a "COME ON IN HEEEEEERE!", but Homsar doesn't get scared. Instead, he just says in his weird voice "I'm a touchy feely-holic!" and this scares the horrible painting so much that it hops out of Glinda's hands and slinks away saying "Jibblie" over and over again before Homsar waddles away. Looks like Glinda won't be using that any more. Finally, some RED Scouts overheard the awful music coming from the stereo. About six rush in and start beating the stereo with their baseball bats until the infernal music plays no more. Then they run off, but they do drop some stuff. Two cans of Bonk! Atomic Punch and two cans of Crit-a-Cola land on the ground.

Team Shadoo

bagon.png

HP: 10
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Energy: 7%
Abilities: Rock Head
Items: None
Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

"What can I do now?"

440.png

HP: 81
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Energy: 44%
Abilities: Natural Cure, Serene Grace
Items: None
Other: None

"Well that was fun!"

Team Puffins

embirch2.png

HP: KO
Energy: 5%
Abilities: Leaf Guard, Battle Armor

172.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 14%)
Energy: 33%
Abilities: Static
Items: Water balloon x 2, hard hat (equipped)
Other: None

"Bring it on!"

Objects on the ground

bd_tyr_firerock.gif

Flaming rock x 3
  • Up to two can be picked up in one action
  • Can be thrown for 5 energy
  • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
    • After being thrown, the rock breaks on contact with anything
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn

grabbo_arm.png

Grabbo arm x 2
  • Can be picked up
  • Can be used to grab items for 6 energy
    • This overrides the normal energy cost for picking up items
    • Only one item can be picked up at a time in this way
  • Can pick up any item on the ground or held by another pokemon
    • Has +1 priority when used to pick up items on the ground
    • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
    • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use

Kitten%20Cannon.jpg

Cannon x 1
  • Cannot be picked up
  • Any items that can be thrown can be put into the cannon and fired
    • Putting the item into the cannon takes an action and costs 1 energy
    • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
    • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
    • Only one item can be put in the cannon at a time
  • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target

red_apple.jpg

Apple x 1
  • Can be picked up
  • Can be eaten for 5 energy
  • Eating the apple has a predetermined but unknown effect

529359_coffee_2.jpg

Coffeeccino x 2
  • Can be picked up
  • Can be drunk with no energy cost
  • When drunk, the drinker becomes hyper
    • The hyper effect allows the drinker to perform actions even when it doesn't have enough energy and prevents the drinker from fainting upon running out of energy
    • While hyper, all actions cost twice as much energy
    • The hyper effect wears off after 6 actions, not counting the action the coffeeccino was drunk on
    • If the drinker has hit or passed 0 energy by this point, they faint immediately

small_anvil.jpg

Anvil x 1
  • Requires two hands
  • Can be picked up
  • Can be thrown for 7 energy
  • Throwing the anvil counts as a 10 BP physical steel-type attack with a 30% chance of flinch
  • Base accuracy is 100 - (target's speed - thrower's speed)
  • After being thrown, the anvil lands on the ground and can be picked up again

magnifying_glass_teudimu_01.png

Spyglass x 1
  • Can be picked up
  • Can be used to inspect any item on the ground for 3 energy
  • At the end of the round, any predetermined but unknown effects on inspected items will be revealed to whoever inspected them

250px-RedBonk.png

Bonk! Atomic Punch x 2
  • Can be picked up
  • Can be drunk for 6 energy
  • Drinking gives the user +2 speed and +2 evasion for 3 actions but makes them incapable of using items that require two hands
    • This resets immediately after 3 actions
  • Once drunk, the can can be thrown for 5 energy
    • Throwing the can counts as a 4 BP physical typeless attack
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • After being thrown, the can lands on the ground and can be picked up again

250px-Crit-a-Cola.png

Crit-a-Cola x 2
  • Can be picked up
  • Can be drunk for 6 energy
  • Drinking gives the user guaranteed crits on all successful attacks for 6 actions
  • Once drunk, the can can be thrown for 5 energy
    • Throwing the can counts as a 4 BP physical typeless attack
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • After being thrown, the can lands on the ground and can be picked up again

Raw data

Turn order: Pika, Charcoal, Elphaba, Glinda

Roll a D100 for horrible painting activation (boosted to 80%): 7 - JIBBLIES!

Pika is holding too much stuff to pick up the anvil but wastes 3 energy trying

Charcoal can't do anything due to jibblies

Elphaba bashes Charcoal with her pugil stick for 10 energy
No crit due to Battle Armor
Unaffected by burn
Charcoal takes (8+(4-2)*1.5)=11 damage

Glinda holds on to the painting

Elphaba takes 2 burn damage

Turn order: Pika, Charcoal, Elphaba, Glinda

Pika can't throw what it's not holding

Charcoal bashes Glinda with his pugil stick for 6 energy
Roll a D16 for crit: 11 - no crit
Glinda takes (8+(1-1)*1.5)=8 damage

Elphaba bashes Charcoal with her pugil stick for 14 energy
No crit due to Battle Armor
Unaffected by burn
Charcoal takes (8+(4-2)*1.5)=11 damage
Charcoal is KO'd by the attack

Glinda holds on to the painting

Elphaba takes 2 burn damage

Turn order: Pika, Elphaba, Glinda

Roll a D100 for horrible painting activation (boosted to 80%): 91 - no jibblies

Pika picks up a water balloon for 3 energy

Elphaba drops her pugil stick

Glinda holds on to the painting

Elphaba takes 2 burn damage

Total damage:
Elphaba: 80.225
Glinda: 29
Charcoal: 94
Pika: 20.5

Puffins R Cool, send in your next victim pokemon. Son_of_Shadoo will order after this, and then Puffins R Cool will order.

Also, make sure your pokemon can actually carry out its orders and read the item descriptions for how to use them.
 
Ladies, we gon' fuck this new guy up GOOD.

Glinda, without your painting, you... Kind of suck. But it's ok, because you're Kristin Chenowith. Grab a flaming rock, load it into the cannon, and fire it at the mighty Pichu. If the cannon is already loaded by the time you get there, throw it at him instead, and then get a can of Crit-a-Cola.

Elphie, you're probably going down here, but it's ok, because you're Idina Menzel. Grab two flaming rocks, and chuck them at Pichu, one after the other, obviously.
 
Shells, this your show now. Grab that anvil, chuck it at Elphaba, then run into Glinda to throw off her aim.

Pika, load and shoot the cannon at Glinda, then throw that other water balloon at her.

What day is it? It's OUR DAY!!!
 
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