"...this is where they're fighting." Jonas had made his way to the agreed rendezvous point for the battle, and he was, quite frankly, unimpressed. "So what exactly are the details on this place..." Jonas took a glance at his BoneTablet(c) for the groundwork.
"Fair enough. And the Pokemon brough to the fray are...uh...stupid thing...oh wait, here we go."
Dummy:
Venser:
Jonas saw the battlers approaching, and handed them their customary BoneTablets(c) for use in status updates.
"You guys are seasoned enough to know the drill. Venser, send out your Pokemon. Then Dummy makes his commands, then Venser does the same. I ref after Engineer gets here and approves of it all. Let's get this party started!"
4 vs 4 Doubles
1 Day DQ (Players)/3 Day DQ (Ref)
2 Recoveries/5 Chills
All Abilities
No Switch
No Items
Arena: Bounce House
A open-topped house with very springy walls and floor. Pokemon may bounce off these walls, but attacks (outside of punching and kicking moves) cannot. The castle absorbs impact, is off the ground, and has no nearby source of water, disallowing Earthquake, Magnitude, Dig, and Surf. Weather is fine since the roof is open. Any time an attack misses it inflicts 1 Damage Counter to the Bounce House; when it reaches 3 Damage Counters, the house will pop and deflate, reducing the Speed and Accuracy of all Pokemon by a flat 10%. The only exceptions to this are pure Ghost-types and the Gastly line, who can move through walls and retain full freedom of mobility and accuracy. If a sharp attack (e.g., Stone Edge, Twineedle) misses, the Bounce House deflates instantly. The Bounce House will be repaired and reinflated two rounds after it is popped.
SPECIAL RULE: Only Pokemon allowed in Middle Cup (2nd stage in a 3-stage evolutionary line) may be used, since it's a safety hazard for Basic Pokemon and fully evolved Pokemon are too large.
"Fair enough. And the Pokemon brough to the fray are...uh...stupid thing...oh wait, here we go."
Dummy:
![]()
Haunter [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [13]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (95*1.15)
EC: 4/9
MC: 0
DC: N/A
Attacks:
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch
Clear Smog
Disable
Perish Song
Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp![]()
Vanillish [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59
EC: 4/9
MC: 0
DC: 1/5
Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Acid Armor
Mirror Coat
Autotomize
Iron Defense
Water Pulse
Hail
Blizzard
Flash Cannon
Venser:
]![]()
Dragonair [Soba] (Male)
Nature: Lonely (+ Attack, - Defense)
Type: Dragon
Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70
EC: 5/9
MC: 2
DC: 1/5
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Extremespeed
Dragon Rush
Light Screen
Waterfall
Thunderbolt
Fire Blast
Surf
Rain Dance![]()
Ivysaur [Yoshi] (F)
Nature: Naughty (+ Attack, - Special Defense)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60
EC: 4/9
MC: 3
DC: 1/5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Giga Drain
Light Screen
Power Whip
Toxic
Venoshock
Hidden Power Fire (7)![]()
Gabite[Kain] (*) (M)
Nature: Adamant (+Atk, -SpA)
Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
EC: 8/9
MC: 1
DC: 2/5
Stats:
Gabite
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dual Chop
Dragon Rush
Outrage(*)
Rock Climb(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
Draco Meteor![]()
Beldum [LANDMASTER] (Genderless)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Steel / Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW) (Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
EC: 4/9
MC: 1
DC: 1/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Headbutt
Iron Head
Iron Defense
Zen Headbutt
Jonas saw the battlers approaching, and handed them their customary BoneTablets(c) for use in status updates.
"You guys are seasoned enough to know the drill. Venser, send out your Pokemon. Then Dummy makes his commands, then Venser does the same. I ref after Engineer gets here and approves of it all. Let's get this party started!"