Hi, what's up? I'm here at the Celadon City Smoke Factory, where...I actually can't see the battlefield very well, since it's covered in thick black smoke. Did you know that CCSE uses only the finest extract of Koffing in their smoke? It's also almost 20% unrecycled materials! Wait, is that really a good statistic? Anyway, the black smoke here is so thick that I...wait, there they are! I've just spotted today's two competitors, who for some odd reason agreed to battle here: Engineer Pikachu and AlphaJolt! They look like they're ready to fight, though I'm not sure how well they can see.
Here's a full-ish description of the arena we'll be using today.
Here are the rules for the battle, courtesy of our two competitors:
And, most importantly, these are the Pokemon our two trainers will be using:
Jiheddo (Zweilous) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)
Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats: 72 / 85 / 70 / 65 / 70 / 58
HP: 100
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe: 58
Evolution Counter: 4 / 9
Move Counter: 2
Dream Counter: Not Applicable.
Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dark Pulse
Earth Power
Thunder Fang
Taunt
Thunder Wave
Protect
Haunter (Youma) (M)
Nature: Mild (Special Attack increased by *; Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats: 45 / 50 / 45 / 115 / 55 / 95
HP: 90
Atk: ** (2)
Def-: * (1)
SpA+: ***** (5)
SpD: ** (2)
Spe: 95
Evolution Counter: 5 / 9
Move Counter: 0
Dream Counter: Not Applicable.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Shadow Punch
Disable
Explosion
Ice Punch
Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Fighting 7]
Giga Drain
Machoke [Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 45
EC: 5/9
MC: 0
DC: 4/5
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Scary Face
Dynamicpunch
Counter
Ice Punch
Thunderpunch
Fire Punch
Bullet Punch
Bulk Up
Toxic
Rock Slide
Payback
Earthquake
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 3/9
MC: 0
Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse
Grudge
Disable
Clear Smog
Protect
Thunderbolt
Sludge Bomb
Energy Ball
Flow of the Match:
I send out both trainers' Pokemon.
AlphaJolt gives orders.
Engineer Pikachu gives orders.
I ref.
Engineer Pikachu gives orders.
AlphaJolt gives orders.
I ref.
etc.
The smoke is thick, and the arena is ready! AlphaJolt, issue your orders!
Here's a full-ish description of the arena we'll be using today.
Arena: Smoke Factory
This factory manufactures a strange substance: black smoke. This smog is present all over the arena, making it quite hard to see for Pokemon that don't have evolutionary traits that allow them to see; this results in a 15% (flat) reduction in accuracy for Pokemon that are unable to see, regardless of distance.
This factory manufactures a strange substance: black smoke. This smog is present all over the arena, making it quite hard to see for Pokemon that don't have evolutionary traits that allow them to see; this results in a 15% (flat) reduction in accuracy for Pokemon that are unable to see, regardless of distance.
Here are the rules for the battle, courtesy of our two competitors:
2v2 Doubles
2 Day DQ
No Recovers/Chills
Switch=lol
No items
All abilities
And, most importantly, these are the Pokemon our two trainers will be using:
Jiheddo (Zweilous) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)
Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats: 72 / 85 / 70 / 65 / 70 / 58
HP: 100
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe: 58
Evolution Counter: 4 / 9
Move Counter: 2
Dream Counter: Not Applicable.
Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dark Pulse
Earth Power
Thunder Fang
Taunt
Thunder Wave
Protect
Haunter (Youma) (M)
Nature: Mild (Special Attack increased by *; Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats: 45 / 50 / 45 / 115 / 55 / 95
HP: 90
Atk: ** (2)
Def-: * (1)
SpA+: ***** (5)
SpD: ** (2)
Spe: 95
Evolution Counter: 5 / 9
Move Counter: 0
Dream Counter: Not Applicable.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Shadow Punch
Disable
Explosion
Ice Punch
Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Fighting 7]
Giga Drain
Machoke [Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 45
EC: 5/9
MC: 0
DC: 4/5
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Scary Face
Dynamicpunch
Counter
Ice Punch
Thunderpunch
Fire Punch
Bullet Punch
Bulk Up
Toxic
Rock Slide
Payback
Earthquake
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 3/9
MC: 0
Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse
Grudge
Disable
Clear Smog
Protect
Thunderbolt
Sludge Bomb
Energy Ball
Flow of the Match:
I send out both trainers' Pokemon.
AlphaJolt gives orders.
Engineer Pikachu gives orders.
I ref.
Engineer Pikachu gives orders.
AlphaJolt gives orders.
I ref.
etc.
The smoke is thick, and the arena is ready! AlphaJolt, issue your orders!