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Battle Hall Challenge - TEA_DEMON

Only TEA_DEMON and Objection are allowed to post in here.

TEA_DEMON will be using Jethro the Exeggcute. Its ability will be Chlorophyll.

102.png

Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40

EC: 4/6
MC: 1
DC: 3/5

Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
SolarBeam

Synthesis(*)
Leaf Storm(*)
Giga Drain(*)

Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Toxic

Spr_BW_School_Kid_M.png

School Kid Percy wants to battle!

TEA_DEMON chooses his first type
School Kid Percy chooses his pokemon
TEA_DEMON orders
School Kid Percy orders
I ref

So TEA_DEMON, pick a type, any type.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Spr_BW_School_Kid_M.png


"I did my homework so I know what pokemon to fight with today."
Roll a D5 for pokemon: 5 - Tympole
"Tympole are pretty strong, don't you think?"
Roll a D3 for ability: 2 - Adaptability
"They can adapt to anything."

535.png

Tympole (F)

Nature: Quirky

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64

Abilities:

Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:

Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Toxic
Rest
Scald

Water Pulse
Earth Power
Sleep Talk
 
102.png

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 100%
Other: None

535.png

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Energy: 100%
Other: None

Action 1

Tympole uses Toxic for 7 energy
Roll a D100 for accuracy: 30 - hit
Jethro is badly poisoned

Jethro uses Leech Seed for 9 energy
Roll a D100 for accuracy: 60 - hit
Tympole is seeded

Jethro takes 1 poison damage
Tympole takes 3 Leech Seed damage
Jethro recovers 1 HP

Action 2

Tympole uses Aqua Ring for 8 energy
Tympole is subject to Aqua Ring for 2 rounds

Jethro uses Giga Drain for 11 energy
Roll a D16 for crit: 7 - no crit
Tympole takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)
Jethro recovers 0 HP

Jethro takes 1 poison damage
Tympole takes 3 Leech Seed damage
Jethro recovers 1 HP
Tympole recovers 2 HP due to Aqua Ring

Action 3

Tympole uses Supersonic for 4 energy
Roll a D100 for accuracy: 94 - miss

Jethro uses Psychic for 6 energy
Roll a D16 for crit: 6 - no crit
Roll a D100 for special defence drop: 52 - no special defence drop
Tympole takes (9+3+(3-2)*1.5)=13.5 damage (round to 14)

Jethro takes 1 poison damage
Tympole takes 3 Leech Seed damage
Jethro recovers 1 HP
Tympole recovers 2 HP due to Aqua Ring

102.png

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 74%
Other: Toxic (2 dpa)

535.png

HP: 52
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Energy: 81%
Other: Leech Seed (3 more actions), Aqua Ring (1 more round)
 
Spr_BW_School_Kid_M.png


"I'm telling!"

Rest (3 actions) - Sleep Talk (Supersonic, Scald, Water Pulse, Round) - Sleep Talk (Supersonic, Scald, Water Pulse, Round)
 
102.png

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 74%
Other: Toxic (2 dpa)

535.png

HP: 52
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Energy: 81%
Other: Leech Seed (3 more actions), Aqua Ring (1 more round)

Action 1

Tympole uses Rest for 15 energy
Tympole goes to sleep for 3 actions

Jethro uses Giga Drain for 11 energy
Roll a D16 for crit: 5 - no crit
Tympole takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)
Jethro recovers 0 HP

Tympole recovers 12 HP
Jethro takes 2 poison damage
Tympole takes 3 Leech Seed damage
Jethro recovers 2 HP
Tympole recovers 2 HP due to Aqua Ring

Action 2

Tympole uses Sleep Talk for 3 energy
Roll a D4 for chosen move: 1 - Supersonic
Tympole uses Supersonic for 4 energy
Roll a D100 for accuracy: 36 - hit
Roll a D3 for confusion duration: 3 - 4 actions

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit for 3 energy
Jethro takes (4+(2-3)*1.5)=2.5 damage (round to 3)

Tympole recovers 12 HP
Jethro takes 2 poison damage
Tympole takes 3 Leech Seed damage
Jethro recovers 3 HP
Tympole recovers 2 HP due to Aqua Ring

Action 3

Tympole uses Sleep Talk for 7 energy
Roll a D4 for chosen move: 1 - Supersonic
Tympole uses Supersonic for 4 energy
Jethro is already confused

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Jethro uses Giga Drain for 11 energy
Roll a D16 for crit: 8 - no crit
Tympole takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)
Jethro recovers 2 HP

Tympole recovers 12 HP
Jethro takes 2 poison damage
Tympole takes 3 Leech Seed damage
Jethro recovers 2 HP
Tympole recovers 2 HP due to Aqua Ring

102.png

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 49%
Other: Toxic (3 dpa), confused (1 more action)

535.png

HP: 47
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Energy: 48%
Other: Rest (1 more action)
 
Spr_BW_School_Kid_M.png


"Aww, no fair! You're too strong!"

Sleep Talk (Scald, Water Pulse, Round, Uproar) - Scald - Uproar

If Sleep Talk selects Scald, change second and third actions to Uproar and Scald
 
102.png

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 49%
Other: Toxic (3 dpa), confused (1 more action)

535.png

HP: 47
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Energy: 48%
Other: Rest (1 more action)

Action 1

Tympole uses Sleep Talk for 11 energy
Roll a D4 for chosen move: 3 - Round
Tympole uses Round for 8 energy
Roll a D16 for crit: 7 - no crit
Jethro takes (6+(2-1)*1.5)=7.5 damage (round to 8)

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Jethro uses Psychic for 6 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for special defence drop: 33 - no special defence drop
Tympole takes (9+3+3+(3-2)*1.5)=16.5 damage (round to 17)
Jethro snaps out of confusion

Tympole recovers 12 HP and wakes up
Jethro takes 3 poison damage

Action 2

Tympole uses Scald for 5 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for burn: 100 - no burn
Jethro takes (8+3+(2-1)*1.5+2)*0.67=9.715 damage (round to 10)

Jethro uses Giga Drain for 11 energy
Roll a D16 for crit: 15 - no crit
Tympole takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)
Jethro recovers 18.75/2=9.375 HP (round to 9)

Jethro takes 3 poison damage

Action 3

Tympole uses Uproar for 7 energy
Roll a D16 for crit: 6 - no crit
Jethro takes (9+(2-1)*1.5)=10.5 damage (round to 11)
Both pokemon become sleepless for 6 actions

Jethro uses Leaf Storm for 8 energy
Roll a D16 for crit: 15 - no crit
Tympole takes (14+3+(3-2)*1.5)*1.5=27.75 damage (round to 28)
Tympole is KO'd by the attack

102.png

HP: 64
Energy: 24%

535.png

HP: -5
Energy: 24%

Spr_BW_School_Kid_M.png


"I don't wanna play with you anymore."

TEA_DEMON has won 1 battle. What will his next type be?

NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Spr_BW_Black_Belt.png

Blackbelt Josh wants to battle!

"My feet, they are made of steel!"
Roll a D5 for pokemon: 4 - Croagunk
"But your eggs can handle steel so I'll give them something poisonous."
Roll a D3 for ability: 3 - Poison Touch
"Croagunk's skin, it is made of toxins!"

453.png

Croagunk (M)


Nature: Brave


Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)

Attacks:

Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Taunt
Focus Blast
Rock Slide

Fake Out
Counter
Cross Chop
 
102.png

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 100%
Other: None

453.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Energy: 100%
Other: None

Action 1

Croagunk uses Mud-Slap for 3 energy
Roll a D16 for crit: 9 - no crit
Jethro takes (4+(3-1)*1.5)*0.67=4.69 damage (round to 5)
Jethro's accuracy is lowered by 1 stage

Jethro uses Psychic for 6 energy
Roll a D100 for accuracy (reduced to 85%): 96 - miss

Action 2

Croagunk uses Taunt for 10 energy
Jethro is taunted for 6 actions

Jethro is unable to use Sleep Powder due to Taunt

Action 3

Croagunk uses Fake Out for 4 energy
Roll a D16 for crit: 7 - no crit
Jethro takes (4+(4-3)*1.5)=5.5 damage (round to 6)
Roll a D100 for Poison Touch: 88 - no Poison Touch

Jethro flinches

102.png

HP: 79
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 94%
Other: -1 accuracy due to Mud-Slap (1 more round), Taunt (4 more actions)

453.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Energy: 83%
Other: None
 
102.png

HP: 79
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 94%
Other: -1 accuracy due to Mud-Slap (1 more round), Taunt (4 more actions)

453.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Energy: 83%
Other: None

Action 1


Croagunk uses Mud-Slap for 3 energy
Roll a D16 for crit: 2 - no crit
Jethro takes (4+(3-1)*1.5)*0.67=4.69 damage (round to 5)
Jethro's accuracy is lowered by 1 stage

Jethro uses Psychic for 6 energy
Roll a D100 for accuracy (reduced to 70%): 2 - hit
Roll a D16 for crit: 13 - no crit
Roll a D100 for special defence drop: 5 - special defence drop
Croagunk takes (9+3+(3-2)*1.5)*2.25=30.375 damage (round to 30)

Action 2

Croagunk uses Swagger for 7 energy
Roll a D100 for accuracy: 51 - hit
Jethro's attack is raised by 2 stages
Roll a D3 for confusion duration: 2 - 3 actions

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Jethro uses Giga Drain for 11 energy
Roll a D100 for accuracy (reduced to 70%): 77 - miss

Action 3

Croagunk uses Faint Attack for 4 energy
Roll a D16 for crit: 8 - no crit
Jethro takes (6+(4-3)*1.5)*1.5=11.25 damage (round to 11)
Roll a D100 for Poison Touch: 54 - no Poison Touch

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit for 3 energy
Jethro takes (4+(2-3)*1.5)+(2-0)*1.5=5.5 damage (round to 6)
Jethro snaps out of confusion

102.png

HP: 57
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 74%
Other: -1 accuracy due to Mud-Slap (1 more round), Taunt (1 more action), +2 attack due to Swagger (1 more round)

453.png

HP: 60
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Energy: 69%
Other: -1 special defence due to Psychic (1 more round)
 
102.png

HP: 57
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Energy: 74%
Other: -1 accuracy due to Mud-Slap (1 more round), Taunt (1 more action), +2 attack due to Swagger (1 more round)

453.png

HP: 60
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Energy: 69%
Other: -1 special defence due to Psychic (1 more round)

Action 1

Croagunk uses Mud-Slap for 3 energy
Roll a D16 for crit: 9 - no crit
Jethro takes (4+(3-1)*1.5)*0.67=4.69 damage (round to 5)
Jethro's accuracy is lowered by 1 stage

Jethro uses Psychic for 6 energy
Roll a D100 for accuracy (reduced to 70%): 65 - hit
Roll a D16 for crit: 10 - no crit
Roll a D100 for special defence drop: 57 - no special defence drop
Croagunk takes (9+3+(3-2)*1.5)*2.25+(0--1)*1.5=31.875 damage (round to 32)

Action 2

Croagunk uses Swagger for 7 energy
Roll a D100 for accuracy: 27 - hit
Jethro's attack is raised by 2 stages
Roll a D3 for confusion duration: 1 - 2 actions

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit for 3 energy
Jethro takes (4+(2-3)*1.5)+(4-0)*1.5=8.5 damage (round to 9)
Jethro snaps out of confusion

Action 3

Croagunk uses Faint Attack for 4 energy
Roll a D16 for crit: 12 - no crit
Jethro takes (6+(4-3)*1.5)*1.5=11.25 damage (round to 11)
Roll a D100 for Poison Touch: 96 - no Poison Touch

Jethro uses Psychic for 6 energy
Roll a D100 for accuracy (reduced to 70%): 23 - hit
Roll a D16 for crit: 15 - no crit
Roll a D100 for special defence drop: 82 - no special defence drop
Croagunk takes (9+3+(3-2)*1.5)*2.25+(0--1)*1.5=31.875 damage (round to 32)
Croagunk is KO'd by the attack

102.png

HP: 32
Energy: 62%

453.png

HP: -4
Energy: 55%

Spr_BW_Black_Belt.png


"Maybe sensei would've known what to do."

TEA_DEMON has won 2 battles. What will his next type be?

NormalType.png
FireType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
That's what happens when you ref 3 battle hall challenges.

HGSS_Burglar.png

Burglar Jerry wants to battle!

"Oh no, a witness!"
Roll a D5 for pokemon: 4 - Spinarak
"Spinarak, don't let him alert the cops!"
Roll a D3 for ability: 3 - Sniper
"Shoot him down before he can do anything!"

167.png

Spinarak (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)

Abilities:

Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:

Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Toxic
Venoshock
Dig

Disable
Electroweb
Signal Beam
 
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